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Found 191 results

  1. WE ARE LIVE... https://www.kickstarter.com/projects/272456130/talon-games-cav-strike-ops-iii
  2. Jasper_the_2nd

    Jasper vs. Big Stompy Robots

    This has been a while in the making, going back to Science Ninja Team Gatchaman (Battle of the Planets) when I was 3 or 4.... Anyway, I've invested "a bit" in "a couple" of big stompy robot kickstarters over the last few years. Over the last year a few parts of a couple of them have arrived, and recently I've had the urge to get started on painting some of them. Here are a few of the bots to paint. You see the early bird Ace from the Bones CAV kickstarter (in white), and the Bonus add-ons to the Wave 1 portion of the Palladium Robotech RPG Tactics kickstarter (in grey (Zentraedi) and brown/beige (UEDF)). I've also get Heavy Gear Blitz coming at some point. Oh and I do have the Oathsworn robots too...hmmm And I wouldn't be surprised if there are some others I've completely forgotten about. Oh, like the limited edition convention Robotech figs coming..... So as you can see, there are a few very different manufacturing techniques here (Bones, hard plastic, resin and metal so far), and ,from what I've looked at, painting bots is a bit different, so I'm going to go through the process and see how they come out. As I'm currently painting some bugbears and working on my fall exchange, my first steps with these will be assembling so regult battle pods and watching videos on painting bots. If anyone has any links on bot painting or suggestions on assembling these Robotech (like superglue vs plastic glue...) please feel free to post here. I'm also undecided on the realistic vs cartoony painting of the robotech stuff....thoughts?
  3. Tldr This year’s SS exchange includes painters from both the Reaper forums and Facebook. You must be a member of one of these sites to participate but you do not have to join the other - unless you want to. Agree to the guidelines for the SS exchange (see below) Answer all of the questions below and PM them to the organizer (me) Paint your assigned miniature and mail it by the deadline Welcome to the 2018 CAV Secret Santa exchange in which we purchase, paint and gift a miniature to another gamer in the spirit of the season. The idea here is to have fun, get to know one another, and spread the joy of CAV:SO. :) Here are our simple exchange guidelines. Please do not sign-up on both the Reaper Forums and Facebook - use one or the other not both. Please keep the cost of your gift to the value of a single blister pack. Fill out the questionnaire below and send it to me in a PM. Please don’t contact your SS exchange partner unless I indicate that they are ok with this. I’ve included this as an option in the questionnaire. Please respect the privacy of others. Timeline We’ll accept sign-ups until October 15th. I’ll assign partners by October 22nd. A work in process photo of your miniature is due by November 22. Send the photo to the organizer (me) and I’ll share them to the various groups as appropriate. Ship your miniature in time for delivery to its recipient - December 17th if you’re shipping domestically in the United States. If you’re shipping internationally then you’ll need to send your gift earlier. When painting a miniature for your recipient please respect their requests. Some people love the idea of peppermint striped CAVs others are looking for something they can add to a serious force - keep this in mind. If you are mailing internationally don’t send anything other than the miniature unless your recipient has approved all of the extra items. Customs can be a difficult and complicated process especially for plant matter, powder, and other seemingly innocent materials. Please list only the actual cost of the miniature as the value on the customs form and list the item as a gift. Everyone who signs up must understand that Secret Santas can and do fail. There is no guarantee that you'll receive a model. Such is the nature of these exchanges. If something happens and you can not meet your commitment please contact the organizer (me) as early as possible. I’ll make arrangements to take care of your recipient. There is no shame in this… life happens to all of us. 2018 CAV Secret Santa exchange questionnaire Mailing Information [Your Name] [Your Full Address] Miniature Information [A list of models that you would like to receive in the SS exchange.] [Desired paint scheme and basing - please be specific. Don’t say '...anything will do...'. Help your painter out] Personal Information Are you willing to ship internationally? Are you open to communication with your painter? Sample questionnaire Mailing Information Gertrude Painter 1234 Some Street Paint Town, Paint State 12345 USA Miniature Information CAVs: Rhino, Crusader, Talon TANKs: Naginato AIRCRAFT: Longbow Urban camo blue, grey, white - digital camo if possible Urban basing Personal Information I will ship internationally I am open to communication with my painter
  4. jsalyers

    2018 CAV Secret Santa exchange

    Its time to paint CAVs, mail them to people, and have fun. Link to the sign up thread below. http://forum.reapermini.com/index.php?/topic/82710-cav-secret-santa-2018/ J--
  5. Savage Coyote

    CAVCon After Action Report!

    My 2018 CAVCon After Action report is finally here. After a couple days to decompress and process everything, I thought I’d jot down a few notes, share a few photos, and do a few battle reports as best I can. So I was able to attend Thursday evening, Friday evening, and all day Saturday. I live over an hour away, so it’s close enough to drive, but with two small kids and being butted up to Labor Day weekend, I wasn’t able to really attend all day on the two weekdays or Sunday. Had it been a non-holiday weekend, I would have taken off at least Friday, but as a teacher, four day weekends are frowned upon and might have someone checking in on me. So ReaperCon/CAVCon was held at the Denton Convention Center which is also attached to the Embassy Suits. While I didn’t stay there, it would be cool to have a room, be able to shamble down to the Con areas, then shamble back up. The facilities were really nice and it seemed like everyone was having a good time. There was a lot of staff cleaning up, serving food and drinks, and security, so it seemed to run pretty well. I do feel bad for the wedding reception party that came in on Saturday and was passing our tables at the CAVCon tournament. They were a bit weirded out and didn’t realize there was going to be a big event going on at the same time! Opps! CAVBoss was a bit short-handed on Thursday and wasn’t able to get the demo terrain or tournament table terrain set up, so MiniAdict, his son, and myself all sat around and painted. CAVBoss came over after the retail hall shut down and talked with us for awhile and then I had to call it day. I came back the next evening, and the tables were set up. When I got there, MiniAdict and his son had a game just set up so I hopped in and took over one of his son’s sections, a fire support section. The lists looked like this: Malvernis-flavored Mercenaries 4x Chieftains Archer Nomad 2x Naginatas Poltergiest Nomad (my squad) 3x Spector B’s Spider Templar (MiniAdict) Centurion Crusader 3x Duelists 2x Spartans 2x Claymores For this game, there wasn’t a ton to really report on. My first strike point drifted onto a Duelist so I took off three damage tracks, next turn, I drifted one inch, so stayed on the Crusader and messed it up really good. MiniAdicts son lost almost all of his Chieftains in one turn as two of the Duelists and Centurion made short work of them. If you want to run Templars, Duelists can take care of your low armor vehicles and CAVs lickity split with it’s SIX light MAC’s! While this looked to be a nail in our coffin, the Poltergeist finished off the Crusader after another round of indirect rocket loving from myself and the Naginatas put a hurt on the third Duelist who was, well, dueling them. I hurt one of the Claymores pretty bad and the remaining chieftain killed the other one. Our Archer helped tip the balance back with it’s Active Phased Array 2 and insured some good solid hits. One of the Naginatas and the Poltergeist (this guy is scary too!) softened up the Centurion and my fire support section finished it off. In the end game, we lost the Archer, but he only had a damaged Duelist and Spartan left, so I feel fairly confident my fire support section and the Poltergeist could have finished the game. We had six or seven people wander over and start asking us questions, so we had an impromptu discussion about the game and did our best to sell! I arrived bright and early to register for the CAVCon 2018 tournament after stopping by and friends donut shop I don’t get to stop by too often. We got our forces set up, printed out, and verified and got down to business. Due to real life issues, we only had three of the six participants from last year, so the tournament got me two games with a break in between. I went first against MiniAdict’s son and his mercenary force: Section 1 Revenant (CO) 3x Starhawks VI Section 2 4x Chieftains Section 3 2x Poltergeist 2x Nomads My force, drawn from the 5th Marienburg Brigade of the Ritterlich Republic, was ready to do battle! Section 1 3x Rhino’s (one of which was the CO) Cougar Section 2 4x Lion II’s Section 3 Catamount (proxied by a Jaguar) 3x Puma We started deploying and I waited to deploy my big Rhino section till the end. I wanted to see were his stuff ended up, mainly the Poltergeists. I didn’t want them really engaging my little stuff or Lion IIs until I absolutely had to (aka, as close as possible!). This also allowed me to deploy my Rhino’s on the far right side and on turn one, my card came up first and I launched six medium guided missiles at his Revenant and took off a few tracks with some GREAT rolls (maybe two?). Other than that, we shuffled around and moved forward. I got another set of snipes on the Revenant to push it to four damage while also lighting up a Starhawk VI for a few. My Lion II’s moved up behind the central mountain while the recon squad spread out providing ECM coverage all over my half of the board. He got some pot shots on a Puma with the Poltergeists but didn’t kill him. The Revenant slunk away out of LOS of the Rhino’s while the Starhawks moved in, taking a beating along the way. They’d wage their own personal war on that side of the board for the rest of the game with the Rhino’s coming out on top and only suffering two damage. The Chieftains jumped the mountain top to kill a Puma, but in turn, my Lion II’s and one of my Rhino’s killed all four Chieftains, and pop up shots on the Poltergeists kill both of them. The Revenant topped the left side of the mountain and took the fire of four Lion II’s and a couple of Rhino’s before it expired, while one of the rushing Nomads was cut down. He had a Nomad race off the board for a Breakthrough point, while I claimed the Head Hunter point for killing his CO. All in all, the Rhino’s heavier armor, range, the Catamount’s Active Phased Array, and three rotating ECM fields blocking target locks on my forces helped to squish the Starhawk VI’s on my right side. The Revenant concerned me because he healed up a few tracks from early attention, but eventually couldn’t stand up to heavy PBG fire and attention from my three Rhinos. The Lion II’s were great midfielders hiding in the mountains. Their high armor helped the one that ended up getting shot at by one of the Poltergeists (only suffered a single damage) while their insane damage output coupled with an Advanced Targeting Computer 2 and APA 2 sliced through the opposition. So MiniAdict and his son then set about to play their game. While I had been finishing up against his son, a father/son were watching and asking questions. I offered to play a demo game using starter forces and so we played for a while. I wish I could say I “let him win” but my dice decided to land a strike point on both the Terran Talon off a drift, and dead on the Starhawk VI twice. From my Tiamet. The Talon disappeared in the drift and the Starhawk survived due to my horrible rolls, at least the first time, then I mauled him the second. They had to get to their painting class, but I had a fresh Rhino against a half-tracked Thunderbird, fresh Raptor, and track eight Starhawk. Sorry!!! The dropship was also rolled out to the awe and amusement of everyone while the terrain and prototype miniatures were out the whole con. I saw, then it was time to rumble. My second game was against MiniAdict’s Templars. Force looked like this: Section 1 Centurion 3x Duelists Section 2 Centurion 2x Spartans It’s a little wonky because he was trying to get the fully painted bonus points and changed his list a couple times before deciding on this one. I was still worried about the Centurions. If they get close enough, they have four medium PBG’s that have been Pierced so they hit at 7’s instead of 6’s in the pristine track along with an ATC2 and Wizzo. That can really ruin any unit that gets their attention. As with before, I waited on my Rhino’s, but had to place them before he placed his main force. One of the Spartans was hanging out at 62 inches or so. Two of the Rhinos had line of sight and sent some missiles his way, taking him down some while the third ran out twelve inches. Next turn that Rhino went before the spartan section and snipped the Spartan dead, removing one of the ECM counters. Honestly the rest of the game just came down to dice, and MiniAdict could never turn off my APA2 as the dice just didn’t work for him. Ever. Every turn was "and now my Spartan will try to shut down the APA" and we'd roll and, yeah, wouldn't happen. The Lion II’s were again brutal and did a good job punching massive holes in anything that tried to move around the mountain (while being able to pop up and shoot stuff that was a little farther out. The Rhinos did their thing, sending long range fire down range and severely maiming anything unfortunate enough to come into line of sight. All in all my dice rolling went well and I was able to stack several bonuses at a time to help push through a lot of damage. Talking after the event, we both agreed it wasn’t his best list and that hurt him in the end. We all kind of vegged after that sitting around and near the demo area and explaining the game to anyone that came by with questions. I talked to several locals I know from here in the DFW area and we finally set in for the awards show. I received a bronze (I guess I got worse from last years silver?) for my Ritter section of a Cheetah, two Silverbacks, and a Panther. I have plans for next year. Whether I get to them or not I don’t know! I managed to win Best Painted CAV group (and a 100 gift certificate) as well as a 50.00 gift certificate for winning the Tournament! I’ll have some more CAV’s and paints in my near future! At the end of the day I’m hoping that next year we’ll have more people turn out for CAVCon and really get things moving. I think this year was a great point as there was a lot of talk and activity about CAV (and a lot of people buying large amounts of miniatures) so hopefully we’ll see this next year!
  6. Seeing the nice results on different wip's using "N" scale Outland Models buildings for CAV terrain, I picked up a few kits myself....and I actually finished one! This is the train railway modern garage / logistic center. I was shooting for a fairly new concrete precast type building. I am pretty happy with how it turned out. I used mostly sponge stiling to achieve the look. Here it is with one of my best painted CAV for scale ( he is in the classic B&W T.V. Camo pattern ). Now for the problems....I was able to get a nice sky / earth effect on the window panes, but it does't even show in the photos. Next one I will probably use brighter colors for the sky and earth reflection. The decal on the roof was also a big fail. I tried a method of rubbing the ink off of a printed page as shown on the Baremetal YouTube videos. That was a failure. I used an inkjet printer and I suspect he used a laser printer which would explain the problem I ran over. I was partially successful in hiding the problem by printing out a badge from the CAV kickstarter and varnishing it to the roof. The center of the badge was cut out and I stipled blue in the cutout. Lastly my clumsy hands broke several assembly pins while assembly the building with all the paint on it...so superglue came to the rescue! Anyways C&C is welcome. -MIKE
  7. A few nights ago I managed to get a game of CAV in with MiniAddict and is son at Texas Toy Solider in Carrollton, TX. Because of the three player nature we were faced with, his son and I were a team with each of us taking 3k points and MiniAddict taking 6.2k or so points! We set up long ways on the table and the only modification due to the terrain type we had was to play "true line of sight." Our terrain wasn't leveled well as it was more 40k/Fantasy terrain so this seemed to work. Forces were all "mercenary forces" by the rules due to composition/unit types" Templar Mercenaries: 2x Centurion 3x Duelist Spartan Spartan 5x Javelin ADON/Terran Mercenaries: 2x Naginatas 2x Wolves 2x Poltergiests 6x Chieftains Ritter Mercenaries: 4x Lion II's 1x Cougar Catamount (Jaguar model) 3x Puma's (blue Cougar models) Thug We also decided to use individual model activation with the cards as opposed to section activation. So Turn one was pretty much everyone rushing forward and/or moving forward and activating ECM to discourage target lock pot shots. The Templar force was a little more cautious in it's approach than our side I think. Turn 2 was really more of the same, though we had our first suppression with my Catamount suppressing the Spartan that had used it's ECM. One of the Javelins Run 'n' Gun'd and dropped four damage on my Cougar while the heavy tanks dropped a Javelin on the far left side. For all intents and purposes, the game ended on turn three. We were positioned to be able to do a lot of damage and lucked out in the card deck draws. We had five or six cards turn in row. I took charge, activated the Catamount, and fired off his Active Phased Array 2, which netted all of the forward Templar elements. Next, two Chieftains raced up to the center Spartan (he's behind the rock in the center of the board) and killed him with medium PBG's. Next, my Thug moved over to put six damage on the far right Shootist. The Shootist attempted defensive fire and did maybe one damage. Everything else that shot at the Thug missed (honestly I thought I was trading the Thug to severely hurt the Duelist!). My Lion II's move up and gain line of sight to the second Duelist and kill it with one burn out (marked with a yellow 1.). Three chieftains peel left and kill the second Spartan while the other two Chieftains race over the left side Duelist and inflict some damage. Our heavy tanks move forward and kill the brave Javelin, while wiffing on the other. In MiniAddict's defense, his dice were about as cold as you could get. All night. It was painful for him and honestly for us because, in situations he should have inflicted damage or killed something (my Thug should have been dead) he'd only hit once or not at all. The only glimmer of light was one of his Centurions putting six damage tracks on one of my Lion II's. So there was that. My Puma's all used their ECM 2 and we moved on to Turn 4. Turn Four was mainly advancing and cleaning up for our side. My Catamount activated APA2 again while my Thug brought down the Duelist (though he burned out and I retreated back around the corner before his Centurion could engage again. My Lion II's advanced forward and brought the center Centurion down to six damage tracks while follow up Chieftain hits brought it to 12 damage tracks. On the other side, the heavy tanks damaged the lone Javelin and the Chieftains played tag with the left side Duelist slowly wearing it down, though the Duelist did manage to kill one of them and severely damage the other. I lost a Lion II to a Centurion but my other three soldiered on. We called it after turn five, as the Lion II's and three Chieftains finished off both Centurions, the Duelist fell to the LBG of the Puma, and the Javelin was smoked by a Poltergeist or Wolf. All in all MiniAddicts cold dice made this a lopsided game! There were a lot of lessons and questions for this game and we look forward to playing again!
  8. CAV Unit Brief SyRaM Starhawk VI To kick off my first tactical unit run down, I’m going to focus on the Terran Starhawk VI. Each faction has a heavy CAV that I rate as the premium combatant of the force that combines the best speed to armor to firepower to threat value in a package that is truly a superiority CAV. The Starhawk VI is the Terran’s superiority attack CAV in all regards! Lets take a closer look at this unit. Nuts and Bolts I always start off by looking at a unit’s speed and armor. I feel that it gives a good picture as to what the unit should be doing and expected to do on the battlefield. The Starhawk VI has a respectable speed of seven and an armor value of seven. This tells me that it’s slightly quicker than other faction’s superiority CAV’s (say the Rach Dictatoror Ritterlich Cataphract) but sacrifices a little armor to do so. This ties into the over all arch-type that the Terran’s have as a more mobile force. This speed allows for more fluid battlefield control and great Assault movements (which we’ll get to in a second!) Secondly, the armor is also seven. In my mind and experience, seven is the minimum armor total that can survive for any length of time on the battlefield. If you are rocking a six armor, you tend to die just a little quicker. My six armor units tended to get snuffed out much easier than my seven armor units. This is also the point where I start classifying things between a superiority CAV and a cavalry CAV. I’ve made these rolls up in my head of course, but their roles are just a bit different. Most CAV’s with six armor are at least speed eight and while only an inch further, start to outdistance their speed seven brethren. They also have to be careful to not get blown up with relative ease. Finally, the Special Abilities and Attributes can really help a unit shine (or further reinforce it’s roll.) The Starhawk VI has several which will factor into it’s use. An Advanced Targeting Computer One and Wizzo (weapons officer) will grant you bonuses to your attack roll, while Ammo Bin One will save you once if you happen have a horrible roll and run out of ammo. Rugged allows you to always have a critical success, granting you two damage track repairs if you use your damage control systems which is handy if you have a moment on the battlefield to repair yourself. Finally, Assault Two helps to direct the Starhawk VI into it’s roll of attacker. The Hard SA directs your opponent as to which damage value to apply to your unit. Weapons Two Medium MRAC’s and two Medium Guided Missiles give the StarhawkVI very respectable range and damage potential. The MRAC is your standard direct fire, mess up someone else’s armor weapon. Point it at the enemy and pull the trigger. Simple as that. You must have a target lock or someone using TAG for you to fire your Guided Missiles, so keep that in mind when you are choosing your actions! We’ll cover the usage element next though and give some tips on combinations that help the StarhawkVI shine! Using The Thing You noticed I didn’t tell you what Assault Two did right? Good! One of the StarhawkVI’s best attributes is being able to Run ‘N Gun with less penalties. See, when you Run ‘N Gun, you subtract two from your movement value and then double it (so ten for those of you doing the math at home.) Then you fire your weapons. For each weapon you fire, you receive a negative modifier to the roll. So if you fired all four weapons, you’d be looking at a negative four to each roll. Every level of the Assault SA takes away that penalty, so you could Run ‘N Gun the StarhawkVI with a negative two instead of a four, or only fire two of your weapons for no negatives at all while benefiting from the three extra inchs of speed. This can help you dictate range or maneuver for later in the game. But what if you look up and you don’t need the extra movement but want to dump all of your weapons into the enemy? You have a few options. You can target lock and fire, using both of your actions to insure you get the guided missiles into the action. This is the most basic move you can make and it keeps you stationary. Use it when you need to or if you are standing in cover. I prefer to run a unit that uses the EST SA (which allows that unit to share target locks to it’s section) which essentially gives you a free target lock. You can then move and fire all of your weapons. Alternatively, a unit with TAG could paint your target and then all of the friendly guided missiles on the board could fire at it without a target lock while moving, but now you are missing out on your Advanced Targeting Computer bonus. In my mind CAV is about stacking as many bonuses as possible to insure you hit and insure you hit hard. Force Composition The Terrans use a force structure of five, so five CAV’s or vehicles make up a section. This can be difficult to use inside the current standard is 5000 Threat Value, but it’s doable. I like to take two Starhawk VI’s as the base of the list. From there, sprinkle to flavor. I’m a fan of EST and Active Phased Array, so a more points heavy list might include the following: Starhawk VI 590 (heavy firepower) Starhawk VI 590 (heavy firepower) Archer 683 (Active Phased Array 2 = +2 to all shots at enemy models within 30 inches, heavy short range firepower) Falcon 457 (cheap cavalry heavy with good firepower) Talon 274 (EST shares target locks with the rest of unit and also has ECM) This list gives you everything for 2594 threat value. That only leaves you with 2406 for the rest of your force, but you have choices. The other option would be to drop the Archer for another Falcon and field a tight, compact force for 2368 and have over half your points to play with for the other section of five! If you wanted to save even more points, grab one of the OPEN units like the Firedrake (231) or Dart (123) and sub out one of the Falcons. Using the Dart, your first section totals in at 2034. Then for a second section, you could build a “make it shady” fire-support section: Starhawk VI 590 (heavy firepower) Starhawk VI 590 (heavy firepower) Falcon 457 (cheap cavalry heavy with good firepower) Dart 123 (cheap throw away unit to get the Terran model of five into the section but also has some anti-infantry ability!) Talon 274 (EST shares target locks with the rest of unit and also has ECM) Raijin 854 (four batteries of heavy rocket launchers) Raijin 854 (four batteries of heavy rocket launchers) Regent 550 (medium weight fire support) Raptor 347 (light fire support and back up EST) Talon 274 (EST shares target locks with the rest of unit and also has ECM) What have your experiences been with or against the Starhawk VI? What did I get right? What did I miss? What would you like to see covered that maybe I didn't? Questions? Hopefully that gives you something to think about for one of the Terran’s best combat units! I hope this has been informative! Check back next time as we take a look at another unit in the CAV universe!
  9. Vytau

    Sound Off for CAV II KS!

    Sharing the love, spreading the word - got my CAV II KS today! So. Many. Robots. Much stomp. Many gauss. Amaze.
  10. willmontgomery

    Questions about New CAV Paints

    1) Will these 12 new paints (73400-73411) be available for normal retail sale at some point? 2) They claim to be HD paints, but they have white caps. What's up with that? 3) Is there any chance of being able to purchase black caps for Reaper paint bottles? I could find only white caps in the store.
  11. EddieVanShatner

    New Journal of Recognition?

    Are there still plans for a new Journal of Recognition or a similar manual? I would love to see something like this as part of the next Kickstarter.
  12. Well here it is part the 66th Legion of the UTF ready for deployment Stored away in a purpose build wooden box with steel paper bottom (all Cavs have magnetic sheet on bases) Been fun sharing the progress of the army and has been a good incentive to keep it going. If your interested heres the thread as I did each batch with some close ups of each type of Cav regards '66'
  13. HI all I originally started a thread in the Cav section about painting my UTF (united Terrain Federation) I've had to change from photo bucket to flickr for the images will update the wrecked mech as well soon http://forum.reapermini.com/index.php?/topic/73358-utf-possible-paint-schemes/&tab=comments#comment-1520048 Well I finally got the project on the road heres my test pieces almost finished just needs the bases finished off Started with an archer, raptor and Ronin Cavs with 2 ashigaru's missile vechiles did a base coat of purple with a dry brush afterwards then added camo scheme as per my other link with tester pieces of paper finished group quite pleased with the result look decent from a distance on the table no unit symbols or markings will decide on these at a later date
  14. Jeneki

    CAV - Enforcer

    I won this figure at Adepticon last weekend, by playing the daily events. I don't usually use orange as a primary color (I'm trying it out for Adon CAVs) so this was a bit experimental. Hopefully it turned out well. Most of the paints are Reaper MSP, others noted. Colors used: Body - Game Color beasty brown (base), Citadel earthshade (wash), MSP fire orange (drybrush), MSP sun yellow (highlight) Scales - MSP forest green (base), MSP muddy olive (drybrush), Game Color camouflage green Cockpit - MSP black wash (wash), MSP rainy grey (drybrush) Pistons - MSP creamy ivory Base - Game Color beasty brown (base), Citadel earthshade (wash), MSP creamy ivory (drybrush)
  15. This general line of questioning came up around our table when we started firing overcharged PBGs at one another and, inevitably, started rolling some "burnouts," that is, overheats (1 on 1D6) and weapon failures (snakeyes). As previously discussed in a different thread, we know that if I go "out of ammo" when firing a Salvo, then the entire weapon system is shut down, e.g. if my Chancellor fires all 4 MACs and runs out of ammo, then all four MACs are disabled. I infer, then, that if I fire those four MACs individually (we call this a "volley"), then if I run out of ammo for one, then I run out of ammo for all. Are the above points true / similar / identical for weapon overheat or failure? That is, if my Tyrant fires all 4 PBGs in a Salvo and overheats, are ALL PBGs shut down for one round? If I burnout (snakeyes) are they ALL disabled? Same goes for firing multiple weapons in a volley - if instead of firing my Ogre's 3 PBGs in a Salvo for improved accuracy, I instead fire a volley, and roll snakeyes on my first shot, does that disable all PBGs or just one? Thanks in advance for the clarification! My group and I are working on a more thorough list of FAQs, but we need still more study of the rules and a few more games under our belts first!
  16. SparksMurphey

    Growler Blueprint

    With just under a week until the cargo ship carrying the Kickstarter II minis arrives in San Pedro (and just over a week until they hopefully arrive in Dallas), I figured it was time to release this:
  17. Re-purposing this post to give SS updates. Name Has PM'd Info Wip Photo Posted (Due 12/1/2017) Shipped / Delivered @emmagine Yes Yes Yes / Yes @CAVBOSS Yes Yes Yes / No @Weird-O Yes Yes Yes / No @Mastergunz Yes Yes Yes / Yes @hjorhrafn Yes Yes Yes / Yes @Jeneki Yes Yes Yes / Yes @Dilvish the Deliverer Yes Yes No / No @Ludo Yes Yes No / No @Savage Coyote Yes Yes Yes / Yes @Pegazus Yes Yes Yes / Yes @NomadZeke Yes Yes No / No @CitizenCane Yes Yes No / No @SparksMurphey Yes Yes Yes / No @Guyscanwefocusplease Yes Yes Yes / Yes Remember we're doing this to have fun and make friends. Chat, share tips, tease us with WIP photos or text - but don't give away who you're painting for. CAVa Claus is watching... :) J-- ############### ORIGINAL POST BELOW ######################## I come to the Reaper Forums from the Privateer Press forums. In my time there I got involved with a Secret Santa (SS) exchange where a group of people got together and agreed to paint and gift a model for a randomly selected member of the SS exchange. In an effort to generate more community activity on the CAV forums I'm curious if there is any interest in a CAV-centric gift exchange? I haven't put together my thoughts on how to organize it yet but thought I'd see if their was enough interest to make it work. I like CAV, I like the Reaper forums but the CAV sub-forums seem very, very quiet. I'd honestly like to get to know more of you and what better way than to paint a mini for my CAV neighbor in the spirit of the season. J--
  18. jsalyers

    Kitbash Competition

    Reading the thread below gave me the idea to organize a friendly 'KitBash' competition. Something like... everyone chooses a CAV and converts it in some meaningful way. Competition runs for a calendar month. We post a before and after image and then @CAVBOSS picks the winner(s). Just something fun to do really... Any interest...? Now that the CAV Secret Santa is winding down I'd be happy to manage the little bit of 'admin' the contest would require. J--
  19. Hello All, Newbie here I though Id share a project that I've been working on to use when we play Talon Games Combat assault vehicle (CAV) when being shown the game I wasn't sure about lying the metal figures on there side to show they are destroyed or just removing them from the table I wanted something to represent them on the table as obstacles for troops and vehicles. So here it is as it stands I took a metal unmade Cav and positioned it on some putty added a few rocks and used the Oamaru to made a mould after moulding I painted it up (not finished yet) but you get the idea
  20. Wishing everyone a safe and successful 2018!
  21. So, signed up for the CAV Secret Santa exchange over in the CAV subforums, and needed to put up WIP pictures etc. But why do pictures when you can do video, eh?! If you're in on the CAV Secret Santa, you can click the spoilers below to see the pictures and video as well, but you'll, uh, be spoiling it for you if you're the one on my list. And you could be. But maybe you aren't.
  22. Guyscanwefocusplease

    CAV secret santa Dictator

    Hi all, Been working on a CAV Dictator for the secret santa exchange, and wanted to use it to not only explore rach color schemes, but also to continue to develop my skills with edge highlighting and blending (canopy). I am really happy with how it came out, though I still need a lot of practice. Brush control is getting better but is still far from perfect! Obviously still needs a base; C&C welcome!
  23. SparksMurphey

    Firedrake Blueprint

    Happy holidays, CAV community!
  24. So I've completed my CAV:SO Christmas Exchange piece and thought I'd post it here. I'm using my "speed painting" technique thats cut down my paint time for desert jobs at the moment. I'm pretty pleased with how it turned out and pleased with my new photo set up.
  25. Hi all, I just finished a CAV dictator and went to put him on his standard hex base, when I realized his "bones" base is too large. I have already painted and sealed it and was wondering what the best way to remove the base was to minimize damage?
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