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Found 339 results

  1. Inarah

    Pirate queen and Paladin

    On the left, Anya Pirate Queen by Magnificent Egos. Did not start out to paint a pink pirate princess, but that's sort of where she ended up after I highlighted up the purple coat and painted the skulls as rosettes. On the right, Deep Cuts Pathfinder human female paladin, one of two that come in the package. A+ on the dynamic pose, C for loss of detail in the molding process. I wanted it to be better but it turned into a wash and drybrush job due to the sculpt. It's for tabletop.
  2. Darcstaar

    Pathfinder Playtest Doomsday Dawn

    Authors: Logan Bonner, Jason Bulmahn, James Jacobs, Amanda Hamon Kunz, Stephen Radney-MacFarland, and Mark Seifter Based on the Playtest Version of the Pathfinder 2.0 Rules Compliant with the Open Game License 1.0a.
  3. RachelVentura

    Legendary Games Mythic Mania II

    Ends 12/17/18! Legendary Games makes a massive mythic rules upgrade with the amazing Mythic Character Codex & Mythic Monster Manual II for Pathfinder! Mythic Mania II encompasses two books, and incorporates mythic material for hardbacks like the Advanced Class Guide, Forest Kingdom Campaign Compendium, Horror Adventures, Occult Adventures, Ultimate Intrigue, and Ultimate Wilderness, as well as potentially adding in more material from the Adventurer’s Guide, Monster Codex, Planar Adventures, Villain Codex, Book of the Damned, Pirate Campaign Compendium, and more! Mythic Character Codex – Three new mythic paths - the bound, mystic, and reluctant hero - along with over a thousand new mythic path abilities, hybrid class features, feats, spells, magic items, and more! Mythic Monster Manual II – Over 200 mythic monsters… and maybe a whole lot more! Plus appendices and bonus content! https://www.kickstarter.com/projects/legendarygames/mythic-mania-2-two-new-mythic-rulebooks-for-pathfi?ref=bwj5wz
  4. I think I've decided on what adventure to run: Seers of the Drowned City This is a 6th level adventure. Stats, roll 4d6 drop the lowest die No evil alignments, CN allowed HPs, Max 1st level & then either avg or roll, ignoring 1s. Gear: As I said before work with me on what you want for your level. Normal equipment, you can have, even plate if you want but remember the title of the adventure. Magical items: Hmmm it's been awhile but since this adventure is kinda of a sequel to Ire of the Storm, I'm gonna draw the treasures out of that one & post & let the party pick what they want out of that. Class: Everything, including Unchained versions Races: Hmmm work with me but I'm flexible Traits: Allowed, up to 2. Any questions: Post here & I'll do my best to answer. If you have any interest, feel free to post. First 4 are definitely in & possible 5th or 6th. With me having a home 5e game now, I'm letting my Pathfinder knowledge slip a bit so I wanna at least keep 1st ed alive for me till 2nd comes out.
  5. Darcstaar

    The Godsmouth Heresy

    By Rob McCreary
  6. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  7. SamuraiJack

    Pathfinder Version 2

    So this started to come up in a KS discussion so I thought I would just go ahead and start the topic to discuss it. I'm really not sure how I feel about it. I'm all for fixing some balance issues and other things, but I'm worried they are going to make it too video game like and more like 4E..
  8. https://www.kickstarter.com/projects/dynamiteent/pathfinder-limited-edition-statue Seen this one over on the Paizo blog page. For fans of Seoni, the iconic sorcerer class in Pathfinder. Love that there is a unpainted version & it's based off the 1st edition artwork. The unpainted version is a $99 dollar pledge.
  9. BellTower

    89012: Lem, Iconic Bard

    Did a fair bit of free hand with this. Really enjoyable process. Quite happy with how it turned out.
  10. OK everyone. As promised, I want to jump into the Pathfinder 2nd edition playtest. I can't pass up on a free "Superdungeon." I want 4 players. For the sake of the Playtest, let's not duplicate races or classes. The rulebook is available for free download at www.paizo.com. I hope to update pretty frequently. Attributes are not rolled! For the Module, you have to pick a Background from the following list. Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you've never actually visited the nation. Some day, you hope to correct that. Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost. You gain the Terrain Stalker (Rubble) Feat, and you're trained in the Ancient Osirion Lore skill. Esoteric Scion: One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You've long held an interest in perhaps some day joining the order and have studied the strange topics in preparation for that day. Choose two ability boosts. One must be Intelligence or Wisdom, and one is a free ability boost. You gain the Quick Identification Feat, and you're trained in the Esoteric Order Lore skill. Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you've grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters. Choose two ability boosts. One must be Charisma or Intelligence, and one is a free ability boost. You gain the Hobnobber Feat, and you're trained in the Nobility Lore skill Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was not good. It took a lot of guts to stand up to him, but you survived! Now you're stuck with the longshanks, but maybe you can get back at the old boss. Choose two ability boosts. One must be Dexterity or Charisma, and one is a free ability boost. You gain the Quick Repair feat, and you're trained in the Criminal Lore skill. Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You've had strange thoughts and knowledge that you always felt wren't truly your own. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You gain the Dubious Knowledge feat, and you're trained in the Dominion of the Black Lore skill.. Pathfinder Hopeful: You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill.
  11. Geoff Davis

    14465: Durin Dwarf Pathfinder Sgt

    14465: Durin Dwarf Pathfinder Sgt sculpted by Tom Mason. I never would have tried this blue and bronze colour scheme of my own choice, but one of the players in my D&D game requested it, and now I like it.
  12. wickedshifty

    Pathfinder Red Dragon (as a blue dragon)

    I stole some spell effects from a nolzurs beholder who didn’t need this one. Pretty proud of this guy!
  13. My partner this time around was Clearman. He requested a heroic character painted heroically, and nothing says heroic quite like the word "Hellknight." Of course, I haven't actually played the adventure(s) that Pathfinder Hellknights appear in so maybe they are cuddly people. We'll say she just finished up a heroic day of undead slaying. Metals are TMM, which my camera hates, but I think I managed to get a few decent shots. For something different I painted the base using pigments rather than hobby paints. I used the wet method of applying them and the color shift is huge, so I wasn't sure how they would come out until they dried. Of course you can be intentionally sloppy because any pigments on the mini's boots just help "tie the figure to its base." I freehanded some wood grain onto the shaft of the weapon just to add some interest to the boring space.
  14. ChanSeal

    60026 The Scribbler

    This was an impulse buy for me 'cause I don't play Pathfinder, but the Reaper range has a lot of really cool mini's. From what I understand, the Scribbler is an incarnation or possessed by an ancient evil God, so I gave him some "psycho" eyes (ie Iris only touching the lower part of the eyeball). Tried to make a desert base, but put far too much grass on it. Thanks for looking.
  15. Here the second of my august bunch: Reaper's 60161 "Ilnerik Sinvanshin", a vampire from Pathfinder setting. On my setting, though, he's Faude Carfilhiot, a perfect homunculus created by the archalchemist Pandelume. A wizard, alchemist, dangerous figure with a taste for cruelty. Here, yet again, I used that frightening black & white palette, with - I think - moderate success: I could still have been a bit smoother on the black highlights. It's a very delicate figure, small details everywhere, lots of texture changes on the clothing. I tried (again) to convey an albino look. I cut off the metal strip to use that resin mosaic textured base, which I painted with the same black & white palette.
  16. I now have an idea of what I want for the campaign - warring Seasonal Lords - with Spring and Autumn remaining neutral. One idea is to build in some forks via the encounter tables - with one result on the standard encounter table being a Unique Encounter - which happens once - but sets up the next Unique Encounter, so that a given series of Unique Events occurs sequentially.. Seasons are tied to the elements - Spring = Water; Summer = Fire; Autumn = Earth; Winter = Air. The area has no churches, and no clerics - but does have witches and druids. If a PC is a cleric then he or she is 'from away' - and is never entirely trusted. I think that I may have the campaign traits tied to plot secrets. Anyway - ideas? The start of one song from the background - Iron axe and iron blade, Each shall slay a faerie babe. With each an aelphling child must die, Hush, my baby, don't you cry.... That the mere presence of mankind, dwarfkind, and others is killing the fey - and that those races view it as a good thing. One inspiration - for me, but not to be included with the adventure is Joseph Rodman Drake's The Culprit Fay (1819) (Spoilered, because long 19th Century poem that may not interest anybody else)
  17. Here is the latest of my Pathfinder figures that I painted: Barzillai Thrune (#60205). I sculpted this figure last year and he was newly available at ReaperCon 2017. If you go to ReaperCon this year, you can see this figure in person. As with Octavio Sabinus (link to my Show-Off thread), Barzillai also appears in the Pathfinder Adventure Path "Hell's Rebels" as a major NPC: link to cover image of #97. (Wayne Reynolds painted the cover art. The armor makes me think of a shark.) Barzillai is the new lord-mayor in Kintargo, and his notions of law and order are going to provoke a lot of resentment, especially from the PCs! I wanted the base to evoke a city under siege, so I sculpted the stone rubble out of Aves Apoxie Sculpt, and stuck some toothpicks in as stakes. Enjoy! Derek
  18. kazmania7

    60092 Satinder Morne

    Finally finished her, she was the last of a bunch of a handful pathfinder miniatures I had ordered awhile back. Not really satisfied with how she came out, she turned into a absolute nightmare while painting and just had to say done. I don't usually like to paint the same figure twice but this time think I'll have to revisit her.
  19. Jeepnewbie

    60186 Staunton Vhane

    Left home in a hurry for a family emergency. Grandfather having heart trouble so I’m hanging out with him helping out. I didn’t bring any minis or paint so I found a local game store and picked up a few. I went to hobby lobby and michaels for some brushes and paint. The paint was extremely cheap but hey if it doesn’t work out I can do something else. Space for travel is super limited (motorcycle) so I don’t want much to carry. I brushed on some foundation white from model color. Since I don’t have any skin tone I had to experiment making it. I am happy with the results. I’m not quite sold on the color for the armor yet.
  20. Ye Olde Skoole RPG setting gets a reboot: https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them! City State of the Invincible Overlord was first released at Gen Con IX in 1976, along with Wilderlands Campaign Map I: The City State. The City State was written for the Judges Guild's Wilderlands of High Fantasy Campaign Setting but can be easily adapted and dropped into any setting."
  21. Hello again! I just finished painting another Pathfinder figure, Octavio Sabinus (#60206). He appears in the Pathfinder "Hell's Rebels" Adventure Path, issue #98: link to cover image of #98. (Wayne Reynolds painted the cover art.) Octavio is a Hellknight, and although all Hellknights hold a deep enmity for chaos, they aren't necessarily evil. Octavio and his fellow members of the Order of the Torrent are some of the goodguys (relatively). The Order of the Torrent wears Hellknight plate armor with an aquatic/sea-life theme. Octavio even has barnacles growing on his armor and weapon! (To paint this "black" armor, I used Blue Liner, and a gradation from Deep Amethyst to Misty Grey.) I sculpted this figure last summer (2017) and he was available at ReaperCon. I rarely sculpt figures wearing heavy armor, so this was a good challenge. Another figure of mine with similarly intricate armor -- and a polearm with a critter on it -- is the villain Staunton Vhane (link to Staunton's Forum post). The front and rear shots above are the main viewing angles that I intended, but here is a shot at a different angle, to show other details on the helmet and shoulder: Enjoy! Derek
  22. So I had an occasion to create a new D&D character after a brief hiatus from playing, and I wound up rolling a half orc ranger named Logar Quickarrow, a vociferously proud member of the Bison Clan. Naturally, being the conversion obsessed sort of person I am, I was obliged to fabricate a proper miniature for him. I apologize for a few slightly blurry pictures, as I'm still trying to get used to my current camera (which is cleverly hidden inside my phone). After canvassing Reaper's catalog for half orcs and various iterations thereof, I quickly decided that Skreed Gorewillow by Derek Schubert was by far my favorite. It was merely a matter of transforming him from a spell caster into a ranger. For reference, here is the miniature as it comes from the factory: The first step was to remove both the dagger and the burning flask and make way for his new weapons. Rather than dig around in my parts bin for a matching set of new hands or sculpting a pair from scratch, I decided to simply bore out the existing hands and carve away all the pewter I didn't need and shape it to fit his new weapons. My character uses a shield in his offhand in melee combat, so to reflect this I also cut away the front two flasks on his belt to make room for a shield which will be hung there. Next, I dug around in my parts bin for some suitable weapons. I found an appropriately aggressive looking sword blade which was orphaned from its moorings, however after trimming away a portion of the lower half and rounding it out with a file I created a shaft for it which easily fit inside the hole I had drilled in his hand. I like my figures to have appropriately shaped scabbards for their weapons, so I traced out the outline of the blade onto a sheet of styrene and cut it out as a starting point for making him a matching scabbard. Next, I selected and appropriate bow and quiver. I also dug out a small shield, as my character uses a shield in his the offhand in melee combat. I drilled and pinned the quiver so that it can be mounted on his back where the figure's original sword would have gone. After test fitting the shield, I came to the conclusion that it just didn't sit very well on the front of his belt. So to cover up the damage I did earlier I simply sculpted a satchel where the flasks used to be. I thought about cutting off the empty dagger sheath from the original figure and replacing it with a completely new dagger, however instead I simply sculpted a small nub at the top and called it a day. The idea was that the dagger fits almost entirely inside the sheath itself, much like a dark age Seax or a traditional Finnish hunting knife. At this point I've also drilled and pinned his feet in preparation for basing. I've also tweaked the shape of his right hand by filing and carving it a bit more so that it closely fits around the handle of the bow I picked out for him. Next, I created a base using a very handy texture stamp made by Happy Seppuku. Our campaign takes place in a rather wintery sort of place, so I will go back later and add some small piles of snow to reflect this. In an attempt to mirror the design aesthetic of his dagger sheath, I sculpted the sword scabbard to match with a raised bulge on top of a flatted base. I left it otherwise plain, as I intend to hang the shield on top of the scabbard much like a medieval buckler. Next, I flattened out the nub of his sword with a pair of smooth nosed pliers to create a rough disk shape to serve as the basis for a pommel. I also sculpted a flap on top of his satchel. I then sculpted a fairly basic hilt, using a combination of styles mixing a "viking" type crossguard with a later medieval style disk pommel with a peen block. I also sculpted a small throat around the top of the scabbard to suggest that it is actually hollow on the inside After test fitting the buckler, I realized that a portion of the scabbard was just barely visible underneath. It was probably overkill, but I sculpted a rudimentary belt attachment to fill this gap (because I'm weird that way and can't let things like this go). I then went ahead and glued the shield in place. I then glued the bow into his hand and glued the quiver on his back. I had filed out the opening in his left hand specifically to fit the bow I had chosen for him, so it didn't take much to get it to fit snugly in place. The bottom end of the bow rests directly against the lower part of the figure's clothing, which serves as a useful second anchor point for glueing (he is a tabletop figure after all). For the final step, I took the last bits of putty I had mixed and put them in little piles on his base, which I then stippled to make them look like little piles of snow. Next up is painting!
  23. Here's another post. Hellakin languished on my shelf of shame for about 5 years. He was intended as an entry into a forum contest for painting "little people." Life got in the way. I recently decided to finish him, in a little bit of a rushed fashion. He sat and sat at the basecoat stage. I struggled with figuring out how to do his cloak black. I am not too happy with it. It reads dark blue, as I'm trying to paint black without cycling up through gray, as you'll see here: I'm more pleased with the gold nmm on the knife than the steel. But, I tried to really suggest he's in a dark area by the shadowed part of the blade remaining nearly black. Here are some more shots of him. I'm pretty pleased with the hair color and face: He's got a very intense stare. The eyebrows didn't please me very much. The base is a "hollow" round base with a circle of cobblestone patterned sheet styrene from a model railroad supply hobby shop that I painted up to give him a feeling of being in a dungeon. If I wanted to spend more time on him, I'd paint his toenails and fiddle more with the knife. I originally had a thought to try to paint shadows and light on the base to make it seem like he's sneaking up on someone to backstab from the shadows. I gave up on that ;) Overall, he fills a missing niche among my painted figures of an iconic halfling rogue. C&C Welcome.
  24. Auberon

    89012: Lem, Iconic Bard

    In the 5E game I recently started played, one of the characters created a halfling bard. I had yet to paint Lem from the Kickstarter so he received a quick paint for the tabletop last week. Of course, that player didn't show up to last weeks game but Lem is ready when needed. Now that I look at it I see there are a few little bits that I missed but I doubt I go back and touch him up.
  25. Every DM needs wolves. These were bare metal used on the gaming table for far too long! I've been wanting to paint these for a long time, but was intimidated by the fur. I finally decided to take the plunge. I did some research on the web for images for inspiration, as well as the forums. Here's what I came up with. C&C Welcome. First, the individuals. Here was the inspiration photo from google images for a varied color gray wolf. This is what I came up with for him. Coincidentally, it ended up very similar to Anne's picture on the Reaper Web Store. Next, I wanted a run-of-the-mill gray wolf. Here is an inspiration photo. And the model. And, as these are all for our Reign of Winter Adventure Path, I wanted a white wolf! Here was the inspiration. I was surprised to find so much cream and not so much white, so I tried to replicate it on the model. I also tried blue eyes, but they didn't pop quite well enough. And I threw on some snow and cork "rocks." I wasn't entirely happy with it overall, but it is acceptable. Finally, here are some group shots. Overall, I had fun painting these, and knocked all three out in about a week. That's SUPER fast for me.
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