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#1 Qwyksilver

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Posted 01 June 2009 - 10:26 AM

War remains a way of life in Taltos, bringing untold riches to the families of Craclaw. War equals prisoners, prisoners equal slaves, and slaves equal money. Call forth your loyal retainers and take to the field, but watch your back. The battlefield is a dangerous place. Just because Craclaw has a common enemy doesn't mean one of the families will miss the opportunity to remove a rival.

For historical reference, feel free to view the past Faction discussion threads:
Overlords 2008
Overlords 2007
Craclaw 1.2
Slave Pits of Craclaw

Sacrificing minions: is there any problem it CAN'T solve?

- Lord Xykon, OotS #192

Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.

 

It's terrifying!  Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:

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#2 Storminator

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Posted 27 July 2009 - 05:42 PM

Let me start us off by saying the new Incarnation of Flame is almost as awesome as the paint job I gave it.

Almost. ;)

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#3 Shakandara

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Posted 28 July 2009 - 08:19 AM

I'd also give a nod to the Warbrides for getting one of the best datacard upgrades between editions. They were previously models I never used; now I often bring 2 or 3 in a 1K list.

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#4 Shakandara

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Posted 28 August 2009 - 02:21 PM

So this is a variation on the basic 1K Overlord Onyx Legion list I've been using over the past few months. It is all about deck control.

Overlords - 1000 points

Troop 1
General Matisse
Kevis, Vizier w/Book of Tactics
Moraia, Warbride x 2
Onyx Chevalier
Onyx Zephyr x 4
Overlord Crossbowman x 3

Troop 2
Merack of the Onyx Phalanx
Overlord Warrior x 5
Overlord Spearman x 2

Troop 3
Incarnation of Flame

It has only 2 Troops during deployment and Turn 1. After the Incarnation of Flame is summoned, it has 6 Initiative Cards (3 Troops plus 3 Tacticians). It has a total of 4 Spys, which when used with the Hunter's Edge FA assures the last two activations of Turn 1, and a high probability of the first two activations of Turn 2. It is often not necessary to use all the Spys early, so occassionally they are still available for Turn 3 or even 4. With 21 models, it has a reasonable model count. Nearly the entire army has Deflect, meaning they can take advantage of both Unbendable and Wall of Steel when lined up. The list has speed, magic, ranged attacks, and a fair degree of durability. I often park the Incarnation of Flame in the worst terrain I can find on the board (via Hover) and have it sit there tossing Fireballs until the enemy does something about it. Fun. ::):

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#5 Stubbdog

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Posted 28 August 2009 - 03:26 PM

I go all over the place with the Overlords, its fun to go back and forth between fielding a single mega powerful troop of heavy hitters and fielding a table full of bondslave survivors.

List i used recently with a lot of success is similar to yours:

Overlords - 999 points

Troop 1
General Matisse
Lola Darkslip, Assassin
Strach, Warmage
Overlord Warrior x 3
Overlord Spearman x 2

Troop 2
Merack of the Onyx Phalanx
Arik Gix, Inquisitor
Onyx Phalanx x 5

Troop 3
Vincente, Chevalier
Onyx Chevalier x 2

Same general principle, just no crossbows, but more magic and heavier horses. I have three troops, 3 spies and 2 tacticians.

#6 Shakandara

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Posted 28 August 2009 - 04:07 PM

Don't know if you have specific plans for the list as written (like to have a caster in Merack's troop), but if you swap Lola for Arik, it becomes a list with 4 spys instead of 3. You'd lose the 3 phases of combined arms from Troop 1 (Fight, Shoot, Spellcast) to only 2 phases, but Troop 2 would still have 2 (just Fight and Shoot instead of Fight and Spellcast).

~v

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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein


#7 ViciousPanzer

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Posted 30 August 2009 - 02:03 AM

My favorite list at the moment is a DRASTIC departure from what I've been playing for the last 4 months. Which may be why I am enjoying it so much. The list is as follows:

Overlords - 997 points

Troop 1
Marquise Zora d'Arengo
Balthon, Priest of Khardullis
Moraia, Warbride
Sword of Venom
Bondslave Survivor x 8
Overlord Crossbowman x 6

Troop 2
Lorena of the Whip
Moraia, Warbride
Sword of Venom
Daughter of the Whip x 2
Bondslave Survivor x 4
Bondslave x 4

Troop 3
Onyx Golem

Troop 4
Onyx Golem

Troop 5
Luck Stone

This list may not have the turn controlling options but it does offer some great choices for combat options. This list when combined with the Voice of Khardullis doctrine allows you to use even humble Bondslvae survivors as Rauthuros slayers via the Trance of Khardullis spell combined with Incite (read my battle report in the epic daisy chain thread under general discussion). With the possible 17" rush attack range of the bondslaves you have a highly mobile (if disposable) strike force and wherever the opposition is toughest you can send in an Onyx Golem. All the while if you can place your Xbows on a hill you can rank them up and unleash a sky darkening hail of piercing death. Let's alos not forget the spells of the Marquise or the disabling characteristics of her attacks, Lorena's attacks, and the Daughters of the whip. Couple that with 2 Warbrides (each count as a standard AND a musician) and you can effectively whipe any tough melee unit off the table relatively freely.

On friday I used this list against Lynn's Crusaders and was able to kill Duke Gerard with a warbride (well, two warbrides technically) and only lost the one that martyred due to granting DR/2 onto the other on via Stone Skin cast from Zora. This is no easy feat especially since he was utilising that accursed Holy armor and had Haalbarad (sp?) backing him up. . until I filled him full of Xbow bolts. Balthon also came in handy in summoning some spectral minions to meatshield for the Xbows (meatshield sans meat?) and earlier by sploding a bondslave that I ran between 2 lion's lancers inflicting one track and shaking them. This left them open to a charge from one of the golems or a barrage from the Xbows. IT was a good tough battle and the versatility of this list really paid off I feel. SOrry, I tend to go off on a tangent.

Joshua
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#8 Qwyksilver

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Posted 30 August 2009 - 09:41 AM

Maybe we should call the Spectral Minions Tofu Shields, since they are meatless shields :lol:

Sacrificing minions: is there any problem it CAN'T solve?

- Lord Xykon, OotS #192

Beowulf ll. 1538-1543
... Pay no heed to proud thoughts, famous champion. Now the flowering of your strength is but for a while. After a while, the time will suddenly come that disease or the sword's edge will cut off your power. Either fire's grasp or flood's surge or blade's bite or spear's flight. Or vicious age, or the flash of your eyes will gutter and burn out! It will be all at once, great campaigner, that death will overpower you.

 

It's terrifying!  Without enough caffeine your body undergoes these hours of partial paralysis and hallucinations! :shudder:

- Argentee


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#9 Shakandara

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Posted 30 August 2009 - 04:51 PM

Joshua, how well do you find the Bondslave and Bondslave Survivors performing when your opponent gets the opportunity to engage you? If you are on offense, they look great, but if your opponent gets to you, it seems like the picket line crumbles pretty quickly, and crossbows don't last long then. What's your experience been?

~v

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"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein


#10 ViciousPanzer

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Posted 30 August 2009 - 07:25 PM

So far it hasn't been a problem getting engaged. Unless your enemy has a way of denying you defensive strikes you still get to return fire with a Mav 4 attack which has a decent chance of landing a blow on a foe. I expect the line to crumble though, it's 2 functions are to either deliver a solid one time punch or give the Xbows/golems time to handle the threat. PLus the moment they are hitting your bondslaves is the mooment they are close enough for one of the warbrides, sisters, golems, or any combination of those to assault them. Meanwhile, hopefully, your Xbows can suppress any attempts at reinforcing the fray. It's important to remember that Zora has burst of speed available. When you hit a 3x2 block of Xbows with that they get to move 6" (musician effect from the warbride) then focus and fire allowing you 6 rav 5 shots with pierce.

The one thing I do fear though is a heavily ranged army. I haven't faced one with that list and I think I'd have quite a challenge if I did. A pure swarm Bondslave survivor list like the one used to destroy the Daisy Chain list would be a much better choice since Chains of Binding has a 24" range (the equal of the best of archers) and 8 casters capable of casting it.
Short Josh "If knowledge is power, and power corrupts, then are only the ignorant pure?" "Apathy is the veil behind which the ignorant and cowards hide." "In a ham and egg breakfast the chicken is involved, but the pig is commited. Be the pig!"

#11 Sergeant_Crunch

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Posted 06 September 2009 - 06:39 PM

So I have a smattering of O'lord models that I want to make into a more coherent force. Right now I've got:

Ashkrypt
Balthon
8 Warriors
Count Lorenth, Overlord Captain

What I'm thinking I want to do is switch Ashkrypt for General Matisse, add some x-bows, Merack and some Onyx Phalanx, and enough Onyx Zephyrs to meet Lorenth's minimum.

Any suggestions?

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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#12 Brushmaster

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Posted 06 September 2009 - 06:51 PM

If you are taking Ashkrypt , I'd definately add some Bondslaves . What size list are you looking at ? :unsure:
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#13 vejlin

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Posted 07 September 2009 - 01:29 AM

Your idea for exapnding looks sound to me, but I'd probably want to buy a solo or two too.
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#14 Sergeant_Crunch

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Posted 07 September 2009 - 06:38 AM

I'm looking at about 1000, maybe 1500. I've got three other forces to round out as well (Mercs, Reven, and Sisters of the Blade).

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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#15 Sergeant_Crunch

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Posted 09 October 2009 - 09:20 AM

I've been playing with the army builder and have come up with these ideas:

Force 1:

Overlords - 998 points

Troop 1
General Matisse
Balthon, Priest of Khardullis
Overlord Warrior x 6
Overlord Spearman x 3

Troop 2
Count Lorenth, Zephyr
Onyx Zephyr x 3
Book of Tactics
Sword of Venom

Troop 3
Merack of the Onyx Phalanx
Onyx Phalanx x 5
Overlord Crossbowman x 3

Force 2:
Overlords - 998 points

Troop 1
General Matisse
Balthon, Priest of Khardullis
Overlord Warrior x 4
Overlord Spearman x 2

Troop 2
Count Lorenth, Zephyr
Onyx Zephyr x 3
Book of Tactics
Sword of Venom

Troop 3
Merack of the Onyx Phalanx
Onyx Phalanx x 3
Overlord Crossbowman x 3

Troop 4
Bile, Wyvern

Force 3:
The same as 2 but with Incarnation of Flame instead of Bile

Thoughts?

I'm not so sure I'd want to get hit by a missile with a "dog brain" AI.
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