All of those things can be done by using the Specialty Action inside of scenarios. If you played in the tourney at ReaperCon, or will be at GenCon, you will see this in action. Scenarios can add all of those options.
-I totally agree about most of the change for the game. You wanted to make the game faster, it's done. But by doing this and giving up on all those little rules, like Picking-up Objects, Looting, searching, etc. I wonder if Warlord is any longuer a skirmish game. without that, the more obvious goal in a game is to crush the opponent, or to take control of a location. Will warlord in the near future just become a Battle game ?
The previous version of the game never really did anything with cohesion anyway. There was no real penalty for being out of it. It simply never came up. So we had to decide between making it more important and having it mean something, or by removing it. I made the decision that the game would not be improved by forcing cohesion. I felt the game would feel more like a skirmish game without the cohesion rules. Keep in mind that a 4'x4' table is roughly the same size as a football field, so it isn't like units CAN get all that far away from each other.
-No rules for Unit Cohesion ? If I divide my units between fights all over the board, the time to remind which minis are part of the troop I'm activating, I can totally destroy the pace of the game. I can't think about a single reason that explain you choice about that.
100% purely time based. I needed this game out in time for GenCon. Warlord has been steadily losing players year after year, and the biggest reason cited was the lack of a current physical rulebook. A well designed, well balanced campaign system can take 6+ months to develop. I didn't want to miss this year's convention season completely (Warlord 2 was demoed extensively at Origins, and will be the rules system in place at GenCon) and lose another year's worth of players.
-And by far the more important : no campaign rules ?!!?
The faster the game is, the best it is for campaign. I can only hope to see a new set of campaign rules for warlord (I'll test The Brettinburg Campaign for now, but I want more ^^).
We are actively working on a campaign system now, and when complete, it will be available on ReaperGames.com.