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Found 3 results

  1. I started this figure to be a slightly overenthusiastic Russian bodyguard for Vampire: The Masquerade. When I finished her the GM said she would better serve as a character who is a Mage: The Ascension Void Engineer soldier, basically a space marine. This was also a slight experiment in the sort of colorless blonde character with invisible eyebrows, except I gave her really heavy eye makeup. She isn't really wide-eyed, but her blue eyes are very pale, giving a staring effect. According to Hasslefree's flavor text her two big guns are Heckler & Koch MP5Ks. A little Googling tells me that the MP5K is of German design, but also made in Iran and Turkey, and is "the ultimate close-quarters weapon, created for use in very confined spaces". From guns I know nothing, but okay. There is no WIP thread, but comments and questions are welcome.
  2. This is an old Ral Partha Shadowrun figure, now sold by Ironwind Metals as part of the set 20-568, Male and Female Bodyguards. We're using her for a Vampire: The Masquerade character. I liked her Old School late 20th century futurism look. There is very little actual black on her. Most of that is lots of other colors, mixed. There is no WIP thread, but questions and comments are welcome.
  3. Hey all! I'm starting a Vampire: The Masquerade game in the next week or so and was wondering if anyone had any tips! I have no experience with the game (just picked it up on Humble Bundle last week) but have run a homebrew DnD 5e for the last 9 months or so, as well as playing in a few 5e games. Looking for suggestions for intriguing, engaging plot settings or general tips. I'm limiting my PCs to Camarilla factions for the time being, might open up to Anarchs later, but probably not Sabbat for a good long while, if ever. Thinking LA circa 1990-2000, but I'm not remotely familiar with the city, so that might have to change. It's a little cliche, but it's probably what pops into 4/5 people's heads when you say modern urban vampire. Probably going to draw inspiration for a lot of settings from Angel, as well as gang flicks/shows (casinos, underground fights, private poker games, etc., with the requisite surplus of drugs, scantily clad women, and guns). The PCs are all (or mostly) from different factions, so I like the idea of them forming a de facto coterie, although each PC will have their own motivations and tasks passed down from their own elders. While they are all serving the Camarilla, there will still be power struggles between clans, and each PC might be looking for opportunities to disparage or sully the other clans' reputations while they're working together to complete a task assigned by the Prince. So basically, I have certain goals for the overall intrigue of the campaign, but no specifics for NPCs, settings, or plot hooks. If you've run or played in a V:TM story, what did you like, what did you not like, what worked well, etc. etc. Thanks! Rob edit: derp, said Vegas when I meant LA (I blame one of the reddit threads I was reading for mixing me up). Fixed it now
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