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Found 6 results

  1. This is another of the PCs for an enjoyable mashup of White Wolf's World of Darkness (Vampire the Masquerade, second edition, Werewolf the APocalypse etc.) and Exalted (second edition). This one is an androgynous, or perhaps genderfluid would be a better description, Alchemical, a sort of human-cyborg prototype Exalted made by Autochthon, architect of the world. The Adamant caste are sort of the policemen-secret agent-ninjas of the Alchemicals, making sure society runs smoothly in their mechanized cities. This one is sort of lost, as the Creation of Exalted has morphed into the World of Darkness and Autochthon is nowhere to be found, although things with his name which are not him, echoes perhaps, linger. Anyhow, that's all backstory. The figure is Patrick Keith's enigmatic Numemera Jack, Reaper 62102. There is a WIP thread here.
  2. One of our players is playing an Adamant Caste Alchemical in a game of Exalted (2nd ed., heavily modded). Info about them is semi-classified by the GM, but they seem to be sort of crystalline with interchangeable parts, a little like cyborgs. The Numenera Jack with the crossbow (or pickaxe?) arm seemed a decent fit, as the character is supposed to be somewhat androgynous. Here is the figure mounted on a fender washer for stability, primed white and washed with Burnt Umber.
  3. Oh yes. It just had to be done: If you have seen the TV-series or the comic The Strain, you know what inspired this Evil Bloodsucking Chocobo of Death! 62110: Numenera Ithsyn Reaper Bones KS2 Bonesium PVC 40mm base
  4. Hi everyone! I've started playing in a Numenera game and needed a mini for my character Chert Blazebeard. So I created one using a Torch McHugh. More pics and info on my blog:
  5. Hey guys! I wasn't sure whether to post this in General Fantasy, or Sci-fi as the game has elements of both. Anyway, here is where I posted it. I've been reading the PDF of the core rule book and I have to say I really like the setting. I think the actual play mechanic is a bit different, but I'll reserve judgement until I actually get to play it (someday... I hope). It definitely revolves around how bad your characters wants to succeed at something as opposed to how good you actually are at it. But, from what I've read, that's how Monte wanted it to work. The mechanics are at the same time both simple to keep the story going, yet a little complicated... at least seeming complicated since as I mentioned I've not rolled any dice in anger yet. Overall I'm very excited about the game. The setting really does allow for a lot of interesting things to happen and still fit within the 'confines' of the world. Has anyone else been reading the Core book? Any thoughts, ideas, things you're excited about? EDIT: Just read a pretty interesting blog post by Monte Cook. LINK to it.
  6. Holy crap I'm so excited about this! The dude with Jazz hands looks especially cool.