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Found 2 results

  1. SamuraiJack

    Pathfinder Version 2

    So this started to come up in a KS discussion so I thought I would just go ahead and start the topic to discuss it. I'm really not sure how I feel about it. I'm all for fixing some balance issues and other things, but I'm worried they are going to make it too video game like and more like 4E..
  2. OK everyone. As promised, I want to jump into the Pathfinder 2nd edition playtest. I can't pass up on a free "Superdungeon." I want 4 players. For the sake of the Playtest, let's not duplicate races or classes. The rulebook is available for free download at www.paizo.com. I hope to update pretty frequently. Attributes are not rolled! For the Module, you have to pick a Background from the following list. Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you've never actually visited the nation. Some day, you hope to correct that. Choose two ability boosts. One must be Dexterity or Intelligence, and one is a free ability boost. You gain the Terrain Stalker (Rubble) Feat, and you're trained in the Ancient Osirion Lore skill. Esoteric Scion: One of your family members belongs to a semisecret society called the Esoteric Order of the Palatine Eye. You've long held an interest in perhaps some day joining the order and have studied the strange topics in preparation for that day. Choose two ability boosts. One must be Intelligence or Wisdom, and one is a free ability boost. You gain the Quick Identification Feat, and you're trained in the Esoteric Order Lore skill. Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you've grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters. Choose two ability boosts. One must be Charisma or Intelligence, and one is a free ability boost. You gain the Hobnobber Feat, and you're trained in the Nobility Lore skill Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was not good. It took a lot of guts to stand up to him, but you survived! Now you're stuck with the longshanks, but maybe you can get back at the old boss. Choose two ability boosts. One must be Dexterity or Charisma, and one is a free ability boost. You gain the Quick Repair feat, and you're trained in the Criminal Lore skill. Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You've had strange thoughts and knowledge that you always felt wren't truly your own. Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You gain the Dubious Knowledge feat, and you're trained in the Dominion of the Black Lore skill.. Pathfinder Hopeful: You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill.
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