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joshuaslater

Warlord Rebooted.

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Have people tried getting WHFantasy players to try the game using their own armies, it's not really a big stretch between a lot of factions,

empire/brettonian as crusader, orc as reven, dark elf as darkspawn etc. etc.

If you can get people to try and enjoy the game, the small investment needed to get started will look very tempting.

especially as the army lists are free to download.

One of warlords big strengths is its campaign system, from my experience people love playing in campaigns, and the

warlord system has so much more strategic scope than the "winner gets a territory" style that is most common.

if you get a few interested try to get interest in a small 4-5 player campaign.

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It seems like a finalized product will eventually come about; I can't think of why they wouldn't release the Mark II version of Warlord, hell, maybe the Mach II version!! That we can all agree on.

 

The big selling point of the game was that you only needed a core book. I think it should stay that way, and when the Journals cover all the existing troops, then consolidate them in this new book.

 

It would be great to tell customers, "Everything is in there. You don't have to go online to remain current."

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I think that one way to get some new players in would be for a BL or other enthusiast to put together some lists that use WHF default models. The real big honeypot for Warlord IMO is how little you have to pay to trick out your force with heroes, mages, and specialists- the guys who cost almost as much as a plastic regiment box if you're in the "GW hobby". I think that there's always room in most gamer's lives for a smaller, more involved* game that needs less table space, less time, and less figures.

 

*I mean one where a trooper matters and has strategic or tactical significance as something other than a wound marker for a mob of 20 of his compatriots.

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Well, one of the first steps to getting new players on board is to ditch the

"my game is better than your game" attitude.

If you approach people thinking like that they're not likely to pay much attention.

 

Saying WHFB is bad because it requires a lot of models fails to take into the account

the scope of the game, there's a time and a place for skirmish and for mass battle,

one or the other may simply not be your thing, that just means it's not for you, not

necessarily that it's bad.

 

An Us vs Them mentality between rulesets simply forces people deeper into

their own niche.

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I completely agree. A few people at our local store that i've converted all kinda assumed that was going to be my attitude about it when i was demo'ing the game to them. Soon after they learned that wasnt the case and now i've gotten at least half of them (2 outta 4) to pick up a starter box at minimum. Yay for new players. I've also noticed with converting whfB players, stress that its a skirmish game, and also stress the pricing difference for heros and leaders. I've noticed this opens many an eye to the previously ignored reaper rack. Keep it up guys.

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I've also noticed with converting whfB players, stress that its a skirmish game, and also stress the pricing difference for heros and leaders. I've noticed this opens many an eye to the previously ignored reaper rack. Keep it up guys.

 

I try and do that here. Since most of the GW guys around here are almost fanatical about it, I couch it this way:

 

"Think of Warlord as the scouts skirmishing before the big Napoleonic brawl that is Warhammer."

 

I've gotten a couple of converts that way. <_<

 

Wild Bill :blues:

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I'm really surprised how little I've heard out of Reaper about the sweeping revisions to Warlord. I haven't looked at it for two years and a couple of friends and I were talking about trying another game so I figured I'd pop on today and see if there were any rules changes. Quite the surprise!

 

Recently I was in Vegas at a Trade Show talking with Reaper people about their products and telling them how much I love them (the products...), the guys at the booth didn't even mention a change to Warlord! The new plastics are pretty exciting from a retailing perspective, but as a gamer I find this far more interesting.

 

Point being, I've seen numerous ads in various trade magazines for things that Reaper is putting out and not once have I noticed a mention of Warlord.

 

I think on this one you'll need to follow Reaper's lead. If they feel confident that the game will work now, they'll tell us about it in a bigger way. I have a feeling like it's still in a beta phase of sorts. I don't really think that the game is in a position to make a move right now. With no book, no starters, models with outdated cards, etc. This game can't function as is and trying to push it right now will not work.

 

My suggestion, play the hell out of it, make more suggestions on ways to improve it, and make sure that the product that ultimately gets a new release is as good as it can be. I have two factions (Reven and Crusaders) that I painted up a couple years ago in one of my display cases because the models are beautiful! Ultimately I think the game will survive because of that. For it to thrive, I think it's really going to need some logistics work.

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Well spoke. Reaper has maintained a low profile thus far. All the changes are being done online for the fans of the game. I don't think we'll see a relaunch for a while, that is, not until all the dust settles. That involves playing the heck out of it and making sure it's fun, balanced, and challenging.

 

We're all wondering what Reaper's lead will be after that.

 

Any thoughts on an Adon sourcebook?

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