Posted 26 February 2008 - 11:05 PM
Are there any devoted Mercenary players on the forum? I am posting my (admittedly newbie) choices in the hopes that others will respond with their Merc lists and the tactics that they have found useful.
The Forlorn Hope played its first game this last weekend and it was a blast. My list was a bit thrown together to make the points (2 Nomads come in the pack, two Nomads it is), but the general plan of the Forlorn Hope is to have a core of mid-range CAVs supported by the cheapest models withe the biggest punch. As a result, the list was:
2 Dictators, Puma w/EST, Falcon
3 Armored Mortars
4 Rifles with AT-23, along with 2 Lynxes
2 Nomads and one Rifle w/AT-23 and FIST
(2 cruise missiles and 2 smoke strikes, 3 satchels for the mech infantry rifles)
The scenario required a ground troop to control a spot for a round for a token, with 6 tokens available. The enemy: Mercs as well (spoils of war doctrine) with 4 Conquerors+ Nomad and then 2 Lances+2 Wolverines + Nomad (I think).
The good news was that I had 6 initiative cards to his two, and this gave me some degree of flexibility in my choices, which I liked. The bad news was that he swatted down many of my units pretty easily. Partly this was because I was too aggressive with the light fliers, and partly it was the nature of the list that I designed.
The game went well, all in all, and was a really good time, with the tide changing from me to him and back and so forth until then very end, with neither of us sure how it would end. Part of it was also that I don't know the rules that well, so I was surprised and horrified in rapid succession. For example:
Round 1: I launched three mortar attacks against the Conquerors and they all drifted. They all had SA: Counterbattery, so even though my attacks all missed each Conqueror returned fire and decimated one of my stands. Then I managed to get the Lynxes in there against the Conquerors, and the infantry stands with the satchel charges wreaked havok among the lightly armored support CAVs. Then I was so impressed with the infantry that I managed to saddle them back up and go against the Wolverines...and their flamers, and all of them were wiped out almost immediately with the defensive fire.
So: the plan is to expand the above with either a Sabretooth to shoot at soft stuff, or with more attacky light units (Longbow and Stiletto are on my list) to give me even more cards. I liked the AT-23s, but the units devoted to attacking in close combat didn't really use them, so I almost want to trade them out for another satchel and/or another flying unit.
Any suggestions? Lists that others have found useful?
The Forlorn Hope Private Military Contractors. D Company, the "Dirty Clubs," specializing in Arctic Terrain.
"Making the assault so that you don't have to since 2272."
to see the Dirty Clubs in action