Jump to content


Photo

The Regiments of Mason


  • Please log in to reply
151 replies to this topic

#16 Outkast Samurai

Outkast Samurai

    Metal Daimyo

  • Black Lightning
  • 2055 posts

Posted 03 February 2006 - 02:57 PM

Finally got my Spartan but Alliance is still out of the Duellist and the Sabres :down:
My force is coming together slowly but surely.
Always do right. This will gratify some people and astonish the rest.
Mark Twain
BL:OH018

#17 papabees

papabees

    Godlike

  • Bones Supporter
  • 1820 posts

Posted 12 February 2006 - 11:46 AM


I was going to use the Warlord's Torso? Did you have a typo or miss that. The Soveriegn is intruiging though. I'll have to give that some thought.


I didn't miss it I thought that you were looking for some other ideas as well sorry. The Warlord has a solid core but I'm not sure how bulky it is as mine has not arrived yet :down:


No apology necessary, just wanted to be clear. So Let me hear everyones thoughts on my force composition. I currently have 2 Gladiators (breaks my heart how weak they are in CAV2 now :down: ), a Duelist, a Soveriegn III, a Centurion, a Warlord, and a Spartan. I also have 2 Flails, 3 Sabres, and various infantry. What do I need to add and how would you assemble a 3k force given these units. Obviously I need some gunships and I will also be adding an Adder for and will proxy until it is out so include that in any ideas as well.

* Note - Since most people learn best from their own mistakes, I try to make as many as possible, so hopefully I'll learn a lot quicker.


#18 ReaperShaun

ReaperShaun

    Formerly PreFUNk

  • Members
  • 1000 posts

Posted 13 February 2006 - 12:15 PM

You have a good start there.

You shouldnt discredit the Gladiators. Any unit with shredder can be worth its weight in gold when the time is right. It also has two MA which are wonderous for uber long range support. All for less than 300 pts if I recall- That isnt a bad deal.

Im a big fan of the Duelist and warlord as well.

Saint of sinners is the biggest Templar Head I know. Maybe he could drop in with some advice for you.
BL KS005 "Drybrushing is fine". - Anne F.

#19 Erion

Erion

    Paragon of Mediocrity

  • Members
  • 5340 posts

Posted 13 February 2006 - 12:27 PM

The Gladiator is a one-unit Suppressive fire action waiting to happen. I Love them.

Of course, I use Centurions and Duelists for heavy-hitters, but the Gladiator is an infantry platoon's worst nightmare....
Providing A Public-Access Repository of Useless Knowledge since 1973.

A flaw in the human character is that everyone wants to build and nobody wants to do maintenance."
--Kurt Vonnegut

"The greatest enemy of your creative powers is smug complacency -- being satisfied with less than what you are capable of doing." --Nido Qubein

#20 papabees

papabees

    Godlike

  • Bones Supporter
  • 1820 posts

Posted 13 February 2006 - 12:30 PM

The Gladiator is a one-unit Suppressive fire action waiting to happen. I Love them.

Of course, I use Centurions and Duelists for heavy-hitters, but the Gladiator is an infantry platoon's worst nightmare....


So what do you typically run in a 3k force?

* Note - Since most people learn best from their own mistakes, I try to make as many as possible, so hopefully I'll learn a lot quicker.


#21 Erion

Erion

    Paragon of Mediocrity

  • Members
  • 5340 posts

Posted 13 February 2006 - 12:42 PM

I don't really have a typical force as such. I don't like to use proxies much at all, so I'm really just toying around with things until we see the final rules. Once that's done I'll start doing some actual force building.

I never leave home without a pair of Spartans in either a specialist platoon or as part of a scout platoon. Recon lets me react to my opponents' deployment much more effectively, and their scout move combined with ESM and independent allows me to deploy them to the far corners of the terrain and make the shots from my heavy hitters all the more effective.

I also like to have a flight of Longbows in the game most times as well, for recon mostly but also for fast-moving clean-up duty.
Providing A Public-Access Repository of Useless Knowledge since 1973.

A flaw in the human character is that everyone wants to build and nobody wants to do maintenance."
--Kurt Vonnegut

"The greatest enemy of your creative powers is smug complacency -- being satisfied with less than what you are capable of doing." --Nido Qubein

#22 Saint of Sinners

Saint of Sinners

    Godlike

  • Members
  • 2249 posts

Posted 14 March 2006 - 02:55 PM

Hiya kiddies, its yer favorite ever lovin' blue eyed Saint :devil:

I'd like to take this moment to catch up on a few topic I missed in my absence.

The "Gladys" aka Gladitior II is still an excellent CAV even after decades of use. While its true its Republic One GGCs nolonger have hard punch they once enjoyed thanks to advances in defensive armor, they are still quite deadly. Over the many years of service the Gladys has now been reduce down to a more 2nd line/ supporting role from a frontline CAV. Best Deployed as a rear long distance shoot (taking advantage of its missles which take no penalties from multiple range backs unlike Defensive that it'll recieve in return) or as a part of an anti-combine arms CAV platoon ( Mine serve with a Duelist, a Soveriegn III and a Knight).

Now as for the Paladin mod... I'd recommend using a Starhawk VI torse, since it already has the destinctive cheeks on either side of the cockpit. Also the the 'hawk VI torso has roughly the correct mass for a Super-Heavy.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#23 Outkast Samurai

Outkast Samurai

    Metal Daimyo

  • Black Lightning
  • 2055 posts

Posted 14 March 2006 - 04:01 PM

Good to see you back Saint. I've yet to use the Gladiator but I've had good use of the Knight's versitility. The flamer/3 on them is awesome in close. I've also been saved more than once with the linked DA on it as well as on the Centurion. Does anyone know why the Sovereign have 2 MA and only 1 IA? It just seems that it would have more inderect punch. Interesting notion on using the Hawk VI body, I'll have to eyeball that one because I'm dying to try out the Paladin.
Always do right. This will gratify some people and astonish the rest.
Mark Twain
BL:OH018

#24 Saint of Sinners

Saint of Sinners

    Godlike

  • Members
  • 2249 posts

Posted 14 March 2006 - 06:53 PM

Good to see you back Saint. I've yet to use the Gladiator but I've had good use of the Knight's versitility. The flamer/3 on them is awesome in close. I've also been saved more than once with the linked DA on it as well as on the Centurion. Does anyone know why the Sovereign have 2 MA and only 1 IA? It just seems that it would have more inderect punch. Interesting notion on using the Hawk VI body, I'll have to eyeball that one because I'm dying to try out the Paladin.


Cost effectiveness... IA are pretty expensive, especially when you take in a count for AoE SA. You'll notice there are only a few units with two IAs and none of them have AA, Counterbattery, FRS, and Barrage SAs on top of a AoE of 3" at RAV 3. At best they may have two or three of these SAs but all of them. To give the Sovie an extra IA would be an over kill.

Besides originally (in CAV 1) it had only a 2" AoE.

Yeah, the H-M Knight really grows on ya doesn't. Its quickly has become my favorite CAV (sorry Jeremy but the Crusader has slipped to tie with the Spartan for second.)

Anyway...

With ReaperCon only a few monthes away, I think its time to start thinking of Task Force compositions.

Currently I'm toying with using these...

CAV Platoon A

H-M Knight
H-M Sovereign III
H-M Duelist
H-M Gladiator II

or

CAV Platoon B

H-M Knight (I told ya its my favorite)
H-M Warlord
H-M Warlord
Viper Adder ( I still got to assemble that damn thing)

both platoons would be of course supported by a platoon of Lance Tanks, flight of longbows and assortment of FVs (Flails and sabres).

Platoon A can deal with any combine arms threat (hard and soft targets as well as gunships and strikes), low cost (currently under 1200 pts.) but has the average spend of 8" (only the knight has a 10" Mov) and none have Wizzo.

Platoon B is a strong Hard killer unit, which if the same fate that befell me at NukeCon and everyone else brings CAV only forces, I'll be better prepared. Major flaw of this platoon is the cost (over 1400 pts.), which of course limit the number of support units I'll have available.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#25 Outkast Samurai

Outkast Samurai

    Metal Daimyo

  • Black Lightning
  • 2055 posts

Posted 14 March 2006 - 10:09 PM

I would lean towards the first platoon. The diversity there can scrape you out of more situations and the extra points will help bolster your back up units. The biggest things about the tournaments is you never are 100% sure of what you are going to hit so although you may have a nice expensive 'kill 'em all' unit you may miss out on an objective.
The Flail's and Sabre's are certainly the anchor for the back up in any Templar combined arms force. Have to love that AA and counter battery. Are you doing much in the way of infantry?
Sadly I'm missing out on RCon but it is looking like Origins will be a go for me.
Always do right. This will gratify some people and astonish the rest.
Mark Twain
BL:OH018

#26 Saint of Sinners

Saint of Sinners

    Godlike

  • Members
  • 2249 posts

Posted 15 March 2006 - 12:30 AM

I would lean towards the first platoon. The diversity there can scrape you out of more situations and the extra points will help bolster your back up units. The biggest things about the tournaments is you never are 100% sure of what you are going to hit so although you may have a nice expensive 'kill 'em all' unit you may miss out on an objective.
The Flail's and Sabre's are certainly the anchor for the back up in any Templar combined arms force. Have to love that AA and counter battery. Are you doing much in the way of infantry?
Sadly I'm missing out on RCon but it is looking like Origins will be a go for me.


Actually after much data card analzing I realized that the Flail doesn't have counterbattery :upside:
I remember decussing the issue of the Flail not being able to do defensive fire way back during beta testing 1.0 with Mad Pat. He brought up a point about the possablity of counterbattery... and that must have stuck in my head :wacko: At any rate, the Flail only has battery and chain lock.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#27 ReaperShaun

ReaperShaun

    Formerly PreFUNk

  • Members
  • 1000 posts

Posted 15 March 2006 - 08:47 AM

Hey hey saint. Good to see you.

IIRC Entrants in the tourney at Rcon06 must use a mixed unit force.
BL KS005 "Drybrushing is fine". - Anne F.

#28 Saint of Sinners

Saint of Sinners

    Godlike

  • Members
  • 2249 posts

Posted 15 March 2006 - 02:19 PM

Hey hey saint. Good to see you.

IIRC Entrants in the tourney at Rcon06 must use a mixed unit force.


3000 Points, Combined Arms, 90 minute timed rounds. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed during preliminary rounds only, however player’s roster is then not alterable.


Although it says, Combined Arms, the official rules do not exclude an all CAV task force.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#29 Outkast Samurai

Outkast Samurai

    Metal Daimyo

  • Black Lightning
  • 2055 posts

Posted 20 March 2006 - 12:43 PM

Fought a game the other day and got my butt handed to me. I took two Knights, a Sovereign, and a Centurion against two T-Brids. I caused two points of damage on one of them before getting wiped out. I concentrated fire on the one although I switched targets the second turn after the only damage I caused the first turn was due to a drift from the Sovereign. Going to have a rematch on this one but any suggestions?
Always do right. This will gratify some people and astonish the rest.
Mark Twain
BL:OH018

#30 Erion

Erion

    Paragon of Mediocrity

  • Members
  • 5340 posts

Posted 20 March 2006 - 12:50 PM

T-birds like to hide in cover and rain down indirect death, but they've also got the guns to deal with things in LOS.

I've had lots of success with getting a Spartan in close and using the ESM to return the indirect favor. If you're within 6", it's too close to safely use indirect on the Spartan (drift and all), and you can use the same cover the T-Bird is hiding in/behind to keep it from getting LOS on the Spartan to deal with it that way.
Providing A Public-Access Repository of Useless Knowledge since 1973.

A flaw in the human character is that everyone wants to build and nobody wants to do maintenance."
--Kurt Vonnegut

"The greatest enemy of your creative powers is smug complacency -- being satisfied with less than what you are capable of doing." --Nido Qubein




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users