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The doctrine says you can change ANY datacard other than those with the rank of Warlord. That would include models like the Hill Giant. I think a Hill Giant in any army that has the magical versatility of the Mercenaries would be an invaluable addition.

 

Also being able to choose any magic item (non unique) allows you to get things like the hammer of the mountain God which would give a model mighty and a free Earthquake spell. The doctrine states that you can only choose one item, but not how many of that item you can take. So theoretically you could outfit all your Ranged elites with Sharpshooter from the Elves Seeking Arrows. Which opens some nasty possabilities too, almost like the Phylactery would too. Scared to cast an expensive Dominate at that High MD elite? Atleast if it fails you won't lose any SP.

 

Being able to have multiple rerolls at your disposal sounds more like a trap for new players to me. Learning to win without having a safety net like rerolls seems like something an advanced player would pull off. :rolleyes:

 

Joshua

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Honestly, I don't view any of the faction doctrines as powerful or weak enough to be considered terribly important. They're full of flavor and can really enhance the feel of a faction. An extra type of model, or a few re-rolls, those are neat things to me, not powerful things. You can re-roll all you want, you've still got a chance of missing. The changing 1's to 10's is a sweet thing though.

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Honestly, I don't view any of the faction doctrines as powerful or weak enough to be considered terribly important.

 

:blink: Thats cool but not me. For most factions it has a big influence on how I build my list and how I use the full force.

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I too will find myself building my forces around my doctrine. WHat's the use of having MOraia the Warbride act as a Standard and a Musician if I don't try to include her in every single Overlords troop when I take the Khardullis doctrine heheh. OR if I take the REven doctrine making the HIll Giant non unique, why wouldn't I take 4 of them if possible. . lol

 

Joshua

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I've considered using it to get Crimson Knights.

 

If I wanted to play Crimson Knights, I would rather just play a Necropolis list.

 

I don't really see any advantage to expending a faction doctrine to add one datacard, when I could just play that other faction, get the data card that I want (and all of the other specialist troops in that faction, too, which the Mercenaries lack), and also have the other faction's doctrines to choose from.

 

Change of Heart just looks like a trap for novice players.

 

Lionheart

 

Sure going "all vampire" is done best with necropolis. The reason I'd want to use Crimson Knights in a Merc list is twofold. Firstly I think the merc list has a lot of models that are better candidates for being feeding victims. Sure Chattel are cheap at 12 points, but a wounded Merc soldier will typically be worth a lot less than 12 points. And the necropolis doctrines are pretty unimpressive when you're doing a vampire army, unless you go all out and use Judas as well.

 

For an all out vampire army, I'd use a Necroplis army and include Judas. But adding a few Crimson Knights to each Merc troop is by no means weak either.

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Oh, no, I completely agree that the doctrine has a big impact on how a list is built, played, etc. I just don't think that the advantage from the doctrines is so huge that picking one over the other makes your list "good" or "bad." To me that happens as you select which models, how many of each, and all of that. Doctrines guide your model selection and give you some extra tricks, and deliver the feel or flavor that way.

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I'm just loving my Merc Rerolls. I'm the king of rolling 1s, so turning it into a natural 10 serves me greatly. I've been saving them for Tough checks and that's proving very cool. If they can't bring down my Minotaur, he can clog that entire flank. I keep looking at Change of Heart, but it doesn't seem as fun as rerolls. What I need now are cool reroll tokens. I'm using poker chips. I'm thinking skulls.

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I'm just loving my Merc Rerolls. I'm the king of rolling 1s, so turning it into a natural 10 serves me greatly. I've been saving them for Tough checks and that's proving very cool. If they can't bring down my Minotaur, he can clog that entire flank. I keep looking at Change of Heart, but it doesn't seem as fun as rerolls. What I need now are cool reroll tokens. I'm using poker chips. I'm thinking skulls.

 

 

Use fuzzy dice. I'm just saying. :devil:

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The reason I'd want to use Crimson Knights in a Merc list is twofold. Firstly I think the merc list has a lot of models that are better candidates for being feeding victims. Sure Chattel are cheap at 12 points, but a wounded Merc soldier will typically be worth a lot less than 12 points.

 

I'd rather not have my vamps eating my own troops. That's what the other guy's troops are for. :blues:

 

The cheapest Merc soldier rings in for the same point cost as the Necro chattel, and I certainly wouldn't choose to eat any of my own guys that were more expensive than that. If you want to eat more expensive stuff on your list, I'll gladly take your victory points.

 

And the necropolis doctrines are pretty unimpressive when you're doing a vampire army, unless you go all out and use Judas as well.

 

I know this may come as a shock, but there are soldiers other than vamps in the Necro list. I'm putting together a Necro list, and I'm not planning to use too many vampires. Combined arms is a good thing.

 

In any case, my thesis still stands. If I want to use a troop from a list other than Mercs, I'll just play that other list, and take all of the advantages that go with it. As things stand now, Change of Heart is not something I would ever choose to use.

 

Lionheart

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The point of the points comparison was that Chattel cost 12 points for 1 DT. A merc spearman might be 12 point, but he is 2 DTs. I estimate that a wounded spearman b worth less than 5 points and I'd thus have no issues feeding on him. I wasn't saying your choice wasn't a good one, I was just stating that IMO mercs have soldiers that are better candidates for "frindly feeding" than the necros do. Necro SAs have only had a minor impact on the games I've played, so I'm not really too upset at not getting them.

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The point of the points comparison was that Chattel cost 12 points for 1 DT. A merc spearman might be 12 point, but he is 2 DTs. I estimate that a wounded spearman b worth less than 5 points and I'd thus have no issues feeding on him. I wasn't saying your choice wasn't a good one, I was just stating that IMO mercs have soldiers that are better candidates for "frindly feeding" than the necros do. Necro SAs have only had a minor impact on the games I've played, so I'm not really too upset at not getting them.

There is also the matter of what that 12 points is sitting around doing while the Vamps are fighting. Are they helping in combat? The Chattel risk a quick 1 DT death, and then they can't be fed upon. A Merc Spear can stand behind the Vamps, take a MAV 5 Reach attack, and help provide Support. Yes, the Chattel have 2 attacks, and yes, their DV is 1 point better on DT 0, but those things don't matter if they are being held back for feeding. Merc Spears can be held back, still have some direct impact in combat, and are no more expensive than feeding on Chattel even if they are unwounded. This actually makes Cimson Knights more dangerous in a Merc list than in a Necro list.

 

~v

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There is also the matter of what that 12 points is sitting around doing while the Vamps are fighting. Are they helping in combat?

 

Chattel have provoke. If one hit lands from the chattel, the vamp doesn't need to feed & heal. When you're facing the tough stuff, that's worth a whole lot more than healing one damage track.

 

Heck, now that I think about it, I'm more tempted to add chattel to my Mercs list than the vamps.

 

The point of the points comparison was that Chattel cost 12 points for 1 DT. A merc spearman might be 12 point, but he is 2 DTs. I estimate that a wounded spearman b worth less than 5 points and I'd thus have no issues feeding on him.

 

At the end of the game, a spearman with 1 point of damage on him gives your opponent ZERO victory points, whereas a spearman that your own vamps have eaten (regardless of whether the spearman was at full health at the time or not) gives your opponent 12 victory points. There are no 5 point Merc spearmen. You're deluding yourself if you think otherwise.

 

Seriously, you're quibbling about whether it's better to sacrifice a 12 point spearman vs a 12 point chattel, weighing that against the huge opportunity cost of giving up Scoundrel's Luck?

 

I'll just be taking the Scoundrel's Luck for my Mercs, and leave the few vamps that I'm planning to use on my Necro list.

 

Lionheart

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I call this list the Menagerie of Magical Mayhem!

 

Mercs - 749 points

Troop 1

Sigurd

Elandaria

Mercenary Warrior x 4

Luck Stone

Troop 2

Grundor Hoardtaker

Eredain

Mercenary Warrior x 4

Troop 3

Hedasaa, Cultist Leader

Jos Gebblar, Necromancer

Mercenary Warrior x 4

Troop 4

Artemis

Leisynn, Wizard of Chaos

Mercenary Warrior x 3

22 models, 4 troops, 4 cards, 0 spies

 

The Merc Warriors are only there to provide a margin of protection for the casters. You've got 4 of them that are all offensively focused and you've got access to six tomes. You ought to be able to burn, freeze, bury, and corrupt whatever's coming at you in quite a hurry!

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I played Merc's in Warlord 1 but my theme no longer works in Warlord 2 without a caster warlord. But I have found a new theme. I always have to have a storyline for my force. Using for my warlord model and Boris Mingla's data card I can now field:

 

Oddball's Misfits

 

No one is exactly sure where Oddball got his military training, some of his detractors claim he has none, or what his background really is. There are rumors he is the third son of a distant noble, is a small time con man that got lucky, that he worked a circus, was a court jester, smuggled beer into the norther nunneries or escaped from a sanitarium. The only thing anyone is sure of is that if you meet his troops on the battle field there is no tellng what they will be or what weirdness they will do. But somehow he still manages to win enough to continue raking in the contracts. He is the master of the strange and unusual tactic.

 

Some of my oddball lists will be

 

Who let the dogs out

Goblin's Galore

Toe jam Tuesday

Axe me no questions

Sand flies and camel farts

Mummies home

 

I will always use the option to ally in some weird troops and mae full use of my wide variety of miniatures for odd combinations of fun and mayhem.

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