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Found 17 results

  1. My FLGS is pushing WH40K Kill Team and has a lot of stuff for budgets a lot bigger than mine. But I did find this nice five-pack of Chaos Cultists in tatters and rags and gas masks for cheap! I'd be irresponsible NOT to get it, especially for spacefuturey Failed Colonies or postapocalyptic nuclear hellscapes! I've been working on them on and off for a few weeks; lots of washes, lots of repainting where the paint rubbed off. (For some reason the Imperial Primer did not want to hold paint to these GW guys.) Check out these bad bros and their wretched scavenged gear! Here's the raider with the most complete outfit. Sweet gas mask, nice coat. I got a crappy stiff brush and flicked some thinned Agrellan Earth all over him (and over all these culty boys for that matter.) You won't keep anything clean in the Wastelands. This dude has cobbled together a bit of a Plague Doctor look by sewing together bits of weird masks. What's that glowing fluid going into the mask from that canister? I don't know, but these cultists sure do love that stuff! I tried to make it look like the tubes and such are actually luminous by drybrushing the areas around them, but it's hard to see in this light. Here's a burly fellow with some ritual scarification on his shoulder. He sure does love his glow-juice. The matching spats and trousers on him and his buddies indicate they were once part of a unit that went loopy. We can see part of this guy's snarling face and grimy hair, so based on what the TV teaches us, he must be the leader. He's got a makeshift spiked flail tied together with cable. I decided on blue for the cables after the fashion of Horizon: Zero Dawn. Our man here looks like he smells even worse than you're thinking. And here we have a cultist with the latest in wasteland weapons technology: a bat with some horrible spikes and barbed wire. I tried to make the spikes and wire look rusty, but bloody works too. The green glow on this one didn't turn out too badly. What a horrible crew! Keep them far away from your settlement!
  2. If anyone looks qualified to declaim the Litany of ZAREK into an Omnicrophone from atop a golden hover-chariot, it is surely 62107, the Aeon Priest from Reaper's Numenera line. Look at this robed and jowled hierophant! I feel like I should put more patterning on the robe, besides the Eye of Marduk. Any suggestions? There was also a Githzerai Monk I got in a grab-bag some years back and never used. A quick repaint and a pair of chainmail rings later, and hey presto! an Imperial assassin. And here's the landing party in total. If they need to conquer a *second* planet in the same day, they might ask for backup. (A lot of alien worlds look like the southern California Desert; this is well-known.)
  3. The Hype Priest spoke, his amplified voice shattering windows for blocks around. "Who is like unto ZAREK?" he said, "Or who dares to oppose ZAREK? ZAREK, the Ineluctable! ZAREK the Subjugator! ZAREK, the Undefeated! ZAREK--merciful to his vassals! ZAREK--cruel to the rebellious! ZAREK of the Shining Hawks! ZAREK of the Galactic Throne! ZAREK the Ever-Living! ZAREK the Conqueror of Suns! Prostrate yourselves before ZAREK and live! Surrender your abject planet to ZAREK and live! Resist ZAREK and be swept from existence! Glory to ZAREK!" Any good spacefuture game needs an expansionist god-king with a cult army bent on planetary conquest, and Lord Zarek of Hydra's Imperials seem up to the task. I went with blue skin partly to emphasize them as aliens, partly to evoke blue-skinned gods and demons of multiple cultures (and also the Kree, various X-Men and Smurfs), and partly because I'd already used a lot of non-blue color schemes. The green and gold and metallic red are garish, but garish in a way I could see Frazetta paint, or imagine from Buck Rogers or Ming the Merciless. Zarek is seen here with his Psi-Mages, Nodens and Oannes. Better views of the Psi-Mages: Commander Shamash keeps the legions in line with draconian discipline: Lugalbanda and Urartu, a pair of troopers. They drop out of the sky, take over a world, run it for a few hundred years, and set off for the next one. No one is quite sure why, but most of the sentient species in this sector have a cultural memory of the blue conquerors that came from the sky at the dawn of civilization. One such species, apparently very far advanced technologically, just up and *vanished* in the galactic recent past. Their ruined crystal sky-cities hung abandoned over a planet whose crust had been cracked into the familiar Eye motif. Glyphs a hundred kilometers long overwrote the main continent. Xenolinguists are still working on the translation, but have come to a consensus that one of the letter-groupings translates roughly to CONSCRIPTION.
  4. At last, that should complete the color series! 50150, Betty, Space Heroine, done up as a Galacteer in Pixie Pink. What a great sculpt this one is, and what an expressive face! Ain't nothing in known space going to burst her bubble. Relentlessly cheerful.
  5. Hydra's Robot Legion is fantastic. These are considerably taller than 28mm scale, and are big even on a heroic-scale standard. These 'bots are how we learned tinkering with the First Law is a bad idea. Older models popular for security applications came with rheostats that would adjust "how harmful does a thing have to be to be Harm" and "how human is Human, anyway?" This allowed them to rationalize the use of nonlethal force to protect Earth (and Company) interests. Hoooo boy. THAT was a lesson Earth learned in short order. Half of the Kuiper Belt is under the Moravec sphere of influence now. Here is a Heavy Support Legionnaire on patrol with a Neural Inhibitor. Be prepared to prove you are, in fact, human. or it will shoot. Documents are not sufficient as proof. And an Optio out with a Legionnaire on perimeter duty. Their commanding officer, the Centurion (memetic viruses have become widespread on the outer settlements, and some of the robots have developed...eccentricities.) And the entire hegemony under the literal iron fist of their gracious hierarch, Queen Mechanika. ALL THE BOTS!
  6. Robots of standard tabletop size: Reaper's ALF-24 (50138) and Marie, She-Bot (50246). These models are manufactured to work as humanoid assistants for general-purpose work, especially work that requires human interaction that humans don't particularly want to do. And here are a pair of smaller models: Bombshell's HLP-R and MIN-E bots. These two were created for small-quarters general purpose operations, and also for interactions with children. (Children will trust little buddies more than they will grown-up Authority Figures, was the idea.) Side note: I love that the HLP-R bot has the same feet design as the Hydra WarBot, and the fist-pump on that MIN-E bot is great. That little metal tic-tac is adorable. And here's the whole nuclear-powered family! Side note two: I would totally read this cheap paperback if I found it yellowing in a used bookstore:
  7. The high desert of the Red Planet can be perilous, what with the Crawlers and the Mind Worms. Martians are trained in the use of psionics, and also distortion cannons. Here are some Martian troopers (Hydra's Zenithian Alpha Cadre). A tiny bit of drybrushing in metallic red on the eyeballs gives them a nice alien gleam. 4 And here is an ambitious cadet, Zombiesmith's Captain Bucket. I thought his uniform could be made to mimic the troopers'. And Zombiesmith's wonderful Commander Y'nitum. What a pint-sized little space Napoleon! A great expression. I wanted his togs to be midway in between the troopers and the Grand Martian (as befits a commander of his...stature.) We've seen some cousins of these two before: http://forum.reapermini.com/index.php?/topic/82008-50068-john-bishop-space-marshal-aka-maurice/ And here is the Martian Command:
  8. The Red Planet is home to more than just the age-old Martians and the newly-arrived Reds. Its sands--and the sands of many another planet, and the echoing, dripping corridors of many an abandoned spacecraft--are home to the fearsome Crawlers. An ancient and cosmopolitan species of non-host-specific invertebrate parasitoids, they are a Galacteer's worst nightmare. Much smarter than a mindless hive, much more vicious than any technological peoples, they seek out new life and new civilizations and promptly turn them into incubators and meat. They have enough intelligence to hate you personally, but neither ego nor sense of self-preservation enough to fear you. It is unclear if they are sentient as we understand the term; certainly, it is not a sentience that produces art or invention, literature or recognizable religion. They are aware of their incessant, gnawing hunger, and desire to expand, infest, spawn, and devour. They do not make, but repurpose and appropriate the works of others to further this goal. Spacefaring cultures tell stories of the distress beacon recently activated on a centuries-old derelict; the spacesuit, mirrored-visored, reaching out to you with no heat signature; the colony always advertising free land for new colonists, but never sending back video feed. It is not impossible that they are the descendants of an ancient bioweapons program. Specimen 80040, the 'Primarch' caste. Psionically control other castes; can mindjack or psychically blast humanoids as well. Astral Flensing is said to be a fate worse than death. Specimen 50062, "Exarch" caste: Specimen 80038, "Centurion" caste. The scythes on a full-grown member of this caste can bisect a Titanian shellback in one stroke. Oh. Oh no. That's not a Martian academician at all. That's a grotesque travesty of the Martian form, still wearing its host's formal robes. Specimen 50288, a member of the "Mastermind" caste, newly eaten free of its host/prison/chrysalis. And here's a new specimen, this one with crushing pincers. Its paralytic tentacles are currently withdrawn, but its ovipositor is unsheathed and ready to implant a stream of glistening eggs. (This is Black Cat Bases' 'Craboid Alien,' whose carapaced form seemed similar enough to use.) They can't survive on Venus and they've never been reported from Europa and that's about the only good things you can say about them. Here's a serious infestation:
  9. It's not quite certain when the Zeta Reticulans started interfering in Earth affairs, but interfere they did. No one paid attention to a few crazed hillbillies or irate cattle ranchers at first, but a pattern began to emerge. They are expert bioengineers and their masterful probulations appear geared towards creating 'sleeper agents.' Some wild-eyed conspiracists insist they have agents in the highest levels of the Earth Government, but this is clearly paranoid raving. It is possible they are remote descendants of the far-flung High Martian empire. (These are Black Cat Bases Aliens. I made a dumb mistake and painted some of their tunics dark purple; it didn't work, but a thin coat of metallic pale blue over it works great. The spaceship is a pepper-grinder lid and a part from a discounted dollhouse grill, plus some earpieces from earphones the cat decided to destroy and some bits and bobs.) The Zeta Reticulans have mastered the matter transmitter and the tractor beam. (Palettes and yellow transparencies.) 50291, Billy Joe, Zombie Hunter, features as a guest star.
  10. More planetary explorers! Hydra's Jane Hunter x2 and Galacteer Trooper Advancing with Atomic Bazooka. I picked up a Reaper Futuristic Weapons pack (50025) and didn't know what to do with it for the longest time. But then the Muse slapped me in the head, saying FLAMETHROWER SPACE LADY. How wise the Muse is. Presenting "Torch" Marigold of the Galacteers. You need a seam welded or a bug-eyed monstrosity turned to ash, she is on the job! Also presenting Corporal Hernandez, heavy weapons specialist. Space is big. Sometimes it contains big problems. Sometimes those big problems require big solutions. That's the good Corporal's time to shine. With the brightness of a thousand suns. I love this sculpt so much. And here is Lieutenant Yang, xenthropologist and exodiplomat extraordinaire.This is the unmodified 'Jane Hunter' model. This spaceship is an even larger plastic egg with fins made from wooden dolphin cutouts and engines made from multiple types of fruit-paste-pouch caps. Why do I have so many of those caps? Children/nieces/nephews are the gift that keeps giving. Until next time, cadets!
  11. Continuing our exploration of exoplanets with the Galacteer forces! Every crew needs a competent doctor, and what better doctor than one immune to organic sickness, and also largely bulletproof? Guaranteed to be Three Laws Safe, this docbot from Brigade Games (BG-APC134 X2) can treat anything from radiation poisoning to Space Madness to xenomorph infestation to Chronal Inversion. It *is* equipped with a factory-installed Snarky Banter Personality Module. And who better to lead this crew than the gallant captain and first-rate astrogator, Ace McGuire? Hydra has captured that balance of intrepidity and circumspection needed in a commander heading into the unknown! He'll try to talk things out if possible, but knows when to break out the zap guns. Here's the whole crew. Until next time, cadets!
  12. More of the Mole People!! Here we have this faction's Deep Command: the clan's chief, the loyal bodyguard with a blunderbuss, and their local religio-thaumatic hierophant. I wanted the robes of the chief and hierophant to reflect their elevated and sanctified positions. Again, look at all the expressiveness on that chieftain just from the body language! And here are some Mission Specialists: the Far-Scanner, the Demolitions Expert, and the Aerosol Medic. (The sculptors probably wanted that guy to be a suicide bomber, but this is MY game here.) And here's the whole crew! Again, wonderful little pig-rats, and a faction that doesn't come pre-packaged with decades of cultural resonance. Welcome to New Xibalba!
  13. Here are a couple more vivid vavoom Venerians from RETRO-VENUS. They both have Master's degrees--in BEASTS. They are beastmasters, is what I'm saying, which is a valuable skill in the beast-intensive rainforest-marshes. DON'T call them beastmistresses; that's what you'd call Maurice's daughter Belle. Beast Mastery is a different thing entirely, quite independent of gender. This sculpt is Hydra's Valkeeri Controller A. The Beast in question here was a Paizo Hound of Tindalos, which didn't look creepy enough for Cthulhu use, but which would fit right in with the fungal jungles. I assume it fills a coyote-like niche, if coyotes could climb trees and swing from vines. This Controller is quite self-assured; you just need to take a firm tone with these creatures and establish dominance. And here's Controller B, dealing with a recalcitrant and obstreperous reptile. The Beast here started as a D&D grab-bag Basilisk, but those extra legs looked perfect for a Space Marine Iguana*, so I painted some eye-watering aposematic spots on it. This thing is poisonous and venomous and psychoactive and also pointy. RETROVENUS demands such adaptations of it to deter its natural predators. Now, imagine how badass the Venerians must be to have no spines, fangs, claws, or poison sacs. Controller B is making that point abundantly clear even to the dull-witted lizard brain of this Beast. *Do I mean a xenoequivalent to our Galapagos marine iguanas, or an iguana as tough as a Space Marine? Yes.
  14. Eureka has a line of "Boiler Suit Apes." In this line, there is a collection of cosmonaut APES IN SPACE. What, am I made of stone?! Of course I had to get them. Uplifted apes are often used in the spacefuture as cheap, durable labor during the terraforming process--under the watchful eye of the Earth government, of course. Many work with bioengineered soil-tilling arthropods. Here are some scenes of a few of them overseeing the cultivation of a Neptunian moon. The gourdfruit trees are already coming along nicely. There are some rumors that the Space Apes have an underground separatist movement, resentful of their proper status as second-class citizens, and that they might try claiming some of their exoplanetary habitats as their own birthright, bought with the sweat of their low, beetling brows and the strength of their hairy, hairy arms. But who would believe such wild tales of our loyal, friendly helpers? Anyway, here's Taskforce Leader Aperella. A Charisma implant helps her keep her workers in line. And the Stakhanovite albino neogorilla Bonzo. He has the strength of ten men and the work ethic of at least five! Look at those bared teeth. That's the smile of job satisfaction. And here's Charlie. Always a curious fellow, that one. Chief Arthropod Wrangler. It's uncanny the way he can almost communicate with those buggers. Meet Diana! Diana oversees the environmental controls. It's a little warmer than the humans like in here, Diana, and the humidity is off by about 10 percent! She's doing her best, though, bless her. Keep up the good work, Diana! And last but certainly not least, Eddie. We've tried to get him to stop shambling, but old habits, you know! Eddie is a good worker, but did you know he actually failed his intelligence test? The psychologist administering it said the only way to score that low was to deliberately *try* to flunk! Poor, simple Eddie. And here's the whole gang! Wait--why do they have the emergency gauss rifles? And what's Cosmo doing here? W...What are you doing, fellows? ...Pals?
  15. Venus, as we all know, is a boiling toxic hell of molten metal and sulfurous rains. But in our grandparents' day and the day of *their* parents, it was a mysterious swamp/rainforest of impossible lushness and growth, a primordial and fecund Ur-Jungle of perpetual rot and growth. So it is in my Spacefuture games. Nolzur's makes a Displacer Beast, which iconic D&D monster was inspired by van Vogt's Coeurl (from the "Voyage of the Space-Beagle"). It seemed fitting to paint it up as a SPACE PANTHER! taking patterning cues evenly from tigers and blue-ringed octopodes. Here is a Hydra Valkeeri trooper with a disruptor rifle. They are a broad-shouldered, statuesque people, and I've painted them as photosynthetic. Which is the more dangerous game? Who the hunted, and who the hunter? Or do they hunt together, pursuing that floundering interloper upon their planet--MAN? (Yes, it's that one; that's what they are hunting.)
  16. Hydra's Retro Raygun line is delightful. I've finally managed to get a couple of shots where the light is adequate to do them and their jetpacks and spacesuits justice. Meet Dr. Zahn, Chief Science Officer. He's not the fittest or youngest of the Galacteers, but a genius intellect and a life of broad-based learning can more than justify a broad-based spacesuit. And here is the Chief of Security, Sergeant Macklin. He looks like his springs are wound a bit too tight. SPACE MADNESS is always a risk on these excursions, especially with a dangerous job like his. The Redshirt Blues are a known issue. Next, here's Comet! An uplifted chimpanzee, Comet knows more spaceship engineering than most humans. After all, Comet was designed for the job, and wefumblefeet have to make do with studying. (I think my favorite detail is the foot-gloves. Genius and adorable.) Comet would never mutiny and side with other Space Apes in a waste-flinging rebellion, overthrowing his human pals for primate self-governance, so let's forget the subject even came up. Just put that thought out of your head, mister! Nope, not something to worry about at all. The landing craft is a wooden egg with some bird cutouts mutilated into fins, an applesauce-pack-cap jet, and some goggle-vent retrothrusters. Until next time, cadets!
  17. From the smoking, slagged warzones of New Xibalba, overshadowed by the mighty gas giant Kukulkan, come these scenes of the MOLE PEOPLE FROM SIRIUS!! Black Cat Bases can be justly criticized for various reasons, but they do have a few amazing sculpts about which I will hear no wrong, and among them are the talpid Smoggers. Look at these weird bastards! So much implied culture and technological history in such simple sculpts. They are the right size, stockiness, and cthonicity to fit the 'dwarf' niche in a spacefuture game. The emphasis on mittens, furs, goggles, and respirators, and the ludicrous blunderbusses they use paints a really vivid and unique picture. Look at this fellow. What a perfect, Munchian encapsulation of fear, agoraphobia, anxiety, and alienation, all with no actual facial features. That's genius. Here's a set of three Tunnelers, the excavating labor force. Details on the hands indicate the claws are somewhere between gloves and prostheses. Again, what expressive body language! Timorous furtive, and unheimlich. You would be as scared of them as they would be of you. Propitiating the Machine Spirits: (Scatter terrain is found objects and glue, the rusty Zap Howitzer is a broken pin vise and watch parts--everything that looks like it should swivel indeed does!--and the Slag Crucibles are repurposed Tork paper towel roll spindles. Paizo flip mat is the planet surface.)
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