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Found 328 results

  1. OK everyone. As promised, I want to jump into the Pathfinder 2nd edition playtest. I can't pass up on a free "Superdungeon." I want 4 players. For the sake of the Playtest, let's not duplicate races or classes. The rulebook is available for free download at www.paizo.com. I hope to update pretty frequently. Attributes are not rolled! For the Module, you have to pick a Background from the following list. Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you've never actually visited the nation. Some day, you hope to correct that. Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost. You gain the Terrain Stalker (Rubble) Feat, and you're trained in the Ancient Osirion Lore skill. Esoteric Scion: One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You've long held an interest in perhaps some day joining the order and have studied the strange topics in preparation for that day. Choose two ability boosts. One must be Intelligence or Wisdom, and one is a free ability boost. You gain the Quick Identification Feat, and you're trained in the Esoteric Order Lore skill. Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you've grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters. Choose two ability boosts. One must be Charisma or Intelligence, and one is a free ability boost. You gain the Hobnobber Feat, and you're trained in the Nobility Lore skill Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was not good. It took a lot of guts to stand up to him, but you survived! Now you're stuck with the longshanks, but maybe you can get back at the old boss. Choose two ability boosts. One must be Dexterity or Charisma, and one is a free ability boost. You gain the Quick Repair feat, and you're trained in the Criminal Lore skill. Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You've had strange thoughts and knowledge that you always felt wren't truly your own. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You gain the Dubious Knowledge feat, and you're trained in the Dominion of the Black Lore skill.. Pathfinder Hopeful: You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill.
  2. SamuraiJack

    Pathfinder Version 2

    So this started to come up in a KS discussion so I thought I would just go ahead and start the topic to discuss it. I'm really not sure how I feel about it. I'm all for fixing some balance issues and other things, but I'm worried they are going to make it too video game like and more like 4E..
  3. Here is the latest of my Pathfinder figures that I painted: Barzillai Thrune (#60205). I sculpted this figure last year and he was newly available at ReaperCon 2017. If you go to ReaperCon this year, you can see this figure in person. As with Octavio Sabinus (link to my Show-Off thread), Barzillai also appears in the Pathfinder Adventure Path "Hell's Rebels" as a major NPC: link to cover image of #97. (Wayne Reynolds painted the cover art. The armor makes me think of a shark.) Barzillai is the new lord-mayor in Kintargo, and his notions of law and order are going to provoke a lot of resentment, especially from the PCs! I wanted the base to evoke a city under siege, so I sculpted the stone rubble out of Aves Apoxie Sculpt, and stuck some toothpicks in as stakes. Enjoy! Derek
  4. Darcstaar

    The Godsmouth Heresy

    By Rob McCreary
  5. I now have an idea of what I want for the campaign - warring Seasonal Lords - with Spring and Autumn remaining neutral. One idea is to build in some forks via the encounter tables - with one result on the standard encounter table being a Unique Encounter - which happens once - but sets up the next Unique Encounter, so that a given series of Unique Events occurs sequentially.. Seasons are tied to the elements - Spring = Water; Summer = Fire; Autumn = Earth; Winter = Air. The area has no churches, and no clerics - but does have witches and druids. If a PC is a cleric then he or she is 'from away' - and is never entirely trusted. I think that I may have the campaign traits tied to plot secrets. Anyway - ideas? The start of one song from the background - Iron axe and iron blade, Each shall slay a faerie babe. With each an aelphling child must die, Hush, my baby, don't you cry.... That the mere presence of mankind, dwarfkind, and others is killing the fey - and that those races view it as a good thing. One inspiration - for me, but not to be included with the adventure is Joseph Rodman Drake's The Culprit Fay (1819) (Spoilered, because long 19th Century poem that may not interest anybody else)
  6. kazmania7

    60092 Satinder Morne

    Finally finished her, she was the last of a bunch of a handful pathfinder miniatures I had ordered awhile back. Not really satisfied with how she came out, she turned into a absolute nightmare while painting and just had to say done. I don't usually like to paint the same figure twice but this time think I'll have to revisit her.
  7. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  8. Jeepnewbie

    60186 Staunton Vhane

    Left home in a hurry for a family emergency. Grandfather having heart trouble so I’m hanging out with him helping out. I didn’t bring any minis or paint so I found a local game store and picked up a few. I went to hobby lobby and michaels for some brushes and paint. The paint was extremely cheap but hey if it doesn’t work out I can do something else. Space for travel is super limited (motorcycle) so I don’t want much to carry. I brushed on some foundation white from model color. Since I don’t have any skin tone I had to experiment making it. I am happy with the results. I’m not quite sold on the color for the armor yet.
  9. Ye Olde Skoole RPG setting gets a reboot: https://www.kickstarter.com/projects/judgesguild/city-state-of-the-invincible-overlord "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them! City State of the Invincible Overlord was first released at Gen Con IX in 1976, along with Wilderlands Campaign Map I: The City State. The City State was written for the Judges Guild's Wilderlands of High Fantasy Campaign Setting but can be easily adapted and dropped into any setting."
  10. Hello again! I just finished painting another Pathfinder figure, Octavio Sabinus (#60206). He appears in the Pathfinder "Hell's Rebels" Adventure Path, issue #98: link to cover image of #98. (Wayne Reynolds painted the cover art.) Octavio is a Hellknight, and although all Hellknights hold a deep enmity for chaos, they aren't necessarily evil. Octavio and his fellow members of the Order of the Torrent are some of the goodguys (relatively). The Order of the Torrent wears Hellknight plate armor with an aquatic/sea-life theme. Octavio even has barnacles growing on his armor and weapon! (To paint this "black" armor, I used Blue Liner, and a gradation from Deep Amethyst to Misty Grey.) I sculpted this figure last summer (2017) and he was available at ReaperCon. I rarely sculpt figures wearing heavy armor, so this was a good challenge. Another figure of mine with similarly intricate armor -- and a polearm with a critter on it -- is the villain Staunton Vhane (link to Staunton's Forum post). The front and rear shots above are the main viewing angles that I intended, but here is a shot at a different angle, to show other details on the helmet and shoulder: Enjoy! Derek
  11. So I had an occasion to create a new D&D character after a brief hiatus from playing, and I wound up rolling a half orc ranger named Logar Quickarrow, a vociferously proud member of the Bison Clan. Naturally, being the conversion obsessed sort of person I am, I was obliged to fabricate a proper miniature for him. I apologize for a few slightly blurry pictures, as I'm still trying to get used to my current camera (which is cleverly hidden inside my phone). After canvassing Reaper's catalog for half orcs and various iterations thereof, I quickly decided that Skreed Gorewillow by Derek Schubert was by far my favorite. It was merely a matter of transforming him from a spell caster into a ranger. For reference, here is the miniature as it comes from the factory: The first step was to remove both the dagger and the burning flask and make way for his new weapons. Rather than dig around in my parts bin for a matching set of new hands or sculpting a pair from scratch, I decided to simply bore out the existing hands and carve away all the pewter I didn't need and shape it to fit his new weapons. My character uses a shield in his offhand in melee combat, so to reflect this I also cut away the front two flasks on his belt to make room for a shield which will be hung there. Next, I dug around in my parts bin for some suitable weapons. I found an appropriately aggressive looking sword blade which was orphaned from its moorings, however after trimming away a portion of the lower half and rounding it out with a file I created a shaft for it which easily fit inside the hole I had drilled in his hand. I like my figures to have appropriately shaped scabbards for their weapons, so I traced out the outline of the blade onto a sheet of styrene and cut it out as a starting point for making him a matching scabbard. Next, I selected and appropriate bow and quiver. I also dug out a small shield, as my character uses a shield in his the offhand in melee combat. I drilled and pinned the quiver so that it can be mounted on his back where the figure's original sword would have gone. After test fitting the shield, I came to the conclusion that it just didn't sit very well on the front of his belt. So to cover up the damage I did earlier I simply sculpted a satchel where the flasks used to be. I thought about cutting off the empty dagger sheath from the original figure and replacing it with a completely new dagger, however instead I simply sculpted a small nub at the top and called it a day. The idea was that the dagger fits almost entirely inside the sheath itself, much like a dark age Seax or a traditional Finnish hunting knife. At this point I've also drilled and pinned his feet in preparation for basing. I've also tweaked the shape of his right hand by filing and carving it a bit more so that it closely fits around the handle of the bow I picked out for him. Next, I created a base using a very handy texture stamp made by Happy Seppuku. Our campaign takes place in a rather wintery sort of place, so I will go back later and add some small piles of snow to reflect this. In an attempt to mirror the design aesthetic of his dagger sheath, I sculpted the sword scabbard to match with a raised bulge on top of a flatted base. I left it otherwise plain, as I intend to hang the shield on top of the scabbard much like a medieval buckler. Next, I flattened out the nub of his sword with a pair of smooth nosed pliers to create a rough disk shape to serve as the basis for a pommel. I also sculpted a flap on top of his satchel. I then sculpted a fairly basic hilt, using a combination of styles mixing a "viking" type crossguard with a later medieval style disk pommel with a peen block. I also sculpted a small throat around the top of the scabbard to suggest that it is actually hollow on the inside After test fitting the buckler, I realized that a portion of the scabbard was just barely visible underneath. It was probably overkill, but I sculpted a rudimentary belt attachment to fill this gap (because I'm weird that way and can't let things like this go). I then went ahead and glued the shield in place. I then glued the bow into his hand and glued the quiver on his back. I had filed out the opening in his left hand specifically to fit the bow I had chosen for him, so it didn't take much to get it to fit snugly in place. The bottom end of the bow rests directly against the lower part of the figure's clothing, which serves as a useful second anchor point for glueing (he is a tabletop figure after all). For the final step, I took the last bits of putty I had mixed and put them in little piles on his base, which I then stippled to make them look like little piles of snow. Next up is painting!
  12. Here's another post. Hellakin languished on my shelf of shame for about 5 years. He was intended as an entry into a forum contest for painting "little people." Life got in the way. I recently decided to finish him, in a little bit of a rushed fashion. He sat and sat at the basecoat stage. I struggled with figuring out how to do his cloak black. I am not too happy with it. It reads dark blue, as I'm trying to paint black without cycling up through gray, as you'll see here: I'm more pleased with the gold nmm on the knife than the steel. But, I tried to really suggest he's in a dark area by the shadowed part of the blade remaining nearly black. Here are some more shots of him. I'm pretty pleased with the hair color and face: He's got a very intense stare. The eyebrows didn't please me very much. The base is a "hollow" round base with a circle of cobblestone patterned sheet styrene from a model railroad supply hobby shop that I painted up to give him a feeling of being in a dungeon. If I wanted to spend more time on him, I'd paint his toenails and fiddle more with the knife. I originally had a thought to try to paint shadows and light on the base to make it seem like he's sneaking up on someone to backstab from the shadows. I gave up on that ;) Overall, he fills a missing niche among my painted figures of an iconic halfling rogue. C&C Welcome.
  13. Auberon

    89012: Lem, Iconic Bard

    In the 5E game I recently started played, one of the characters created a halfling bard. I had yet to paint Lem from the Kickstarter so he received a quick paint for the tabletop last week. Of course, that player didn't show up to last weeks game but Lem is ready when needed. Now that I look at it I see there are a few little bits that I missed but I doubt I go back and touch him up.
  14. Every DM needs wolves. These were bare metal used on the gaming table for far too long! I've been wanting to paint these for a long time, but was intimidated by the fur. I finally decided to take the plunge. I did some research on the web for images for inspiration, as well as the forums. Here's what I came up with. C&C Welcome. First, the individuals. Here was the inspiration photo from google images for a varied color gray wolf. This is what I came up with for him. Coincidentally, it ended up very similar to Anne's picture on the Reaper Web Store. Next, I wanted a run-of-the-mill gray wolf. Here is an inspiration photo. And the model. And, as these are all for our Reign of Winter Adventure Path, I wanted a white wolf! Here was the inspiration. I was surprised to find so much cream and not so much white, so I tried to replicate it on the model. I also tried blue eyes, but they didn't pop quite well enough. And I threw on some snow and cork "rocks." I wasn't entirely happy with it overall, but it is acceptable. Finally, here are some group shots. Overall, I had fun painting these, and knocked all three out in about a week. That's SUPER fast for me.
  15. Darcstaar

    77129 Rat Swarm BONES

    I've been wanting to paint these rat swarms since I got my Bones I shipment. However, the base was cut into this jagged shape, so I always delayed painting them as I waited on basing them. Finally, I decided to base some with a good heapin' helpin' of sand. The other two got green stuff treatment to try to blend the base that way. One was wood planks, and the other was flagstones. I tried to emphasize fur/hair in the painting. I totally "phoned it in" on the tails, noses and claws. I really didn't want to over-spend time on these guys. Sorry, I realize I didn't give you a good shot of the skull they are swarming over. C&C Welcomed.
  16. This figure is a great load off my Shelf of Shame. I wanted to complete it for my friend's 40th birthday, as he was supposed to come back to town for a surprise party. I never finished it, since he changed his plans and there was no party. He and I go back to 7th grade, and have gamed together on-and-off for the better part of 25 years. I've gone back to complete this figure after about a 3 year hiatus. He is my first real attempt at an NMM weapon and armor. The challenge with the sword was the spine of the sword is soft not crisp, so getting a straight line was tough. I asked my friend what his favorite type of character was to play. His answer: Sword and Board fighter. I wanted the figure to resemble my friend: Very pale Caucasian, very light blond short hair. Also, I wanted our high school colors to figure into the paint scheme: Green and White. I also like to find old gems from the Reaper store that need some love and new life breathed into them! Ashlan definitely fits the bill. So, I present Ashlan Fellthrush, Heroic Paladin. I had dreams at one point of making the suitable looking parts of the sword and tabard-trim into green gems, but gave up on that to get him DONE!. Part of the reason I gave up on this figure for so long was my failure to realize my ambitious goal to paint a freehand gold NMM device on the back to match the one sculpted on the front. The back felt like it needed something. I tried a white dragon for a while, like the shield, but didn't like it. So I repainted the back and tried this gold device. It came out "good enough" after about the third try, so I moved on. Overall, I'm very pleased with Ashlan. In know my friend will enjoy it. He's triple-sealed for gaming goodness. Now, I just have to pack him up for a safe trip to Seattle. Thanks for reading. C&C Welcome.
  17. My next project, also for my current Pathfinder game. This one looks like a real fun model and am looking to improve my layering technique as there are some nice areas on him to practice that. As always, any suggestions along the way are most welcome. Here is in his primed glory. Hoping to get a decent amount of work on the skin done today, looking forward to doing some fun stuff with the eye as well, but waiting on some supplies (read paint) to come in first. Oh and I totally forgot about doing a WIP of the base, but there ya go. At least there will be some stuff likely added at the end. :) Thanks for looking!
  18. Just getting back into D20 gaming, and I've recently became a big fan of the Reaper Mini line. Just wanted to show off some work I've done in the past month or so. All have been painted with acrylic and clear coated with rust-oleum matte clear enamel for some durability for table top gaming. I borrowed some of the paint schemes from internet finds and other i just winged from what colors I liked. Any ways here's the minis.
  19. Veegis

    89034: Crowe, Iconic Bloodrager

    Hi all! Recently began painting miniatures. I got Crowe, Iconic Bloodrager. I made him a beard and colored it. How will you evaluate the work?
  20. This is Reaper's 60164: Vampire Hunter, as she is rather innocuously called. She is remarkably armed and armored. I think she is from Pathfinder, and I am sure there is some story there. There is no WIP thread. Comments and critiques are, as always, welcomed.
  21. This is Reaper's 60138: Sheila Heidmarch, Venture Captain, sculpted by Patrick Keith. It's a magnificent sculpt. My GM needed vampires for a game, and as I said in my WIP thread, "not all female vampires hang around graveyards in unlikely and suspicious states of undress." So Sheila Heidmarch has been adapted. Jokes about Ventrue Captains may have been made. I got an idea for how to paint velvet as well, so she is something of an experiment in that line. WIP thread here.
  22. I haven't seen this posted anywhere else on the boards and did not find anything by searching, but RealmSmith has posted an interview from GAMA on YouTube with Ron and Ed. If this has already been posted, please feel free to nuke this post with extreme prejudice. As YouTube is a commercial site, no link but searching RealmSmith and Reaper will get you there. Here are my notes: Pathfinder Paints (!) - 56 new colors, Golarian specific colors, ETA October. Learn to Paint kit expansions, 6 additional colors each and instructions, 4 expansion sets, ETA June or July. Pathfinder Learn to Paint kit being worked on.
  23. I'm playing in a World of Darkness campaign and we need a bunch of vampires. I'm adapting Patrick Keith's 60138: Sheila Heidmarch, Venture Captain to be a vampire, because not all female vampires hang around graveyards in unlikely and suspicious states of undress. All paints used are Golden Matte Fluid Acrylics. Color mixes are (usually) noted, but not exact ratios. Questions are welcomed and I will try to answer them. Critiques are appreciated. She's such a pretty and elegant figure! I left off her short sword and staff and filled in the slight dimples where they were meant to go with a little Golden Molding Paste applied with the point of a bamboo skewer. The stuff shrinks when drying, so I heaped it up a little. This is the way I usually start miniature figures: Lightly primed with Titanium White, then when that is dry, washing it over with Burnt Umber. Burnt Umber is a dark, transparent pigment that settles into crannies when thinned down and shows the details very well. (I seem to be having a little trouble with it crackling just a bit in some areas, though.) It also gives a nice warm undertone to later paint layers (even though, eh, with a vampire you don't necessarily want "warmth".) I like to paint skin first as something of the undermost layer. After I have the skin more or less smooth and correct I paint the features. I have been painting up vampires with stark white skin because I don't seem to have the knack to make them look undead if there is even a little flesh tone in their skin. Maybe I should paint them violet or something ... Anyhow, this is almost the only time I ever mix grey from pure black and white, rather than a complex mix of brighter colors. The flatness of tone conveys something wrong with the individual, and the simplicity of color mix is very easy to shade. I started with a thin wash of pure Titanium White on her face, neck, bust, and hands. Then (close ups for a while now) I laid in the first pale shadows. All greys are mixed from Titanium White and Carbon Black. Darker shadows and some lights. She's rather a mess now, but you can see how the skin shading is beginning to go.
  24. Here's Skreed Gorewillow, a character from the first installment of the Pathfinder "Giantslayer" Adventure Path (#91: "Battle of Bloodmarch Hill"). I sculpted this figure in the summer of 2016 and painted him a few weeks ago. He is a tall and gangly half-orc, whose blond hair probably means his mother was Ulfen (Pathfinder Viking). The magical tattoos on his face let him change his appearance ... the better to pursue his deceitful agenda! The colors are from the art in the book, by Johan Grenier. He used a lot of fine brushwork in the piece -- such as the tattoos on his face and shoulders, and the scratches and wrinkles -- so that influenced how I painted the figure. (You can find the image by doing an online search for "pathfinder skreed".) Enjoy, Derek
  25. Darcstaar

    77016 BONES Giant Rats

    I finally finished by Giant Rats Dozen from Bones I. I tried to give them fur texture. The texture from the cast was too light for drybrushing, so it's essentially free hand. The gray rats have some red and green glazed into the shadows to give them a little diseased feel. I spent WAY too much time painting these... Mold lines on the actual rat (as opposed to the base) were too tricky to try to get rid of, especially in light of the subject matter. They’re rats. A lot of them. C&C Welcome.
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