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Found 4 results

  1. About The Heavy Gear Blitz! Peace River & NuCoal Core Plastic Miniatures Kickstarter will fund the plastic injection mold needed to make new high-quality multi-part plastic miniatures for the tabletop wargame. Dream Pod 9 needs your support and pledges to make this project possible. Our initial goal is to raise $25,000 CAD to cover the manufacturing cost of the initial mold and to give Backers some nice plastic miniatures for the game. The next major stretch goal is $50K CAD for a second mold that will include Fire Support and Recon models. And at $75K CAD a third mold with two more models and Stoneheads Badlands Terrain. For our Peace River fans we have a Peace River Army Commander Level for a pledge of $70 CAD that includes 1 Peace River Patch and starts with 8 plastic minis (4 Warrior and 4 Warrior IV) to make a starter army of General Purpose and Strike Squads. Planned Stretch Goals will increase the number of plastic minis to 19 (6x Warrior, 6x Warrior IV, 3x Crusader IV, 3x Skirmisher, and 1x Argos). And for our NuCoal fans we have a NuCoal Army Commander Level for a pledge of $70 CAD that includes 1 NuCoal Patch and starts with 8 plastic minis (4 Chasseur and 4 Cuirassier) to make a starter army of General Purpose and Strike Squads. Planned Stretch Goals will increase the number of plastic minis to 19 (6x Chasseur, 6x Cuirassier, 3x Chevalier, 3x Jerboa, and 1x Arbalestier). For players that want to rule the Terra Novan Badlands we have the Badlands Commander Level that combines the Peace River and NuCoal Army Commander rewards. Including 1 Peace River and 1 NuCoal Patch and starts with 16 plastic minis (4 Warrior, 4 Warrior IV, 4 Chasseur and 4 Cuirassier) to make two starter armies of General Purpose and Strike Squads. Planned Stretch Goals will increase the number of plastic minis to 38 (6x Warrior, 6x Warrior IV, 3x Crusader IV, 3x Skirmisher, 1x Argos, 6x Chasseur, 6x Cuirassier, 3x Chevalier, 3x Jerboa, and 1x Arbalestier). Further down this page are graphics of all the Add-Ons available for an extra pledge (including the full color printed HGB Quick Start Rulebook 2018 Edition, a $20 CAD Add-On with updated rules and Peace River, NuCoal, and Utopia Kickstarter model lists sections added), followed by links to our free HGB Living and Quick Start Rulebook pdfs, Peace River and NuCoal background, and Heavy Gear history graphics. We also have Hero of the Badlands, Peace River, and NuCoal reward levels that include a copy of the HGB Quick Start Rulebook 2018 Edition and other Peace River and NuCoal Add-Ons, checkout all the Reward Level graphics below. Backer Reward Levels HGB Peace River and NuCoal Pilot Reward Level. HGB Peace River Army Commander Reward Level. HGB NuCoal Army Commander Reward Level. HGB Badlands Commander Reward Level. HGB Hero of Peace River Reward Level. HGB Hero of NuCoal Reward Level. HGB Hero of The Badlands Reward Level. We also have a Retailer Reward Level ($330 CAD), to encourage Retailers to help in funding the project and reward them with 5 of the Badlands Commander Reward Level sets. Proof of brick & mortar retailer status is required to select this Reward Level. The final mass market retailer army box will be announced after all the Kickstarter Backer reward packages have shipped.
  2. Chrome

    Armored Core RTS

    Armored Coreâ„¢ RTS is a real time strategy board game where all players pilot mechs, fire weapons, activate equipment and direct support troops simultaneously. This new system captures the speed of the video games in a smooth, accurate and action-packed flow that's compressed into a series of 20 minute missions. This officially licensed version of Armored Coreâ„¢ has been designed to be fast to setup, fast to teach and fast to play. Featuring unique components like LED pointers built into each miniature's base to provide instantaneous line of sight as well as physical buildings to provide cover and a rooftop level. Between the 20 minute missions, players spend their hard-earned rewards on upgrading their mechs and equipment. Construct your mech according to your play-style and team role. Over the course of the campaign teams will strive to accomplish objectives for their faction in order to become the ultimate Ravens.
  3. Edsterdoom

    CAV - A selection of 6 Mechs

    I decided to try and paint up a few of the CAV models I got in the Ace pledge, for my son. He selected two Halberd, Assasin and Wight models to start with. These were cleaned up a little, the mould lines are that obvious on these models, and in some place add to the detail. They were then clean and boiled for a bit to straighten the bent guns, followed by a quick dip in cold water. I initially tried to prime them in a khaki brown colour made with a brand of paint form Howard Hues, but this rubbed off far too easily, so I ended up going for a coat of Steel Legion Drab (GW), this seems to stick a lot better for these models. Not the best picture ever, but they are now a lot darker then I wanted, so some highlighting is going to be required. I am going to try and keep to few few highlight accents for each race of Mech, but they may turn out to be quite a ragtag bunch, I intend to paint two of each type with a base of Steel Legion Drab and the other with either a dark green or a grey. Comments or suggestions welcome as always.
  4. I wondered how many of the CAV collectors (players?) on this forum assemble their models in some way so that the CAV is still free to pivot at its "waist" joint. It strikes me that the ability for the top part of a CAV to pivot 360 degrees like battleship gun turret is visually represented on all the models, as if that was really important tactically. But I don't ever remember anybody assembling their models and leaving them pose-able. I also don't remember it ever being significant in any version of the game. "It" being the ability for the top half of the mech to be facing (and shooting) one direction while the bottom half is facing (and perhaps moving) in a different direction. Being able to do that almost seems like the whole point of building a fighting vehicle in a mechanoid configuration. Has anybody ever tricked out their CAV with magnets so the top can pivot but stay in place? or done anything else to get the same effect?
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