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Found 8 results

  1. The City that Dripped Blood An Adventure for Fifth Edition and Swords & Wizardry! Frog God Games is proud to announce The City that Dripped Blood, the first in a four part series centered in and around the city Temelpa. This mid-level adventure is written by D & D Legend Steve Winter, whose credits include over 30 years of best selling games, adventures, and supplements for some of the most popular RPG companies in the industry. He has played a part in many of the most beloved titles from Star Frontiers to the Fifth Edition rule books. He was a contributor most recently to the Frog God Games' Quests of Doom 4 series. Steve's incredible legacy and experience in the RPG world makes The City that Dripped Blood a perfect Indiegogo project debut title. Overview Temelpa, an ancient walled city on a forgotten trade route, thought to be abandoned ages ago, and now, the adventurers find themselves besieged within. Unable to leave their refuge, the adventurers will quickly discover the city is inhabited, not deserted as initially believed, by an ancient society. They will soon be embroiled in the affairs of a twisted caste system built on servitude and cannibalism and headed by an inter-dimensional vampiric overlord. This open-ended adventure allows the GM to unleash an array of unique monsters, factional power struggles, and intriguing plots upon the characters as they fight and scheme to stay alive, entrapped in a hostile city where they are viewed as useful pawns or a tasty exotic meal. Can the characters hold out until the siege is broken and escape with their lives? Will they champion the cause of the downtrodden and upend the social order? Or will they be the main course for the next cannibalistic feast? Welcome to the City! The Adventure The City That Dripped Blood - available in either Fifth Edition or Swords & Wizardry versions, is an adventure for mid-level characters inside you will find- New creatures and new variants NPC Cultists and unusual citizens are spread across various districts and factions. All under the shadow of the two ziggurats which stand menacing guard over the decrepit. desert city where the player characters begin. Options for and potential hooks are provided, but the design lends itself to modifications, GM tailored for their ongoing campaigns. The Tiny Print Run Why Indiegogo? Frog God Games is testing a new approach with the launch of this project- almost the inverse of how we design our crowdfunding projects on Kickstarter. We call it the 'Tiny Print Run'. Thus, Indiegogo projects by Frog God Games will- Be short in duration Be limited to a single title Have options priced between $5-$30 Have simple fulfillment process that does not use Backerkit Since 2012 our crowdfunding approach has been extravagant in every way. Ambitious with massive page counts, plus numerous add-on options and stretch goals. All supporting a primary title itself as many as 990 pages. This has resulted in Kickstarter's with memorable pledge rewards that include top-quality hardcover books with sometimes dozens of stretch goal bonuses and add-on extras. These are awesome AND they are expensive. Is Frog God Games giving up on Kickstarter? No. Far from it, in fact these smaller projects are happening in response to the feedback we have heard from both fans and 'almost' fans alike. We hear the request for less expensive options for our projects and products all the time. A second frequent desire expressed to us, whether at conventions, on social media or in email, is for a larger selection of smaller, faster-paced adventures that can be completed in 2-3 sessions and not necessitate a full two year campaign. Additionally, Frog God Games has grown in both sales and audience awareness. This opportunity will give us the additional resources to invest in the very best books in all of our formats. Thus we have launched the first of, what we hope are frequent, 'Tiny Print Run' campaigns on Indiegogo. Project Reward With the wishes of the fans in mind, this and future Indiegogo projects will fund standalone projects that are both affordable and fun. This project, as well future Tiny Print Run projects, is narrowly focused. This meansThe City that Dripped Blood will only have two reward options- 1. A softcover, full-color copy of The City that Dripped Blood which is at least 24 pages long and includes the PDF version or 2. The City that Dripped Blood in PDF There will be no paid add-on options and all additional funds raised focus on making the highest quality module the funding can buy. Supporters will select a rules system when they make the reward selection. For City that Dripped Blood that is a choice between Fifth Edition or Swords & Wizardry (other systems or system agnostic content is possible with future projects). As of the project launch The City that Dripped Blood manuscript is complete for Fifth Edition. It is currently being edited and converted to Swords & Wizardry. The module will be published, what is unknown is how much we raise to improve this release for everyone. What more supporters will mean for the project The level of quality we want to bring to The City of Dripped Blood is, at a minimum, similar softcover releases from larger companies. An example of this is a Wizards of the Coast Adventurer's League softcover. We have the potential to do even better and that is what 18 days will be focused on. The best way surpass our quality goal for every supporter (PDF only and/or Print and PDF) is- Commission more art from top artists Create more cartography pieces/offer more mapping resources Create PDF player handouts like creature cards or treasure maps Other options that are cutting edge and unique which only funding makes possible The first and most important is to invest in top-quality, custom color art beginning with the cover. At Frog God we have a dedicated gentleman named Casey Christofferson whose job it is to procure great art. His only constraint is his budget, which is were supporters like you come in. The biggest milestone will be upgrading from a planned half-page illustration to a full-page color cover by a top artist similar to the examples above. After we have enough funding for the cover we will add additional internal art pieces (possibly full page). Softcover Specific Goals The best paper we can afford. Glossy durable pages that showcase the art as it deserves. A thick, glossy cover stock Maps/charts/tables reprinted on the interior covers for reference (duplex cover printing) Signed copies and a few really special options if the funding really takes off NOTE ON AVAILABILITY: The softcover is likely to be a single print run. The number of units we print will be determined by how many supporters choose the The City of Dripped Blood softcover. We have no plans to offer the softcover for general sale after this project ends, so this is the best way to guarantee a copy for yourself in print. Shipping and Distribution Shipping is simple for those who select the a softcover copy of The City of Dripped Blood. Softcover Shipping $5 shipping fee will be added upon checkout for supporters in the United States. $15 shipping fee will be added upon checkout for supporters in the European Union, Australia, New Zealand and Canada. The PDF that comes with the softcover option will be fulfilled as outlined below. PDF Distribution The digital copies will be fulfilled using the Frog God Games Website. There will be no pledge manager so once the book or PDF is ready we will fulfill using contact information from Indiegogo. Link to project!
  2. https://www.kickstarter.com/projects/1806106772/astonishing-swordsmen-and-sorcerers-of-hyperborea-0?ref=category_newest The premier sword-and-sorcery RPG now in 2E hardback format! Inspired by Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith!
  3. https://www.kickstarter.com/projects/froggodgames/swords-and-wizardry-complete-rulebook-3rd-printing?ref=category_newest Be a part of the old school renaissance! Back the award-winning roleplaying game. Original edition rules. Original edition feel.
  4. A fantastic new MEGADUNGEON for Labyrinth Lord and other Old School Role-Playing Games. Designed by Barrowmaze author Greg Gillespie. https://www.kickstarter.com/projects/843284272/barrowmaze-the-forbidden-caverns-of-the-archaia?ref=friends_backed Last 45 hours..
  5. Last Knight

    Boldly Into Darkness Go

    They say life is 'nasty, brutish, and short' and for nobody is this truer than the peasants. Maybe you were born into poverty, maybe you achieved it, or maybe it was thrust upon you; whatever your personal circumstances, you've had entirely quite enough of being poor, overlooked, and kicked around. It's time to seek your fortune in the big, bad world. There are many ways to make a ducat, but few of them are open to folk such as you in this day and age. You could be a merchant-venturer - if you had the money to buy goods, a caravan or ship, and a trade route that wasn't locked down by the established merchant guilds and houses. You could join the Army and seek honour on the battlefield; if there were any wars to fight, in this unprecedented age of peace and prosperity. Even banditry is beyond your reach, thanks to the thieves guilds and highway bands that lock you out if you don't already have an "in," or enough money to buy one. But there is one way for a down on their luck peasant with guts and a good sword to achieve fortune and fame; down in the deeps of the world, in the ruins of yesteryear, lays the gold of long-gone civilizations. It won't be easy; dark things dwell in dark places, and few who go down in the deeps come back whole... if they come back at all. The village of Keppelshire is a quiet, backwards hamlet in a quiet, backwards barony on the northern borders of the kingdom of Generia. The old King's Road runs within a few miles of the village; once upon a time, this was a major source of revenue, but a particularly nasty group of bandits succeeded in frightening away the merchant traffic to safer and more lucrative routes, and the village has been slowly fading away since. Nearly a century ago, the Imperium withdrew from its more isolated provinces and abandoned the border tower known locally as Goblinwatch. Nearly forty years ago, a group of bandits occupied the tower and threatened the region until they were brutally exterminated by a wandering band of adventurers. Twenty years ago, reports of haunting and demon possession in the ruins lead a roving monk to exorcise the ruins in a night of flashing lights and terrifying sounds that have convinced the locals to stay away from Goblinwatch - although everything of value had been picked clean roughly five minutes after the Imperial legions left, and surely by the time the adventurers were done mopping up the bandits. Even so, two weeks ago a rowdy band of freebooters came through Keppelshire, boasting about the treasure they were going to pull out of Goblinwatch. The locals watched with amusement as the rich kids went up the hill full of vim and vigor; but they never came back down... Two days ago, a courier passed through Keppelshire. One of the missing adventurers had been some relation to a Lord High Mucky Muck down in Arl's Grange, and he's looking for his relative. Last night, you and some similarly distressed compatriots were drinking in the tavern and the subject of gold in the dark earth came up. If Goblinwatch is empty, then what happened to the rich kids? And more importantly, were they right about the treasure the fortress holds? You woke up this morning and climbed the hill. It's a rough, rocky climb up an old road that hasn't been maintained or used regularly in a hundred years, and a low mist clings to the tumbled stones of Goblinwatch tower. The walls are gaping open, torn by the ravages of time, and you can tell nothing more than mice and birds have disturbed its empty chambers in over a decade. The upper levels probably aren't even strong enough to bear your weight. In the center of the courtyard is an old well. Local legend says it had gone dry even before the garrison had abandoned the keep; they used to fetch water from a stream down the hill. The bandits who'd occupied the ruins would throw their prisoners down into the blackness if their ransom wasn't paid, and so it gained the sobriquet "the Murder Hole." Somebody's recently hammered a piton between the courtyard flagstones and attached a sturdy hawser to it; the rope dangles down into the blackness of the Murder Hole, beckoning you onward. Adventure awaits, and there's only one thing for you to do; get rich or die trying!
  6. Judging from the Otherworld Forums wave two of the IndieGoGo campaign is about to be delivered. So I made an effort to finish my last miniatures of wave one. First we have the Elf Male Fighter/Magic User. Secondly the Half Orc Assassin.
  7. I’m working on finishing the rest of my Otherworld dungeon adventurers before the last part of the Indiegogo campaign and next in line was the Male Human Illusionist. There’s parts of him I’m pleased with and some I’m not. I could have worked more on the “skirt†and the face didn’t come together. On the other hand the figure has lots of small nicknacks that came out quite nicely.
  8. This little guy have been sitting on my shelf basecoated and begging to be finished for about a year now. Since I’m focusing more on my metal miniatures this year, and focusing on getting them done, I picked this up and applied the finishing touches. At first I wasn’t happy at all. The whole paintjob just looked dirty. And not the good kind of “in a dungeon for a while†dirty, but just plain “sloppy paintjob†dirty. I didn’t manage to take it all the way but at the end I’m pretty satisfied with the result.
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