Spartan6

Independents

185 posts in this topic

Well, after seeing Vil-hatarn's Core Worlds Coalition Slayer CAV, it piqued my interest in the CWC and the possibility of playing an independent task force. And also cemented my desire to pick up a copy of War For Sale.

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You'll start using them more often once you get your copy of WFS. FreeFall and I have been playing the Steel Griffin lists lately. One of the old timers can tell you why that's only natural tho. :lol:

 

My buddy Clint uses Rock Rovers almost every game since WFS came out.

 

:rolleyes: Self promotion at its finest!! LOL

 

Wheres Frank and the Steel Chickens reference when you need one??

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The merc armies definitely got a lot more attractive with WFS. While you always find the people who want to play both Emperors and Rhinos backed with electronics, the lists definitely add a lot more color to armies.

 

 

By the way Jeremy, been wanting to say, love the Machine Girl avatar

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The merc armies definitely got a lot more attractive with WFS. While you always find the people who want to play both Emperors and Rhinos backed with electronics, the lists definitely add a lot more color to armies.

 

"War For Sale" definitely made the "Slayers" list attractive to me :rolleyes: It's a 'hawk lovers dream :wub:

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I've been playing around with the CWC options, and thought I'd try something different--a recon section of CAVs, not vehicles. This is the result:

 

CWC: Deuces Wild

 

Armor: 3 Slayers, Puma w/ Reactive Armor

Armor: Boxer, 3 Chieftains

Recon: 4 Pumas

 

2500 points

 

Basically, the recon pumas cause chaos using recon move to advance quickly into flamer range; slayers provide the core of firepower, while the boxer and chieftains do cleanup duty, the boxer hopefully drawing fire off weaker targets like the pumas. No idea how effective it'll be, but I'm pretty sure it'll be fun!

 

What do all you prospective CWC-ers think?

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I've been playing around with the CWC options, and thought I'd try something different--a recon section of CAVs, not vehicles. This is the result:

 

CWC: Deuces Wild

 

Armor: 3 Slayers, Puma w/ Reactive Armor

Armor: Boxer, 3 Chieftains

Recon: 4 Pumas

 

2500 points

 

Basically, the recon pumas cause chaos using recon move to advance quickly into flamer range; slayers provide the core of firepower, while the boxer and chieftains do cleanup duty, the boxer hopefully drawing fire off weaker targets like the pumas. No idea how effective it'll be, but I'm pretty sure it'll be fun!

 

What do all you prospective CWC-ers think?

Sounds fast and brutal with well outfited cheap units.

I like it.

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What do all you prospective CWC-ers think?

Not speaking from a CWC POV here, but I personally love taking a pair (or more) of Pumas to act as flankers. Send them up opposite sides of the table and they keep the focus off of your main force coming up the middle. If you can get one or more into Flamer range, they do well against "the huddle". You can usually hit 3 models, including the ESW unit in the middle, while only taking 1 defensive shot in return.

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im new to CAV so far i only have the CAVs that come in the starter set and a Warhawk, i plan on getting some tanks and air support next.

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im new to CAV so far i only have the CAVs that come in the starter set and a Warhawk, i plan on getting some tanks and air support next.

 

Independents is a good place to start. Once you figure out your play style you can move on to one of the factions that best fits or stay independent.

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Independents allow a bit of flexability with that additional one "2" being a crit every round. It's sweet!

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Also with the "War for Sale" book that you can get from from Mil-net, it allows you to add the occasional faction specific or unique CAV to your force.

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Using the army list for the Blade

 

3000pt Task Force

 

Armor section

'70 Dictator

2x jaguars

Talon OEM w/ reactive armor

 

Fire Support section

3x Manticore

Wasp w/ reactive armor

 

Mechanized Infantry Section

2x Fenri

4x Rifle Teams

 

Fight Section

2x Tsuiseki

 

The armor and the FS sections re designed for hit and run Tactics. The Tsuiseki and the Fenri are mop up just in case something survives. The infantry are for CC and objects.

 

Usually, I try to make each section more versatile. Instead of having a dedicated FS section I would mix IFM units in with my armor sections. In the past I've gotten mixed resolutes with versatility. On one hand, I can handle any situation (in theory), on the other side, it dilutes the section's effectiveness. This doesn't mean all my Task Force's Section don't have some versatility. The manticores from the Fire Support section are equally affect against hard targets as they are against soft as is their EW unit, the Wasp. The MI section's Fenris are surprisingly good against light or wounded hard targets while their infantry are well... their G11 assualt rifles make scary sounds against soft targets and CC works just as well against hard as it does soft. The armor section has a Talon which has one of the few IFM that is geared toward anti-hard.

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Some more Blade army list goodness

 

Armor Section

'70 Dictator

2x Jaguar

Talon OEM

 

Armor Section II

4x chieftains

Wasp

Manticore

 

Specialist

4 Rifle teams

 

Flight

2 Fenri w/Orbital Insertion

 

Flight II

2 Fenri w/Orbital Insertion

 

The Rifle Teams begin inside the Fenris, which will be held back from deployment until the two armor section pull their opponent forward. So the first turn, starts with only two intiative cards (the two armor sections). Having only two cards in the intiative deck will increase the odds their opponent will be forced to move first leaving their rear exposed. Second turn the two Flights are deployed and the infantry kicked out of the gunships into the enemies flanks. Thus increasing the initiative deck by three for the Blade.

 

The 'Tator and the Talon will attract the most attention in this and the previous Blade Task Force. The 'Tator is obviously the heaviest hitter in the TF while the Talon is a threat due to its EW equipment. So most likely the opponent will focus on the CAV armor Section leaving the Hover tank section alone. The tanks as well as the Fenris should concentrate on harassing the light hard targets first.

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NIce! I think I like the second list more than the first. It looks like you have more flexibility to reinforce your armor sections with infantry and air as needed.

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I like the second list as well--that tank-based armor section is similar to one I use, and is practically guaranteed to do well. Mine doesn't usually have FS, but the ability to include the Manticore rounds out the section perfectly.

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