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rgrove0172

ECM Fire Magnets

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Hey guys, Im fairly new to CAV with only a handful of games to my credit but Im experiencing a disturbing phenomena that I thought I would run by you.

 

ECM vehicles would seem to be a wise addition to a section, a handy escort to hinder incoming fire. However, in almost every one of the games Ive played Ive seen just the opposite effect. A stinking Sabre or Nomad draws fire like flies to .. well you know. The opposition is quite aware of the importance of ECM vehicles and typically attempts to take them out early. In the opening stages of the game this is typically undertaken through long-range indirect fire. Now certainly with range modifiers and that nasty little ECM umbrella up its tough to bring accurate fire but in practice it usually doesnt have to be very accurate. Consider a section of 4 or 5 vehicles snugged up around a Nomad trying to stay within his AOE to gain the ECM effect. When an indirect round comes in, sure it normally misses but almost any deviation threatens some of these secondary targets. Unless the firer rolls 8s or above a typical 2" AOE is going to hit something. Ive had my so called "protected" sections dessimated by these potshots in every one of our games. Its gotten so my troops cringe when I assign an ECM vehicle to their formation. "PLEASE SIR, LET SOMEBODY ELSE HAVE THE DAMNED NOMAD!"

 

Has anyone else had this experience? Am I missing some point of rule or tactic that would improve their effectiveness?

 

Thanks in advance.

 

Most ECM vehicles are, also, Recon units, and get to move, once, before the start of the game. Get them away from your sections, and let the enemy waste rounds on them. When the section activates, join up, and put up the bubble. Works for me. Of course, flying ECM is cool, too!

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Your opponents must have incredibly good luck when it comes to rolling damage because most IA attacks are horrible at damaging CAVs and tanks, usually needing an 8 in the best of cases (with some exceptions). Do you have any recon CAVs? They've weathered IA better for me than my Nomads, mostly virtue of not being soft. They tend not to last long after direct fire starts up, but they at least get that far. But yes, ECM units are fire magnets.

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If CAV were to game jamming equipment of the past, you would have a jamming radius of c.250 miles. Now with the Jammer way off board the whole flow of the game would certainly change. What game mechanics would be necessary to locate (direction finding) and send in an Air Strike to take out the Jammer. Alternately, forgoing the mini game of find the Jammer, what would a game be like if it was assumed the Jammer was always on (untouchable) and you run the whole game with jamming always present, no huddle necessary? It is probably a good thing reality is not always taken into account.

 

Keith

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