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The Adon Economic Confederation (NADO)

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I seem to recall reading a long time ago that the Ogre was down from 3 PBG shots to 2. Does anyone know if this is still true? The Ogre was my favorite CAV, and I would be sorely dissapointed if it were to be weakened in CAV II- A Galaxy at War. ::(:

The Ogre had 2 DA in the Alpha testing of CAV 2, but it also had the Retaliate SA, which allowed it to shoot twice during defensive fire. At some point before the 1.5 Open Beta, Retaliate went away and the Ogre reverted to 3 DA.

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At a first glance it looks kinda weak for the price. It has DA 3 but only +7(+6for the OEM) against hard targets.

 

Then you notice the range of 36 and you start smiling again. It will rarely be shooting at anything beyond medium range, while often are firing at medium and long ranges.

 

It is simply an awesome sniper CAV in the new rules. I'd pair it with a cheap EST unit.

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With that range I can see it doing massive damage as other units try to close. It can hold a position much longer than other units simply because it has a better targeting chance at a much farther range. If they do plink it since it's just standing there it can use its other action to repair.

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I can imagine now puting together a defensive armor section of my 2 Ogres (with 3 shots each!), and 2 Mantises to protect the Recluse. That's 2520 points all by itself. Once I get some Barons with Airborne Infantry; Dragoons, Scarabs, and Hornets for fire support and fire support support; and a few more CAVs - I could have a cool 6000 point Task Force ready to target and destroy everything in its path. :devil:

 

A note on Rhinos: Since I am holding out for the Hardcover Rulebook, I just used Final Beta rules with final version data cards to playtest an Ogre against a Rhino, starting at point-blank range. And guess what? The Rhino went second, but with 2 damage tracks on it, annihilated the Ogre in one volley of shooting that included a critical hit. The moral of the story is that all of us Adonese need to make sure those vulgar Ritts don't get their unblemished Super-Heavies too close to us. :rolleyes:

 

And I may need to gather up some RMI models next. :blush:

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And I may need to gather up some RMI models next. :blush:

 

make certain to include a couple of Sultans and a couple of Bishops, both have rng 44, AOE/4 and Counter Battery.

The Bishops Shredder/4 is great for those pesky infantry and the Sultans Adjustable Munitions allow you to have a RAV4 AOE/2 attack for those harder nuts to crack. The Bishop has CFP and FRS/2 while the Sultan has FRS/4, add in a Chancellor (IFM RNG 44 AOE/2) for additional punch and to act as a bodyguard for the Fire Support units and an OEM Talon for targetting and you have a Fire Support section that outranges every other Fire Support section in the game, the Thunderbird, Sovereign, Specter and Specter II all have a RNG of 40, while the Blitz and Conqueror have RNG of 36.

 

Put a section with 1 or 2 Ogres a pair of Mantis Cavs, and a Challenger with a Panther or Talon for targetting out in front of your Fire Support Section staying no more than 10-12 inches apart and most if not all IFM attacks will land within the Counter Battery envelope of your missile boats.

 

Throw out a skirmish line of Dragoons and Scarabs backed up by some Hornets for Indirect, supported by armored rifle sections armed with At-23s and a few Recluse Cavs for Direct Fire support and only a Terran task force with the Artillery Doctrine will be able to match your range and firepower.

 

For true nastiness you can include a flanking unit of 3 Scorpions and 3 Spiders to harass the bejesus out of the enemy with Pop-up attacks. :lol:

be sure to give at least 2 of the Cavs in this section CFP for additional ugly and if points allow you can include EST.

 

Handled correctly, the above units will make swiss cheese out of any opponent, your IFMs outrange every other faction, and with the predominance of PBG weaponry you will most likely outrange them in DAs as well. Just make sure to keep your distance, let them inside the 12in No Fire Zone of your IFMs and nearly 1/2 your firepower disappears. Even more than Terrans, Adon forces excel at reaching out and touching people at long range.

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It's time for massive PBGs to rain pain down upon anyone that stands in my Ogre and Mantise's path.

 

So what models should I look into for good ECM and TCM(i think) to really make use of our faction ability. I'm probably going to pick up some Ryoshis, but nothing else jumped out at me.

 

 

What are some good long range shredders?

After a few games it feels like Adon is all about stopping the enemy dead in their tracks, but in my last game I was eaten alive by infantry that got transported to the front line. I need some models that can eat these guys for breakfast. Playing with my own infantry is an option, but I prefer 2 stories of walking steel or flyers.

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Here is a list of some Fire Support/Recon CAVs with TC 2 or 3, and at least a +5 (with target lock) against soft targets:

Tsukai has TC 2, GGCx1 (24", RAV 2, Shredder 1), and Gunport with Transport 3.

Sultan has TC 2, IFMx1 (44", RAV 2, AOE 4, Adjustable Munitions, Counter Battery), making it a solid choice for multiple roles.

Spider has TC 2, IFMx1 (44", RAV 1, Shredder 2, AOE 4), and DAx2 (36", smart, AA), with increased mobility and popup, making it a stealthy recon/sniper.

Spectre has TC 2, IFMx1 (40", RAV 1, Shredder 2, AOE 4, Counter Battery), and DAx2 (32", RAV 1, Shredder 4, AA, smart).

Spartan has Assault, ECM, FIST, TC 3, DAx2 (32", RAV 1, Shredder 2).

Sovereign III has TC 2, IFMx1 (40", RAV 1, Shredder 2, AOE 2), and DAx2 (32", RAV 0, Shredder 3, Smart, AA).

Sabre has Assault, Avenger 2, ECM Pod, FIST, Soft, TC 3, DAx1 (32", RAV 2, AA).

Puma has Assault, ECM Pod, TC 3, Flamer (4", RAV 4, Shredder 4)

Kahn has Assault, ECM Pod, EST, FIST, TC 3, LBGx2 (28", RAV 1, Shredder 2)

Conquerer has TC 2, IFMx1 (36", RAV 2, Shredder 3, AOE 4, Counter Battery), and DFMx2 (28", RAV 2, Shredder 2, Smart, AA)

Blitz has TC 2, IFMx1 (36", RAV 2, Shredder 1, AOE 4, Counter Battery), and DFMx2 (28", RAV 2, Shredder 1, Smart, AA).

Bishop has TC 2, IFMx1 (44", RAV 0, Shredder 4, AOE 4, Counter Battery)

 

Recluse has ECM Pod, EST, Increased Mobility, Popup, TC 3, DFMx2 (36", RAV 3, Smart, AA), and it's faction specific.

Hornet has TC 2, IFMx1 (44", RAV 0, Shredder 3, AOE 2), and it's faction specific.

 

Most vehicles also have FA-45s (with their shredder 5), and infantry really are pretty good at killing other infantry. I have to look at the Gunport SA, but I think the Tsukai might become my favorite O-M Infantry Transport choice.

 

Also, thank you to Gunfighter for the strategic suggestions he offered in his post above. :poke:

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Just trying to keep this thread alive by not being the last one to post. :poke:

 

Has anyone successfuly used the "Hyrwyda Dyrnel Doctrine"? Could you share some war stories, perhaps? I have 6 armored infantry without transports, and I am trying to decide which additional Infantry and Transports to buy in the future.

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Well, I've barely even played...but it seems to mirror the Warlord elf "Shadowy" bonus. Not sure how much use 1 point of DV will be for unmounted infantry anyway, as they're moving so slowly.

 

I've gotten the rulebook...read the Adon fluff, and, well...the rest is history?

 

Still looking at models...I've got a pair of Spiders from Totalcon, but that's it. I'm having trouble deciding on a recon CAV...the Recluse seems way too expensive to be worth it.

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Pair the Recluse up with three or four Scorpions on the right terrain and you've got one hell of an Armor Section. They can ignore most types of terrain movement modifiers and they can hide behind level 1 terrain without taking any incoming fire or defensive shots.

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Just trying to keep this thread alive by not being the last one to post.

 

Has anyone successfuly used the "Hyrwyda Dyrnel Doctrine"? Could you share some war stories, perhaps? I have 6 armored infantry without transports, and I am trying to decide which additional Infantry and Transports to buy in the future.

 

Well, you kinda gave your own answer in a way. Having transports is a key thing to using that docterine successfully. Yes, you can have your guys stand back and fire away from distance, but it will quickly become a hinderance as your opponent is able to use mobility to get the better shots and such, plus it limits your ability to have options in attack style.

 

And as mentioned, a +1 DV may not do much against a shredder 5 gun, but it can be huge against models with little or no shredd capabilities.

 

The main thing is to make sure that you leave yourself options. Try a little of each, maybe a few mortar teams sitting in the back lobbing stuff, while a slower transport carries a group of AT-23 carriers, while possibly a fast transport zips some armored rifle close combat specialists across the field to get a fast attack.

 

And realize that your enemy will be trying to counter you, so dont take all squishies or they will quickly adapt with all shredders and give you fits.

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And realize that your enemy will be trying to counter you, so dont take all squishies or they will quickly adapt with all shredders and give you fits.

 

That's where the Centipede would be useful, methinks. It and the Tsukai are the only Open Market transports without soft.

 

On a separate topic, I've put together possible 1000 and 2000 point lists...wanted to get opinions before I go ordering models. These are primarily designed to let me acquire models slowly, but if I'm making any huge mistakes, I'm open to suggestions ::):

 

1000:

specialist: spider, spider, talon, scarab

 

2000:

armor: chancellor, talon, dragoon, scarab

specialist: spider, spider, scarab

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Are there any "typical" Adon colors? I'm having trouble picking a color scheme...I know I definitely don't want to use green/brown camo, but that's about all I've been able to decide... :blush:

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I'm using all GW colors. I have one Ogre primed with shadow gray, and I am painting it chaos black with snot green plating. It should end up being mostly green with black on parts. The ends of the guns will be either bronze or tinbitz. The glass might end up being blood red or scab red with black ink. I'm using these colors because that's about half of the paint I have sitting around on my minis desk.

 

I'm still trying to decide how to flock my bases, though. My 40K stuff (of which I haven't actually completely finished a single model in over 2 years) is getting flocking gravel on its bases. I just bought some static grass for my CAV bases, but I'm thinking I might use the gravel to fill in the depth gap between the model's feet and the actual surface of the hex base, then cover that with the static grass. For some reason, though, I find myself wanting to paint the flock too. :mellow:

 

Also, the colors on the Adon symbol in the rules are black, red, and yellow. The picture of the Adonese warrior shows him in a green uniform. Black and red seem to be the main colors in the "Legendary Units" icons, but one is red and yellow. Blue and white seem to be the colors of Borsig-Spline; and black, red, and silver/white seem to be the colors os RMI. I actually really like the blue and white color scheme on the Ogre in the JOR. Black and red are also good colors for me since I may want to play Rach too. I thought about black and blue since I kind of like some of the Ritterlich models. I am sort of uncertain at this point on what color scheme to use, too. I want everything in the army I field to use the same scheme, but there are several different schemes I want to use, and I just don't feel like buying three or more of everything. Although I am already buying doubles of everything...almost... :rolleyes:

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I'd be interested to see this blue and white borsig-spline scheme...blue-white immediately screams Templar to me, but I don't use my blues or whites very often, so if it works...don't have the JOR though.

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