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Found 90 results

  1. ATTENTION TABLE TOP RPGers! It's been a while, so time to start up a group of gamers again. I will be starting a Game Session ... once a month for 4, 6 or more hours at a session starting the week of my birth ... March's fourth week somewhere between the 19th and the 25th. So this is an open invitation to any within driving range of Seneca Falls/Waterloo, NY area who are interested in participating in a month-to-month campaign. This will be a Roleplaying Game with emphasis on the story and roleplaying. Naturally there will be some fighting, adventuring, exploring, thieving, and the like depending on the system chosen. I have two systems that I would like to run .. the first is one I have been sitting on for sometime and features a much more reasonable method of gaming than any system I've played and the second I have just acquired that is also a new style of system for me. DUNGEON WORLD Regardless of your rolls, the story moves forward ... it just might be more complicated than it was a moment before. Fantasy setting with D&D like characters. MOUSE GUARD Based on the comic/graphic novels of the same name. You are mice. Yup, standard size, like in the cover image of the book. But you are one of the Mouse Guard and sworn to protect Lockhaven and the Mouse Territories. The game uses a success dice (d6) system from Burning Wheel. So, if you are interested in joining this gaming adventure, reply or message me to get an invite to the Facebook Group.
  2. How Did You Learn To Play?

    I have a question for you, if you're interested, and if you're willing to answer it. You can read my rambling explanation, or just skip to the picture of the d20 below if I'm boring you. So I've been reading some blogs, blogs of Big Time Game Writers and Designers, right? I like to keep up on the history of the hobby, even while it's happening. And I have discovered a thing: The Older Cousin Model. Y'see, ever since D&D really started to hit the big time, the marketing people have been trying to figure out new ways to grow the game, grow the market, sell more units. It's what they do. Particularly under WotC, and ESPECIALLY with Hasbro. And they discovered an unusual thing. Roleplaying games aren't like other games. A child sees a Star Wars Rebels boardgame, he's attracted to it because of the cartoon show, but if he's going to play the GAME, he has to sit down, read the rules, figure out how it works. If I find a Game Of Thrones card game, I do the same thing, although it's a safe bet the rules are lengthier and more complex. But the same is true of both myself and the Star Wars child: we see the game, get interested in the subject or license, buy or are given this game, we sit down and figure it out, and try to interest our friends in playing it with us. Sometimes Star Wars kid will play the game at his friend's house first, but like as not, he'll see it on a shelf and want it, without ever having played it before. ....................but not RPGs. Apparently, based on market research? Nearly all RPG players are taught to play by an actual human, THEN start jonesing for their own copy of the game. They have to catch the fever from existing RPG players before developing an interest in the hobby form. Apparently, AFTER you've mastered an RPG, THEN you might develop an interest in other RPGs or RPG genres, and you might, upon mastering D&D, get interested in one of Fantasy Flight's Star Wars RPGs, or a White Wolf LARP, or even just Pathfinder or Starfinder, and you might buy a copy, read the rules, and start your own game... ...but statistically, MOST of us apparently started out as acolytes at someone else's table. They call it "The Older Cousin Model," in that most of us learned it from an older cousin, a sibling, kid we went to school with, whatever. The point is that most of us were TAUGHT, as opposed to doping it out ourselves. It's a social phenomenon as opposed to seeing it on a shelf or in an ad, and that apparently complicates the marketing of the product. And that got my attention. Y'see, I doped it out myself. I was all of like, eleven, and reading this magazine, Rolling Stone's College Life, because, hey, college was far cooler than anything MY peer group was doing, right? And there was this article on this game that was sweeping the country's college campuses at the time, Dungeons and Dragons, where you could take the role of a barbarian or wizard, go slay dragons, become more powerful, have a magic sword, accumulate gold, build a castle... anything you wanted. The nerd equivalent of a permanent floating craps game in the dorm's TV room. It caught my interest, and the next time my immediate ancestors chose to visit civilization, I picked up a Holmes Basic Set at Spencer's Gifts... and there, all my weirdities began. Upon learning how to play the game, and finding others who were interested, everything else followed. Cool college guys used miniatures? Plainly, miniatures must be obtained... and painted. Some of these people play other games by SPI and Avalon Hill? Hm, this should be looked into. Hey, other RPGs like Traveller and Runequest? Investigate! But I had to work it out myself. I taught some friends to play afterwards, and the game took on a life of its own after that... but I was the one who lit the fire. Upon thinking about it? Everyone else I ever played RPGs with? Either I taught them, or they already knew... having been introduced to the hobby by a friend or relative. Apparently, being a gamer is more a contagious paradigm than one imposed by one's environment or advertising. ...and this is what brings me to come bother YOU people. How did you get involved in RPGs? How did you learn to play? How did you develop the interest? Was there an older cousin, sibling, friend, role model? Were you influenced by marketing or advertising? Trip over it at a comic shop? Encounter a screaming mob of beardos, flinging dice and invective at each other? I'd like to know.
  3. 77016 BONES Giant Rats

    I finally finished by Giant Rats Dozen from Bones I. I tried to give them fur texture. The texture from the cast was too light for drybrushing, so it's essentially free hand. The gray rats have some red and green glazed into the shadows to give them a little diseased feel. I spent WAY too much time painting these... Mold lines on the actual rat (as opposed to the base) were too tricky to try to get rid of, especially in light of the subject matter. They’re rats. A lot of them. C&C Welcome.
  4. Campaign Help - need ideas

    Ok so, my aussie friends and us play RPGs via Roll20 every friday and we take turns GMing. After a bit of a hiatus we've come back to my game, which is based in my world I call the Land of Oden. It's essentially high fantasy, low tech (though some exists from the 'previous' world, it's considered anathema) - you've got your typical racial archetypes. The basic backstory is there are a lot of independent type holdings, and most people belong to a Guild, if they have a trade. Guilds keep the areas safe, caravans going, food grown, and animals, well husbanded. Anyway, so the PCs are all Guild Journeymen off on their Journeyman's quest (a ritual they all have to go through before being considered full time Guild members). By tradition the quest is secret - they can ask for help, but not say "I'm on X quest, help me find Y" kind of thing. Lots of random quests are easy enough to insert - but here's the thing. I didn't think too far ahead when I decided they were on their Journeyman's quests... and all of them are very different >< I'm having trouble tying them all together =/ I was hoping maybe one of you guys would have some ideas to help out! Quests: Dariac - Dragon-Slayer (kinda defunct ancient order as Dragons no longer exist): find a red herring (deliberately made it so basically it can be anything) Althoniel (Healer): has to find a special plant known to flower perhaps only every 11 years (provided random pic) Mud - (Hunter): find the White Stag (not necessarily kill, just needs proof) Rosen - (Wanderer - essentially woods guide/surveyor type): needs to survey Khurash Dhenfor (an area no one's been in for a generation, give or take) Rincwind - (Mage) - survive to the Guild seat, at the top of the Mountain (planning a surprise for this one, once he gets there) Heldin/!s͎tchp - (Elf) - not really the same, his background is he was cursed somehow into the shape of a falcon (!s͎tchp) and ended up travelling with Mud as a companion for a long time, until a recent spate of magic in a Necromancer's Lair seemed to give him the ability to shift, at least temporarily back to his Elven form (it's still somewhat involuntary) So while this can be an ongoing campaign for a while - and there will be a big Baddie slowing them down etc - I need some way to tie these together >< How do I get myself out of this pickle?! I am a little loathe to simply let them all find out everything they're looking for is in the same place... that seems... just wrong. Idk =/ Help? lol
  5. Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign. There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
  6. Too Many Bones: Undertow

    New 'Expansion' for Too Many Bones. The game is a lot of fun, but definitely has a pretty steep learning curve when trying to figure out all the dice and timing of things.
  7. Numenera 2: Discovery and Destiny

    About this project They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. Some call these magic, but the wise know that these are our legacy. They are our future. They are the... Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by advanced civilizations now millennia gone. But discovery awaits for those brave enough to seek out the works of the prior worlds. Those who uncover and master the numenera can unlock the powers and abilities of the ancients, and bring new light to a struggling world. The original Numenera RPG was launched via a 2012 Kickstarter campaign that shattered every record (at the time) for tabletop RPGs. The corebook has seen four printings, and Numenera is enjoyed by tens of thousands of gamers in an active global community. We have published over 60 supplements and accessories, and released a terrific starter set for new players. The Ninth World has spawned a critically-acclaimed hit computer game, board games, an excellent short film, a line of novels, and other licensed items, and Numenera has been translated into many languages including French, Spanish, Italian, Korean, German, and Portuguese. Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera 2 and this Kickstarter campaign. Through this Kickstarter we’re going to replace the existing corebook with two new corebooks. The first is called Numenera Discovery and the second Numenera Destiny. Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook. But Numenera Discovery is not a new edition. We will make virtually no changes to the way the game plays mechanically—and none of those changes affect the way NPCs, creatures, or items like cyphers or artifacts work. We also won’t be making changes to the setting. So if you already play Numenera, your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus will not be affected by these changes. We will not issue any “second editions” of the existing supporting titles—and if you choose not to get Numenera Discovery, future Numenera supplements will work fine with your existing Numenera corebook. Your ongoing campaign will flow smoothly through the change in corebooks. You will even be able to mix existing characters with those from Numenera Discovery into your game. In fact, the game can be played with both the existing corebook and Numenera Discovery in use at the same game table! (One small exception: Numenera Character Options and Numenera Character Options 2 will remain compatible, but will become substantially less relevant following the improvements to characters in Numenera Discovery. We will retire those titles.) As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future. Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.
  8. Rise of the Runelords

    Rise of the Runelords, Anniversary Edition Paizo Publishing First Printing 2012 Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a James Jacobs et al
  9. Reconstructed and redesigned in response to your input, Stronghold on the Borderlands has been reimagined as a MASSIVE digital, infinite fort design for 3dprinting. This Design will offer more than SIX TIMES the digital content for the SAME PRICE as our initial launch! Original resin options will also remain with many NEW add-on options.
  10. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  11. https://devilghost.com/software/travellercharacter/ Go to this site, and post the first character you generate! I'm curious how many of you survive...
  12. I'm just looking for suggestions as to which huge or colossal sized dragon miniature I should get for my Pathfinder game. I'm a little picky about sculpts and how things are posed; I like some of the Bones kickstarter dragons, but the ones in particular that I want haven't been released in the reaper store yet, or if they have I can't find them.
  13. The Lost Citadel - Post-Apocalyptic Fantasy Roleplaying by Green Ronin: The city is called Redoubt. And as far as anyone knows, it is the last. (map by Andrew Law) Seven decades ago, there were cities upon cities. Kingdoms and nations; the remains of ancient empire. Cultures at war and cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. And so it was for millennia, through two dynamic ages the lorekeepers and scribes called Ascensions. Until the world ended. Most call it the Fall, but whatever term a given people choose to use, it marked the time when everything changed. Nations crumbled. Races died. Magic sputtered. Nature sickened. The dead woke. Welcome to Zileska, a world ravaged by death and undeath. In the Lost Citadel Roleplaying game, you take on the role of a last remaining survivor of your race, be it human, dwarf, elf, or ghûl. Seven decades ago, the Second Ascension came to a brutal end in a worldwide cataclysm called the Fall. During this period of stark decline, magic began to fail even the mighty elf civilization that was the pinnacle of the age, and as it did, the world's fallen began to rise from their graves. Whether because the doors to the Underworld flew from their hinges, or because the God of the Dead went mad (a popular theory), the end result was the same: The dead became the Dead.
  14. We are live on our Third kickstarter, this one focuses on fantasy cultures and gives them each unique tiles that are 3d printable and you can make those very specific dungeon encounters or city role playing sessions. We also have some new Beasties that will be 3d print compatible! We hope you will join us, with 2 kickstarters on our belt we are confident that our record will be to your satisfaction if you are a new backer, and if you have already been with us you already know what to expect!
  15. Meanders2 Wave2: Digital Sci-fi Maps

    Meanders2 Wave2 Digital Sci-fi Terrain drops in 2 days time on the 21st May. A preview is here: https://www.kickstarter.com/projects/gametilewarehouse/1602493010?token=6e1623e4 This will be the biggest sci-fi map project ever attempted and potentially over 145 giant new maps for Scifi RPG. You can get Vector Packs, Commercial Licenses, and much more. You can also have your name or even company logo put into my Meanders as a bonus just by backing early. There are downloadable banners on the preview that you can take to share the project around on groups and sites. Thanks for reading, hope to see you there. Cheers :)
  16. eclipse phase 2nd edition KS

    A news post on the Eclipse Phase site just announced a Kickstarter campaign for a second edition of the main rules. No exact date yet, but they're planning to release in October, so very soon. I will be backing this one.
  17. 03784: D'Vandra Lukesia

    While I mentally work my way back to Saladin, I've been doing some small projects. I'm running a 13th Age game and one of my players is a necromancer. She was quite pleased when I produced D'Vandra for her to use during battles. I decided to paint D'Vandra for brush warmup and as OSL practice. Nothing fancy, however, as this figure will see some wear and tear as it gets moved around the battle field. Here are the first steps. I basecoated using Solid Blue, then highlighted with Ashen Blue and Misty Grey. I may go back and push the highlights to a pure white. I'm not quite satisfied with them but also don't plan on spending a ton of time on this figure so we'll see. I then went back and put sold blue, corporeal shadow, purple shadow, and blue liner into the folds of her dress. Here she is now. The shadows have been a bit washed out by the direct light. :(
  18. Hi Guys, I have read the guidelines of posting kickstarters and hope I am doing this correctly. If anyone has a chance come along and check out my kickstarter project specialising in hardwood dice boxes. If you have any thoughts or future stretch goal ideas then please I would love to hear them.
  19. Talislanta: The Savage Land

    This is now live and funded. About this project Wilderlands Talislanta is a fantasy roleplaying game and game-setting that was first published back in 1986. Unlike most RPGs from the 1980s, the Talislanta milieu was not based on traditional Western mythology. It didn’t have the usual Tolkien-esque trappings of games like D&D; in fact, ads for the game proudly proclaimed, “No Elves”. The original Talislanta RPG was inspired by the fantasy novels of Jack Vance, and by other sources such as H.P. Lovecraft’s The Dreamlands of Unknown Kadath, Michael Moorcock’s Elric novels, and The Travels of Marco Polo. The game was set in a strange world of twin suns and seven moons that seemed to be practically overflowing with exotic peoples, places, and creatures. The time was the New Age, a Renaissance-like period that started a thousand or more years after The Great Disaster, a cataclysm that marked the fall of the once-great Archaen Age. During this era, Talislanta was still a dangerous place, especially in the wilderness regions that lay beyond the walled cities. But for many who lived in the New Age, there was also a sense of hope, and the possibility of greater things to come. That Was Now. This Is Then...
  20. DCC Lankhmar

    A DCC RPG boxed setting for Lankhmar, officially licensed by the estate of Fritz Leiber. Adventure with Fafhrd and the Gray Mouser! There are three basic pledge levels: The PDF pledge level includes an electronic edition of the final boxed set. (Obviously there will be no box!) This level does not include any physical rewards, add-ons or stretch goals. The boxed set includes the core boxed set as described above. All electronic stretch goals (PDFs) will apply to this level. Some of the physical stretch goals will apply to this level, generally those that fit in the box. The final level includes the boxed set as well as the "print pack." All electronic stretch goals (PDFs) will apply to this level. All of the physical stretch goals will apply, as well. Those that do not fit in the box will be shipped in a separate "print pack." See below for more information on these stretch goals. Stretch Goals DCC Lankhmar continues a long tradition in RPG gaming, and we want to do right by the estate of Fritz Leiber. The stretch goals associated with this Kickstarter will help create an even more amazing tribute to the world of Fafhrd and the Gray Mouser. Stretch goals fall into three categories: PDF stretch goals that all backers receive Print stretch goals that can fit into the boxed set, which will be included with any pledge that has the physical boxed set The "Print Pack," which is a printed collection of the stretch goals which don't fit in the boxed set Here is a rough outline of possible stretch goals, which may evolve as the Kickstarter continues. At $40,000: Cleared! We will add a new Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $60,000: We will print the poster map larger (included in boxed set) At $80,000: We will add a second Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $100,000: We will add a supplement called "A Dozen Lankhmar Locations," which will provide information, maps, and floorplans on setting adventures in a dozen famous Lankhmar locales (including the Silver Eel!) (PDF for all backers; print copy in the boxed set) At $120,000: We will add a third Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $140,000: We will add a supplement called "Random NPCs in Lankhmar," which will provide tables and information for generating random NPCs that your PCs can encounter in Lankhmar (PDF for all backers; print copy in the Print Pack) At $160,000: We will add a fourth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $180,000: We will add a Lankhmar-themed three-panel Judges Screen (PDF for all backers; print copy in the boxed set) At $200,000: We will add a fifth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $220,000: We will add a cloth map in the boxed set (print copy in the boxed set) At $240,000: We will add a sixth Lankhmar adventure module (PDF for all backers; print copy in the Print Pack) At $250,000: We will add send Michael Curtis to Houston for a week to research the Fritz Leiber archives in the University of Houston. We anticipate this may result in a new product of some kind to be delivered to backers of this Kickstarter, but exactly what we'll discover in the archives - and what product may result from it - can't be determined until Michael sets foot in the archives!
  21. Boffin's Beneficial Battle Box

    Hi nerds, this is my first Kickstarter. Gotta take care of my gamer nerds yeah? There's inserts for minis, favorite dice, and dice jail. The slots are specifically sized to handle Magic cards with sleeves too. What do you think? I need all the sharing I can get folks. Kickstarter link Twitter: @3xoterricDesigns
  22. Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs. MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive. I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it. Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon. I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it. 
 Thanks! --Hernan (aka Heruca) PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
  23. Masses for an RPG game

    It has been a while since I have posted any of my work, and sadly that is because I haven't had much chance to do work. Nothing fancy, mostly just quick tabletop. Recently I managed to get a few bugbears and rats done up for a DnD 4th campaign I am running. The players have bitten off a bit more than they can chew, with a goblin army chasing them through the woods after they freed a dozen prisoners. Rogg is the charismatic (is that the right word for a bugbear?) warlord that the players will likely face if they stay to defend the village that will now have an angry horde of goblinoids coming their way. More rambling and pics on my blog.
  24. We have just launched our new campaign! we have focused on 3d printable tiles for outsides and natural environments! we hope you can join us! https://www.kickstarter.com/projects/1365144247/axolote-tiles-nature-set
  25. Matt Vancil is running a Kickstarter to expand and print a new edition of his Orcish-English dictionary. This is your chance to contribute to the world of Fartherall, by adding words, phrases, and even orc clans. The project is here: https://www.kickstarter.com/projects/1464770493/the-orcish-english-dictionary-2nd-edition/description If you haven't had a chance to watch Journey Quest yet, the first two seasons can be watched here: (Third season is on the way, courtesy a Kickstarter earlier this year.) 7 days to go...