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Found 218 results

  1. Urban Adventure Seeds [Spoilers]

    Not specific to any particular campaign or RPG - just a place for folks to share adventure seeds for urban fantasy campaigns, since it came up on another thread. [Dark] The players are hired by a necromancer to learn who murdered one of his corpses. She was engaged to be wed the day before he purchased her remains, and is not happy about being dead.... [Humorous] The Goblin bard and his band has cast Irresistible dance, and to the players' horror... it is a polka. The Auld Grump
  2. Brom Hard Bark

    This past weekend I started painting Brom, the 54mm scale dwarf from Enigma. The sculpt has got a mix of equipment and, to be honest, I'm not even sure what all of it is. It gives him a lot of character, but presents some challenges with the painting. I've been putting a lot of thought into how I want to approach the piece and finally decided to pick a color scheme and let that tie the figure together. I started with the face. Considering most of it is hidden by the hair, the beard feels almost as important as the rest of the face. I used a mix of Reaper's Ruddy Leather, Secret Weapon's Orange Rust, and Reaper's Burnt Orange and Fair Skin Highlight. I find the light skin tones are nice for highlighting hair, I'd do the same with brown hair. For the blood stained cloth on his head, I used a mix of Carnage Red and Walnut Brown. I wanted it to be darker near the center, so more brown, and the moving to pure red near the boundaries. I applied the red as a glaze over the white cloth to give it the right look. Instead of using the well palette that I'd normally turn to for glazes, I ended up mixing them directly on my wet palette. Normally that produces a mess, but I used a bit of paint and then added a bunch of matte medium (plus a little water). The matte medium is thick, so it creates the right transparency without causing the glaze to flow all over the palette. Then I then it down slightly with water for a consistency that's easier to paint with. The effect is the same as a regular glaze, but since it's on the wet palette it's easier for me to mix paints and create different colored glazes. It's also easy to vary the consistency/transparency by changing up the ratio of matte medium and paint. So I can quickly make a section more opaque and another more transparent. Not something I do for all glazes, for in situations like this it's a nice option to have in my tool kit. And here's the full figure. Still a lot left to paint!
  3. KDM: White Lion

    So taken a few pic of this guy as I was painting him, started out priming black airbrush pre shading white, then painted the whole thing in brown before changing my mind and going this direction. That was the shadows and blending, then I did some yellow highlights on the back and mane, and detail on the face. Not sure if I'm done, maybe a bit more blending on the stomach, I think it's showing a bit too much blue.
  4. Started on these this week, thought I'd throw them up before I went to bed. C&C always appreciated, especially on the antelope, I'm having a hard time think what I could do to improve it, but I think it was too easy to get it looking that good. Underside of the antelope is still a wip, BIGTIME, I've barely started on it. I mean the gorey sinewy muscle for the tips to make better. KDM story spoilers ahead...
  5. Tinkerer

    Finished this little guy the other day
  6. Screaming Antelope

    Started assembling this guy, the horn got glued on wrong so I had to separate it and reposition. Still going to greenstuff the gaps but got these pics to check the positioning of the horn.
  7. Survivor Zachary, assembled, green stuff'd, primed in white, base flesh tone and hair, and skin wash. Working on the eyes now, he's not supposed to look like batman.
  8. Spellweaver

    Finished Spellweaver from Gloomhaven for a comission. First attempt at OSL, and first bona fide 28mm eye job. C&C welcomed.
  9. 77511: Xiloxoch, Naga

    Here is a miniature i am working on. My plan is to paint it like a queen from a playing card. I am thinking of calling it a queen snake. buckyball
  10. Tinkerer

    Working on the base for this guy, thought I'd put it up. Put sand down and then painted over it black, trying to make it look like a river of lava (DON'T ASK WHY THEMING-WISE, IT JUST SEEMED LIKE A GOOD IDEA AT THE TIME.) Still planning on messing with it, running some red and darker shades through the yellow and maybe some red cracks through the black.
  11. Scoundrel

    Finished this one today, pretty happy with how it turned out. Got to try out some iridescent medium for the hair think it really made it pop.
  12. Mithril M69 Silvan Seer

    This is a Mithril M69 Silvan Seer I painted up as an elven necromancer character. buckyball
  13. Spellweaver

    Experimenting with some new transparent paints I got to produce a lighting effect, think it turned out pretty well. I'm probably going to have to go over it to get the base colors and I'm not sure I'll be able to make it look this good again, so thought I should get a couple photos.
  14. Cragheart Finished

    Finished this guy today, detail commission. Had a bit of trouble with the lava heart but after 6 attempts or so got it looking not totally crappy. WIP Here
  15. Inox Brute

    Inox Brute, commission. First time basing with faux grass.
  16. Reaper Elephant Avatar

    Hi guys, and Happy New Year! I haven't posted in a bit, gonna try to be better about that. Anywho, here's my latest finish, the Elephant Avatar from the Bones 3 Kickstarter. I started this guy in probably October last year, but kind of lost my mojo on him, and he sat on my shelf of shame for quite awhile. This year, I decided to clear out the shelf of shame, so I finished him up. I'm pretty pleased with him. Let me know what you think! ~Magenta
  17. I'm going to be running Savage Rifts some in the new year (at least until everyone gets tired of either 1) dying, or 2) being indestructible, or 3) wants to go play some 5e. For those that don't know, Rifts is Palladium Games "everything and the kitchen sink" game setting; magic, psionics, sci-fi, monsters, giant robots, dragons, aliens... you name it. Its actually the game I started out my RPG journey on, many, many years ago. So when Pinnacle decided to Kickstarter a Savage Worlds version of Rifts, I had to pledge. Since we had an open time (one game ended, our other one is on break due to renovations) I figured we could try it out. Palladium has some older Rifts minis, and I got some of them ages ago. I'm planning to paint up some of those as needed. I'm very reluctant to buy any new ones from them (until I get phase 2 Robotech figs, or the world ends in some apocalypse, whichever comes first (I'm guessing the apocalypse)) so I'm also looking for other alternatives (also, the Rifts minis are pretty dated, small compared to the current scale, and even then the scale seems to fluctuate between figs). Suggestions are welcome. Some of what I'll be assembling/painting are proxies. I've seen nothing in 28mm that looks much like a UAR-1 Enforcer, but I have a nice big stompy Weird War 2 mecha from West Wind that will be at least (scale) 20 ft tall. I've got a couple of old VOID mechs that should get some paint on them. And starting out I've got some Reaper Cyber-Reavers I ordered aas part of the 12 Days of Christmas promotion. These will be painted up as Coalition Skelebots. Just cleaning them up an removing mold lines so far. Haven't decided yet if I'm just going to put them on the slottas with a little putty or find some resin bases. They are just mooks so keeping it simple would make sense, but they are also easily posed so could take advantage of some interesting bases. Bases I'd need to find, in boxes......hmmmm.
  18. My Iron Kingdoms campaign is finally wrapping up, and there's no real consensus on what I should run next. (Or, rather, my Fallout-themed campaign idea was supported by half the group that likes Fallout and vetoed by the other half that hates Fallout.) A conundrum! Fortunately, one player in my group, who is a very talented GM, volunteered to take over the GM reins and run a Pathfinder campaign -- specifically, the Kingmaker campaign, set in the Inner Seas. That should give me a bit more time to settle upon what I'll be running next (and get minis painted, scenery organized, adventures plotted out, etc., once I figure out what that IS). At a recent get-together, I dragged my big ol' BOX O' UNPAINTED REAPER KICKSTARTER MINIS (AND BITZ) from the garage and let everyone dig around for suitable minis for their player-characters. As always happens, nothing is quite a PERFECT fit, or at the very least it could use a little more personalization. First of all, I have taken a cue from the Froggymeister himself, and endeavored to put all of these figures on penny bases. I'm just a little bit sick of the base size creep factor, as exemplified by the minimum base size of 30mm in my IKRPG campaign. I have several folding tables and could theoretically expand the table space further, and my Hirst Arts dungeons could simply be expanded with even wider corridors and bigger doorways, but there comes a practical limit to how far people can REACH across the table to actually move things around (and how much room is left to maneuver around the edges). I've half-joked that if I were to run an old-school dungeon game, I just might go down to 15mm. Well, here's my compromise: SMALLER BASES (at least for the human-sized and smaller characters). As a bonus, that penny is cheaper than any of the plastic or resin bases I might otherwise be deploying on the table. "Paladin of Erastil" (Reaper Bones #77197, "Erick, Paladin Initiate" -- flanked by two of Reaper Bones #77246, "Pillar of Good") Chris Stadler, the master of Hirst Arts Castlemolds castings in the area, is trying for a change of pace, and this time he's playing a paladin rather than his usual penchant for roguish types. The closest fit we had on hand to his character concept was "Erick," as he was armed with a greatsword (or something close to it -- with some of my fantasy minis what passes for a 2-handed greatsword on one mini could just as well be wielded one-handed on another), and he had a full suit of armor that seemed appropriate for a paladin. This is more "aspirational" than true to the character sheet, since I don't think the character actually HAS a full set of plate just yet, but it's not as if I'm going to be fielding conversion requests every time someone swaps weapons or picks up some new gear. (I mean, I might modify a mini as a gag, because I've got the time to kill, and the conversion might be amusing, but that can get out of hand.) As per Chris's request, he's done up in red and white: Chris wanted to suggest "Crusader colors" without making him look exactly like a Crusader, just to try to convey the "paladin" idea vs. being a generic warrior. That the mini had a shield on the back (a strange combo with a greatsword?) gave me the opportunity to paint the symbol of Erastil (vaguely cross-like in the bow's downward orientation), his patron deity, for further identification. I wasn't quite satisfied with that, and I remembered how Duke Gerard (#14068, from the Warlord line) has something like a "halo" behind his head, which really kicks the "holy warrior" thing into overdrive. Mind, I LOVE that bit piece, and it's great as a decorative bit for terrain or mini-dioramas, but it looks a bit UNWIELDY. (I'm guessing that's why they chopped it off of the Bones adaptation of Duke Gerard ... which makes me sad, because in Bones plastic I SO would have bought a small army of Duke Gerards just to get those back pieces for terrain decoration. ;) ) Okay, so I wanted something vaguely halo-like, but not quite so overboard. First, I dug through a bits box of leftover Warhammer 40K Orkz that I picked up at a "game bazaar." (I've been using those bits mostly for raiders and supermutants for my Fallout-themed conversions.) There were several over-sized crosshairs/gun sight pieces that I thought make an interesting halo. Alas, they weren't quite so oversized as I remembered: the piece would simply be lost behind the paladin's head, and I have no magical way to scale bits up to just where I want them. Fortunately, I had a couple of leftover sprues (also from the game bazaar) of Warhammer Fantasy Empire Militia. There were a few little decorative bits left on the sprue that I think were intended to top battle standards: lots of grimdark variations on SKULLZ, SKULLZ, MORE SKULLZ (because regardless of what faction you are in this universe, you need SKULLZ), and -- oh yeah, a wreath! Not exactly a "halo," but I can work with that. The "wreath" was atop a little ball with a flat bottom (where I guess it would be glued to the standard top), with a couple of tassels hanging to the side. I shaved a slightly concave surface onto the front of the ball so that I could get a good contacting surface (so I hoped) with the back of the paladin's armor (which curved a bit), and went ahead and painted what would eventually be the front (since it would be much harder to paint once it was attached). After giving that time to dry, I glued it on, and then after the GLUE had time to dry, I went back to paint the back, and to add little details (such as highlights for the leaves on the wreath, where I could reach them). Voila! Brassy "wreath" on the back of his armor, behind the head, presumably with enough room for the helmet to still fit into place. It's not an outright "halo," but I think it still gives that general vibe, and therefore (I hope) helps to communicate, "Paladin!" :)
  19. Dear Friends, Thank you so much for making the "Dawnstar" music albums possible! I am so excited and happy to share with you a new project in the series, "Dawnstar: Ennea" - it is live on Kickstarter now and will be running until January 6th at https://www.kickstarter.com/projects/okrusko/dawnstar-ennea. This album, featuring music for violin and MIDI instruments, is inspired by my explorations of mythology and cosmos, and I wanted to invite you to join me and become a part of it. Thank you for being here, thank you for making my music possible, and thank you for your thoughts and ideas! THANK YOU!!! <3 <3 <3 Julia
  20. Zombicide:BP NPC's 1 [Picture heavy]

    Here is my collection of Zombicide Black Plague Notoriusly Plagued Character volume 1 I've been working on for the past few months. I now am a bit sadened that I didn't get in on the NPC's 2 as well in the KS. I did go with anything to fancy. In fact, I went straight off the artwork. I left off the blood and gore as well, though now that I got some of the Tamiya Clear Red I think I might slowly begin to bloody these up. Lets start with a group shot of the lot. Now a tease with the frisky one of the bunch. Don't get to excited she can be found chaperoned with this rather dour lady. Next up we have a traveler to these parts, who is quite eager to meet you. His traveling companion is a more on the grim side and keeps his enthusiasm in check. Lastly we have a gentlemen that is rather irate that his current return customers. Ah well, there is no pleasing some people Thanks for any C&C you feel inclined to give.
  21. Living in a magic rich society

    This is a discussion on how magic would shape life in a magic rich world. Eberron had some good ideas like magic carpet taxi and magical street lights. So 1st I would say Crops With spells like create Demi plane, you could have crops that crow all year long, are secure from bugs and raiders/ thieves, and have limited access to only those you want. Plus they don't take up valuable land that you can use to expand your city.... Plus the area is no longer limited by natural features or weather conditions. You could have tasty secure crops all year long. Transportation Flying Cauldrons and brooms of flying. Wealthy noble children now have extreme sports involving personal conveyances. I can see drag races or just cruising around town in your pimped out flying ride... Balls/parties Alter self can make your hair/clothes and even you look different. I can see shops dedicated to alteration magic. Culture Prestidigitation can create objects that last for an hour and can heat and season them. So you could make food that tastes good and only lasts an hour that does not provide nourishment and thus does not make you fat. Noble Bulimics would find use for this... Anyone one have any other thing that would fit here? What is your idea for a decadent magic based society?
  22. Well then, Let's go on. As written in my WIP thread ->Check Here<-, the first few Gallian infantry units for my Valkyria Chronicles scenario ->Check Here<- are done. That means: First few units are ready to be shown. As I wrote, those are units I made over a time frame of almost 4 years now, so I guess a constant quality improvement is clearly visible. Still - even if they are not perfect to the last, every of these figures is quite dear to me. As you can see, on the first two I tried to apply eyes, but it looks weird, so I am currently thinking of repainting their faces. Some details: And just to give an idea of the scale - here's Reaper's Troll Slayer Sophie for comparison: Next units are already on their way.
  23. This will be the Gallian forces build-up thread for the Valkyria Chronicles scenario I am creating here: Let’s Make … Gallia to Arms! A 20mm Valkyria Chronicles Scenario I haven't started that totally ill-prepared - as I normally do - so here we start with the Gallian Forces. Unlike the Imperial Forces, the Gallian forces have never been designed to fulfill a greater combat role other than defend their homeland. As the Principality of Gallia is a rather small country, its vehicles and units rely on weaker armor for the sake of speed and agility. Still they can bring a suprisingly heavy amount of firepower to bear, which allows them to strike fast and retreat as soon as possible. Like vikings. Just a bit nicer. For the scenario setting, the Gallian Forces will consist of 1x Light Tank 6x Scouts 6x Shocktroopers 3x Lancers (Anti-Tank) 1x Mortarer (Anti-Personnel) 2x Engineers (Repair and Refill) 2x Snipers Well then - let's go The Gallian light tank: Gallian light tanks are rather old combat vehicles. Having been in service for almost 20 years, its armor can easily be penetrated by most of the available anti-tank weaponry in the game. Still - with its 75mm gun, a co-axial machine gun and a mortar, this tank is a vital support unit for its accompanying infantry. It also can combat light and medium Imperial tanks, but is severely outclassed by heavier imperial models. Starting with nothing much than the game design book and a few unbuilt tank kits, this work can be considered my first real "scratch" build, though not everything is completely scratch. Messy, but not dirty! Having checked the main parts I needed, I cannibalized the tank kits I had arround, using parts of a Panzer 38(t) and a Panzer III as main elements for the chassis and wheels. The front body was created using styrene plastic. To stabilize the whole construction, some poxy putty was used and put on the inner side of the vehicle. There are still some gaps to fill and mishaps to be corrected. But we are making progress! Time to contine with the turret. As one can see, the turret equals that of a Panzer III from WWII, but its main gun is rather positioned to the right side as it was on the Hetzer and the Panzer II. Well then - let's cut it into place. Let it dry for a moment and then continue next time
  24. Hello everyone, I’ve been asking myself if this is the right place, but as this project has been the one that kept me busy for most of my recent time and is very dear to me, I would like to present it to you. The whole idea to this was born during the time when I nearly stopped painting miniatures and doing wargaming. I had some pretty bad experiences with some guys and communities in Germany and my overall motivation to do some painting and building stuff was down to almost none. I even stopped writing which normally is my preferred method of relaxing. In short: A midlife miniature crisis. Read some more about the background over here: Gallia to Arms - original blog entry During that time a friend of mine bought the miniature kit of the Edelweiß tank that became available just then and later also purchased the kit of the Shamrock tank. That was the moment I decided to also make a small miniature project within the world of Valkyria Chronicles which I had known and liked since I first came to know the original game (or rather … its soundtrack). I had a lot of 20mm figures left and some 1/72 scale tanks, which I figured to be perfect for my plan to recreate the equipment and figures of the game in small scale. They don’t need much space, are easily convertible and they don’t cost as much as 28mm figures and vehicles. As some of my friends continued to do wargaming on WWII and I had so much stuff left, I soon decided to create a small force of Gallian troops for WWII skirmish games. Unfortunately it turned out that the game rules they were using rendered the Valkyria Chronicles scenario almost useless (due to balancing issues). So I continued creating models just for fun, using the whole anime scenario to set up the amusing story of a guy doing weird stuff. It somehow got out of hand … My little builds caught the attention of some guys organizing an annual local tabletop event called “Do or Dice” – and they asked me if I’d like to present some of my miniatures. I thought – wow – what an honor – but … it’s a tabletop event, not a miniature showcase event. So … hm. What to do? Right! Create an own scenario. Luckily I had acquired some left-over scale train terrain from my late uncle – and there were two grass mats measuring 100cm x 70cm. Perfect for a small skirmish game. Reason enough for me to tackle that challenge. Fortunately I’ve like 8 month or so left. Well then – Let’s Make … Gallia to Arms! Creating a scenario set in the Valkyria Chronicles universe requires certain elements. As I plan to use this thread as the main thread and create threads for the single elements of the game – Gallian Forces, Imperial Forces and Terrain – consider this as some kind of register for the different threads. I will frequently update the different sections, so stay tuned. What do we need? Gallian Forces Gallian Army WIP Thread Imperial Forces Terrain Terrain WIP Game rules and scenario setup Game supplies Well then Let’s make this: Into this: Or at least something that looks like it …
  25. Sculpting a dwarf (rather pic heavy)

    Hi all! First post in quite a while I've been working on a fantasy dwarf I've been sculpting from scratch. I'm shooting for something which could feasibly be cast. I'd gotten to the point that I was positioning his weapon, at which point I realized that there seemed to be too many potential undercuts, particularly around the axe head. I looked at some of Reaper's dwarves which have a similar pose, and I noted that all of them are positioned such that the axe head is well in advance of the hand, which would eliminate the under cut. I tried various attempts at re positioning the arms, but in the end I decided that a new, longer axe was going to be in order. Now I'm in a quandary though. I originally was going to give him an axe based on a Petersen type L (see below), but while fiddling around with wire I came up with the idea of giving him a two handed flail instead. These were typically agricultural implements which were at times repurposed for war, and the dwarf's clothing right now could fit with the image of being more of a farmer. I'll be posting more WiP shots as I go, but I'd love to hear people's feedback? FYI, the lack of a mustache is deliberate, I was going for something similar to Balin's look in The Hobbit. Cheers!
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