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Found 10 results

  1. ZOMBICIDE: GREEN HORDE IS COMING! With the end of the incredibly successful Rising Sun campaign, Zombicide has been dethroned as the biggest CMON Kickstarter of all time, but soon it will have a chance to retake its crown. We have something colorful and strong for our next campaign: Zombicide: Green Horde is coming to Kickstarter at the end of May! This sequel to the smash hit Zombicide: Black Plague, will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Uncover the many surprises the Green Horde has in store for you! Stay tuned to, Twitter, and the CMON and Guillotine Games Facebook pages for updates on this new menace that threatens anything and anyone that stands in its way. If Zombicide: Black Plague gave you nightmares, Zombicide: Green Horde will make them come true. Learn more about Zombicide: Black Plague here.
  2. [source] Conan: Rise of Monsters Update For the last year, Conan: Rise of Monsters has undergone thorough playtesting and development. The team has reworked and improved miniatures, added and adjusted rules, and – most excitingly – worked with Reaper to develop gorgeous new terrain pieces that all make Conan’s heroic battles come alive! At ReaperCon 2016, numerous fans had an opportunity to try out the game, and soon it will be your turn. In the coming weeks, we will be releasing a Quick-Start version of the rules that you can use to play CROM right away. We’ll invite your feedback and questions to help us make the game the best it can be. Then, in February, Conan: Rise of Monsters will launch its new Kickstarter campaign, complete with updated miniatures and rules, and of course the new terrain pieces. We’re preparing a long list of add-ons and stretch goals to make this an exciting and rewarding campaign!
  3. Linked for borderline conflict with forum nudity rules.
  4. <link here> Description Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests. Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters, who travel through land and rain havoc. In Lords of Hellas, you control an asymmetric hero, developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are: Leadership that will help you to move your armies Strength that will empower you to successfully hunt for monsters Speed that will make your hero move faster Through the game you can choose from various actions and influence the game thanks to the mighty monuments of base Gods: Zeus, Athena, and Hermes. You need to strategically move your armies and hero as well as manage your actions in order to win. There are also random events, where players need to vote or take action together. Players can win in various ways: by controlling area, temples, or slaying monsters that are wandering through the map and interfere in various ways. Once any victory condition is met, the game ends (there is no point system).
  5. This is a pre-launch thread, but should be launching on Kickstarter in April. Darkholds is a dungeon crawler boardgame - think Space Hulk crossed with Zombicide - containing lots of undead (including Wihtgar, Wihtboga, Wihtax, Gasts, Dreaguth and Tomb Spider) and six heroes, all in plastic. It's heroes versus the game. The heroes are Carrowek, Penda, Nerys, Gnith and Sáthach, plus a special KS only miniature that you can ONLY get if you purchase the boardgame, Morag of Mann. You can't get her separately and she will only be available during the Kickstarter. The retail version won't include her. I don't know why it keeps merging into a single post. But hopefully it stays.
  6. "We’re pleased to announce our plans to launch our 5th Kickstarter later this spring (probably in May, but the firm date is still TBD). The focus of this year’s campaign is taking us back underground into the dungeon! We’ll be posting some initial photos here from time to time and would love to hear your thoughts!" To your wallets in May (TBA) ! (First topic I'm creating here, hope I did it right)
  7. Link will go here when live..
  8. MAGE Company continues expanding 12 Realms and a new world is under development and will be launched on Kickstarter in October 2016. 12 Realms was originally designed as a co-operative fantasy game where known heroes fight against the Dark Lords who invader the Realms. After the first campaign (check here), more follow expanding the base game, adding new characters, scenarios, components, mechanics, building a new world: Ancestors Legacy, Ghost Town, and Bedtime Story. 12 Realms: Dungeonland expands the fairytale world. That’s a new standalone game, a dungeon crawling game where powerful magic has mutated the lands of the 12 realms, invading on their tales and attempting to change them forever. Evil spreads everywhere, twisting and mixing the tales in sinister stories where the ending is never good. Horrific villains have come back for their revenge on the Heroes of the tales, this time more dangerous than ever. The source of this magic is unknown and yet whispers of an ancient evil spread through the lands. The once green fields and lush forests are now dark and dead as nothing grows anymore and all the beauty of the realms is gone. With more tales being affected by the dark magic every day the heroes of the tales combine their powers to save the 12 realms and banish this evil once and for all. 12 Realms: Dungeonland is a strategic dungeon crawl game for 2-4 players. (Below - Playable Character, Red Riding Hood's model preview) The players take on the roles of famous folklore characters like Little Riding Hood and Prince Charming, each with a unique ability, attempting to travel across the tales and stop the great villains that have returned by dark magic to change their endings to bad ones and cast the realms into eternal darkness. In their quest to fight the great evil the heroes will be faced with great challenges including completing daring objectives and facing off against great evil. To face these daring challenges the heroes will have at their disposal powerful weapons, skills and ancient magic. They will travel across many tales gathering clues about the source of this mysterious evil, while fighting for their lives in stunning tiles, using a unique combat system featuring a set of completely custom dice. Through their adventures the heroes will gather experience, hone their skills or acquire new ones, using a very innovative skill tree system offering tons of customization and options, collect gold and find powerful artifacts to aid them against the foul magic that has spread through the lands. (Below - Event cards can manipulate the flow of the game) The heroes will face strong Villains and their minions with a new A.I. system that allows the bosses to react to certain circumstances while utilizing amazing abilities that will challenge the heroes might and resourcefulness. Offering a clean and easy to learn system while having deep strategic decisions and a ton of replayability makes 12 Realms: Dungeonland the perfect game for new and experienced gamers alike. The battle for the 12 realms has just begun and yet the time grows short as more and more tales are being corrupted by this foul magic. Will the heroes be able to find the source behind it and stop it before it’s too late, or will the tales be lost forever into twisted evil versions of themselves? (Below - Custom dice provide a very unique game play) Stay Tuned for more weekly updates!!