Gilfalas

Wood Elves of Tembrithil

24 posts in this topic

Once again the ancient trees of Tembrithil rise and every life that lives within the Tembrithil Forest prepares to face the upcoming danger that threatens the forests harmony.

 

Thy Elf King rallies his troops and Nymphs are singing magic songs to awake ancient allies...Enemies coming...Enemies dying....Forest always staying

 

Secret tactics gathered from the ancient archives and the eldest of elves shall help to protect even the smallest of life.

 

*pin me*

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First Thread, first list, first post :)

 

Tembrithil - 750 points

 

Troop 1

King Thelanor Anenfel, Tree Bark

Dehanis, Druidess

Oakhearth Warden x 2

Saproling Warrior x 3

Luck Stone

 

Troop 2

Chiral, Armor of Courage, Tree Bark

Centaur Warrior x 3

Hunting Cat x 2

 

Troop 3

Owlbear

 

Troop 4

Owlbear

 

C&C please :)

 

Defensive caster Troop with healer, offensive Centaur troop to charge main targets, Owlbears to charge heavier models

 

Greets

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nice list overall. Tough/3 on the owlbears along with their rage and savage works great.

 

Only technical glitch I see is that the Owlbears are rank:monster and therefore not eligible for equipment. But, you could put them on your troop leaders.

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nice list overall. Tough/3 on the owlbears along with their rage and savage works great.

 

Only technical glitch I see is that the Owlbears are rank:monster and therefore not eligible for equipment. But, you could put them on your troop leaders.

 

Fixed :) Rulebook is coming soon with the big mail order. Didn't know that monsters can't get equip.

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Owlbears having Band is pretty interesting to me.

 

Forest Doctrine, Tembrithil - 999points

 

Troop 1

Eawod Silverrain

Tree Bark

Magic Ranged Weapon

Oakhearth Warden x 6

Hunting Cat x 3

Troop 2

Arthrand Nightblade

Saproling Warrior x 6

 

Troop 3

Owlbear x 6

 

Troop 4

Galdanoth, Sniper

Magic Ranged Weapon

 

Luckstone

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Yeah that banded Owlbears are pretty nice. Too bad the new owlbear models are not released till now.

 

You could split these Owlbears into 2x3 and get another card. I'd prefer to throw in Elf King instead of Eawod and swap Saproling Warriors with the banded Warden. Drop Arthrand and get in Dehanis for some nice debuffs (poison cloud!) and heal. Saprolings would be of nice use with the Elf's King WA to sacrefice them.

 

only my 2 cents for more punch

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Band: This SA signifies that an entire Troop of 3 - 6 of this model may be fielded together without a Leader. The Troop cannot have any other models in it. This Troop cannot be absorbed into another Troop via the Regroup Action. The Troop must begin play with a minimum of three models in it, and can have a maximum of 6 models in it. A player may build as many Band-based Troops as he has models with the Band SA, but no data card may be in more than one Banded Troop. Models with this SA may also be fielded in their normal role in addition to the Band.

 

As cool as it would be, only one Band of Owl Bears allowed. Although you could add additional ones as standard Solos.

 

There you go, a little tweak :)

 

Forest Doctrine, Tembrithil - 999 points

Troop 1

Eawod Silverrain

Tree Bark

Magic Ranged Weapon

Dehanis, Druidess

Oakhearth Warden x 6

Hunting Cat x 3

 

Troop 2

Arthrand Nightblade

Saproling Warrior x 6

Troop 3

Owlbear x 5

 

Troop 4

Galdanoth, Sniper

Magic Ranged Weapon

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So not having followed WL for quite a while, what separates these elves from the base faction? Are they more shooty? If so, do they work? Or is ranged combat still nutted to death?

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The elves from Taltos are more long range shooters, holding the enemy at arms length as long as possible. These elves are more in your face style. Short range combat, use the surroundings. Have more physicality via the woodland creatures that they work with.

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So not having followed WL for quite a while, what separates these elves from the base faction? Are they more shooty? If so, do they work? Or is ranged combat still nutted to death?

 

If you ever played the Woodland Creatures sublist this is pretty much full faction version of that. If you thought ranged combat was limited before then you'll probably still feel that way. It seems pretty balanced to me. Ironically, there are four factions of elves now and none of them are actually any better at range than any other faction. IMO the the Sisters have the best non-soldier models with range, and Reven has the best ranged soldiers. You should give all the different elves a try. I'm sure one will appeal to you.

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My attempt at a decent ranged army made with this faction. I think it can be done, and they can be amongst the best at it in the game, despite their short range.

Tembrithil - 998 points(Nature Doctrine)

 

Troop 1

Eawod Silverrain

+Magic Ranged Weapon

Tembrithil Ranger x 3

Faun x 6

Troop 2

Talathlan, Ranger

+Magic Ranged Weapon

Tembrithil Ranger x 3

Faun x 3

Troop 3

Talathlan, Ranger

+Magic Ranged Weapon

Tembrithil Ranger x 3

Faun x 3

 

Troop 4

Galdanoth, Sniper

+Magic Ranged Weapon

 

Troop 5

Centaur Archer x 4

 

Troop 6

Tanwylen, Satyr

Faun x 8

 

+Luck Stone

 

38 Models, 6 cards, 45 shots/round (18 of them are pretty crappy RAV 2 and many are short range, but still pretty decent)

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I've been talking a lot with a couple guys about temberthil - I'll be honest, I really don't like a lot of the faction, but darned if I don't love the Oakhearth Warden. So I've been talking about making an army out of these guys and this is what I've come up with (I'm making an army because generally it makes me like factions better):

 

Tembrithil - 976 points

 

Troop 1

King Thelanor Anenfel

Drys, Dryad

Dehanis, Druidess

Satyr Warrior x 4

Oakhearth Warden x 5

 

Troop 2

Arthrand Nightblade

Drys, Dryad

Oakhearth Warden x 6

 

Troop 3

Centaur Archer x 3

 

Troop 4

Galdanoth, Sniper

 

There's some points to spare here, but I think I really like this army - rounds 2 and 3 would really be crunch time for this army also.

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Wow! I love the new Owlbear.

 

http://www.reapermini.com/Miniatures/previews/latest/14614#detail/14614_g_1

 

I'm really glad he didn't have that "Ask, Mister Owl" Tootsie Pop look.

 

I wonder how much he'll cost? I want 4ish. A band of 6 using 2 of each Reaper sculpt and then 2 or three solos.

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So I finally got back most of the last of my Elves this weekend (some of which are the models that crossover between the two factions), plus a couple of my Tembrithil. In honor of them coming home, I took them out gaming on Sunday. My list was a hybrid of how I like to build my Elves lists, and how I like to use my Reptus. The result:

 

Tembrithil - 999 points

 

Troop 1

Eawod Silverrain w/Magic Ranged Weapon

Dehanis, Druidess

Centaur Warrior x 2

Hunting Cat x 2

Saproling Warrior x 4

 

Troop 2

Chiral, Centaur w/Armor of Courage

Centaur Warrior x 3

Hunting Cat x 2

 

Troop 3

Saproling Warrior x 5

 

Troop 4

Spirit of the Forest

 

Doctrine: Nature

 

Tactics: Use the Saprolings to tie up the enemy grunts 1-on-1 to take advantage of their DR/1. Also, since they have spiked, the preferred action is to rush them forward into B2B and not attack. The Centaurs and Hunting Cats are meant to be used in combo against "large" targets, when there Disable and First Strike combo can be used to minimize the opponent's defensive strikes and kill the mode off quickly. Eawod is then free to pound away with his 3 ranged attacks from the background.

 

The summary: I faced BSGs, and handled them pretty well. I used the centaurs to wipe out the greater golem and the purple worm in the first two turns with minimal damage in return. The Tunnel Knights and Guard were effective against me, and the opponent succeeded with several Life Siezes. While I won handily, the real story of the game was Dehanis. She threw five spells during the course of the game... and blew every single roll. On the non-Attack spells, when only needing a 2 or a 3 (depending on whether or not I had the opportunity to Focus), she'd get a 1 or a 2 (respectively). I threw one offensive spell, needing 6's... and rolled 5's on both targets in the AoE. It was the most horribly disappointing series of rolls I've ever had with any one caster ever in a game of WL. Overall, my dice were just fine - I turned in several improbable pairs of nat 10's on 2 dice - but the spellcasting rolls became increasingly comical as the game went on.

 

~v

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Tembrithil - 999 points

 

Troop 1

Eawod Silverrain

Drys, Dryad

Tembrithil Ranger x 3

Saproling Warrior x 4

 

Troop 2

Owlbear x 3

 

Troop 3

Tanwylen, Satyr

Satyr Warrior x 3

Faun x 4

 

Troop 4

Spirit of the Forest

 

Troop 5

Tanwylen, Satyr

Satyr Warrior x 3

Faun x 3

-------------------------------

5 troops +2 spies

28 models (53 DTs)

 

The meat of the build is using the owl bears and Big Stumpy. The two troops of satyrs have good offensive power and speed, but they tend to be suicide killers. The fauns are there to help give the Satyrs support and also help Big Stumpy from getting swarmed.

 

Meanwhile troop one is both a stand back and also get in there, shoot, and move on. Drys tries to stun stuff to control the field a little.

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