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Feanor

Rage chronicles 2008

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Crusaders (Army of Justice Sublist)

 

Release the Hounds: Garr becomes a Unique Sergeant with Troop size 4-11/1. Garr can only field War Dogs as Soldiers to fill his troop. Garr can field the Hound of Judgement (and only the Hound) as an Elite.

 

 

I have to say I really dislike this idea for one major reason: Garr and War Dogs are Ivy crown units.

My bad. It was supposed to be for the default list. I fixed it in my original post. Thanks for the catch!

 

Crusaders (default)

Release the Hounds: Garr may be fielded as a Unique Sergeant with Troop size 4-11/1. Garr can only field War Dogs as Soldiers to fill his troop. Garr can field the Hound of Judgement (and only the Hound) as an Elite.

 

 

Crusaders:

- Garr...taken care of (thanks).

- Currently they are almost exclusively a melee type army (I have no problem with, fits the idea of the 'knights'). They are lacking in any effective means of dealing with flyers (sublist has no 'range', I.C. archers are not IMO very effective for cost, Uriel's role as I see it is not as an 'anti-air' role). As a 'fluff' type unit, perhaps something along the lines of Falconers (nobles/adepts with trained birds of prey...releasing falcon/hawk representing their ranged attack).

 

Necropolis:

- Heavy cavalry (mounted knights)...could make Vandrian unit leader

- Heavy infantry, 'Wight' (an armored version of skeletons between skeleton warrior/Crimson Knight)

- For the 'wild hunt' idea, undead wardogs (similar to "Komray and the dogs of war" minis)

 

Lupines:

- A non-adept unit(s)

- Wolf pack(s)

- A non-unique Leader/SGT

- Perhaps a 'non-transformed' unit/model (mayhap a solo of the 'druid' type)

- Own/sub faction

 

For Ivy Crown Archers, they will be going up to 49 points to account for their new +1 RAV and Marksman/2. Still don't think that's good enough? You will when you find out we're adding Ranged Support into the game. :devil:

 

Necropolis won't get heavy cav for the same reason Crusaders won't get any flyers - we don't want to make the factions any more the same as other factions than we have to. ::):

 

For Lupines, we currently have the Black Lightning team working to come up with a list to make them their own mini-faction ala Razig. ::D:

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Well since were are tossing out subfaction ideas here too,

Army list name: Eawods court

Restrictions the following models only

Eawod Silverrain

Larnach

Selwyn

Daereth

Meridh

Caerwynn

Ellithin greysteel

Niriodel

Ardynn

Lyssette

Royal guard

Vale archer

Long thorn

Vale warrior

Galdanoth unq. solitarie

Faction abilities

Royal guard: royal guardsd taken as a part of Eawods troop do count against the companies adept limit

Elvish pride: All modls in Eawods court gain +1 DIS

Shooty army from hell: Friendly models do not block LOS for the purposes of ranged attacks

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Keep the ideas coming! I'm about to start building new data cards for RC 08 this week, and I'll definitely look at the stuff in this thread for inclusion. ::):

 

I would like to see mounted versions of Duke Gerard and General Matisse specifically because they are the truest examples of military generals that I can see (mounted generals really inspire the troupes), plus both armies have really spectacular cavalry.

 

Others could be mounted alternates for Thorgram Grimsteel (on a bear of course), and Orba Sinhan. The guy reminds me of Genghis Kahn (some mounted Mongol archers would be really cool to act as his honor guard).

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+1RAV for the Ivy crown Archers is pretty cool, but Marksmen/2 is a bit nasty (unless alot of the other Archers int he game are getting a similar boost).

 

Just a note: I'd like to see the Army lists, Army Faction Special Abilities, Faction Specific Equipments and Spells, and each factions Datacards combined into mini faction books within the Rules compendium's layout, right not I find I do a lot of flipping around the book and.

 

So the Crusader section would have the the Default Army list from page 26, the Default lists FA from page 31, then the Army of Justice list from page 26, and it's FA from page 31. Then any crusader specific items and spells, followed by all of the Crusader datacards. It would make the book more user friendly; pages 26-39 of the book feel messy and not all that navigable.

 

________________________________________________________________________________

 

General Items:

 

Cloak of Distraction: non-unique, 5-10 points, provides Deflect/1 (specialty item, not armor, can be combined with armor upgrades), models already employing the Deflect SA gain +1 to their already existing Deflect value.

 

(after all, there has to be some reason so many models are wearing impractical cloaks and capes...Taltos can't be that cold can it?) ::):

 

Spell Glaive: Unique, model with Mage X/Y SA, 15 points (weapon upgrade), during the models activation, as a free action, a model may sacrifice an uncast spell to gain +1 #MA, and +1 MAV for every full 10 points a given spell costs (a 25 point spell = +2#MA, +2MAV). This upgrade lasts until the beginning of the models next activation.

 

(Because the idea of channeling magic into a weapon is just too cool to pass up)

 

Spell Sword: non-unique, model with Mage X/Y, 5 points (weapon upgrade), during the models activation, as a free action, a model may sacrifice an uncast spell to gain Critical strike:3 until the end of its current activation.

 

(Lets give low level mages some tactical flexability)

 

Dedicated Mount: Unique, Leader or Elite model with the Mounted SA, 25 points (specialty upgrade), a model using this item gains the Outrider SA, and must be fielded as a Solo model. The model need not pay any additional cost related to the Outrider SA.

 

(I like the idea of being able to field some of the mounted characters in the game as Solo models: Lady Jehanne, Damon, Isarah, Devona, Ursula, Sir Gadrun, Senet Net'merew, Ibrahim, Anwar, Atifa, Vincente, Broodmaster, Gronkelfibbets, Ogg; it also opens up the door to fielding multiple Warlords like the Darkspawn and Elves already can, I don't see it as being unbalancing, although it might need a points adjustment.)

 

Dangerous Pet: Unique, Solo:Monster less than 100 points (ignore normal upgrade restrictions for Beast SA), 10 points (Beast upgrade), a model using this item has its model type changed to Elite: Hero and must be fielded as part of a troop, taking up an Elite slot.

 

(Garr, Hound of Judgement, Devourer of Mashaf, Dire Bear, Dust Devil, Lesser Avatar, Incarnation of Flame, and Xailor would be the models that would fit the criteria for the above upgrade, the mere 10 points reflects the loss of the extra initiative card as well).

Prodigious Spellcaster: Unique, SA Mage 3/X, (Casting Upgrade), 30 points, a model using this upgrade gains the ability to take 2 Combat actions during their activation phase (instead of the usual 1 combat, 1 non-combat, or 2 non-combat); however, the model may not take two of the same Combat actions during an activation (as such it may still only Cast a Single Spell, employ a Close Combat activation once, Invoke 1 Special Ability, Rally a single time, or participate in range combat once).

 

(Specifically with Grokelfibbets in mind, but I don't think it would hurt other high level casters to take it, Fibbets is probably the one that would gain the most benefit).

 

Crusader Items:

 

Heraldic Shield: non-unique, Crusader Leaders only, 5-10 points(specialty item), The model carrying this shield can conduct a Rally action (Combat Action) to remove a shaken token from any single member in its troop, so long as such a model is within coherency.

 

Horn of Recovery: unique, Crusader Leader models, 30 points (specialty item), The model carrying this item may spend a Combat Action to immediately grant each member in their troop with a 'shaken' token a free discipline check vs. target number 10; each successful roll removes the shaken token from that particular model. The Leader model must not be 'shaken' itself while attempting to use this item, and models being rallied must be within troop cohesion.

 

Lightbringers Blade: : Unique, Good Crusader Leader or Elite, 10-15 points (weapon upgrade), the model gains Critical Strike/2

 

(Sort of a poor mans Holy Avenger)

 

Darkspawn Items:

 

Souleater: Unique, Darkspawn Leader or Elite, 20 points (weapon upgrade), a model using this upgrade gains +2 MAV after it performs a CdG until the beginning of it's next activation, using this weapon to CdG a model with the Undead SA provides no benefit (this ability does not stack with itself, and as such a model can only can a +2 MAV bonus from this upgrade at any given time).

 

Horrific Roar: Unique, Darkspawn model with Beast (ignore normal upgrade restrictions for Beast SA), 45 points (Beast Upgrade), as an Invoke action a model using this item forces all enemy models within 6 inches of it to immediately make a discipline test vs. target number 10 or suffer a shaken token (models with Fearless, Berserker, Undead can never receive a shaken toekn and are therefore immune to this effect).

 

Bloodstone amulet: Unique, Darkspawn Leader or Elite, 30 points (specialty upgrade), a model using this upgrade gain the Frenzy and Berserker special abilites.

 

Elven Items:

 

Standard of Almirithil: Unique, Soldier models, 40 points (troop upgrade), All models in the troop gain the Fearless SA while within 12 inches of the standard bearer. If the model is slain, the controlling player may have another Soldier model in the same troop pick up the standard by conducting a Loot Action (see Troop standard item for more details).

 

Tirithilian Casting Stone: Unique, Elf model with Mage X/Y SA, 25 points (casting upgrade), model gains +1 MD, and +3 to the Y component (spell capacity in slots) if their Mage X/Y SA.

 

Elemental Wind Flute: Unique, Elf model with Cleric SA, 30 points (casting upgrade), model gains the Innate(Shockwave) SA.

 

Dwarven Items:

 

Ancestral Armor: Unique, Dwarf Leader, Elite, or Solo, 45 (armor upgrade) +1 DV, +1 MD, a model using this upgrade can never take more than a single point of damage from any given non-magical attack (it is therefore immune to the additional point of damage granted by attackers employing the Slow Fire, or Critical Shot abilities).

 

Mithral Weapon: non-unique, Dwarf Leader, 30 (weapon upgrade) a model using this upgrade gains the First Strike ability.

 

Cask of Liquid Courage: Unique, Dwarf Leader, 20 (troop Upgrade), All models in the troop must spend their first activation of the game as an Invoke action, after doing so each model in the troop gains the Berserker SA, and retains it for the remainder of the game (Ranger moves may still be made prior to this Invoke action).

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Can you tell I have half a year worth of ideas stored up?

 

Nefsokar Items:

 

Henna Tattoo: Non-unique, Nefsokar Leader, Elite or Solo, May not be purchased by models with the Undead SA, 10 points (specialty upgrade), a model using this item gains a single re-roll during any combat action (this re-roll cannot be made defensively).

 

Runic Headdress : Unique, Nefsokar Leader, Undead SA required, 35 points (specialty upgrade), a model using this item gains the Disable SA.

 

Golden Khopesh: Unique, Nefsokat Leader, 15 points (weapon upgrade), a model using this item gains the Smite(Leader)/2 SA.

 

Reptus Items:

 

Dragonblooded: Unique, Reptus Leader or Elite, 50 points (specialty upgrade), a model using this item gains a single use of a 12 inch RAV 5 ranged attack with the Blowthrough and Slow Fire special abilites applied to it.

 

Primal Clutch of Payanak: Unique, Reptus Troop, 100 points (troop upgrade), each model in a troop purchasing this upgrade gains the Fearsome, Fearless, and Beast special abilities.

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I guess my only hope is for more neat equipment.

 

People have mentioned Freya's throwing axe, and I agree that it'd be pretty slick to have back. I actually used it with surprising regularity, when she was injured couldn't make it into b2b, or when I just didn't want to risk the defensive strike. It had a high(ish) miss chance, to be sure, but who cares if you miss? There's always next round, and she's a pretty tough lady so she'll do well.

 

Maybe for Freya's Throwing Axe, do a Slow Fire (since she has to stow her battle axe, detach the throwing axe from her shield, fling it at somebody, and grab her battle axe again - plus giving the attack 2 damage makes it a bit more worth using. In the old system, chances are Freya would do 1 damage in melee, so taking the chance on 1 damage at range was fine. Now that she's capable of 2ish damage in melee, it'd be a bad bargain to throw an axe when you can mix it up in melee). Keep the short range, and make it single use.

 

I'd also like to see some more faction specific spells. People have mentioned summons, and I liked Nefsokar's frog swarm (even if it worked as proposed by somebody... where you pay for the model, then bring it out via the summon SA mechanic) - it was a neat fluff-y spell.

 

 

So yeah, that's my input - more faction specific equipment/spell goodies.

 

And sweet artwork.

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What about making something with morale, as it barely visibly works now.

Shaken for all-alone? No retreat within command radius? Check Dis to attack fearsome? Few spells making shaken?

That's but all. Not much difference, do such things exist or not, they don't really affect anything. Especially with overall high Dis.

 

It's quite possible to make mechanics more vivid and rich.

1. Drop overall discipline, cut command radius. The models will use leader's discipline, while he's alive.

2. Make more necessary tests. To charge not only fearsome, but also undead/uncorporeal, beast on a giant base. When troop drops to only a third part left. May be for killed warlord (current general). When charged out of command radius, etc. Frenzy and Berserker models must test or move to closest enemy.

3. Really perform fleeing movement, when model retreats, not just remove model. Rally for fleeing models.

 

Why ever to field cool models of standard bearers, it the are useless? <_<

 

Let's consider, Warlord has no working morale mechanics now.

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I would like to see mounted versions of Duke Gerard and General Matisse specifically because they are the truest examples of military generals that I can see (mounted generals really inspire the troupes), plus both armies have really spectacular cavalry.

Now this is an idea I really like a lot. A mounted version Gerard would be very cool!

 

Castlebuilder

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A couple of Questions:

 

*Will we see the Rulebook finally become obsolete with the RC08 release? Meaning, will the entire rules set be included?

 

*Will RC08 incorporate the background information (ie model descriptions) from the Rulebook and Factionbooks? not to mention we have no information about all of the RCo7 models that were added.

 

I just think it is difficult to promote a game where players require a rulebook which only has a dozen pages of rules. At some point Reaper needs to give this information up online. Whether it ultimately means we have to pay $5-$10 for an electronic copy of the rules or they are free isn't a big deal. Reaper clearly isn't making big money off the rules set, and the rules set is their to sell miniatures and promote the miniature gaming hobby.

 

RC07 was a release that in almost all aspects created a better game. But it is still a game that is difficult to promote in my mind, especially with the highly professional layouts being presented by some other miniature companies. Reapers big selling point should be that the entire rule set is available online cheaply. It is a pretty decent rules set after all, I don't mind paying for it, but right now I think it isn't right to suggest new players go out and purchase a rulebook that has changed so significantly.

 

Also, what is the status of the Journals, I really thought we were going to see at least on of them released in 07, what happened? Can we expect the Journals, or has that idea been dropped?

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How's this for a new Crusader model:

 

Fighting Monk (part of the Followers of St. Giannovia -- I'm pretty sure they are mentioned in the fluff): 3 tracks, MAV 4, DV 9 or 10, #MA 2, 360, Critical Strike/2 or 3, Frenzy, Warmaster. Maybe even give them Healer, since, like the Hospitaliers, they are also Followers of St. Giannovia. This would be something that is a little different than anything else the Crusaders already have, but I think they'd fit, given the fluff.

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My wishlist consists Primaraly for the Mercs.

 

Make the sisters a seperate list (kinda like what happened with Razig)

 

Becasue so far in order to field a decent sisters themed army using the merc list just isn't enough. CoH can only help so much.

 

- Give Nalada a boost (anything

- Spearsisters (MA 2, Firststrike)

- Whip sisters (I've been using CoH on the Daughts of the whip and this works well)

- A sergent with a Bow, (Callindra is great but being unq is a drag for big games)

- Fighter type heros (like the female Justicar from Crusaders)

- Elite Blade sisters (Sword-sisters) something to match up against Justicars, deamons, Crimson knights.

- Another mounted model would be nice (to keep Volendra company)

 

Given that the fluff implies that the sisters are an inderpendant merc force this would work, and only 3 troops types doesn't fit with the image of a highly elite female fighting force.

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Ok, after picking up the old Dark Heaven Apocalypse set, and reading through carefully, I am going to suggest one more model for the Nefsokar that was eluded to in that book.

 

Specifically, the former (current?) High Priestess of the Kingdom of Hakir, Cleo Goldpaws. I would love to see Miss Kitty come to the Mesha Sokar.

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I'd also like to see some more situations in which morale came into play. I don't want the whole game to pivot on it, but it hardly ever matters now.

 

Like maybe if a unit's leader is killed, every model has to take a discipline check or get a shaken token?

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Well since were are tossing out subfaction ideas here too,

Army list name: Eawods court

Restrictions the following models only

Eawod Silverrain

Larnach

Selwyn

Daereth

Meridh

Caerwynn

Ellithin greysteel

Niriodel

Ardynn

Lyssette

Royal guard

Vale archer

Long thorn

Vale warrior

Galdanoth unq. solitarie

Faction abilities

Royal guard: royal guardsd taken as a part of Eawods troop do count against the companies adept limit

Elvish pride: All modls in Eawods court gain +1 DIS

Shooty army from hell: Friendly models do not block LOS for the purposes of ranged attacks

 

I like the overall idea here, though the faction abilities could probably use some work--I'd rather not give up Shadowy, for one. Also, it seems like Danithal might fit just as well or better as the Warlord. I do very much like the idea of a royal elven sublist, as the woodland protectors doesn't really appeal to me.

 

For faction abilities:

I like Elvish Pride, especially with the already high Dis on several models in this list--it makes the old 'shoot into melee' tactic fairly viable. Perhaps the Royal Guard could even gain Fearless?

I think leaving Sure Shot as is would be a better idea than your LoS related one.

 

As far as model selection: I could see the Eagle in addition to/replacing Galdanoth.

As much as I'd like Rangers to be in, you've got to sacrifice something for those faction abilities...same with the Unicorn.

There's also the possibility of shifting the idea to simply 'pure elf sublist'.

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