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Found 94 results

  1. I've been on a painting tear since ReaperCon. Here's one from last week. Pathfinder's "Iron Gods" Adventure Path crosses over into science fiction, including robots and androids, such as the android priestess Meyanda. Wayne Reynolds painted the cover of the Adventure Path where Meyanda appears: click for link. Bobby Jackson sculpted the character. I like what he did with this delicate sculpt. I decided to give her a sci-fi-styled base, not my usual rock/grass/leaf palette. I started with a piece of plasticard shaped like square floor-tiles, gouged out some scratches, and added some debris (a robotic "piston" of two brass rods, a "cable" of brass wire, and a few chunks of rubble that I carved from the plasticard). Enjoy, Derek
  2. 28mm Sci-Fi Skirmish Games?

    It's been 6 years since I last played a sci-fi table top game in 28mm. Wondering what is out there BESIDES 40k these days? What are you playing and/or what do you recommend? My favorite in the past were 40k 2e and Necromunda. I prefer more skirmish level, and capable of handling multiple players/sides.
  3. I like to speed-paint. This past year, I spent a lot more time on other projects and didn't do much painting, but I got in a few rounds of speed-painting at KublaCon (in May) and at Origins (in June). I don't know why I didn't post these photos months ago, but here they are now. At KublaCon, the speed-painters get to use sets of about 30 little plastic pots of craft paint, like you might find in a paint-by numbers kit -- joined in rows of sprue with flip-off lids, and all set into a routed piece of plywood. I don't know who makes the paints. The range of colors is pretty good, but some colors just don't cover well. KublaCon first qualifying round: big medieval zombie. 45 minutes. Man, was I rusty. I didn't have a strong idea about the colors, other than green skin, for whatever reason. David Diamondstone was in this heat with me, and he won. He pointed out that my paint-job was too clean for a zombie, and he was right. His version had more dirt and blood. I stole that for my next figure. (David has won the KublaCon painting contest, and gold medals and Sophie Trophies at ReaperCon. Check out his work in the ReaperCon galleries if you haven't already.) I painted a second coat of black around the edge of the base. KublaCon second qualifying round: modern zombie. 45 minutes. Win! It had less surface area than the first zombie, which meant more time per square millimeter and a more deliberate paint job. I had a better plan for the skin -- deep purple shadows, then green-and-pale highlights, plus zombie-riffic blood and bone -- then thought about the rest of the colors while my hand was putting on that paint. I also painted a second coat of black around the edge of the base. I couldn't attend the final round of speed-painting because I was running a game at that time. Three weeks later, at Origins, Reaper's own LadyStorm was running the speed-painting tournament. The paints were a 12 Reaper paints (black, white, red, yellow, green, blue, purple, brown, Tanned Skin, silver, gold, and ... I don't remember the 12th color). Origins qualifying round: a Bones sci-fi trooper. Small and simple. 45 minutes. Win! Three lines of freehand on the chest make for a basic rank insignia. I haven't done any more painting on him beyond those 45 minutes. Origins semi-final round: Bones deva (#77363). 45 minutes, maybe 50. We all thought it was a cruel joke to give us such a big figure. Cruel yes, but no joke. Still... win! I got at least one coat of paint on almost every surface. (Those few feathers behind the shield eluded me. Because this was the flexible Bones plastic, I could pull the wings back to paint their inner surfaces.) I started with the wings: brown at the base and wet-blended to Tanned Skin. If you squint hard enough, they actually look OK. I chose the aqua-green skin and yellow-gold sword to fit the image of a planetar angel from D&D. I haven't done any extra painting on this one, either, but I'm wondering how much better it would look after another 45 minutes! Final Round: we had our choice of 2 figures -- a bigger hippo-man or a smaller rhino-man. Both will be part of the Bones 3 release. 60 minutes. I chose the hippo because I had a vision of the gray and brown-pink skin gradations, but I couldn't do them as smoothly as I imagined. Not a win, but still fun. I think his big mouth and teeth turned out well, and his bright tropical fruits look yummy. No further painting on him. Thanks for looking. Derek
  4. So, I got this pretty cool figure a few years ago at my first Reapercon. I don't think I've ever seen him painted up, so I figured I'd give it a shot, and I'll be bringing him to this year's 'con. The base on the figure was slightly miscast, so I removed it and attached the figure to an urban rubble base ('old factory' by Basicks). His pants are painted up in an WW2 German 'ambush pattern' camouflage scheme. Because I'm a glutton for punishment, I decided to try some freehand tattoos on him. I'm doing something vaguely reminiscent of the tribal tattoos that George Clooney's character had in From Dusk 'Till Dawn. In the movie the tats were on his left arm; I'm doing them on the right 'cause there's more room there. I also added a word tattooed onto the fingers of his left hand. ....and that's where I'm stuck. I know I need to try to do something to make 'em look they're under the skin, not just painted on top of it, but I'm not sure what/how to do it...I tried what I thought was a light wash; that ended up looking terrible. I ended up repainting his arm, it was that bad. (On the plus side, I think the second version of the tats looks better.) So please let me know what you think, and any advice would be great;y appreciated.
  5. Against all expectations, I'm getting back into 40K. This is because, against all expectations, some fine friendly folks are opening a FLGS that's actually local to me. That is, it's in the small town I live in. Activity is mostly been MTG and other card games along with 40K. Since they are just starting out they don't really have any terrain to play with. As it happens, I dont' have lot of stuff for 40K unless the battle is being fought on a planet that just happens to resemble the Ethiopian countryside. However, I have way too much "possible terrain stuff"/junk laying about so I figure I could knock some things out for people to use at the store. Here are some trees I put together (bases will be done later): Other plans are To copy Chris Palmer's board game punchout ruins. So sad about all the punchouts I have thrown away.. Add some Deadzone terrain bits to a styrofoam packing shape to make a bunker. Build some of the Deadzone terrain as scatter terrain. Maybe make a tower and some barriers? Any other ideas for quick, cheap, hard wearing 40K terrain are definitely welcome!
  6. Been taking a break from painting big dragons, and working on some stuff for my ever-ongoing Shadowrun campaign. I needed some opposition to teach my players 'professionalism', so here's Team Alpha... Mostly Hasselfree, and as always my photography is terrible :) And, some group shots: I'm just noticing now how dark these are... I need to figure out white balance!!!
  7. So my husband is running a game this Saturday and he asked "Do you have any robot figures?" and I said "Ummm, let me get back to you." Happily, I had on hand a copy of Patrick Keith's 50246, "Marie She-Bot" familiar to film aficionados from Fritz Lang's seminal "Metropolis". I also had a handful of little robots from Johnny Lauck's Salvage Crew. So I glued them together and primed them and painted them very simply with metallic paints. The whole thing took less than an hour. For metallics I use the principles I learned for gilding: Everything has a color underneath it, usually a rust-red for gold and a black or grey for silver (or aluminum or palladium -- I never could bring myself to gild with something that could decay as fast as silver leaf). I originally planned to paint the Metropolis robot gold, so I primed her with Red Iron Oxide. Then I did the same with a little monkey-robot from Johnny Lauck (ignore the two little guys to the right; I didn't get further than this with them and I plan to paint them like plastic anyway, if I get to them before Saturday). Then my husband pointed out that if I painted the Metropolis robot silver she could stand in for a Moonsilver Alchemical later on. D'oh! ... Okay, so now I was going to see what silver paint looks like over brick red. For science! I washed over the two red robots with dark paint to bring out the details: Burnt Umber on the little monkeybot, as is normal for under a warm color like gold. But then I used straight Carbon Black on Maria She-Bot since she was going to be cold silver, and black generally looks cold under other colors. I notice that she looks just like the Chinese lacquer sculptures I've seen around, a point worth remembering to try some other time, perhaps. I also painted black primer on the servo on the left, another Johnny Lauck 'bot. I had to glue that one to a fender washer as it had a tendency to topple over to its left; otherwise its base had been the same size as the other Lauck robots. That's also why it appears now; its glue was setting while I was priming the others. (Once again, ignore the two on the right.) I then took my good #2 Winsor and Newton series 7 brush and drybrushed silver metallic paint onto the armed servo Lauck 'bot and Marie, She-Bot. ... I find using good brushes helps give a lot of control and evenness, even for this. This wasn't the really scrabbly kind of drybrushing anyway, more like stroking tiny amounts of unthinned paint over the high points of a countoured surface. Anyhow, you can see the different color effects based on what went under the silver paint, black on the left and brick red on the right. You can also see the detail level difference between Johnny Lauck's sculpt and Patrick Keith's. Then I did the same thing, only using gold metallic paint, to the Johnny Lauck monkey robot. I painted their bases solid black. Normally I like a base with at least a neutral grey with shadows, but I was in a hurry and the black contrasted better with their metallic shininess. I also added a few details, red eyes on the Lauck robots and a glowing yellow inside the armed Lauck bot's gun barrel (Which I see I didn't take pictures of. Need to fix that for the Show Off thread). And there you have it. Really really fast quick and dirty robot painting. Total painting time: About forty minutes. (With prep time, work time is probably an hour, or a smidgen more)
  8. This is Scale 75's Bitsie or to use the the full title; Ares Condominium, Operator 31, 'Bitsie'. I have no idea what all that means since there's no backstory to the piece. Nada. There are six metal parts and a resin base. I epoxied the base to a wooden block and enlarged it with Aves Apoxie Sculpt, added some kitty litter (fresh!) rocks, some wire rebar, a bent styrene pipe, and the smashed pink teddy bear (also Aves). Overall the fit was fine, but there where some areas where the detail got a bit soft and/or nebulous. It was nothing that couldn't be handled. I pinned and epoxied all of the joints. I was originally going to paint it a medium to dark blue with white trim and red hair, but eventually opted to paint and weather her like a tank. It's the armor and guns... I used Dremel ball and dovetail cutters to ding up her armor before priming the figure with Floquil Model Railroad Gray Primer (no longer available, BTW). The basic color scheme is Reaper's Olive Drab and Earth Brown triads. Think RAF Spitfire circa 1940. Very military. I painted the small yellow disks on her shoulder armor and use 1/48 British tank registration numbers for the '31'. It was my wavy of tying her into the name. Her undersuit is painted Adamantium Black, while Scorched Metal was used on the vents. I went with red hair (a complement to the green, but everyone knows armed-to-the-teeth red haired space babes rock). The impact marks, scratches, scrapes, dust, and dirt were a combination of dark metal paints, colored pencils, tan/brown washes. The landscaping is based on Rover HD photos of Mars' surface with the Power Palette to point to the right colors. Questions and comments are welcomed. No secrets here... Glen
  9. Another one for Patrons this month. It's been so long since I have painted an Infinity model, I'd forgotten at how beautiful the sculpts really are. I pulled inspiration from Akira since the bike reminded me so much of those comics. This one was easy to paint, and since it was Infinity I had to go NMM and I did my best to match the quality of Angel Giraldez. I'm not sure if it was mission accomplished...
  10. When scouting the local Dollar Tree this past week, I saw this sand mold of the Sydney Opera House. It's part of a collection they have along with other world landmarks like the Eiffel Tower, Pyramid, and Leaning Tower of Pisa. I thought it looked like it might be useful as some sort of Sci-Fi industrial structure, like a large generator, pumping station, or engine of some sort. So, after glueing on some bits, and painting this was the outcome: IF you want to read more about the project, and see some more work in process photos, please see my blog: http://onemoregamingproject.blogspot.com/2017/06/dollar-tree-sand-mold-sci-fi-terrain.html
  11. 50017 Sligg Soldier

    Sligg soldier I painted up a few days ago. The base is from Secret Weapon.Tabletop work as usual,I hope you like him. I'm trying to work on my pictures more; which set looks the better, the first three, or the last two? Front Back Showing the base a little better
  12. Unknown Spacer/Bounty Hunter

    A random unknown sci-fi figure (if you know who makes her, let me know) that I acquired somewhere and painted up over the past week. I've been in a sci-fi mood lately, so she certainly fit the bill. I figure she'll make an interesting character for Rogue Stars or some other sci-fi skirmish game. I hope you like her.
  13. Stompy Robots

    Here's a couple of robots from Rattrap's pulpy sci-fi game. I painted one in brass and one in bronze, the color shows better in person. I made bases from Reaper 1" rounds which were hollow on one side (the ones we got at Reapercon) and a happy Seppuku stamp. In the background is a little terrain marker I made with a plastic barrel from Secret Weapon, a cannister from a Reaper weapon sprue, and a piece of textured foil from a coffee can.
  14. This ends in 24 hours roughly. There's also a related previous kickestarter. Expands on previous line.
  15. I've been on a bit of a Sci-Fi kick recently, so I'm going to be converting and painting up the Bones version of the Nova Corp troops. The original head on this guy has a horrible mold line, so I swapped it with a GW Dark Eldar. Nothing wrong with her head, I just don't like having a bunch of clones, so I'll be giving her a bare head. With new head (from GW Wood Elves). These are the same figure. The one on the left has the head from the female trooper added. The one on the right is the original head; as you can see the detail is lousy, so it got cut off. The head/helmet with the lousy detail from the guy above is now hanging on her belt. These guys have some extra equipment added. One of the guys from above is going to become a sniper. And his rifle, courtesy of a GW Tau. That's all for now, but I have a few more conversions to do before painting starts.
  16. 50014 Nick Stone

    This is from last weekend's lazy paint day. I may add some water slide decals when I get my regular paint station back.
  17. This is not my idea; I saw someone else's project online a while back, and ever since I've been looking for an opportunity to try it. Then I was with a friend recently who was punching out the counters for his newly purchased copy of the Congo ruleset, and I asked if I could have the remaining cardboard frame left after all the counters are punched out. I then cut the frames into sections to look like partially destroyed walls, and glued them on to 6" x 6" cork bases. Next, I'll be adding some detail bits, an then spraying on a base coat.
  18. A couple of quick paint jobs to add to my collection of modern/sci-fi gaming figures. The crate came in the swag bag at Reapercon, it was a solid dark brown and I drybrushed it heavily with a flesh tone to make it look more like wood. Bonnie has no face. I did the best I could with what was there. I put her on a metal washer because she is so light the slightest jiggle flips her over on the table. Frank is a pretty solid guy, OTOH. They are both a little shiny because I sprayed them heavily for table use.
  19. MERCS: Recon - CCC Squad

    I've finally started painting my second faction for MERCS: Recon, the CCC. I'm not sure why, but I keep picking factions with yellow in their official colour scheme. EU had some, but CCC is pretty much all yellow. I don't do a lot of yellow and I'm not really comfortable with it, but I think I managed to do a not-terrible job on these guys, at least so far. There are 5 figures in the squad from the starter box, but I've only gotten two finished so far. But its the end of the month, so for the RPChallenge I'll start a showoff post now, and update when I get the other three finished. This is the CCC Leader, with his scanner for checking the contents of rooms without actually having to breach. He also has a machine gun for when breaching is necessary. The CCC seem quite well geared up on the firepower.... And the Gunner. She is all about the firepower. She wears yellow and she shoots things... For this squad I did switch up the colour scheme a bit. In most of the art work they tend to have a very black or blue-black body suit. I went with the grey brown since I thought it would fit better with all the yellow, and make them look less like bumblebees. I should have the other 3 finished within the next week or two as they are all fairly far along.
  20. The Knight of Remembrance

    A deeply religious fellow, the Knight of Remembrance was originally a Knight Chaplain responsible for recording the names of his fallen comrades in arms. Spending too long seeing too many good men die due to the arrogance and incompetence of those in charge, he left his original knightly order to offer his skills to those in need. Another Space Marine from Games Workshop Deathwatch:- Overkill set, I had a lot of fun painting him even if he was covered in way too much stuff. As always, any comments or criticisms are warmly received.
  21. TNMT Teratons

    Teenage mighty ninja teratons,Tengokon Tech's Teraton Dreadball team. They are actually the rebel cell known as 'The Blinking Shadow' inspired by Earth legends of a group of mighty turtle warriors Leo Gon took the mantle and image after seeking tutledge from ancient Teraton battlemasters, he and his three brothers with ther friends and alliies have joined in the rebels to fight against the GCCP. Leo Gon, renamed Leonado is the master, strong and wise beyond his years wielding ancient blades as well as a Tengokon Tech compact sniper rifle (or rifle depending on mission loadouts) and his stealth leads TMNT to succeed in many campaigns. Rafe Gon aka Raphael, master of sai and ustilising a sniper rifle stolen fro their first foray into life of a ninja warrior. Whilst his temper may get best of him outside the battle, on missions he is calm and able to best many a foe often by taking out key members of the opposition. More to come thoughts welcome
  22. MERCS:Recon - SecFor I

    Wave 2 of the MERCS:Recon KS arrived recently and got me thinking about painting up some more figures. As July is not a great month for me to get painting done, I went with some nice easy Security Force mooks. These are the SecFor I figures for the game. These are the lowest level threat to the MERCS. I figure their normal day is such exciting tasks as escorting that accountant that messed up out of the building and keeping an eye on sales reps to make sure they aren't stealing company pens. But they were issued a gun and when the boss calls that there is a disturbance on the R&D floor they are gung-ho to investigate. Unfortunately, when the disturbance is a squad of MERCS in heavy body armor and equipped with full auto weapons and flamethrowers...let's just say the company is always looking for new hires..... I actually started painting these guys at the track during Canadian National Superbikes, so I wanted something with a limited palette, which is why they all got the same skin tones. The guys with the beards aren't too bad as figures, although there can be a bit a of gap at the elbow where the arms attach. The bald guys have the worst gaps of any of the figs for Recon that I've assembled so far. The rest will likely get a bit of putty.
  23. Sally Starfield

    Sally is my first finished project from my original Bombshell Miniatures. Patrick Keith is one of my absolute favorite sculptors working today, and Sally was a great model to work on. I really like how the NMM purple turned out and this forum's suggestion of orange for the trim turned out really, really well. Original WIP: http://forum.reapermini.com/index.php?/topic/68437-sally-starfield-wip
  24. Since Painting Dog finally received my very late mini, I can post up the pictures I took of it. In the exchange questionnaire Painting Dog stated that they liked dragons and sic-fi stuff, so I decided to do both, because what's the point of a present if it's not awesomesauce. A space dragon was just what I wanted, but I wanted one with a gun. Like, a really big gun. So I took a chain gun from a CAV and attached it to the side of my dragon, as well as sculpting some armour onto it. I sculpted the terrain to match what is already on the bones silver dragon, then decided that it would look awesome if it was all blue, because he's on an alien planet, right? The dragon was painted purple, first a very dark purple (carnival purple with shimmer black paint), then amethyst purple brushed over that to make it look gem-like. The wings were painted with black shimmer paint, with slightly less dark nightmare black mixed with more shimmery black. The stars on the bottom parts of the wing were made with a toothpick and a silver. The belly scales, fins, and claws are all shimmer black, highlighted with darkened silver. For the gun, I wanted the barrel to look like it had recently been fired a lot, so I tried to make it look like hot metal. And I also put a little wrist computer around dragon's arm, also using a toothpick to make the design. I left it with a shiny finish because I really didn't want the matte sealer to dull the shimmer paints. In hand it looks very bright and rich, without all the shine spots that are in the picture. Of course if Painting Dog wants to put a matte finish on it, they can, but I wanted them to see the shiny version so they have both options
  25. This week, I've been working on some of my CAV vehicles from the Kickstarter, and I was thinking about a box of leftover Mechwarrior clicky base stuff I had, and the idea came to me to make a destroyed mech or two to use as scenery on the tabletop. I wanted it to look like it had sat on a long-forgotten battlefield for decades or centuries. I began by slicing the mech from its clicky base, and then I used a pair of pliers to rip the arms and head off. I then used a drill to make a big hole in the torso to look like where a missile had hit, knocking out the mech. I also used the drill to enlarge some of the holes where the arms and head had been connected. I used my hobby knife to pry open the cockpit, and then cut down a 10mm Warmaster skeleton figure and glued it into the cockpit to represent the mech's long-deceased pilot. Next, I cut some small sections of thin wire and glued them in the holes with superglue to look like cables that had been ripped apart when the mech was destroyed. I glued the parts with hot glue to a 3-inch plastic base that I had beveled the edge of with a hobby knife; and then covered the base with Tacky glue and applied a coating of sand. I sprayed it flat black, and then painted it with a series of browns and oranges to give it a rusted look. I painted the ground cover and added some static grass to finish it off. And here's the finished piece, shown with some 10mm Dropzone Commander infantry and a tank for scale. For the full build write-up and more photos, please see my blog: One More Gaming Project
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