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#211 Sergeant_Crunch

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Posted 12 June 2007 - 11:24 PM

The galaxy is filled with evil, cruel and irresponible despots

You mean like Vax Spiro? ::P: :lol:

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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#212 Chrome

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Posted 13 June 2007 - 12:21 AM

The galaxy is filled with evil, cruel and irresponible despots

You mean like Vax Spiro? ::P: :lol:

Hey, I resent that! Vax isn't irresponsible! :lol:

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#213 matsumoto

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Posted 13 June 2007 - 10:58 AM

The galaxy is filled with evil, cruel and irresponible despots wanting to destroy everything. To combat this growing darkness the Tempar Nation has become a proactive peacekeeping force. We have a simple goal of stopping fires before they start.

this reminds me of a certain nation that decided to get into a protracted "crusade" against "evil" thus leaving them close to economic straights and with very little taste for war.

templars are cool, but that's why i play warlord. Spartan VI, you said alot of good points on the terrans. they are now in my que.

Adon has great indirect?...i thought they screwed up ECW prett bad....(magic, ECW, very cute!)
and yes, i'll take a few large posters for my bedroom, please. (or, do Adon chicks go to thailand?)
oh, their CAV's Do look cool as heck...save the skitterbugs

i did re-check... Ritterlich has 3 of the big heavies: mastodon, Tiger, Rhino. she-it!!! are the Rach jealous? do the rach have heavies?

Malvernis...they have a crappy politik but their mechs seem solid...and they have that sacrificial aspect that allow syou to choose who dies accomplishing what...

Why not mercs? or better yet, play backplanet Republick of Vishantharyupstan?
make an army out of Open Stock eqivalent of T55's and Mig 21, withthe occasional M-60d or Su-27 for spice.
must have a uniquely camo in the bush paint scheme, all decals written in sanskrit or arabic
i'll play cheap morrocan/hindu-rock while in game, and speak in a pointed accent when giving orders....
(i'm sure the bollywood mafia/hassam would be on my arse for that kinda stunt, though)

...holding off my forum Divinity for as long as humanly possible...seriously.

 

I NOW HAVE THE LOST MOTO!!!! Bwahahahaaaaa!!!!

MINIATURES WANTED!!!!!!
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#214 Sergeant_Crunch

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Posted 13 June 2007 - 01:16 PM

The Rach have the Emperor and Dictator 70 on the larger end of things. However, like all KODA Works designs, they're slightly less armored than comparable designs in the same class. However, they have good Piercing values so the guns still have a punch even when heavily damaged.

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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#215 Nanite

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Posted 13 June 2007 - 02:01 PM

I read on TMP someone saying (derisively) CAV 2 plays like Mechwarrior Dark Age without a clix base.

Any truth to this, I've never played MW, and kinda look down on it for it's plastic-clickyness.

Edit: Some day I will learn to spell.

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#216 papabees

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Posted 13 June 2007 - 02:26 PM

Not true. Similar concepts of degrading stats with damage taken but they play totally different. If you have ever played any clix games you have played every clix game. They just all feel more like board games to me. Too restrictive.

* Note - Since most people learn best from their own mistakes, I try to make as many as possible, so hopefully I'll learn a lot quicker.


#217 matsumoto

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Posted 13 June 2007 - 04:09 PM

...and i HATE having only two activations per phase...no massed infantry rushes or grand tank charges there, unless you want the lot of them doing +8 on a single attack...

*hates clix...hates clix...*

I am not truly a CAV player, but man, it can't be WORSE than clix-Mechs...

oh, collectability is for morons. MORONS, i tell you!!!!

...holding off my forum Divinity for as long as humanly possible...seriously.

 

I NOW HAVE THE LOST MOTO!!!! Bwahahahaaaaa!!!!

MINIATURES WANTED!!!!!!
REAPER: EXALTED: Crimson Banner Executioner, Lyta.
RACKHAM: WOLFEN: Onyx the Prowler


#218 Spartan6

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Posted 13 June 2007 - 10:55 PM

I read on TMP someone saying (derisively) CAV 2 plays like Mechwarrior Dark Age without a clix base.

Any truth to this, I've never played MW, and kinda look down on it for it's plastic-clickyness.

Edit: Some day I will learn to spell.



What papabees said is exactly right. The "capability degrades" thing is a RAGE core mechanic but other than that the games play completely different.
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#219 Saint of Sinners

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Posted 14 June 2007 - 03:48 PM

I read on TMP someone saying (derisively) CAV 2 plays like Mechwarrior Dark Age without a clix base.

Any truth to this, I've never played MW, and kinda look down on it for it's plastic-clickyness.

Edit: Some day I will learn to spell.



What papabees said is exactly right. The "capability degrades" thing is a RAGE core mechanic but other than that the games play completely different.


Unless you count the special abilities...

The core mechanics of both games are similar. Deal with it. The only two main difference between the two is the turn sequence and scale, MW is better played at lower model counts while CAV is better at higher (multiple sections). Section on section in CAV gets old quick. FYI wizkids just release the Solaris Seven rules for MW which uses a different turn sequence then regular MW.

I play both.

And in case your wondering I prefer MW to the current CAV2.

In addition to MW and CAV there is also Heavy Gear Blitz which has a really good game system.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#220 matsumoto

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Posted 15 June 2007 - 10:05 AM

And in case your wondering I prefer MW to the current CAV2.

TAR AND FEATHERS!!!!!!!!
:upside:

I had a large collection of said MW Steel Wolves and Snow-cats, but got sick of the cheap plastic and collectible BS...i stopped playing fast

i know people knock the old battletech, but in the day, we amped it. armor wasn't point based, it was reduced and turned into a form of DR. and we tossed bubbles for numberage, and increased the diagram size and put the crit slots where they sere supposed to go on the mech...pilots did more for the mech as well...

one-on-one duels in that system were actually really fast and fun...my MadCat still proudly sits on my archive shelf

...holding off my forum Divinity for as long as humanly possible...seriously.

 

I NOW HAVE THE LOST MOTO!!!! Bwahahahaaaaa!!!!

MINIATURES WANTED!!!!!!
REAPER: EXALTED: Crimson Banner Executioner, Lyta.
RACKHAM: WOLFEN: Onyx the Prowler


#221 Castlebuilder

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Posted 15 June 2007 - 10:26 AM

I read on TMP someone saying (derisively) CAV 2 plays like Mechwarrior Dark Age without a clix base.

Any truth to this, I've never played MW, and kinda look down on it for it's plastic-clickyness.

In a way, it's true. In both games a miniatures stats degrade as it takes damage. Having said that, whoever thinks the games are the same would probably also say that a Ford Escort (MW) and a Porshe (CAV II) are the same thing because they are both compact cars!

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#222 papabees

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Posted 15 June 2007 - 01:08 PM

I read on TMP someone saying (derisively) CAV 2 plays like Mechwarrior Dark Age without a clix base.

Any truth to this, I've never played MW, and kinda look down on it for it's plastic-clickyness.

Edit: Some day I will learn to spell.



What papabees said is exactly right. The "capability degrades" thing is a RAGE core mechanic but other than that the games play completely different.


Unless you count the special abilities...

The core mechanics of both games are similar. Deal with it. The only two main difference between the two is the turn sequence and scale, MW is better played at lower model counts while CAV is better at higher (multiple sections). Section on section in CAV gets old quick. FYI wizkids just release the Solaris Seven rules for MW which uses a different turn sequence then regular MW.

I play both.

And in case your wondering I prefer MW to the current CAV2.

In addition to MW and CAV there is also Heavy Gear Blitz which has a really good game system.


Do they have better ranges and are you able to move and fire in the same turn?

* Note - Since most people learn best from their own mistakes, I try to make as many as possible, so hopefully I'll learn a lot quicker.


#223 papabees

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Posted 15 June 2007 - 01:30 PM

I found the free rules on their website. Looks like the answer is yes and yes. I like these rules much better. Gives you the feel of Btech without all the dots.

* Note - Since most people learn best from their own mistakes, I try to make as many as possible, so hopefully I'll learn a lot quicker.


#224 Saint of Sinners

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Posted 15 June 2007 - 06:21 PM

I read on TMP someone saying (derisively) CAV 2 plays like Mechwarrior Dark Age without a clix base.

Any truth to this, I've never played MW, and kinda look down on it for it's plastic-clickyness.

In a way, it's true. In both games a miniatures stats degrade as it takes damage. Having said that, whoever thinks the games are the same would probably also say that a Ford Escort (MW) and a Porshe (CAV II) are the same thing because they are both compact cars!

Castlebuilder


Depends on the make of the Porshe. If'n ya thinking a 911, well, son that's a sport car not a compact. And yes there are Porshes that are the equivalent to Escorts.
"Mercenaries are like prostitutes. You don't pay to lay with them... you pay them to leave."

#225 Moezilla

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Posted 08 July 2007 - 12:56 PM

While I've not played CAV yet, I did get to play my first MW game yesterday and I did get a similar feel from the rules that I'm just starting to get a feel for in MW and those I've read in CAV, While some people may look down on MW and even some on CAV due to a presumed 'simplicity' (meaning you don't need to actually study the rules as a second job lol), I think both games sound really fun and play fast which are the big keys. MW is now about combined arms, similar to the way CAV is setup but 'mechs in MW aren't the main point of attention as they are in CBT. Having played CBT years ago, I find the MW game is a LOT better as it's faster and the games are bigger. CAV from what I've been told and have been learning is the same way, it's meant for bigger games. We played a 3 on 4 last night, each player had 600 points (with an extra 600 for the 3 man team) running a total of 4800 points over all. We started late so we ran late but the game was pretty much decided in about 2-2.5 hours, you couldn't get a lance on lance battle done in CBT in that time frame.

I could be way off here but the biggest differences I am getting is that CAV (and even the new MW) are more about tactics, teamwork and more fun versus accounting and munchkinism. Not knocking that for those who are heavy CBT players but for me, I want to go somewhere, meet with people and play the game through to its conclusion (real or logical if you call the game a bit early) rather than spending several hours to get only a few rounds in. The great thing is that there are all these games out there that appeal to various tastes, have a loyal following of gamers and we can keep them going hopefully for many years to come.
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