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Found 85 results

  1. By Rob McCreary
  2. Rise of the Runelords, Anniversary Edition Paizo Publishing First Printing 2012 Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a James Jacobs et al
  3. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  4. So I figured I'd just start a WIP thread, rather than clutter up the forum with unnecessary extras. I hate disorder (although you wouldn't be able to tell that from looking at my workspace! LOL) This week's been mostly working on Gremlins from Malifaux, I have Somer, Slophaulers and Skeeters almost done. Still waiting on flying stand order to come in for Skeeters. Somer's the Bayou Boss, and I have other Bayou Gremlins in my pile of to-be-done but we'll see how long it takes me to get to them. Betrayal at Calth (BAC) is a GW box set of Space Marines that's both a board game and a kind of starter set for Horus Heresy 30k (which takes place before the Warhammer 40k sci fi - just for those who don't follow this). My LGS is doing an escalation league for 30k, and is running a contest for painting the box set. it's about 38 miniatures I think. Really hoping I win, even if I don't play the game because the prize is a free Horus Heresy book of our choice And I love books, even more than I love models so books about models... I'm THERE! Anyway here's my pics (except for the BAC which is still currently in its box lol) ^^ Slophaulers - because they, wait for it, haul slop Just finishing base really on these guys Somer - almost done, working on base now and just need cloth highlighted I think ^^ Skeeters (mosquitos) - trying out colour scheme, pretty much still basecoating although I did highlight their backs, wings and eyes (which still need glaze) Also trying to work on getting more lighting in my room for my light box :( so maybe my pictures will come out better =/ C&C is always welcome :) It helps me get better!
  5. I'm making my own gaming table Here is the rough design: 6ft X 4ft. In the car park next door to work I saw and purchased 3x hemlock slabs (8ft by 2 ft, 1 1/2' thick) at $40 CAD each & 1 cracked 1 at $15. Enough wood to build the lid. I had access to a full work shop so we started cutting! Using the track saw, table saw, thickness plainer & joiner we cut 7 boards 7 1/8' wide and just over 6ft long, 2 of them having live edges. Some of the wood had a little rot so we sanded that out and plan to fill with epoxy. The wood being a little wet still I decided to throw it in the kiln and dry it out to lighten the lid up. I then bought 2 slabs 8ft by 2ft 3' thick at $50 CAD but one snapped in half vertically! Making it around 10' wide and I grabbed the 2 halves for a discounted $15 each. Little does he know that's perfect as I only need them 8' for the sides of the gaming table face. I will edit and update when I'm on a laptop, feel free to ask me any questions. Update: New design after we cut the wood. I also purchased the legs (fur). The base of the table will be one sided finished ply (nice side on bottom) and I will either do a red, green, grey or purple felt on the play area. Any suggestions?
  6. Live

    This is now live and funded. About this project Wilderlands Talislanta is a fantasy roleplaying game and game-setting that was first published back in 1986. Unlike most RPGs from the 1980s, the Talislanta milieu was not based on traditional Western mythology. It didn’t have the usual Tolkien-esque trappings of games like D&D; in fact, ads for the game proudly proclaimed, “No Elves”. The original Talislanta RPG was inspired by the fantasy novels of Jack Vance, and by other sources such as H.P. Lovecraft’s The Dreamlands of Unknown Kadath, Michael Moorcock’s Elric novels, and The Travels of Marco Polo. The game was set in a strange world of twin suns and seven moons that seemed to be practically overflowing with exotic peoples, places, and creatures. The time was the New Age, a Renaissance-like period that started a thousand or more years after The Great Disaster, a cataclysm that marked the fall of the once-great Archaen Age. During this era, Talislanta was still a dangerous place, especially in the wilderness regions that lay beyond the walled cities. But for many who lived in the New Age, there was also a sense of hope, and the possibility of greater things to come. That Was Now. This Is Then...
  7. https://devilghost.com/software/travellercharacter/ Go to this site, and post the first character you generate! I'm curious how many of you survive...
  8. Live

    About this project They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the... Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world. The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese. Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign. Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny. Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook. But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table! (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.) As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future. Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
  9. Reconstructed and redesigned in response to your input, Stronghold on the Borderlands has been reimagined as a MASSIVE digital, infinite fort design for 3dprinting. This Design will offer more than SIX TIMES the digital content for the SAME PRICE as our initial launch! Original resin options will also remain with many NEW add-on options.
  10. Hello, once again. Well, i find myself often too busy to post on just any random topic...(and i'm serious about my signature tag...) but i came across some news that is likley old to most of you, but new to me... White Wolf Publishing will no longer be producing RPG games. they are essentially just a developer branch of CCP now. Onyx Path took over their big liscences, but they are doing it through Drive Thru RPG... give me a moment: The White Wolf games are what really made a gamer out of me. I played two campaigns of ADnD, and they didn't do it for me. But i was then invited to a Werewolf the Apocalypse campaign by my bud Dedros, back in 1996...the tribalism, the level of intensity, and the high-end customization combined with the strange 'Conspiracy and Dark Gods' feel of the meta made me hooked. When i ran ADnD campaigns...i took that storytelling and smart-world design concept and brough tit with me. "too bad about new WOD, eh?" yeah, this would be harsher news had WW not pulled that little trick... this company, despite it's flaws, did me well....
  11. I'm just looking for suggestions as to which huge or colossal sized dragon miniature I should get for my Pathfinder game. I'm a little picky about sculpts and how things are posed; I like some of the Bones kickstarter dragons, but the ones in particular that I want haven't been released in the reaper store yet, or if they have I can't find them.
  12. While I mentally work my way back to Saladin, I've been doing some small projects. I'm running a 13th Age game and one of my players is a necromancer. She was quite pleased when I produced D'Vandra for her to use during battles. I decided to paint D'Vandra for brush warmup and as OSL practice. Nothing fancy, however, as this figure will see some wear and tear as it gets moved around the battle field. Here are the first steps. I basecoated using Solid Blue, then highlighted with Ashen Blue and Misty Grey. I may go back and push the highlights to a pure white. I'm not quite satisfied with them but also don't plan on spending a ton of time on this figure so we'll see. I then went back and put sold blue, corporeal shadow, purple shadow, and blue liner into the folds of her dress. Here she is now. The shadows have been a bit washed out by the direct light. :(
  13. The Lost Citadel - Post-Apocalyptic Fantasy Roleplaying by Green Ronin: The city is called Redoubt. And as far as anyone knows, it is the last. (map by Andrew Law) Seven decades ago, there were cities upon cities. Kingdoms and nations; the remains of ancient empire. Cultures at war and cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions. Until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the time when everything changed. Nations crumbled. Races died. Magic sputtered. Nature sickened. The dead woke. Welcome to Zileska, a world ravaged by death and undeath. In the Lost Citadel Roleplaying game, you take on the role of a last remaining survivor of your race, be it human, dwarf, elf, or ghûl. Seven decades ago, the Second Ascension came to a brutal end in a worldwide cataclysm called the Fall. During this period of stark decline, magic began to fail even the mighty elf civilization that was the pinnacle of the age, and as it did, the world's fallen began to rise from their graves. Whether because the doors to the Underworld flew from their hinges, or because the God of the Dead went mad (a popular theory), the end result was the same: The dead became the Dead.
  14. Pre-launch

    Meanders2 Wave2 Digital Sci-fi Terrain drops in 2 days time on the 21st May. A preview is here: https://www.kickstarter.com/projects/gametilewarehouse/1602493010?token=6e1623e4 This will be the biggest sci-fi map project ever attempted and potentially over 145 giant new maps for Scifi RPG. You can get Vector Packs, Commercial Licenses, and much more. You can also have your name or even company logo put into my Meanders as a bonus just by backing early. There are downloadable banners on the preview that you can take to share the project around on groups and sites. Thanks for reading, hope to see you there. Cheers :)
  15. We are live on our Third kickstarter, this one focuses on fantasy cultures and gives them each unique tiles that are 3d printable and you can make those very specific dungeon encounters or city role playing sessions. We also have some new Beasties that will be 3d print compatible! We hope you will join us, with 2 kickstarters on our belt we are confident that our record will be to your satisfaction if you are a new backer, and if you have already been with us you already know what to expect!
  16. funded

    A news post on the Eclipse Phase site just announced a Kickstarter campaign for a second edition of the main rules. No exact date yet, but they're planning to release in October, so very soon. I will be backing this one.
  17. Link to the Kickstarter: https://www.kickstarter.com/projects/1192053011/tales-from-the-loop-roleplaying-in-the-80s-that-ne/description From the Kickstarter: "In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. In this pen&paper roleplaying game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid and the Weirdo! Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied. The Mysteries let the characters encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical - but also dangerous. The premise of the game and background is interesting, but I have to say it's the art that I find is outstanding. Amazing images.
  18. Live

    A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser! There are three basic pledge levels: The PDF pledge level includes an electronic edition of the final boxed set. (Obviously there will be no box!) This level does not include any physical rewards, add-ons or stretch goals. The boxed set includes the core boxed set as described above. All electronic stretch goals (PDFs) will apply to this level. Some of the physical stretch goals will apply to this level, generally those that fit in the box. The final level includes the boxed set as well as the "print pack." All electronic stretch goals (PDFs) will apply to this level. All of the physical stretch goals will apply, as well. Those that do not fit in the box will be shipped in a separate "print pack." See below for more information on these stretch goals. Stretch Goals DCC Lankhmar continues a long tradition in RPG gaming, and we want to do right by the estate of Fritz Leiber. The stretch goals associated with this Kickstarter will help create an even more amazing tribute to the world of Fafhrd and the Gray Mouser. Stretch goals fall into three categories: PDF stretch goals that all backers receive Print stretch goals that can fit into the boxed set, which will be included with any pledge that has the physical boxed set The "Print Pack," which is a printed collection of the stretch goals which don't fit in the boxed set Here is a rough outline of possible stretch goals, which may evolve as the Kickstarter continues. At $40,000: Cleared! We will add a new Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $60,000: We will print the poster map larger (included in boxed set) At $80,000: We will add a second Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $100,000: We will add a supplement called "A Dozen Lankhmar Locations," which will provide information, maps, and floorplans on setting adventures in a dozen famous Lankhmar locales (including the Silver Eel!) (PDF for all backers; print copy in the boxed set) At $120,000: We will add a third Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $140,000: We will add a supplement called "Random NPCs in Lankhmar," which will provide tables and information for generating random NPCs that your PCs can encounter in Lankhmar (PDF for all backers; print copy in the Print Pack) At $160,000: We will add a fourth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $180,000: We will add a Lankhmar-themed three-panel Judges Screen (PDF for all backers; print copy in the boxed set) At $200,000: We will add a fifth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $220,000: We will add a cloth map in the boxed set (print copy in the boxed set) At $240,000: We will add a sixth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $250,000: We will add send Michael Curtis to Houston for a week to research the Fritz Leiber archives in the University of Houston. We anticipate this may result in a new product of some kind to be delivered to backers of this Kickstarter, but exactly what we'll discover in the archives - and what product may result from it - can't be determined until Michael sets foot in the archives!
  19. Hi Guys, I have read the guidelines of posting kickstarters and hope I am doing this correctly. If anyone has a chance come along and check out my kickstarter project specialising in hardwood dice boxes. If you have any thoughts or future stretch goal ideas then please I would love to hear them.
  20. Crypt of the Everflame Written by Jason Bulmahn Copyright 2009 Paizo Publishing, LLC Using the Pathfinder rules from the Pathfinder Core Rulebook Sixth Printing 2013, and Copyright from 2009 on. Also uses Open Game License content, compliant with version 1.0a, Copyright 2000 by Wizards of the Coast, Inc.
  21. Live

    Hi nerds, this is my first Kickstarter. Gotta take care of my gamer nerds yeah? There's inserts for minis, favorite dice, and dice jail. The slots are specifically sized to handle Magic cards with sleeves too. What do you think? I need all the sharing I can get folks. Kickstarter link Twitter: @3xoterricDesigns
  22. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  23. It has been a while since I have posted any of my work, and sadly that is because I haven't had much chance to do work. Nothing fancy, mostly just quick tabletop. Recently I managed to get a few bugbears and rats done up for a DnD 4th campaign I am running. The players have bitten off a bit more than they can chew, with a goblin army chasing them through the woods after they freed a dozen prisoners. Rogg is the charismatic (is that the right word for a bugbear?) warlord that the players will likely face if they stay to defend the village that will now have an angry horde of goblinoids coming their way. More rambling and pics on my blog.
  24. It’s lighter, innovative, yet beautiful and functional. Starting from the CUBBLE Dice concept, stripped it from everything that made it metal heavy. Only the essential part was kept: the PIP display - the new HOLLOW dice is built on a groundbreaking idea, and it’s ready to be yours. We have completely overhauled the traditional D6 dice again, producing a die unlike anything the world has ever seen. Made of anodized aluminum, this dice has no inside, making it an empty shell. An inverted version of dice that we already funded successfully, this dice weighs just 1.5 grams, making it perfect for anyone who loves tabletop and dice-based games. Processing these dice requires a lot of time and multiple steps. Not to mention that the die is so easily bent during the machining process, we need to pull together some additional resources for this dice. Making manufacturing more of a challenge for us. More about this project on kickstarter.com and search "Hollow" or click here
  25. Live

    We have just launched our new campaign! we have focused on 3d printable tiles for outsides and natural environments! we hope you can join us! https://www.kickstarter.com/projects/1365144247/axolote-tiles-nature-set