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  1. Got my Wave 1 of MERCS: Recon last week. Wave 1 consists of the two versions of the game: Counter Threat, which has the CCC and EU as the MERCS, and Assassination Protocol, which has the KemVar and Keizai Waza. Each faction consists of 5 MERCS, and each box also comes with 10 SecFor (Security Forces): 5 SecForII with Shotguns and 5 SecForIII with machine guns. The sculpts for these are all the same in a box, but the sculpts are different between boxes, so you end up with 2 different sculpts of each time 5. Wave two will include all sorts of KS exclusive figs as well as a whole mess of faction boxes for all the other factions in the MERCS universe. From the posts I've seen today they have just hit the water from China. While the SecFor figs are cool and will get painted, they aren't needed to play the game. The box comes with tokens for each of the SecFor so you can just use those to begin with. But they don't provide tokens for the MERCS, so need to get at least one set of them done so I can play (yeah, I could make print off standies or something to start, but nah....) I decided to start with the EU, just because they looked like they could all be fully assembled before painting without being too annoying to paint. So far, I've got 3 assembled. From left to right they are the Medic, the Sergeant and the Leader.
  2. This is not my idea; I saw someone else's project online a while back, and ever since I've been looking for an opportunity to try it. Then I was with a friend recently who was punching out the counters for his newly purchased copy of the Congo ruleset, and I asked if I could have the remaining cardboard frame left after all the counters are punched out. I then cut the frames into sections to look like partially destroyed walls, and glued them on to 6" x 6" cork bases. Next, I'll be adding some detail bits, an then spraying on a base coat.
  3. Sligg soldier I painted up a few days ago. The base is from Secret Weapon.Tabletop work as usual,I hope you like him. I'm trying to work on my pictures more; which set looks the better, the first three, or the last two? Front Back Showing the base a little better
  4. Finally got another of my Counterblast Lancer crew done, this time an Altanti Lanceguard. Really like the different species in this setting.
  5. A random unknown sci-fi figure (if you know who makes her, let me know) that I acquired somewhere and painted up over the past week. I've been in a sci-fi mood lately, so she certainly fit the bill. I figure she'll make an interesting character for Rogue Stars or some other sci-fi skirmish game. I hope you like her.
  6. I've been on a bit of a Sci-Fi kick recently, so I'm going to be converting and painting up the Bones version of the Nova Corp troops. The original head on this guy has a horrible mold line, so I swapped it with a GW Dark Eldar. Nothing wrong with her head, I just don't like having a bunch of clones, so I'll be giving her a bare head. With new head (from GW Wood Elves). These are the same figure. The one on the left has the head from the female trooper added. The one on the right is the original head; as you can see the detail is lousy, so it got cut off. The head/helmet with the lousy detail from the guy above is now hanging on her belt. These guys have some extra equipment added. One of the guys from above is going to become a sniper. And his rifle, courtesy of a GW Tau. That's all for now, but I have a few more conversions to do before painting starts.
  7. Here's a couple of robots from Rattrap's pulpy sci-fi game. I painted one in brass and one in bronze, the color shows better in person. I made bases from Reaper 1" rounds which were hollow on one side (the ones we got at Reapercon) and a happy Seppuku stamp. In the background is a little terrain marker I made with a plastic barrel from Secret Weapon, a cannister from a Reaper weapon sprue, and a piece of textured foil from a coffee can.
  8. This ends in 24 hours roughly. There's also a related previous kickestarter. Expands on previous line.
  9. This is from last weekend's lazy paint day. I may add some water slide decals when I get my regular paint station back.
  10. A couple of quick paint jobs to add to my collection of modern/sci-fi gaming figures. The crate came in the swag bag at Reapercon, it was a solid dark brown and I drybrushed it heavily with a flesh tone to make it look more like wood. Bonnie has no face. I did the best I could with what was there. I put her on a metal washer because she is so light the slightest jiggle flips her over on the table. Frank is a pretty solid guy, OTOH. They are both a little shiny because I sprayed them heavily for table use.
  11. I've finally started painting my second faction for MERCS: Recon, the CCC. I'm not sure why, but I keep picking factions with yellow in their official colour scheme. EU had some, but CCC is pretty much all yellow. I don't do a lot of yellow and I'm not really comfortable with it, but I think I managed to do a not-terrible job on these guys, at least so far. There are 5 figures in the squad from the starter box, but I've only gotten two finished so far. But its the end of the month, so for the RPChallenge I'll start a showoff post now, and update when I get the other three finished. This is the CCC Leader, with his scanner for checking the contents of rooms without actually having to breach. He also has a machine gun for when breaching is necessary. The CCC seem quite well geared up on the firepower.... And the Gunner. She is all about the firepower. She wears yellow and she shoots things... For this squad I did switch up the colour scheme a bit. In most of the art work they tend to have a very black or blue-black body suit. I went with the grey brown since I thought it would fit better with all the yellow, and make them look less like bumblebees. I should have the other 3 finished within the next week or two as they are all fairly far along.
  12. A friend of mine recently received a bunch of resin minis he'd ordered from Brother Vinni (of Russia) last year. He sent the bulk of them off to someone else to be professionally painted, but he had a few left over that he was willing to let me give a go at. The intent was to paint these up as Fallout miniatures, as (great minds think alike!) my friend has been interested in running a Fallout-themed game. (I think originally he was going to do something at GenCon or some other big game convention like that, but the minis ended up getting here a year late.) A large part of my work consisted of just trying to assemble the things. They're resin figures, highly detailed, without the disfiguring bubbles that have characterized certain expensive resin figures I've dealt with in the past. The resin is slightly flexible but delicate, prone to a lot of flash (very filmy), and there are lots of parts. The "Mr. Gutsy" robot knock-off was the worst, at 9 parts (3 delicate arms, 3 delicate eye-stalks, main body, lower body, and flight rod), so I've set that aside to work on much later, once I've tackled the bulk of the figures and can feel as if I've made some sort of progress. The female figures are challenging, as the limbs are very thin, granting very little surface area for pinning their arms to the body (and OF COURSE the arms had to be separate pieces). These troopers (scafrifle & scafgatling) from Brother Vinni's "Nuclear Sandlot" line look blatantly like the Brotherhood of Steel in the Fallout series of games. For "scafrifle," parts consist of main body, 2 arms, 2 shoulder pads, and head. The weapon is a pretty clear attempt to represent the laser rifle from Fallout. One was missing a shoulder pad (far left), so I faked one with putty, but I couldn't quite manage to duplicate the "tab" with the hole through it ... so I guess this fellow had some "battle damage." Minor pose variants are possible since the head and arms are separate pieces, so one could get several of these guys to form the bulk of a Brotherhood of Steel force. I ended up adding some small bits of wire (not shown) to the top of the laser rifle for the final version in order to make it look just a little more like the game model. For "scafgatling," parts consist of main body, left arm, laser-gatling (recognizably patterned after the game model), helmet, backpack unit, and 2 shoulder pads (though these are slightly smaller for some reason than those used for "scafrifle" rather than just using the same ones over). Although the backpack unit has a bump that's apparently meant to fit into a hole in the figure's back, it didn't fit for either model, and I had to shave it off in order to glue the pieces on. Aside from which way to face the head, there really isn't much possibility for posing, since it's a two-hand weapon and one arm is fused with the body, but this is supposed to be a "support weapon" anyway, so I figure one could get by with just one for a squad. (Well, apparently TWO, but I didn't make the ordering decisions here.) The gatling gun and left arm assembly is especially clumsy, as there's nowhere for the gun to rest against, and the left hand didn't seem to line up quite right with the presumed location of the "handle." A tiny crumb of putty in the gap between gun and leg is helpful to give glue an anchor point. Brother Vinni's "veteran" looks like nothing so much as the iconic NCR Ranger depicted on the cover of "Fallout: New Vegas." The figure comes with an empty right hand, and a left hand holding an SMG, yet the bag also included a sprue with two revolver hands (one right, one left), making for an easy conversion to get the figure to hold the Sequoia pistol that's a mark of the NCR Rangers. ... Okay, not REALLY so easy after all, as the hands of the figure have protective wrist guards, so I ended up having to chop off the empty hand at a slight angle, and do the same for the replacement gun hand to get it to mesh and look at all right, and pinning the tiny hand and wrist was a very delicate operation. Brother Vinni's "sniper" looks very, very Fallout-ish ... but for the life of me, I can't actually place just what this guy is supposed to represent. This figure comes with a small backpack/ammo pack that's optional (and I considered NOT adding it, because the back texture of the armor is fairly interesting), and likewise the two tiny shoulder pads with the figure could just as well be left off and he'd still look great. I'm just painting him up as some sort of generic "mercenary" type without any particular faction insignia. The three guys to the left are the "Nuclear Adventurers" (n-adve), and come as a group. There are no instructions, and it's a slight puzzle to match up which weapon arms go with which figure (as two of them have two-handed weapons, and there's only one way to arrange them so the wrists line up properly). I really like the figures (yay, gas masks!), and they nicely capture the look and feel of Fallout adventurers or raiders or generic adversaries, without being blatant property rip-offs. (It helps that they actually have backpacks, knapsacks, and other indications of inventory that are often woefully lacking on representations of typical PC types. "Where do you keep that thing, little buddy?") Oh yeah, and at some point I ran out of 1" diameter washers, so I ended up using a few 25mm round plastic bases instead. I ended up using Instant Mold and some impressions of terrain bits to make "rusty techno-plating" and "cracked earth" textures for bases -- plus to give myself enough of a layer to drill into for pinning the feet down of the minis. In a few cases, I was able to keep enough of the resin "flash" on the bottoms of feet to embed them into putty (if it was still uncured at the time I started assembling), but most of the time it was easier to just drill and pin. For a few figures, I added threads of putty (for cables), bits of sprue (for misc. techno/junk thingies), or whatever other bits I had lying about, for variety. The rightmost figure in the picture is a more generic power-armor (or "armour") trooper, though his face plate looks suspiciously reminiscent of the Enclave. (The odd thing is, Brother Vinni already has a blatant Enclave rip-off in the form of the "Ant Soldier," so if that was the intent, why not just go ahead and add the antennae/head-cables and make it official?) Due to the similarity, I'm painting him up in dark armor and going for Enclave imagery. I haven't yet resolved as to whether or not I'm going to attempt adding a couple of loops of cable to the top of the helmet for the full Enclave look. This figure was actually much easier to assemble than the "scafgatling" figure: the gatling and attached hands notched into place with the arms fairly easily, and the backpack fit in place properly. The tiny shoulderpads were (as with scafrifle & scafgatling) a challenge to trim from the sprue properly, but even they fit a little more easily on the shoulders. I suspect this must be a later sculpt, building upon experience with the earlier ones. Lastly, my friend picked up two "Hooligan Girls" (hool01, hool02) from Brother Vinni's "Action Girls" line (most of which are NSFW). These were among the rare models actually bothering to wear clothes while leaping into combat, although they didn't look particularly appropriate for a post-apocalyptic setting. The one on the left came with the SMG and brass knuckles, but I opted to give it a gas mask and neck-strap via some putty, for more of a nuclear-wasteland-survivor vibe. The middle one came with a baseball bat and an empty left hand, but I used the leftover left-hand pistol from the Nuclear Sandlot "veteran" figure so both Hooligan Girls would have short-range-and-melee options. Both figures consisted of main body (with head attached), with two separate arms (joined mid-arm, at their shirt sleeves), so there's some very slight posing possibility by varying the positions of their arms ... and I suppose the arms might be interchangeable between the two Hooligan Girl figures for a little more variety if building a "gang." The one on the right is one of another 3-figure set from the Nuclear Sandlot, billed as "Post-Apocalyptic Citizens," and they rather blatantly look like Fallout vault-dwellers. (A view of the back would make that even more obvious, as the back of the belt has the "Vault-Tec" look from Fallout 3 & New Vegas ... though that particular aspect didn't seem to show up in the Fallout 4 vault-dweller jumpsuit design for some reason.) The rifle arm and left hand (holding binoculars) are separate pieces, but there's no room for alternate-posing without some conversion work. The right left is slightly bent, with the foot resting upon a stone, and that was pretty easily incorporated into the base. Overall, the figures are of fairly nice quality. I'm a bit put off that it took as long as it did for the figures to actually be delivered, and that there was a part missing, but they're nicely detailed. Assembly was a bit fiddly, but since it was resin, it was nowhere near the nightmare I had when trying to assemble pewter boutique minis for a friend (e.g., Relic Knights "Kisa" with those super-thin multi-part ARMS -- what sadistic person decided to break up the mini THERE?!?).
  13. A deeply religious fellow, the Knight of Remembrance was originally a Knight Chaplain responsible for recording the names of his fallen comrades in arms. Spending too long seeing too many good men die due to the arrogance and incompetence of those in charge, he left his original knightly order to offer his skills to those in need. Another Space Marine from Games Workshop Deathwatch:- Overkill set, I had a lot of fun painting him even if he was covered in way too much stuff. As always, any comments or criticisms are warmly received.
  14. Teenage mighty ninja teratons,Tengokon Tech's Teraton Dreadball team. They are actually the rebel cell known as 'The Blinking Shadow' inspired by Earth legends of a group of mighty turtle warriors Leo Gon took the mantle and image after seeking tutledge from ancient Teraton battlemasters, he and his three brothers with ther friends and alliies have joined in the rebels to fight against the GCCP. Leo Gon, renamed Leonado is the master, strong and wise beyond his years wielding ancient blades as well as a Tengokon Tech compact sniper rifle (or rifle depending on mission loadouts) and his stealth leads TMNT to succeed in many campaigns. Rafe Gon aka Raphael, master of sai and ustilising a sniper rifle stolen fro their first foray into life of a ninja warrior. Whilst his temper may get best of him outside the battle, on missions he is calm and able to best many a foe often by taking out key members of the opposition. More to come thoughts welcome
  15. Wave 2 of the MERCS:Recon KS arrived recently and got me thinking about painting up some more figures. As July is not a great month for me to get painting done, I went with some nice easy Security Force mooks. These are the SecFor I figures for the game. These are the lowest level threat to the MERCS. I figure their normal day is such exciting tasks as escorting that accountant that messed up out of the building and keeping an eye on sales reps to make sure they aren't stealing company pens. But they were issued a gun and when the boss calls that there is a disturbance on the R&D floor they are gung-ho to investigate. Unfortunately, when the disturbance is a squad of MERCS in heavy body armor and equipped with full auto weapons and flamethrowers...let's just say the company is always looking for new hires..... I actually started painting these guys at the track during Canadian National Superbikes, so I wanted something with a limited palette, which is why they all got the same skin tones. The guys with the beards aren't too bad as figures, although there can be a bit a of gap at the elbow where the arms attach. The bald guys have the worst gaps of any of the figs for Recon that I've assembled so far. The rest will likely get a bit of putty.
  16. Sally is my first finished project from my original Bombshell Miniatures. Patrick Keith is one of my absolute favorite sculptors working today, and Sally was a great model to work on. I really like how the NMM purple turned out and this forum's suggestion of orange for the trim turned out really, really well. Original WIP: http://forum.reapermini.com/index.php?/topic/68437-sally-starfield-wip
  17. Since Painting Dog finally received my very late mini, I can post up the pictures I took of it. In the exchange questionnaire Painting Dog stated that they liked dragons and sic-fi stuff, so I decided to do both, because what's the point of a present if it's not awesomesauce. A space dragon was just what I wanted, but I wanted one with a gun. Like, a really big gun. So I took a chain gun from a CAV and attached it to the side of my dragon, as well as sculpting some armour onto it. I sculpted the terrain to match what is already on the bones silver dragon, then decided that it would look awesome if it was all blue, because he's on an alien planet, right? The dragon was painted purple, first a very dark purple (carnival purple with shimmer black paint), then amethyst purple brushed over that to make it look gem-like. The wings were painted with black shimmer paint, with slightly less dark nightmare black mixed with more shimmery black. The stars on the bottom parts of the wing were made with a toothpick and a silver. The belly scales, fins, and claws are all shimmer black, highlighted with darkened silver. For the gun, I wanted the barrel to look like it had recently been fired a lot, so I tried to make it look like hot metal. And I also put a little wrist computer around dragon's arm, also using a toothpick to make the design. I left it with a shiny finish because I really didn't want the matte sealer to dull the shimmer paints. In hand it looks very bright and rich, without all the shine spots that are in the picture. Of course if Painting Dog wants to put a matte finish on it, they can, but I wanted them to see the shiny version so they have both options
  18. This week, I've been working on some of my CAV vehicles from the Kickstarter, and I was thinking about a box of leftover Mechwarrior clicky base stuff I had, and the idea came to me to make a destroyed mech or two to use as scenery on the tabletop. I wanted it to look like it had sat on a long-forgotten battlefield for decades or centuries. I began by slicing the mech from its clicky base, and then I used a pair of pliers to rip the arms and head off. I then used a drill to make a big hole in the torso to look like where a missile had hit, knocking out the mech. I also used the drill to enlarge some of the holes where the arms and head had been connected. I used my hobby knife to pry open the cockpit, and then cut down a 10mm Warmaster skeleton figure and glued it into the cockpit to represent the mech's long-deceased pilot. Next, I cut some small sections of thin wire and glued them in the holes with superglue to look like cables that had been ripped apart when the mech was destroyed. I glued the parts with hot glue to a 3-inch plastic base that I had beveled the edge of with a hobby knife; and then covered the base with Tacky glue and applied a coating of sand. I sprayed it flat black, and then painted it with a series of browns and oranges to give it a rusted look. I painted the ground cover and added some static grass to finish it off. And here's the finished piece, shown with some 10mm Dropzone Commander infantry and a tank for scale. For the full build write-up and more photos, please see my blog: One More Gaming Project
  19. Finally got around to finishing this guy. Apologies for the potato pic, but a friend has borrowed my camera for an indeterminate amount of time so it's phone camera to the rescue! I really like these Future Skirmish minis, there's a lot of character in all of the sculpts and they're pretty cheap, too. I painted the base to match the other savage that I've done, but this guy has a lot more colour on him than the previous one. I thought I was going to do them all in drab, neutral tones but a bit of bright colour looks quite cool, I might keep it going on the rest of them. New pics!
  20. Took a while to upload, but these are the results from my WIP thread.:
  21. ...a 54mm metal and resin piece from Andrea Miniatures' Dark Nova Series. The figure is out-of-the-box, while the rubble base has been embellished with bent wire re-bar, angle iron, a pipe, and a torn-up, slightly squashed teddy bear. Floquil Gray model RR primer under Reaper MSPs. The piece is not based on any comic or game system that I'm aware of, so the sky's the limit as far as interpretation of what does what and color schemes go. I painted, damaged, and weathered it as I would a tank. Questions and comments are welcomed. No secrets here... Glen
  22. So in my long and endless planning of a Star Wars campaign I thought of crime syndicates. I want a run in (or two, or a dozen) with the Hutt's and I would also like some with local gangs, space pirates and what not. I have been looking around for a while at different miniatures for such things. It's time to throw the net out to this fine Reaper Community So the campaign takes place WAY after the new Jedi Order. The Jedi are fully establish again like Episode on One/Two. (About 20 years BBY*). I have found two miniatures in the Reaper catalog that fit the bill. I like the look of these but they are not enough. I would really like an alien. I have also considered Infinity Miniature armies. Mixing and matching. If y'all have any recommendations please share them here, I greatly appreciate it! *BBY stands for Before the Battle of Yavin. The Battle of Yavin is the battle at the end of Star Wars A New Hope when the Rebels fought the empire and destroyed the first Death Star. __________________________________________ Figure Finder Catalog: Part 1: Styx: Master of Shadows Part 2: Jabba Mod/Gang Boss Part 3 TAKE COVER!
  23. Recently received Wave 1 of fulfillment for the MERCS: Recon kickstarter. While there are some quality issues (which they appear to be working on) the game itself seems pretty cool with a ton of replayability. Wave 1 was a copy of each of the two versions of the core game: Counter Threat and Assassination Protocol. Each box comes with 20 plastic miniatures: 2 squads of 5 MERCS from different factions and 10 security forces (5 SecForII and 5 SecForIII, with all the copies in each box the same, but different sculpts between boxes). Wave 2 will provide a LOT more squads and figures, at least with my pledge level. To play the game you don't need to have the SecFor miniatures, as they have counters as well, but you do need the MERCS, so they went to the top of the line. After looking at the figures I decided to start with the EU faction, strictly because they looked like I could fully assemble them before painting, so should be the quickest to get going with (I did play one solo game with them after assembly and before priming just to try out the game (I lost.....but was -> <- this close to winning......)) I painted the EU mostly at work, but ended up finishing them up at home today, so I can seal them tomorrow and we can play on Monday. I'll probably add some individual pics tomorrow morning when the light is better, From left to right are the Analyst, the Sergeant, the Leader, the Medic and the Shock. I was just going for tabletop with the paint job, as these are to play with. It's based off the standard colours from Megacon Games. The basing I kept really simple, but decided to go with the faction colours for the 4 quadrants on the base. With all the squads I'll have I figured it was a way to make sure I had all of the right faction, plus one of the guys in my gaming group is visually impaired, so hopefully this will make it easier for him to pick the MERCS out from the SecFor, once I get them painted.
  24. So I was thinking of this more and more for a diorama I'm planning. What kind of pet would you imagine someone having on their ship? Additionally what kind of pet would you want on your ship? And why. Your ship being the one you own. Think Firefly, Han Solo, etc. Lastly, links to miniatures that correspond / pictures would be cool too. :)
  25. Here it is! Conclusive evidence of the existence of aliens!!!! Sorry, I may not have got enough sleep this weekend..... Anyway, picture, if you will, a race from another planet, not unlike our own. They discover a new planet with intelligent life. While they journey to meet them, they study the broadcasts of this race's own space exploration. From what they learn they pattern their own uniforms to follow the same colour system as the great explorers of this new species they journey to meet. These guys are just done to tabletop. I needed something to paint at work so ran down to the Bones storage facility on a Sunday night and picked something from the Chronoscope drawer. They were fun and quick to do. I have 20 more to do so they may end up in here at some point in the future.