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Evilbob

Trying for a concept

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Half-Orc Barbarian-Rogue. Sneak Attack with a Greataxe.

 

hee hee -head butt sneak attack-

 

If I go with the mini I have now, Pharess, I think I've got a pretty good concept.

I decided to paint her with the drow skin triad. And since the concept is a human (very divergent for me) it wont be drow. I decided it was a childhood alchemy accident.

I'm thinking Wizard, with a couple levels of Sorcerer, and then Prestige Class to Elemental Savant. And do the Fire Mage.

 

Unless I come up with something better. Like Dwarven Druid (I like that idea), or Paladin with Pegasus Mount (Saramonde would work for un-mounted).

 

Justine is a really nice mini. If I did use that at low levels I'd just buy a second one and dremel off the flames. Flaming oil and alchemists fire and my characters have never really gotten along.

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Would your DM allow a Dwarven Druid? I know it's "unusual" for a dwarf to be a tree-hugger, but somehow I suspect you thrive on being unusual.

 

I could see a dwarven druid caring for the delve's fungus farms or something like that.

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Would your DM allow a Dwarven Druid? I know it's "unusual" for a dwarf to be a tree-hugger, but somehow I suspect you thrive on being unusual.

 

Dooo-Dad, Dooo-daaad!!!

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Once again I get into a really good thread a few days late, but like all gamers I couldn't resist putting in my two cents. In my campaign, the RPGA run Living Greyhawk, there around 30,000 players, many of whom belong to a messageboard dedicated to sharing ideas for character creation (both interesting roleplaying concepts and cheese-weasel, killer class/ feat combos).

 

Here are some that I like:

 

Barbarian at first level, and cleric for the rest of the career. One of the most common and best multiclasses out there. Get mithral full plate and you move 30' (barbarian fast movement works in medium armor). Buff yourself for combat, heal yourself (and others!), take power attack and the destruction domain, cast divine power or righteous might and make all the straight fighters and barbarians eat their little hearts out. "Reformed" half-orcs work well here for fun roleplay.

 

Ranger/rogue two weapon fighter. Dwarf for a nice departure from the norm. Hobgoblin would be downright creepy, especially with human as favored opponent.

 

Monk/ranger archer. My own idea; jack your wisdom up for spot/listen and spells, then take Zen Archery (lets you use Wis instead of Dex for ranged attacks). Monk lets you use wisdom for AC, unarmed strikes give a nasty surprise to anyone who gets too close and thinks you can't get any attacks of opportunity with a bow in hand. Evasion and great saving throws give you lots of staying power. Tattoed monk gives further cool points.

 

Rogue/wizard Arcane Trickster (DMG Prestige class-no other zany books needed). Go Invis, hit the baddies with ray/orb spells o(rbs are in Spell compendium) and add sneak damage to it. Wicked! Gnomes/halflings/ (even kobolds!) work well here, as they have good dex and decent ac bonuses to make them hard as a dickens to hit.

 

Paladin/rogue. Lots of cool stuff here-there is a feat in Complete Adventurer that lets you take rogue levels and still advance as a paladin, plus combines your smite with your sneak attack to stun opponents. There is even a prestige class (shadowbane inquisitor) that combines the two.

 

Bard/marshall. The ultimate party booster.

 

Any fighting class with Dodge/Mobility and Elusive Target (from Complete Warrior).

 

Fighter/wizard, then spellsword (from Complete Warrior). Basically makes you a walking spellstoring weapon. Lets you cast spells in armor too.

 

Hexblade. No one expects a de-buffer in D&D. works well with a cleric in the party also casting debuffs-hexblade curse stacks with wave of grief, curse of ill fortune, doom, etc. And there is something cool about your party face being non-good and relying on intimidate rather than diplomacy.

 

With druids, either go pet route (beastmaster works really well for this-uber pet!) or wildshape route, in which case a big cat and the feat that allows you to pounce will shred most bad guys. maybe a cat-eyed half elf character. Have a big cat pet too, and voila-you have a theme.

 

Hope this helps-it seemed most other posters were a little more vague; not sure if that was what you wanted.

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If I go with the mini I have now, Pharess, I think I've got a pretty good concept.

I decided to paint her with the drow skin triad. And since the concept is a human (very divergent for me) it wont be drow. I decided it was a childhood alchemy accident.

I'm thinking Wizard, with a couple levels of Sorcerer, and then Prestige Class to Elemental Savant. And do the Fire Mage.

 

Sounds like fun--I like the alchemy accident idea!

 

I'll also recommend the Ultimate Magus PRC out of Complete Mage, if you're thinking about a SOR/WIZ combo. There are some spiffy-cool "on-the-fly" metamagic things you can do with this class--and the Energy Substitution feat can make lots of spells fire spells. :B):

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I'm really getting into the Pharess the Fire Mage/Sorcerer/Elemental Savant Idea...but now I have to srip all the paint off of her. I tried out the anti-shine additive, and it went all splotchy on me when I sealed it...

 

Part of me is thinking Female Dwarven Paladin (I dunno why). But the druid would be ok.

 

I think I like the Mage idea because I do like to play mages, and getting to take it all the way to 20th, would be sweet.

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How about...just an idea, but a halfling barbarian. Think about it you are probaly the smallest thing in the fight yet at the same time you could be the strongest if set yourself up right. of course you wont be able to hold much, but barbarians dont need much.

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How about...just an idea, but a halfling barbarian. Think about it you are probaly the smallest thing in the fight yet at the same time you could be the strongest if set yourself up right. of course you wont be able to hold much, but barbarians dont need much.

 

i had a halfling barbarian once, he lasted all of one game session. seems the little guy thought he could take on a gnoll champion all by himself. . .and it might have work, he got the surprise round called shot square to the groin :blink: , but lost initiative and was soon chopped into little pieces. :angry:. he was a fun character to plan even though it was just for one session.

 

i like to plan strange races, even with their varying ECL ratings (v3.5) they can add flavor and new dimensions to a game. go for a half-fey enchanter, or the half-elemental druid, or the. . . .i could go on for quite some time and you can lower your ECL as you gain levels by using knowledge from unearthed arcana.

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I hate it when the halfling gets chopped into little pieces. I think this guy would be a great character, a weapon conversion may be needed but maybe not. He definately fills a spot most groups never fill ::): ... The Soup Nazi Halfling Pirate Rogue/wizard Arcane Trickster with enchanted ladel.

 

http://www.reapermini.com/gallery/newpainted/10024_4af

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How about...just an idea, but a halfling barbarian. Think about it you are probaly the smallest thing in the fight yet at the same time you could be the strongest if set yourself up right. of course you wont be able to hold much, but barbarians dont need much.

 

But I'm currently playing the halfling fighter with medium flaming greatsword right now...sooo

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It's weird after 25 years or so of role-playing, I still don't get why people feel the need to use minis.

 

Yet you show as "godlike" on a messageboard dedicated to miniatures ::P:

 

Yeah, I get it; you are one of those mini-ophiles who also roleplay, but don't mix the two.

 

I shall attempt to enlighten you (with tongue firmly inserted into cheek, mind you).

 

First of all, for many of us, the game was presented to us this way (myself included). This is because the game was originally intended to be played with miniatures. That's how Gygax and Arneson and the others did it. That's how they wrote it, in fact.

 

And the rules to version 3.5 (the newest and by far best version of the game ever) include the use of miniatures as an integral part of the game.

 

And for myself, having that great mini that truly represents your character is one of the best parts of the game.

 

Its like reeses dude-two great tastes that taste great together.

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It's weird after 25 years or so of role-playing, I still don't get why people feel the need to use minis.

 

Yet you show as "godlike" on a messageboard dedicated to miniatures ::P:

 

Yeah, I get it; you are one of those mini-ophiles who also roleplay, but don't mix the two.

 

I shall attempt to enlighten you (with tongue firmly inserted into cheek, mind you).

 

First of all, for many of us, the game was presented to us this way (myself included). This is because the game was originally intended to be played with miniatures. That's how Gygax and Arneson and the others did it. That's how they wrote it, in fact.

 

And the rules to version 3.5 (the newest and by far best version of the game ever) include the use of miniatures as an integral part of the game.

 

And for myself, having that great mini that truly represents your character is one of the best parts of the game.

 

Its like reeses dude-two great tastes that taste great together.

 

Yeah, what he said ::P:

 

I know people that save their minis to remember each campaign, a pewter photo of sorts. I remember a guy in college that drew everyones characters for every game he played and had several sketch pads filled with campaign characters. This was very cool when people played characters that didn't have a mini, like superhero games. Seeing the character adds to the fun for some people.

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Hey I am here for CAV.

 

If I ever saw a mini that truly made me think of my character then maybe I would go for it. But all these Reaper minis seem to be Charisma 16+ not my normal 10 or so. Let alone do you all change figures every few levels as you aquire new gear ? Nope if combat is confusing enough to need markers to establish where everyone is, then I use dice LOL.

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Hey I am here for CAV.

 

If I ever saw a mini that truly made me think of my character then maybe I would go for it. But all these Reaper minis seem to be Charisma 16+ not my normal 10 or so. Let alone do you all change figures every few levels as you aquire new gear ? Nope if combat is confusing enough to need markers to establish where everyone is, then I use dice LOL.

 

Hey, you can be good looking and still have a c*** a** personality to drop that charisma.

 

And as far as changing figures, unless I have a major change such as going from a light/ no armor to super heavy armor, I don't.

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