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About this project (Around €76/US$88=HK$680. Pledge goal around €9000/US$10000.) Battle against waves of enemies to prevent them from breaching your defense to the heart of the Citadel. The Defense of the Citadel is a cooperative hero defense board game for 1 to 4 players. In this high fantasy world, you as the hero need to defend the heart of citadel against waves of enemy invasion.
https://www.kickstarter.com/projects/1666958388/defense-of-the-citadel?ref=category_newest About this project The Defense of the Citadel is a cooperative hero defense board game for 1 to 4 players. It is set in a high fantasy world where you as the hero need to defend the holy citadel against waves of enemy invasion. There are 2 ways to play and enjoy 'Defense of the Citadel', referred to as 'Missions' and 'Campaign' in the game. 'Missions' have predefined settings and last no more than an hour to play, which is perfect when you just want a quick short game. 'Missions' are also sequential, connected to each other through a story line. 'Campaign' on the other hand is the opposite with no particular predefined settings. The map tiles are randomized, events are randomized and your performance and decisions through the phases as well as crafted items and wounds will carry onto the next until you reach the final objective. 'Campaign' is meant for a long game, and you may need to record the status of the game to carry on the game on another day. After selecting the game mode, players first need to select their characters. Each character represents a race in the world of 'Defense of the Citadel'. Each one comes with a unique racial trait, abilities, strength and weaknesses. There are 3 primary attributes, strength, agility and magic. All actions, whether for crafting or combat, require an attribute dice roll of some sorts. The Jyujin is agile, able to succeed an agility roll with a 2+ dice roll You can choose a class your character is proficient in. The race determines the probability of success, whereas, classes define what you are able to do. each class offers a unique style of gameplay The player may choose to be a duel class, selecting 2 classes instead of 1. However, selecting 2 reduces the efficiency of that player's being able to perform the classes perks and abilities. Before the enemy waves arrive, you can make use of the time before the confrontation to balance the odds against you. This time can be used to craft useful items, lay traps or possibly even reshape the citadel! traps are one of the many things you can craft Some advanced crafting requires multiple conditions, with multiple attribute rolls and necessary class requirements. However, you do not need to do it alone! You can collaborate with other players to divide the requirement between each other. The remote controlled 'rune bomb', the enemy is in for quite a blast. When all the preparation turn has been used up, the invasion begins!