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I'm looking for some input on this basic vampire list I just built:

 

Troop 1:

  • Judas
  • 5 Crimson Knights
  • 2 Chattel

Troop 2:

  • Elsabeth
  • 1 Crimson Knight
  • Vanderast, Bloodseeker
  • 3 Skeletal Spearmen
  • 2 Skeletal Swordsmen
  • Musician

Troop 3:

  • Bone Horror

 

Troop 2 goes ahead as the chargebreaker, and troop 1 comes in for backup. Hopefully my flyers will give me some mobility to grab some last-minute objectives (if troop 2 isn't mobile enough to do the job, that is).

 

Whaddaya think?

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Looks like something I would build. I think the skeletons are going to fold faster than you think, leaving Briarkiss and the other vamps in the unit all alone. She's iron tough, but can't take on a lot of grunts alone. Now if the Bone Horror and Judas can fly in to block any holes, you've got a good chance. Then the other unit packed with Knights arrives. Yes, this could work. If I didn't hate the Bone Horror, I might us it.

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the skellies work well as charge breakers. The key is to not ever attack with them other than as Defensive Strikes. Attacking and provoking Defensive Strikes is actually doing your opponent a favor in this case. So either let him charge and kill your skellies (almost a guaranteed over allocation of assets from his perspective) or charge him WITHOUT attacking (again forcing an over allocation of resources).

 

Vanderast is in my experience a good choice for this tactic. Shield him with skellies so that your opponent can't charge him. Then once he's in range alpha strike a suitable model with him (or even two wounded ones if the situation presents itself) and move up the skellies to shield again afterwards. Using skellies like this takes restraint (not attacking when you can) and a bit of good timing, but I've found it works very well if done properly.

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Hey, everyone. Brand new Warlord victim here, still waiting for my first battle. Without having actually played the game, it's a little hard to know what will work and what will not. As such, I'm hoping to get some feedback on my 1000-point Necropolis army.

 

Army: (998 points)

 

Troop 1

1 Rhasia, Zombie Queen (118)

1 Count Vandrian, Crimson Knight (103)

9 Zombie (12)

4 Burrowing Zombie (23)

1 Book of Tactics (10)

 

 

Troop 2

1 Railor of the Unbodied (40)

4 Deathrider (35)

1 Familiar (15)

4 Skeletal Archer (22)

 

 

Troop 3

1 Graverot, Ghast (45)

4 Ghast (34)

 

 

Troop 4

1 Skeletal Giant (103)

 

The thought is that the zombies in Troop 1 will be used to tie up opponents. They may not get a lot of kills, but their numbers and Rhasia's toughness bonus will make them a slow, tenacious annoyance. Troops 3 and 4 are the second wave, there to help put the other guy down. Troop 2 is for support with magic, ranged, and cavalry that can get to enemies' weak points.

 

As I said, I've yet to put dice to table, so I'm just going by the army lists. Any input would be appreciated.

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Not a bad list. You will have fun with the xombies excellent tough checks annoying your opponent. The only potential problem I see is taking down high DV stuff. If you can weaken them with magic or the giant, the mob can finish them off. If they reach your mob full strength, you may have problems. And don't forget that your death riders ignore terrain. That is a huge asset for them.

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Yeah, that was part of the plan with the Death Riders. It'll let them push through and hit enemy ranged, casters, and so forth, especially once the enemy's rank and file are tied up with zombies.

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Only real suggestion I have is that personally, I think Railor is not a strong enough caster to merit having a familiar. I would probably instead maybe take that 15 points and turn the 1 skeletal giant into 2 gargoyles and a luck stone.

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One reason why the standard of this game is set at 1000 pts is that you simply cannot take everything. It is always a struggle to decide what you like to field and what is more effective. Keeping you list in mind. Here is my suggestion:

 

Necropolis - 999 points

 

Troop 1

Rhasia, Zombie Queen

Zombie x 15

Book of Tactics

 

Troop 2

Railor of the Unbodied

Deathrider x 2

Skeletal Archer x 4

Count Vandrian, Crimson Knight

 

Troop 3

Graverot, Ghast

Ghast x 4

 

Troop 4

Skeletal Giant

 

Troop 5

Skeletal Giant

 

Troop 6

Luck Stone

 

Rhasia is your main caster. She needs as many zombie as possible to protect her as well as to feed her through Siphon Soul. May as well try to maximize her mob leader ability. Your punch will be the two Skeletal Giants. Ghast are good screening troops due to their nauseating effects. Troop 2 is your long range support. If you do not use calvary, I would replace them with some flyers.

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Rhasia is your main caster.

 

Is she really that effective of a caster? She doesn't seem that versatile with just two spells, one of which seems very situational (Exploding Sacrifice.)

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Rhasia is your main caster.

 

Is she really that effective of a caster? She doesn't seem that versatile with just two spells, one of which seems very situational (Exploding Sacrifice.)

 

Exploding Sacrifice is only situational if you let it be. Your Ghasts are a premium target for Exploding Sacrifice, use them if possible (a 3-track Ghast blows up at a 6" diam, which is bigger than any other spell).

 

Necropolis - 1000 points

Troop 1

Rhasia, Zombie Queen

Familiar

Zombie x 13

Ghast x 4

Sir Dauron, Death Knight

Troop 2

Graverot, Ghast

Ghast x 4

 

Troop 3

Railor of the Unbodied

Skeletal Swordman x 8

Troop 4

Eikar, Crypt Bat

Crypt Bat x 5

 

Luck Stone

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Rhasia is your main caster.

 

Is she really that effective of a caster? She doesn't seem that versatile with just two spells, one of which seems very situational (Exploding Sacrifice.)

 

Exploding Sacrifice is only situational if you let it be. Your Ghasts are a premium target for Exploding Sacrifice, use them if possible (a 3-track Ghast blows up at a 6" diam, which is bigger than any other spell).

 

Necropolis - 1000 points

Troop 1

Rhasia, Zombie Queen

Familiar

Zombie x 13

Ghast x 4

Sir Dauron, Death Knight

Troop 2

Graverot, Ghast

Ghast x 4

 

Troop 3

Railor of the Unbodied

Skeletal Swordman x 8

Troop 4

Eikar, Crypt Bat

Crypt Bat x 5

 

Luck Stone

 

Honestly, with the disadvantage brought on by the Mindless S.A. I honestly believe a LUck Stone is a great investment for the Necropolis. EVen then the second edition Necropolis seem to be very much about their Leaders/Elites.

 

It would seem that RHasia is your scariest model on the tabel, and possibly the most important to your stategy. With Crypt bats to harass the enemy they can keep enemy models away from Rhasia, or keep her safe from archers. Although I'm not sure about having Railor for leading skelies, is that troop meant to blunt the enemy attack? If so then he probably is one of the better choices.

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It would seem that RHasia is your scariest model on the tabel, and possibly the most important to your stategy. With Crypt bats to harass the enemy they can keep enemy models away from Rhasia, or keep her safe from archers. Although I'm not sure about having Railor for leading skelies, is that troop meant to blunt the enemy attack? If so then he probably is one of the better choices.

 

I would probably mark Lord Dauron as the scariest model in my force, but I would agree Rhasia and Exploding sacrifice is of particular importance in this army. But I think any army with Rhasia has little choice to employ this tactic.

 

I enjoy using Railor, not sure why, but I've always liked him. I have included the skeletons as road blocks, although I might reconsider that, and include zombies instead as they have more staying power, and despite being more expensive they would probably be more worthwhile.

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I would probably mark Lord Dauron as the scariest model in my force.

 

Yeah, the bats are scary too because they can use the "Doom" tactic and all six hit the same target. I think its a pretty cool list with the exploding sacrifice, fliers and all the nauseating models. Its a lot of different stuff for an opponent to have to deal with.

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