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Found 8 results

  1. I'm not familiar with this company, and this project is a relaunching of a previously aborted kickstarter, but I thought the ideas for ship and the trees looked particularly interesting.
  2. Live

    About this project Wondering what this campaign is about? It's about Micro Art Studio's great Tabletop Battlefields! Some players lack time to create a nice-looking gaming board. Unfortunately sometimes it ends up with playing on random, clumsy terrain - this is where we step in to change it! We created unique sets by mixing a bit of our current products with some new, superb releases! We give you battlefields of the highest quality, where you will fight the most epic battles! Game-ready tabletop board scenery sets are a totally new idea - containing thematical terrain and a playmat available at a decent price! The scenery is made of special polyurethane foam which is well known for its durability. It is easy to glue with cyanoacrylate adhesive and can be primed & painted with almost any coating. Products we create are up to date with current rules of different wargames, therefore playing on them feels natural and easy-going. We are wargamers ourselves, so don't hesitate and put your trust in us! Shipping rates Keep in mind that pledge values do not include shipping costs. They will have to be added in the pledge manager after the campaign is finished. Your shipping will never be more expenive than $60 USD ($30 USD for EU), no matter what you choose or what your location is. All packages will be tracked and we take full responsibility for their delivery.
  3. Live

    About this project (Around €76/US$88=HK$680. Pledge goal around €9000/US$10000.) Battle against waves of enemies to prevent them from breaching your defense to the heart of the Citadel. The Defense of the Citadel is a cooperative hero defense board game for 1 to 4 players. In this high fantasy world, you as the hero need to defend the heart of citadel against waves of enemy invasion.
  4. About this project COMEBACK CAMPAIGN Couple of month ago, we launched BaGua dice campaign, and it was very successful. Although we had quite some troubles in post campaign works, we eventually made it to the end. And here we are posting a comeback campaign for backers who have missed our previous campaign and still want dice from us. . . . . . . . . . . .
  5. Live

    About this project Werewolf vs. Vampire is a tactical game that brings these creatures to life through their unique abilities. Plan ahead by building paths through this unknown world. But watch out, your opponent is trying to block you just as much as you are trying to block them! This game was born from wanting to create something both my girlfriend and my son could play and enjoy, while developing their tactical skills. So, both beginners and advanced students of tactics and strategy can play to win! Will you play as the crafty Vampire? Or the vicious Werewolf? Support the game with your pledge to play! The game supports 2 players with the playable clans of Werewolf, Vampire. *Three player rules including theThe Hunter is a stretch goal. The story of Werewolf vs. Vampires immerses you into the dark realm of these creatures. Choose from playing as the Vampire seeking to retrieve the potion that will save their race, or the Werewolf who's tracking down the Vampire. As the Vampire you'll be able to transform into a bat and cast powerful illusions. As the Werewolf, you can use your savage bite as well as supernatural speed to gain the advantage. Who created the game Created by game designer Torsten Dinkheller, who was the artist on the PC game Gothic and designer of mobile titles like Dungeon Keeper and Secret Files Tunguska, with stunning Artwork by Jeff Ward and Miniatures from James Van Schaik (sculpted the miniatures for Gloomhaven). Werewolf and Vampire Setting Each of the two clans in Werewolf vs. Vampire draw you into their world with unique abilities that sets them apart from the others and affects all players' strategies. Special Abilities Werewolf Bite – With animal savagery you devastate a Location. Once per round, the Werewolf can remove any location and take it into the hand. Werewolf Speed – Instead of secretly, simply fast. The Werewolf can cross a single Vampire Path. Vampire Batform – You rise into the air and transform into a bat. A missing path between two locations can be skipped. Vampire Illusion – The Path before you finds itself back to its natural form. The Vampire removes all Werewolf Paths on a straight extension through its own Location. Rules and special abilities are explained in detail in the Tantrum House preview further down. Replayability and Difficulty Level Each game in Werewolf vs. Vampire is different. There are almost unlimited ways a game plays out, while maintaining the theme of the setting. A bit of luck makes the game great for casual gamers, while the skill system will challenge tactical maniacs time and time again. Game Components 1x Gameboard (mat) 2x Wooden Meeples (Miniatures are AddOns) 10x Wooden Locations 10x Paths 1x Hideout-Path 10x Special Ability Cards 4x Illusion Tokens 2x 10-sided Dice 2x Bag s 1x Rulebook Prototype Material: (Photos by Unfiltered Gamer)
  6. Live

    About this project Since we were young, we were told a tale of "The 3 Little Pigs" living in their houses, but one day they were attacked by the "Big Bad Wolf." The "Big Bad Wolf" blew away house by house until he ran out of breath at the mighty brick house. He then decided to climb the roof and jumped down the chimney, not knowing there was a boiling pot ready for him. He screamed and fled away. What happened to him after that? He might have been stalking the "Red Riding Hood," hiding in her grandmother's bed waiting to eat her for dinner. Yeah, eventually he died trying, but have you ever had doubt that both "Big Bad Wolfs" could have been the same one? 'Ever After' was conceived based on the premise that "fairy tales were told without names. So anyone might be anyone." The little lost "Red Riding Hood" could be the same girl who got lost in "Wonderland" or maybe Dorothy and Snow White might be the same person since they both were stalked by the "Wicked Queen." Both stories might have been told by different people, at different times. Stories change. Storytellers can add anything to the stories they tell. However, based on this theory, all fairy tales might be connected in some way we can't imagine. Once upon a time, there was a land of legends and tales. Peace kept the land warm. Every day went by smoothly. Until one day, without any clues, the Red Queen started the war and dyed her land with the blood of townsfolk. Her rage was unprecedented. Defiance meant death. Those who suffered could only cry for mercy that was denied. In despair, the White Queen came forth to confront the Red Queen. However, it did not alleviate the war. In fact, it caused more tear than anyone could ever imagine. From the deepest sorrow of her heart, the White Queen decided to do the most forbidden action. She decided to open the Pandora's Box. The box contained the power that could fulfill all desires. In the blink of an eye, the Red Queen's Army was wiped out of existence. Peace was restored to the land. However, what lingered under the apparent tranquility was the shadow that gradually tainted people's hearts. Once the power of Pandora's Box was unleashed, the deepest desire of the White Queen also came true. She desired that everyone wishes should come true. Therefore, the shadow sought the people's deepest darkest desire. Those who could not resist the temptation fell into the pit of darkness and became evil. Only a few of those who could resist the temptation of the box gathered up and formed a resistance, the Dawnguard. Hiding in the shadow, they struggled to live and survive in the land tainted to the core. They still stand even in the darkest hours. They still wish that someday they could bring the peace back to their beloved homeland. They still fight although almost all of them know in their hearts that this war is hopeless. The fate is in their hands. Will they succeed or will they fail? Will the world be tainted into the damnation or will they be able to live happily Ever After...?
  7. Live

    About this project An epic board game of strategy and conquest. Build your very own feudal country in a dark fantasy world. Establish a unique nation: be it a territorial empire, an economic giant, or a small and secluded duchy. Eliminate other players, or force them to become your vassals. Nocturn is a big strategy board game for 3 to 5 players set in a horror-themed underworld. Gameplay lasts from two and a half to four hours. Players create customized nations and fight to expand their empires in a brutal and unforgiving race for supremacy. The rise of Death threatens the very best of plans, as he attempts to reclaim his lands from the living. Designed specifically with replay value in mind, Nocturn introduces several new game mechanics never seen before. Delivering a unique experience, Nocturn allows you to make varied and critical decisions, both short and long-term, as you reign over your kingdom. Will your nation rise to glory as a mighty empire? Or will it be swept into the shadowy annals of history, vassalized and humiliated by a stronger and more devious rival? Nocturn’s main goal is to immerse players into a world that they create by their actions. Each gameplay tells a different story then the previous one. Players stay active and involved until the very end. Even if you become someone else’s vassal, you can still pursue your freedom or focus on revenge. This is a relaunch of the Nocturn’s campaign in February. Due to popular demand, the base game has been updated with miniatures for an enhanced gameplay experience. We’ve also updated Nocturn’s art and graphics where financially feasible, with the potential for additional improvements as funding and cost may dictate in the future. *ADDITIONAL COPIES: Additional copies of Nocturn can be obtained by adding 700 SEK, per copy, to your pledge.
  8. Live

    About this project Code Zero is a 32mm miniatures skirmish game set in a futuristic alternate universe. Players take control of a small squad of troops, broken up into fireteams, competing with each other to achieve one or several objectives and complete their mission. These combat situations usually take place within a theater of war, on the borders along the core worlds of various factions. These dangerous worlds and systems which are on the outskirts of secured core sectors are known as Code Zero's. The owners of the territories tend to change hands monthly since many of them are inhabited by second class citizens, those trying to survive and make a living in harsh future. Code Zero is designed to create a cinematic feel of gameplay, while reflecting the dynamic ebb and flow of the battle that can happen within any given engagement. We do this by utilizing an action/reaction system, allowing both players to interact in a method keeping everyone engrossed with the battle. Utilizing alternate activations along with a different method to resolve reactions this can create some unique situations The first of our miniatures for this universe are digitally sculpted, 3d printed and cast in high quality resin.