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Overview of changes from Warlord 1 to Warlord 2

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#1 Gus Landt

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Posted 28 July 2009 - 08:40 AM

This is an overview of the changes from the 1st edition of the game to the 2nd. It is not comprehensive, but does cover all of the major stuff.

Things NOT in WL 2.0 that were in previous versions of the game:

25% merc rule
Adepts & Grunts (They are all just Soldiers now)
All Alone
Army sublists (replaced with Faction Doctrines)
Buying spells (A completly new magic system allows you to pick your spells during the game - the cost of which is already included in the cost of the spellcaster)
Coup de Grace (Tough checks now happen at the end of the Fight Action)
Defensive Magic (replaced with a simple Counterspell system)
Elevation adding to ranged attack ranges
Elites to soldiers ratio
Freelance Companies (Everyone has to pick a faction)
Generic datacards
Leaving downed models (dead or not quite dead) on the battlefield
Rear facing (every side of the model is treated the same)
Warlord requirement in list construction for large games

Things that are in WL 2 but the rules have changed:

AOE is done in Diameter now instead of Radius
Chain of Command for army building (now just need 1 non-sergeant if 3 or more leaders & leaders cannot lead soldiers of higher point cost)
Dwarven Griffon is now on a Large base instead of a Giant (this was the only base change I believe, and was done to fend off a large price increase, as we can replace the 2" metal base with a 1.5" plastic one)
Leaving btb with an enemy (if you are bigger than the enemy, you can break away for free)
Ranged attacks now use range bands of Normal Range and Extended Range
Reach now allows an attack rather than giving a bonus to others
Support bonuses (you get a flat +1 if there are 3 or more models in B2B)
The definition of what constitutes B2B contact - any physical contact between bases is good (even corner-to-corner)
The meaning of the Troop Capacity notation (minimum soldiers - maximum soldiers / max elites) (leader isn't included in those numbers)
Warmaster (Every model gets all of their attacks during Defensive Strikes)
You can now move through friendly models
“There are two kinds of people: those who say to God, "Thy will be done," and those to whom God says, "All right, then, have it your way” - C.S. Lewis "I'm not sure God wants us to be happy. I think he wants us to love, and be loved. But we are like children, thinking our toys will make us happy and the whole world is our nursery. Something must drive us out of that nursery and into the lives of others, and that something is suffering." - C.S. Lewis

#2 Qwyksilver


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Posted 29 July 2009 - 11:22 AM

I'd like to keep this post clean of clutter so that folks looking to see the differences can just read through the list. I created an unpinned topic for folks to continue discussion any of the changes, or have questions about why A was moved to B etc.

You can find that list right... HERE

I'm going to lock this one up for now. If Gus needs to add in anything new, he can always unlock it and make the addition(s) as necessary

Edited by Qwyksilver, 29 July 2009 - 11:26 AM.

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