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Found 14 results

  1. tombwalker

    Vehicle for Fallout RPG

    1:32 LandRover Grand cost of £4.99 and lots of bits from my junk box.
  2. kristof65

    Kristof65s Tycho AFV

    OK, since the sculpting part of my Tycho AFV is done, I'm continuing the rest of the build here. If you want to see the modeling and printing portion of the Tycho, go here: http://forum.reapermini.com/index.php?/topic/77726-tycho-afv-for-my-nova-corp-soldiers-wip/ I'm building this vehicle as a light tank for use with my NOVA Corp soldiers. First off, if you haven't read the sculpting thread, here's what the Tycho looks like. The 80010 NOVA Corp Sgt standing next to it has just been selected as the tank commander: I haven't been designing models for 3d Printing for very long, but I have already gotten in the habit of creating my designs to use small pilot holes and small pieces of raw filament to align and pin pieces together: I basically glue the filament in one side, and trim to fit into the other side. Then test fit, and glue. The two turret halves went together the same way. Unfortunately for him, my NOVA Sgt had to sacrifice his legs to become a tank commander. However, it's much easier for him to fit in his tank this way: Next up was the first round of sanding. As you can see, the print has lots of ridges. The camera really magnifies them, though - they're actually 0.15 mm apart, and they feel a lot smoother than they look. After the first bit of sanding, I did some gap filling, and filled in a couple of holes I decided not to use because they got support material stuck in them. Next up will be a light sanding of the filler (Pro-Create) and then a coat of automotive spray primer, followed by more sanding. And here's what it looked like when I called it for the evening:
  3. One really nice feature of Bones is that if I want to do "rider conversions" of minis, it's much more attractive to do so than with pewter counterparts. A big part of this is because the figure is cheap enough that I don't feel like I'm committing sacrilege by cutting up and re-pinning the figure into a "rider" pose. Another part is that it's a whole lot easier to do that cutting-and-pinning business. (One downside is that I can't simply bend a leg into a slightly different position, but "slightly different position" wouldn't apply to this project anyway.) So, for Necronomicon 2015 (http://stonehill.org/necro.htm -- in less than a month!) I'm running a Fallout-themed scenario for my Saturday night game. I already have a number of apocalyptic heroes (many of them Reaper conversions) painted up and ready to go, should I have the need to fall back on them, but I thought I would try my hand at a few figures specifically themed to fit into the Fallout universe, one way or another. And so, I happened to have a couple of extra copies of "Rex" (#80009) from the Kickstarter. One, I already have painted up and ready to do an Arnold Schwarzenegger Terminator 2 impersonation, but here I had two pristine plastic figures (one in a bag, one in a blister), plus a weird Hot Wheels "Boss Hoss" motorcycle toy. (Note: Hot Wheels are often billed as 1:64 scale, but the deal is, they're toys -- not models -- and hence the "scale" is so fast and loose as to be nearly meaningless. In the typical Hot Wheels blister pack, a motorcycle is the same length as a sports car, a VW bug, a semi truck, an ambulance, a fire truck, a spaceship-on-wheels, or what-have-you. I have no idea what scale the Hot Wheels motorbikes are, but I've found them to be "close enough to be plausible" for pairing up with Chronoscope figures for my purposes.) Since I'm running with Savage Worlds here, I'm not beholden to a strict base size standard (not, in any case, the way I would be with Iron Kingdoms, etc.), so I decide to grab a Mage Knight "rider" base, put some putty on it, and make a textured impression, for a bike base. For the standing model base, I am just using an inverted 25mm round Reaper base, which the integral Rex base fits into with a noticeable gap. Sometimes I try to gap-fill with putty, but I'm not sure it'll really accomplish much, so I'm skipping that for now. The "rider" figure just consists of the same Rex model, but with limbs cut and re-pinned into new positions, and with some putty as gap-filler. If I can find an open left hand piece in my "bitz box" of suitable size to replace the riding Rex's left fist, I'll do so, but I tend to be short on left-handed bits. (It's usually RIGHT hands -- with various right-handed weapon options -- that I have an excess of.)
  4. Rocky and Bullwinkle naming aside, this is the truck. I originally started building it as a follow up to the death dumpster, but it fit together neatly enough I decided to see how it looked without orking it up. I still haven't decided if I want to clean it up and gap fill, or add a bunch of plates bolts and teef.
  5. Been working on a few big stompy robot designs since June, with an eye towards making my own independent faction for CAV, but also making them generic enough to be used elsewhere. This is the first one I've picked to work up fully as a ReaperCon entry, and be printable from a more-or-less standard 3D printer. The thing I've found is that curved shapes in the vertical axis really don't look that good. Too many "steps" as the shape is sliced into flat slivers. So, the trick was to print all the curves and other angled items along the plane of the print bed. Here's what the CAD looks like (PTC Creo Elements Direct Modeling Express 6.0). Each color is just making it visibly separate from the adjoining pieces, and doesn't mean anything once it is printed, as you can see all the blue pieces below. It's not all of the parts, since I forgot to take the picture of the other lower half. But, it is now all glued together, and some of the very flat parts were sanded smooth. I set out with the concept to also include some standard modelling items, so the barrel of the gun is a 5/32" (3.97mm) brass rod. I've got a couple of other ideas on some other little battle bots that use common items too... I just need to figure out what those common items could be. First shot shows the crewed side of the upper body. The gun itself is centered over the legs, and it is currently modeled in a split leg configuration. I've got it worked up that it can stand on two legs, as shown in the CAD render above. All that would need to be done is to swap out some short pegs that pin the joints together with some longer ones that go through both leg pieces, just for alignment and stability. Then here it is from the other side. This contains a fully decorative block of pieces, and the above shot shows a little block of deco as well. My intention is that should I keep making these, I can "upgrade" the later vehicles with missels, gun turrets, electronic suites, and other little fiddly bits. So this would equate to a Pre-Production Vehicle. Fully functional, but not something that'll be sent out and mass produced. One final shot to show the size comparison with a Spectre CAV that I've painted up before. I'm a little worried about how big of a base it'll have to be placed on, but then again, it's in a firing stance, and that's just how big it'll be. I've got the entire figure now drying from the slathering in acrylic gesso, which I'm using as part primer and part gap filler. Not something that would normally be used, but due to the nature of 3D printing, I believe it does well. I did do a couple test pieces back at the first of the month, and found a lot of modelling issues, but felt that the gesso worked rather well for what I wanted it to do. The plastic parts quite often had small gaps where it didn't fill in all the way, which I later changed in a couple small pieces to be 100% infilled internal spaces rather than the default 15%. I'll wait for everything to dry, then give it a good sanding. I might do a second coat as well, I'm not sure, but I really like how it came together. That is, once I got some epoxy glue that would actually work.
  6. OptimumPlacebo

    Wrecked Vehicle Crater

    I painted this up over the course of one day, yesterday. Curious to see what you guys think! If you're interested in how I made it...process is laid out here: xactoguru.blogspot.ca
  7. Chris Palmer

    CAV Ashigaru Unit (Bones)

    This week I completed my first unit from the Reaper Bones CAV Strike Operation Kickstarter, the Ashigaru missile launcher vehicles. Im using them for a ruleset other than CAV, so have them based two to a platoon stand, with a company HQ stand included. I was happy how quick and fun the Bones vehicles are to paint, and look forward to doing more. C & C welcome.
  8. Skrill

    CAV SO Bones - Tsukai (94073)

    Hi, Here are the Terran wheeled transport vehicle "Tsukai" in Bones for CAV. I wanted to keep them looking "military" with one major colour, and try to give contrast with shade and highlights to make them pop a bit. This was a very quick paint and I'm pretty pleased with the result. I may be re-using this recipe for more units. C&C appreciated.
  9. This is one of a set of three armored cars, the "Specter Armored Cars" from the "All Quiet on the Martian Front" game. They are 15mm scale, said to be based on the Rolls Royce Spectre. I am painting them up for steampunk use. I think they are lead. They seemed pretty soft and bendy anyhow. They came in several pieces without instructions and it took a few tests to see how and what order to put the pieces together. The underbody chassis is just a little tricky and you can't put the wheels on until the rest is assembled. I left the turret unglued. It's on a post so it can rotate. I doubt I am going to paint them in any unified matter. This one just seemed to want to be purple.
  10. djizomdjinn

    Percival Self-Propelled Gun

    So, this is a bit different than what we usually see on the forums, but... If you've seen my topic in the Conversions and Terrain subforum, you know what this is, but to recap for those who haven't... I took an old Tamiya 1/35 Panzer II kit from the 70s, pieces of a broken resin Verlinden 1/48 Pak 43 gun, a bunch of blank styrene, and scratch built pretty much everything above the hull (and bits of the hull as well).
  11. SparksMurphey

    Generic Vehicle Stats

    Not everyone can afford a Dictator, or even a Centipede. On particularly broke worlds, it's all you can do to scavenge up a few of the tougher civilian vehicles, mount a gun on them, maybe a few panels of plasteel you "borrowed" from the building site, and hope for the best. I threw together the following vehicles to represent such ragtag units. Be warned: fragile!
  12. Haven't posted any WIP pictures of these, mostly because they were done just for my own fun. But they're finished, so figured I'd show them off a little. These are a Concussion (24518) and a Centurion (24570) behind two Dropzone Commander Juno A1 Infantry Fighting Vehicles. I thought they were tanks, but just did a full name search and I guess they're not. Eh, oh well. Enjoy!
  13. So I have painted a wee little rocket-bearing truck from Reaper's CAV line. Even with the rocket raised it only reaches the heads of my miniature figurines. I'd say it's the smallest vehicle I have ever painted, except so far it's the only vehicle I've ever painted. WIP thread here.
  14. Pingo

    CAV 24576: Ripper

    So to stretch a bit out of my comfort zone, and in honor of Amalor Myrnix, who was so into them, I picked up a CAV model, the Ripper truck and rocket launcher, #24576. I am currently playing in a Shadowrun game where my character's day job is as a bakery delivery person. She has a fully armored outfitted combat truck which she uses to transport baked goods across the greater Seattle area. This is not a literal representation of it, although spiritually the rocket on top takes up about the same amount of mental space. Also, I am pretty sure the truck in the game is not purple. But you know what? I am enjoying painting this as a tribute in the spirit of things anyway. It is smaller than what I am used to, but enjoyable. I started with base coats of variations on a mixed purple of Phthalocyanine Blue, Quinacridone Magenta, and Titanium White. I added shading with other tones, and grime with washes of a near-black mixed from Burnt Sienna and Ultramarine Blue. I also used that near-black to paint the windows and tires. I plan to add more detailing and colors. The rocket will be glued to its launch pad, but I am not sure I am going to permanently glue the launch pad to the truck.
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