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Found 4 results

  1. While I have been painting realistic wolves, I have also been working on some of the gorgeous giant wolfmen sculpted by Julie Guthrie for the Koborlas faction in Reaper's "Warlord" game. This is #14528, the subtly-named "Rageclaw Slayer", or the testosterone-poisoned werewolf a friend of mine requested. He's a big puppy; I include a copy of Reaper's 60164, Vampire Hunter, for scale: This is my standard priming of a thin layer of Titanium White followed by a thin wash of diluted Burnt Umber, using my favorite Golden Matte Fluid Acrylics. I left the base white in order to paint it as snow. Those who have been following my regular wolf painting thread will recognize the steps here. First I mixed a cool neutral grey from Burnt Sienna and Ultramarine Blue and Titanium White and painted it on his limbs, face, and belly: Then I mixed a darker version of the same grey and painted his back and tail: Then I mixed a cream-buff color from Burnt Sienna, Yellow Oxide, a tiny bit of Ultramarine Blue to take the orange edge off, and Titanium White, and went over his face, limbs, and belly again: And finally I took some pure Carbon Black (a color I rarely use except for special effects) and laid in his eyes, nose, lips, and claws (Although I just noticed I missed his toe claws. Oh, well, next time.). I also washed a little diluted black over his darker fur, most noticeable on the parts of the tail I had missed earlier: He still looks rough and terrible, especially up close, but I have to admit I am rather pleased with the overall color impression.
  2. This is a fresh start for a thread I feel I knocked off kilter. I feel it may be justified in that I've finally started actually painting the creature. This is Reaper's 14532: Aislinn, Shadow Tracker, a large werewolf (the base is a 40mm square) from the Koborlas faction in their Warlord game. I had a request from a player for a werewolf who can shift genders and appear gender ambiguous, and this seemed a good place to start. The sculpt is meant to be female, but it is lean and muscly and not over-bosomy. I filed it down somewhat and off we go. ... I don't seem to have done my usual practice of documenting the priming (a light coat of thinned Titanium White and a wash of Burnt Umber on the creature only, leaving the base white for snow), so here is the first layer. I decided to paint this one as a white wolf. I've observed that "white" wolves are actually a creamy light brown, so that's how I've painted this one. The color is mixed from Yellow (Iron) Oxide, Burnt Umber, a bit of Ultramarine Blue to tone down the brightness, and Titanium White. It came out a sort of dull buff, a good blonde color. The color is laid on thin and translucent. Where the Burnt Umber underneath shows the color shifts to a sort of bluish shadow. I indicated the nose, eyes, lips, and claws with Carbon Black. I don't use pure black much, but I needed a little facial indication to work from. Had a little blue on my palette, so I swished in some snow shadows. These are two mixes: Phthalo Blue with a tiny bit of Hansa Yellow Opaque and a great deal of Titanium White; and Ultramarine Blue and Titanium White.
  3. This is the mini that I painted for Fanguad for the Spring Exchange. Got it out late due to life interfering and had to be satisfied with a more simple paint job then originally planned. Please excuse the photo quality, I had no time to get everything out to take proper ones.
  4. I recently concluded a Savage Worlds campaign set in Adon (Reaper's own fantasy setting.) I made the mistake of opening up all of the races to the players, and ended up with quite a, um, diverse group. Still, it gave me an excuse to paint up custom figures for each of them. The colors were chosen according to the players' wishes. All of the miniatures are stock except for the barbarian (his axe haft was way too thin and broke off, so I pinned the head and sculpted new wood around it) and the dwarf (I converted his hammer out of the original axe to fit the character.) From left to right, they were: San'jon, a Mongkohn (Reptus) priest of Payanak, seeking evidence of Mongkohn in the north (the campaign took place in Vestonia and Anhur.) Vi-et, a Koblorlas exiled for refusing to accept the will of the pack regarding his future (he showed shamanic abilities, but had no desire to follow that path.) Oro Jarnvald, a dwarven Runeforger from Kragmarr (custom spellcasting style in which a dwarf can cast a limited number of spells, but only by imbuing his weapons and armor with runes and releasing the power through them.) Komac, a barbarian from Heimdall looking to discover his own worth.