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Found 3 results

  1. The unrelenting, swarming, terrifying tide that is known as the Skaven... Also known as "skrit skrit of death-death to all, but maybe save a few bakers as they make delicious cookies and cupcakes!" I'm playfully blaming a wolf for this thread, but it's a different one for a change. This time it was @Chaoswolf! This is going to be a looooong project. Arguably it already is, since most of the initial contents of this army were purchased over a decade ago, but I have a tentative goal in mind of "fully finished by 2020" which gives me a year and eight months to work on it in between all my other projects - a goal I hope I can manage. It was originally supposed to be assembled six weeks after I purchased the 25th anniversary army box, and then there'd be a campaign, prizes and whatnot, but being stupidly busy with work kind of prevented that from happening back in the day and I wound up backing out of that event/tournament. Later on, Isle of Blood was added in. Either way, I've always wanted to have a big, GINORMOUS HORDE OF DOOM, and the Skaven definitely portray such in my eyes Always did like their lore, and more importantly, the models, the fluff, and the fact they're murderous, backstabbing buggers! Eshin has always been my favourite, but Skryre is definitely a close second due to their shiny shiny blasty murder-kill anything in their path. Why the focus on Pestilens though? Well, truth be told, any good kill-kill stab-stab from the Skaven is going to be comprised of the various different factions, but the biggest part is that their models are some of the most eye catching to me. That and I already had a bunch of them, so I figured why not! Their siege weapons are also rather lovely, at least the Plague Furnace. I'm still debating about the Plagueclaw, but for now I still plan on having two in there for symmetry and versatility At the moment, I only have about half (or so) the units I'd like to have, but I'll work on acquiring the rest over time. What do I have right now? (Spoilers added to be friendlier to mobile users) (So.... Assuming I counted correctly, we're talking 201 minis) And what's being added in? (So.... about another 243 small models, 2 small siege units, and 11 siege weapons/behemoth added in bringing that to a grand total of 444 small units, 2 smaller siege units, and 11 large siege weapons. It's 454 small models total if you factor in the Mordheim models I probably have kicking around somewhere o_O) Just for my own calculations, I'm writing down in a spoiler what I think will wind up being the entirety of the army... ...I kind of figured that if I'm going to go in, I'm going to go ALL IN. Sure, it's technically an army that's illegal to field due to too many leaders (18/8 if you include the on foot Grey Seer, 17 if you don't), and too many behemoths (7/5) with the new AoS rules, but it will give me that nice variety I crave, and flexibility to play in pretty much any size game. It will also look downright insane on a shelf once it's done I suspect. Technically, it's also a 8,940 point army as currently written, but that's just using info from the Warscroll builder, and not making use of any Battalions, which could theoretically change the composition of this army, and have me add (or possibly subtract) models. Come to think of it, odds are I'll wind up taking a good look through the 9th age's website to get ideas for various other miniatures, because while this is technically an army I might field, I just want a nice, varied horde, and nothing says varied quite like adding in minis from several other companies ...Doubly so when some of their miniatures are a lot nicer looking (like say, the Jezzails, or even rat swarms). For example, Otherworld, Reaper, and Windmaster all have models that can easily fit in ~_^ Now... No good thread is without pictures, so here's a part of the reason why the next several orders from Reaper are going to have a decent amount of bases in them... ^That there is what I've been able to round up so far that isn't still in a sealed box. At least most are assembled, but there's that one annoying thing... They're all on 20mm square bases, and Age of Sigmar tends to prefer them being on round bases (most being 25mm, but some being other sizes)... Not to mention the fact i tend to prefer circular bases anyways. Thankfully, I used superglue for almost all of them, so that will help IMMENSELY. I'll also be doing up bases for each and every one of them, which is probably going to chew through a decent amount of my various supplies, given that the last time I did up some bases (earlier this week) I chewed through half of the 200g of Magic Sculpt I have (although to be fair, there were 2x 60mm and 16x 25mm bases for my Tau, even if it was just the broken concrete stamp it still uses up a good amount of putty). I also greatly prefer the nice lip that Reaper's bases have, because it lets me try and have the added in designs be relatively flush with the "expected" height, unless I otherwise plan on having them be higher (like say, for heroes and/or leaders) ^ So here we have the bases for what was originally going to be my Censer Bearers, but it turns out those are supposed to be on 32mm bases, so instead these will be for my Poison Wind Globadiers, which rather works out because those haven't been based yet ...Happy fox to say the least. ^The top most 40mm base is for my Warlord (which will feature a decent more rubble on top of those cobblestones), while the other two are for two of my Rat Ogres. The 18x 25mm splintered deck bases are for my Night Runners. When I make the other 22x bases, I'll make sure to have more raw material so the details don't get squished when stamping. Most of them turned out alright, but some of them you could tell I didn't have enough and/or really should have had the stamp against something solid instead of my fingertips. Up first will be the poison wind globadiers.... Once I clear up a bit of room on my cutting mat anyways, I kind of have a bunch of gnolls, kitsunes, and minotaurs taking up that space right now ^_^;;;;;;
  2. Splitting this one off into his own thread, in order to reduce clutter in the original thread, and also because he won't be a random rainbow dragon anymore. An employee at a local gaming store introduced me to this model, and shortly after seeing it I pretty much decided I very much so wanted to get my paws on it... So I did! Thing is, I don't plan on doing him up in telltale metallic colours, but instead as more of a synthetic creature with a few mechanical elements. There will be a number of firsts for me with this project... First time drilling and pinning a mini First time painting and THEN assembling a mini Very well might be my first time I start sculpting in a few additional elements in order to have it fully fit my theme (one thought right now is making the engine look a lot more biological) First time removing parts to add back in later (front leg armour plates will block details on the legs, so will be temporarily removed and then added back on later) ^Right out of the box, I had an issue or two with his design. First and foremost, while those wings are indeed rather gorgeous, they go straight vertical, which bugs me, simply because they hide so much detail, not to mention I personally feel that if it's a mechanical dragon it would have been designed to at least fold up it's wings when they weren't in use. Secondly, it would have meant I would have to have another element that's painted and then assembled, and I'm more into assembly first, paint second. Third, all those various extra details along his spine would be pointless at most angles, since they'd be concealed by the gargantuan wings. ^So some clippers came out, a few snips and twenty minutes of sanding later, we have it so I can maneuver the wings, and make use of that obvious hinge... Add in a decent amount of blutak to hold it in place temporarily... ^And we now have a much more agreeable to me wingspan! There's a lot more that can be done with this in my eyes as well, as he could be about to take off, just landing, etc That was last week, and catching up from the previous thread. Now let's get onto the good stuff, aka where we're standing today! ^First and foremost, I drilled three pins total per wing... Two 1mm, and one 1.5mm. Three was probably overkill, but I wanted to be downright certain they'd stay in place. I also though they'd be easier to guide in, but boy was I wrong on that front! Took quite a while to get everything lined up how I wanted it. ^A bit of superglue later, and we have a cameo appearance from Citadel's Undercoat Black, a paint I used to be able to mark just where I was to drill along the inside of where the wing tabs were originally to go. ^Alternate angles showing off his current wingspan, as well as the gaps I'm going to get to fill, and maybe add some additional details into. We'll see what precisely happens, but I already have two different ideas dancing in my head about what to do there, with one being electrical wiring, cogs/gears, and various other things to play up on the mechanical side, while the other one is trying to go with the thought of some sort of liquid latex muscle structure. Second one is arguably riskier, but would definitely convey my idea a lot better.
  3. 77167 - Ingrid, Female Gnome

    I've had these pics on my camera for a few days, and keep forgetting to upload them... Keep getting distracted by other projects, but nothing wrong with that I say... ^_^;;;;; These photos were taken using my previous way of doing things, and I definitely prefer the "newer" way even if it means a bit more work up front, but there's less editing, and my kit lens is a LOT easier to work with for such up close pictures. Kind of can't wait to get that Olympus 60mm f2.8 macro that's on my wishlist, but right now it's a debate between miniature supplies and camera gear, and the camera gear isn't currently on sale, plus we really could use a wider selection of paints in the house, so..... Ingrid was definitely an.... Interesting challenge to paint, to say the least. She has a great deal of smaller details to her, aaaaaand she's pint shot glass sized, which adds to things. Interestingly enough, the biggest issue I kept running into was with her gloves, boots, and especially belt. Cloak also gave some issues, even having me somewhat frustrated at first that my initial shadow layer looked a LOT like vertical red and black stripes, I kept it as it was, and added additional layers on, which seems to have partially corrected itself, but looking at the photos, at the right angles it... Still kind of shows that way. Oh well, we learn as we go, right? This was also the first mini that I attempted something resembling eyes, and I did my best to have it look like she was looking right at the gem itself. It took a few tries, but I managed to get some sort of hazel-brown eye going, although with just the one colour hazel eyes have (not the brown-green mix).
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