Jump to content


Photo

Independents


  • Please log in to reply
154 replies to this topic

#136 Saint of Sinners

Saint of Sinners

    Godlike

  • Members
  • 2248 posts

Posted 25 October 2009 - 11:43 AM

I like the second list as well--that tank-based armor section is similar to one I use, and is practically guaranteed to do well. Mine doesn't usually have FS, but the ability to include the Manticore rounds out the section perfectly.


Yeah the Manticores are a great model. They can deal with hard targets as well as fill the roll of anti-soft. In my super secret Adonesse Invasion Army I use a hornet instead of the manticore.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#137 Chrome

Chrome

    The way is forward.

  • Members
  • 3999 posts

Posted 28 October 2009 - 03:13 PM

Specialist
4 Rifle teams

Flight
2 Fenri w/Orbital Insertion

Flight II
2 Fenri w/Orbital Insertion

I understand that you're organizing them this way to get the extra init card, but there's a huge risk there too. Two of them in fact. The only way to guarantee that this pulls off w/out a hitch is for you to draw 3 init cards in a row. If you deploy Flight 1 and your opponent's card comes up next, he's free to target the Fenris and if he happens to destroy any you've lost the infantry inside of them too. Same deal with Flight II. And since the Rifle Teams have to deploy on their own card you have no choice but to leave your Fenris somewhere in LOS of your enemy's models so that the infantry will have LOS when they deploy. So if you don't draw those cards back-to-back-to-back you could be screwed.

I would either sacrifice the 3rd init card and merge 2 rifle teams into each flight, or else I'd alter one of the Armor sections to free up points to buy Airborne for the infantry so that they can bail during the Fenri's activations.

-Chrome

 

My personal net worth, however, is measured in tens of dozens of dollars. - ReaperBryan


#138 Saint of Sinners

Saint of Sinners

    Godlike

  • Members
  • 2248 posts

Posted 28 October 2009 - 04:13 PM

Specialist
4 Rifle teams

Flight
2 Fenri w/Orbital Insertion

Flight II
2 Fenri w/Orbital Insertion

I understand that you're organizing them this way to get the extra init card, but there's a huge risk there too. Two of them in fact. The only way to guarantee that this pulls off w/out a hitch is for you to draw 3 init cards in a row. If you deploy Flight 1 and your opponent's card comes up next, he's free to target the Fenris and if he happens to destroy any you've lost the infantry inside of them too. Same deal with Flight II. And since the Rifle Teams have to deploy on their own card you have no choice but to leave your Fenris somewhere in LOS of your enemy's models so that the infantry will have LOS when they deploy. So if you don't draw those cards back-to-back-to-back you could be screwed.

I would either sacrifice the 3rd init card and merge 2 rifle teams into each flight, or else I'd alter one of the Armor sections to free up points to buy Airborne for the infantry so that they can bail during the Fenri's activations.


:upside:

Some days I'm the windshield and some days I'm duped that shorts himself on points and upgrades. I forgot to write that the infantry get the Airborne SA. The List comes out to an even 3K with the Airborne SAs.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#139 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 06 July 2011 - 03:41 PM

Ok so I gave the Task Force creator a try..I'm new to the CAV game and have been trying to decide on a good mix of CAV's, not sure if this is a decent force so your opinions are welcome, this is based on the Steel Griffins option.


Rhino
Rhino
Regent
Panther
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#140 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 08 July 2011 - 04:20 PM

has anyone read these posts within the past two years..?
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#141 Vil-hatarn

Vil-hatarn

    Godlike

  • Black Lightning
  • 1841 posts

Posted 08 July 2011 - 05:21 PM

You might have better luck finding responses on CAV 2 builds over at Mil-Net.

My thoughts--you've got a lot of big, tough CAVs in there, but you could get overwhelmed by a force of many weaker models; you might look to diversify a little more. Also, Recon CAVs are generally best assigned as one or two to a section of Attack role models; I've found aircraft and vehicles are more effective for Recon sections.

Finally, I'm not sure your force composition is legal--you've got two sections of only 3 models.
Elves Rule!

deviantArt

#142 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 08 July 2011 - 06:16 PM

Thanks, I'm just trying to get an idea of the best force composition,I'm not real familiar with the strenghts and weaknesses of each particular model or which are the best to fit in each role. I'm looking at everbodies army list and trying to determine what they are using ..so it may take me a little while to get a good balance..I want to wait for the newest edition of CAV to come out with a complete list before I actually spend money on models and design a final force
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#143 CAVBOSS

CAVBOSS

    Uber-Mensch

  • Reaper User
  • 539 posts

Posted 09 July 2011 - 02:42 PM

Thanks, I'm just trying to get an idea of the best force composition,I'm not real familiar with the strenghts and weaknesses of each particular model or which are the best to fit in each role. I'm looking at everbodies army list and trying to determine what they are using ..so it may take me a little while to get a good balance..I want to wait for the newest edition of CAV to come out with a complete list before I actually spend money on models and design a final force


-- The beta rules for CAV:SO will show you the composition of the force you want to make. As an independant unit, there are no army lists in place so you will just make each squad to the number you want that fits within the rules. All models retain their role designations from CAV2 so no worries there.
--- CAVBOSS

#144 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 09 July 2011 - 03:08 PM


Thanks, I'm just trying to get an idea of the best force composition,I'm not real familiar with the strenghts and weaknesses of each particular model or which are the best to fit in each role. I'm looking at everbodies army list and trying to determine what they are using ..so it may take me a little while to get a good balance..I want to wait for the newest edition of CAV to come out with a complete list before I actually spend money on models and design a final force


-- The beta rules for CAV:SO will show you the composition of the force you want to make. As an independant unit, there are no army lists in place so you will just make each squad to the number you want that fits within the rules. All models retain their role designations from CAV2 so no worries there.


not sure if this has been addressed previously, but I heard somewhere that CAV:SO will use smaller models? I just want to be sure before I start buying the models available on the Reaper minis site, also are the models on the Reaper store site that are designated CAV:SO the normal sized models?
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#145 CAVBOSS

CAVBOSS

    Uber-Mensch

  • Reaper User
  • 539 posts

Posted 09 July 2011 - 04:18 PM


not sure if this has been addressed previously, but I heard somewhere that CAV:SO will use smaller models? I just want to be sure before I start buying the models available on the Reaper minis site, also are the models on the Reaper store site that are designated CAV:SO the normal sized models?


-- The minis available in the store are the correct figs. There was a scale change in the rules but using the same minis. Some are being resized as they were to big as sculpted but I believe those are not in the store list at this time.
--- CAVBOSS

#146 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 10 July 2011 - 01:35 PM

OK here is my updated list created by the Task force creator on Mil-Net Commstation..they are Independant Kolditz list 2000 points so far..opinions are welcome(this list is based on what's available to the Faction I chose)

Rhino
Tiger
Butcher
Panther
Conqueror
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#147 Vil-hatarn

Vil-hatarn

    Godlike

  • Black Lightning
  • 1841 posts

Posted 10 July 2011 - 01:47 PM

OK here is my updated list created by the Task force creator on Mil-Net Commstation..they are Independant Kolditz list 2000 points so far..opinions are welcome(this list is based on what's available to the Faction I chose)

Rhino
Tiger
Butcher
Panther
Conqueror


That's one tough section. The only potential difficulty is that you'll have little control over the initiative deck, but with all those heavy CAVs at your disposal, it may or may not be an issue. I prefer to control the flow of battle, so I like having lots of sections, but the tradeoff is that I don't have any single model comparable to the Rhino or the Tiger.
Elves Rule!

deviantArt

#148 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 10 July 2011 - 03:22 PM


OK here is my updated list created by the Task force creator on Mil-Net Commstation..they are Independant Kolditz list 2000 points so far..opinions are welcome(this list is based on what's available to the Faction I chose)

Rhino
Tiger
Butcher
Panther
Conqueror


That's one tough section. The only potential difficulty is that you'll have little control over the initiative deck, but with all those heavy CAVs at your disposal, it may or may not be an issue. I prefer to control the flow of battle, so I like having lots of sections, but the tradeoff is that I don't have any single model comparable to the Rhino or the Tiger.



Do people usually play with more than one section? .This is just a starter force for me now..I will probably add more as I get into the game and learn more about each unit.I'll get back on TFC and see about adding another section, should I also concentrate on infantry and vehicles? Whats a good points limit for a decent force?
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#149 Teutonic Terror

Teutonic Terror

    Rabble Rouser

  • Members
  • Pip
  • 60 posts

Posted 10 July 2011 - 06:50 PM

Armor section
Rhino
Butcher
Tiger
Sabretooth
Puma
Puma

Support section
Mastadon
Conqueror
Conqueror
Ogre Oem
Puma
Puma

TFC 4000 points..33 points leftover
Mongol General: Conan! What is best in life? Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women. Mongol General: That is good! That is good.

#150 Vil-hatarn

Vil-hatarn

    Godlike

  • Black Lightning
  • 1841 posts

Posted 10 July 2011 - 09:32 PM

Most games I've played have been in the 2000-4000 range; 2500 or 3000 is a good average-sized game. My typical 3000-point force would have 4-5 sections. Typically, two of those would be armor and/or fire support sections made up of vehicles, one would be an infantry section with transports or the drop infantry upgrade, and the others would be flight sections. Including CAVs will necessarily decrease the number of sections, especially if you go for the big heavy ones.
Elves Rule!

deviantArt




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users