Jump to content

Search the Community

Showing results for tags 'rpg'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • FAQs 'n Stuff
    • News
    • Reaper General
    • Chronoscope
    • Bones Miniatures & Legendary Encounters
    • ReaperCon
  • Craft Corner
    • Show Off
    • Painting Tips & Advice
    • Works In Progress
    • Speed / Army / Tabletop Techniques
    • Shutterbug
    • Conversions, Presentation, and Terrain
    • Sculpting
    • Mini Exchanges and Paint Contests
  • Reaper Games
    • CAV
    • Warlord
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses

Calendars

  • Reaper

Found 87 results

  1. Journey to the Tree of Sorrows

    Journey to the Tree of Sorrows is a Patreon Campaign that is getting ready to launch. A mix of RPG, Art, Storytelling plus of course - RIDICULOUSLY beautiful miniatures sign up to get alerts on the campaign https://www.treeofsorrows.com?kid=JFGED
  2. Too Many Bones: Undertow

    New 'Expansion' for Too Many Bones. The game is a lot of fun, but definitely has a pretty steep learning curve when trying to figure out all the dice and timing of things.
  3. Numenera 2: Discovery and Destiny

    About this project They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the... Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world. The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese. Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign. Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny. Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook. But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table! (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.) As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future. Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
  4. Rise of the Runelords

    Rise of the Runelords, Anniversary Edition Paizo Publishing First Printing 2012 Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a James Jacobs et al
  5. Reconstructed and redesigned in response to your input, Stronghold on the Borderlands has been reimagined as a MASSIVE digital, infinite fort design for 3dprinting. This Design will offer more than SIX TIMES the digital content for the SAME PRICE as our initial launch! Original resin options will also remain with many NEW add-on options.
  6. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  7. https://devilghost.com/software/travellercharacter/ Go to this site, and post the first character you generate! I'm curious how many of you survive...
  8. I'm just looking for suggestions as to which huge or colossal sized dragon miniature I should get for my Pathfinder game. I'm a little picky about sculpts and how things are posed; I like some of the Bones kickstarter dragons, but the ones in particular that I want haven't been released in the reaper store yet, or if they have I can't find them.
  9. The Lost Citadel - Post-Apocalyptic Fantasy Roleplaying by Green Ronin: The city is called Redoubt. And as far as anyone knows, it is the last. (map by Andrew Law) Seven decades ago, there were cities upon cities. Kingdoms and nations; the remains of ancient empire. Cultures at war and cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions. Until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the time when everything changed. Nations crumbled. Races died. Magic sputtered. Nature sickened. The dead woke. Welcome to Zileska, a world ravaged by death and undeath. In the Lost Citadel Roleplaying game, you take on the role of a last remaining survivor of your race, be it human, dwarf, elf, or ghûl. Seven decades ago, the Second Ascension came to a brutal end in a worldwide cataclysm called the Fall. During this period of stark decline, magic began to fail even the mighty elf civilization that was the pinnacle of the age, and as it did, the world's fallen began to rise from their graves. Whether because the doors to the Underworld flew from their hinges, or because the God of the Dead went mad (a popular theory), the end result was the same: The dead became the Dead.
  10. We are live on our Third kickstarter, this one focuses on fantasy cultures and gives them each unique tiles that are 3d printable and you can make those very specific dungeon encounters or city role playing sessions. We also have some new Beasties that will be 3d print compatible! We hope you will join us, with 2 kickstarters on our belt we are confident that our record will be to your satisfaction if you are a new backer, and if you have already been with us you already know what to expect!
  11. Meanders2 Wave2: Digital Sci-fi Maps

    Meanders2 Wave2 Digital Sci-fi Terrain drops in 2 days time on the 21st May. A preview is here: https://www.kickstarter.com/projects/gametilewarehouse/1602493010?token=6e1623e4 This will be the biggest sci-fi map project ever attempted and potentially over 145 giant new maps for Scifi RPG. You can get Vector Packs, Commercial Licenses, and much more. You can also have your name or even company logo put into my Meanders as a bonus just by backing early. There are downloadable banners on the preview that you can take to share the project around on groups and sites. Thanks for reading, hope to see you there. Cheers :)
  12. eclipse phase 2nd edition KS

    A news post on the Eclipse Phase site just announced a Kickstarter campaign for a second edition of the main rules. No exact date yet, but they're planning to release in October, so very soon. I will be backing this one.
  13. 03784: D'Vandra Lukesia

    While I mentally work my way back to Saladin, I've been doing some small projects. I'm running a 13th Age game and one of my players is a necromancer. She was quite pleased when I produced D'Vandra for her to use during battles. I decided to paint D'Vandra for brush warmup and as OSL practice. Nothing fancy, however, as this figure will see some wear and tear as it gets moved around the battle field. Here are the first steps. I basecoated using Solid Blue, then highlighted with Ashen Blue and Misty Grey. I may go back and push the highlights to a pure white. I'm not quite satisfied with them but also don't plan on spending a ton of time on this figure so we'll see. I then went back and put sold blue, corporeal shadow, purple shadow, and blue liner into the folds of her dress. Here she is now. The shadows have been a bit washed out by the direct light. :(
  14. Hi Guys, I have read the guidelines of posting kickstarters and hope I am doing this correctly. If anyone has a chance come along and check out my kickstarter project specialising in hardwood dice boxes. If you have any thoughts or future stretch goal ideas then please I would love to hear them.
  15. Talislanta: The Savage Land

    This is now live and funded. About this project Wilderlands Talislanta is a fantasy roleplaying game and game-setting that was first published back in 1986. Unlike most RPGs from the 1980s, the Talislanta milieu was not based on traditional Western mythology. It didn’t have the usual Tolkien-esque trappings of games like D&D; in fact, ads for the game proudly proclaimed, “No Elves”. The original Talislanta RPG was inspired by the fantasy novels of Jack Vance, and by other sources such as H.P. Lovecraft’s The Dreamlands of Unknown Kadath, Michael Moorcock’s Elric novels, and The Travels of Marco Polo. The game was set in a strange world of twin suns and seven moons that seemed to be practically overflowing with exotic peoples, places, and creatures. The time was the New Age, a Renaissance-like period that started a thousand or more years after The Great Disaster, a cataclysm that marked the fall of the once-great Archaen Age. During this era, Talislanta was still a dangerous place, especially in the wilderness regions that lay beyond the walled cities. But for many who lived in the New Age, there was also a sense of hope, and the possibility of greater things to come. That Was Now. This Is Then...
  16. DCC Lankhmar

    A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser! There are three basic pledge levels: The PDF pledge level includes an electronic edition of the final boxed set. (Obviously there will be no box!) This level does not include any physical rewards, add-ons or stretch goals. The boxed set includes the core boxed set as described above. All electronic stretch goals (PDFs) will apply to this level. Some of the physical stretch goals will apply to this level, generally those that fit in the box. The final level includes the boxed set as well as the "print pack." All electronic stretch goals (PDFs) will apply to this level. All of the physical stretch goals will apply, as well. Those that do not fit in the box will be shipped in a separate "print pack." See below for more information on these stretch goals. Stretch Goals DCC Lankhmar continues a long tradition in RPG gaming, and we want to do right by the estate of Fritz Leiber. The stretch goals associated with this Kickstarter will help create an even more amazing tribute to the world of Fafhrd and the Gray Mouser. Stretch goals fall into three categories: PDF stretch goals that all backers receive Print stretch goals that can fit into the boxed set, which will be included with any pledge that has the physical boxed set The "Print Pack," which is a printed collection of the stretch goals which don't fit in the boxed set Here is a rough outline of possible stretch goals, which may evolve as the Kickstarter continues. At $40,000: Cleared! We will add a new Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $60,000: We will print the poster map larger (included in boxed set) At $80,000: We will add a second Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $100,000: We will add a supplement called "A Dozen Lankhmar Locations," which will provide information, maps, and floorplans on setting adventures in a dozen famous Lankhmar locales (including the Silver Eel!) (PDF for all backers; print copy in the boxed set) At $120,000: We will add a third Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $140,000: We will add a supplement called "Random NPCs in Lankhmar," which will provide tables and information for generating random NPCs that your PCs can encounter in Lankhmar (PDF for all backers; print copy in the Print Pack) At $160,000: We will add a fourth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $180,000: We will add a Lankhmar-themed three-panel Judges Screen (PDF for all backers; print copy in the boxed set) At $200,000: We will add a fifth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $220,000: We will add a cloth map in the boxed set (print copy in the boxed set) At $240,000: We will add a sixth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $250,000: We will add send Michael Curtis to Houston for a week to research the Fritz Leiber archives in the University of Houston. We anticipate this may result in a new product of some kind to be delivered to backers of this Kickstarter, but exactly what we'll discover in the archives - and what product may result from it - can't be determined until Michael sets foot in the archives!
  17. Boffin's Beneficial Battle Box

    Hi nerds, this is my first Kickstarter. Gotta take care of my gamer nerds yeah? There's inserts for minis, favorite dice, and dice jail. The slots are specifically sized to handle Magic cards with sleeves too. What do you think? I need all the sharing I can get folks. Kickstarter link Twitter: @3xoterricDesigns
  18. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  19. Masses for an RPG game

    It has been a while since I have posted any of my work, and sadly that is because I haven't had much chance to do work. Nothing fancy, mostly just quick tabletop. Recently I managed to get a few bugbears and rats done up for a DnD 4th campaign I am running. The players have bitten off a bit more than they can chew, with a goblin army chasing them through the woods after they freed a dozen prisoners. Rogg is the charismatic (is that the right word for a bugbear?) warlord that the players will likely face if they stay to defend the village that will now have an angry horde of goblinoids coming their way. More rambling and pics on my blog.
  20. It’s lighter, innovative, yet beautiful and functional. Starting from the CUBBLE Dice concept, stripped it from everything that made it metal heavy. Only the essential part was kept: the PIP display - the new HOLLOW dice is built on a groundbreaking idea, and it’s ready to be yours. We have completely overhauled the traditional D6 dice again, producing a die unlike anything the world has ever seen. Made of anodized aluminum, this dice has no inside, making it an empty shell. An inverted version of dice that we already funded successfully, this dice weighs just 1.5 grams, making it perfect for anyone who loves tabletop and dice-based games. Processing these dice requires a lot of time and multiple steps. Not to mention that the die is so easily bent during the machining process, we need to pull together some additional resources for this dice. Making manufacturing more of a challenge for us. More about this project on kickstarter.com and search "Hollow" or click here
  21. Nature set - 3d printable tiles!

    We have just launched our new campaign! we have focused on 3d printable tiles for outsides and natural environments! we hope you can join us! https://www.kickstarter.com/projects/1365144247/axolote-tiles-nature-set
  22. Matt Vancil is running a Kickstarter to expand and print a new edition of his Orcish-English dictionary. This is your chance to contribute to the world of Fartherall, by adding words, phrases, and even orc clans. The project is here: https://www.kickstarter.com/projects/1464770493/the-orcish-english-dictionary-2nd-edition/description If you haven't had a chance to watch Journey Quest yet, the first two seasons can be watched here: (Third season is on the way, courtesy a Kickstarter earlier this year.) 7 days to go...
  23. The Godsmouth Heresy

    By Rob McCreary
  24. Link to the Kickstarter: https://www.kickstarter.com/projects/1192053011/tales-from-the-loop-roleplaying-in-the-80s-that-ne/description From the Kickstarter: "In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. In this pen&paper roleplaying game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid and the Weirdo! Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied. The Mysteries let the characters encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical - but also dangerous. The premise of the game and background is interesting, but I have to say it's the art that I find is outstanding. Amazing images.
  25. A general question of interest. During ReaperCon, I was one of the lucky participants of Reaper Wolf's RPG sessions that starred this year's four factions. One thing he mentioned was that the individual adventures (one per faction and one mashup, so five total) would be downloadable and available the Friday following the con. Two and a half weeks later, I finally remind myself to download them. But... where are they? I can't seem to find them on the ReaperCon site, if that's where they are. Since several of us forumites participated, I'm sure I'm not the only one wondering this.
×