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Dwarfs of Kragmarr


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#16 Stubbdog

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Posted 05 April 2011 - 03:27 PM

Here is a list I ran with twice last Friday. Won both games by a very narrow margin, but still pretty happy overall with its performance.

Kragmarr - 997 points

Troop 1
King Hargrim Axehelm
Gwyddis, Valkyrie
Giant Slayer x 2
Pummeler x 2
Valkyrie
Horn of Battle

Troop 2
Sigurlam Axehelm
Nalila Goldhammer
Giant Slayer x 2
Pummeler x 2
Valkyrie
Horn of Battle

Troop 3
Hrolfgad Loftsaddle, Griffon Rider

Extra
Luck Stone
----------------------------------
3 troops +1 tactician
15 models (46 DTs)

#17 psyberwolfe1

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Posted 27 December 2011 - 06:22 PM

Any thoughts about this Kitchen Sink Force?

Kragmarr - 1000 points

Troop 1
King Hargrim Axehelm
Daughter of Skadi x 2
Valkyrie x 2
Guard x 2
Barnabas Ironbrace
Bailey Silverbell
Nalila Goldhammer
Horn of Battle

Troop 2
Konrad Graniteheart
Daughter of Skadi x 2
Valkyrie x 2
Guard x 2
Brock Battlebow
Gwyddis, Valkyrie

Extra
2 Troops +1 Tactician
19 models 49 DT

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#18 Looter

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Posted 18 May 2012 - 09:23 AM

So my friend has made several armies for me using Kragmarr I myself have been bouncing around with some ideas. They are a very good faction but why do they have so few actual units?

#19 Shakandara

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Posted 21 May 2012 - 02:29 PM

The original core factions were around for a much longer time, so they accumulated a larger number of models. While more types of units can be cool, it does come at the price of rendering the factions more generic (because everyone ends up with the same type of units). When Savage North was rolled out, all of the factions in it generally received a smaller number of units. This was partly done to preserve the unique feel for each faction, and I'm sure that it didn't hurt that a smaller number of models meant a more reasonable release schedule.

I'd guess I'd say that the true answer lies in your question from above: "They are a very good faction but why do they have so few actual units?" Because they don't need more to make them good. They are good already. :;):

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#20 Looter

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Posted 22 May 2012 - 07:45 AM

The original core factions were around for a much longer time, so they accumulated a larger number of models. While more types of units can be cool, it does come at the price of rendering the factions more generic (because everyone ends up with the same type of units). When Savage North was rolled out, all of the factions in it generally received a smaller number of units. This was partly done to preserve the unique feel for each faction, and I'm sure that it didn't hurt that a smaller number of models meant a more reasonable release schedule.

I'd guess I'd say that the true answer lies in your question from above: "They are a very good faction but why do they have so few actual units?" Because they don't need more to make them good. They are good already. :;):

~v


Good points all. I just sometimes feel I should rob the regular dwarf factions for some of their cheap filler units, sometimes.

#21 joshuaslater

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Posted 22 May 2012 - 08:01 AM


The original core factions were around for a much longer time, so they accumulated a larger number of models. While more types of units can be cool, it does come at the price of rendering the factions more generic (because everyone ends up with the same type of units). When Savage North was rolled out, all of the factions in it generally received a smaller number of units. This was partly done to preserve the unique feel for each faction, and I'm sure that it didn't hurt that a smaller number of models meant a more reasonable release schedule.

I'd guess I'd say that the true answer lies in your question from above: "They are a very good faction but why do they have so few actual units?" Because they don't need more to make them good. They are good already. :;):

~v


Good points all. I just sometimes feel I should rob the regular dwarf factions for some of their cheap filler units, sometimes.


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#22 Shakandara

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Posted 22 May 2012 - 08:12 AM

Believe me when I say that a surprising number of items that get questions here on the forums are actually the result of conscious choices that the design team made during development, like the general lack of cheap soldiers in Kragmarr, or the fact that Korborlas have a single Solo option, and it is Unique. I realize that isn't much comfort when you'd really like the faction you prefer to play to have a model with stats like Datacard X, but it does help preserve the individual feel of the newer factions.

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#23 joshuaslater

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Posted 22 May 2012 - 08:16 AM

Shak, it's really just praise on my part. I never thought Warlord would grab me the way it has after the first edition. It's amazing how much has gone into this version.

In my enthusiasm, I'm dropping some models on the table tonight with just primer (gasp!) on them.
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#24 Stubbdog

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Posted 22 May 2012 - 09:24 AM

Thank you for that compliment. It means a lot to me.

#25 Looter

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Posted 23 May 2012 - 03:18 AM

Believe me when I say that a surprising number of items that get questions here on the forums are actually the result of conscious choices that the design team made during development, like the general lack of cheap soldiers in Kragmarr, or the fact that Korborlas have a single Solo option, and it is Unique. I realize that isn't much comfort when you'd really like the faction you prefer to play to have a model with stats like Datacard X, but it does help preserve the individual feel of the newer factions.

~v


Oh I definatly don't have a problem with with the faction I just find that if I need some filler for around 60 I just either bump up another troop by a couple or throw down some items. It is not a real problem it is just a refineing thing that will probably come as I actually play more. Or even play more factions. I have to say I like the differences between the two Dwarf factions quite alot it keeps me able to play what I like while using an army that plays a good deal different than what I am used to.

#26 ObsidianCrane

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Posted 09 January 2013 - 03:52 AM

Well after a bit of reading here and over at the quickstart rules (the print rules are still a "soon" purchase *sigh*) I think I have a legal force here for 1000 points.

 

I'd like to a) know if its legal and b) get general feedback if anyone has any about the composition.

 

Army Size    999
 

Troop 1    Qty
Skadi, Half Goddess    1
Daughter of Skadi    3
Book of Tactics    1

 

Troop 2    
Olaf Helsfury, Bear Rider    1
Gwyddis, valkyrie    1
Valkyrie    4
Horn of Battle    1
Secret Dwarven Brew    1

 

Troop 3    
Gilok Onyxfist    1
Guard    5
Horn of Battle    1
 

Troop 4    
Forge Titan    1

 

I plan to proxy models to get a cohesive theme for the army in look as Skadi and the Valkyries are some of my favourite Warlord models they are the thematic basis of the army. So Olaf will be proxied by Ursula and Gilok by Margara for example.


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#27 Qwyksilver

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Posted 09 January 2013 - 07:33 AM

Make sure when you play to make those proxies very clear since they are named, existing models with their own stats in different roles in a similar army, to avoid confusion.

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#28 Shakandara

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Posted 09 January 2013 - 07:52 AM

The list is perfectly legit. The only comment I'd make is to make sure that it is clear who has the Secret Dwarven Brew in troop 2, Olaf or Gwyddis. The Book of Tactics is pretty obvious, as only Skadi can use it in that troop.

 

From the tactical side, you might want to consider mixing your models across the troops, especially with the Valkyries and the Guard. It will take greater advantage of the melee SAs that the models have (Bludgeon and Provoke on the Valkyries, Reach on the Guard).

 

~v


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#29 ObsidianCrane

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Posted 09 January 2013 - 08:28 AM

Mixing the guard (without adding more of them) wrecks the Lock Shield ability, unless I can get 3 in each troop.

 

I would use other models, but there is a bit of a shortage in that regard :) (Its not like it will matter anytime soon mind you.)


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#30 Shakandara

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Posted 09 January 2013 - 09:40 AM

If that's your play, then you could make the case for dropping down one troop by ditching either Olaf of Gilok to move the Guard into Skadi's troop. Now you can still have your lock shields, and provide some cover for your daughters to toss their hammers over. It also frees up enough points to either add some more grunts, or even go with a 2nd solo to keep your troop count at 4.

 

~v


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