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This is the Sea Ghost from AD&D module U1: the sinister secret of saltmarsh. It will hopefully be used in my group's upcoming D&D pirates campaign set in 1600's Jamaica. Its layers will be separable, with each surface being a sort of game board for each deck of the ship, from forecastle/poop, to main deck, to cargo deck, to bilge. I'm going to try to pin the layers together so they don't just fall apart by using the mast and rudder to keep the layers aligned when they are stacked. It is made of 3/4" polystyrene insulation sheets, cut, stacked, and sanded down with a belt sander. In the end it will have paint and probably balsa wood details. That's the Barnabas Frost mini that I posted in the show-off forum standing on the deck in a few of the photos.
Here is the finished Sea Ghost. This is the ship detailed in the AD&D module U1, The Sinister Secret of Saltmarsh. I have worked her up to-scale, 1" = 5'. Each deck is separable so that below deck action can be carried out. The bottom deck can be flipped over to show the bilge floor plan. I've put a 1" grid on each deck and painted in the walls and doors. You can see the WIP photos in the WIP forum if you're interested. I'm considering making a sloop and a treasure galley, too. But if I do that won't be for a couple months. Need to take a break and dig up some nice deck plans. I hope you like her! My group begins a pirates D&D game this week! The game begins with our characters having just been dumped off in Jamaica for various offenses committed in England. My character, Simon Kershaw, was a shipwright's assistant in England. When the Master shipwright used (and took credit for) one of Simon's ideas for an improvement to a ship design, Simon set fire to the ship before it left the harbor, thus earning himself a spot aboard the prison ship... Suggestions for improvement welcome!