Gus Landt

Sisters of the Blade

41 posts in this topic

 

I'll right, I'll bite, hit me with a Siellendra army that you think is highly powerful. CP + Barrage doesn't make that much of a difference to me, ultimately you are firing arrows using RAV. Bow sisters aren't anything special, so I assume your worry with barrage is Elites and Callindra?

 

I don't think taking numerous Siellendra's will break the game. She is just a step above most non-unique casters. Few are 5/15 and none are cp8. Barrage is a pretty powerful spell when cast on elites and Callindra, but Chain Lightning, Prismatic Light, Teleport and Whirlwind are all equally good.

 

As for a list, the 1500 list in my previous post has numerous Siellendras.

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I don't think taking numerous Siellendra's will break the game. She is just a step above most non-unique casters. Few are 5/15 and none are cp8. Barrage is a pretty powerful spell when cast on elites and Callindra, but Chain Lightning, Prismatic Light, Teleport and Whirlwind are all equally good.

 

As for a list, the 1500 list in my previous post has numerous Siellendras.

 

I just assumed you thought it game breaking since you were expressing surprise about her getting through playtest.

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I just assumed you thought it game breaking since you were expressing surprise about her getting through playtest.

 

No, I was surprised she was not made unique because her casting stats are a level above the best non-unique casters. Whether she is overpowering when used in numbers is debatable.

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I just assumed you thought it game breaking since you were expressing surprise about her getting through playtest.

 

No, I was surprised she was not made unique because her casting stats are a level above the best non-unique casters. Whether she is overpowering when used in numbers is debatable.

 

I agree, it is hard to argue that she is the best non-unique caster in the game.

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its arguable.. i like the nefsokar Sokars Prophets as the most bang for the buck non unique casters. But, i guess it also depends on how you use them all.

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Yenkrak is a pretty wicked as well. And he's a leader, so he kills 2 birds with one stone.

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In the mercs at heart doctrine the brains over brawn never states to remove the previous turns cards. Do they get to keep these cards for the entire game? Is this a cumulative deal where if you don't use your spys the get more and more cards? Example 1st turn sisters have 4 cards because they have 4 troops Thier opponent has 2 spys so they get 6 cards. Turn 2 they have 6 cards from last turn their opponent used I spy so now they have 7 cards. The reason I'm asking is I have a friend who says that's how it works but it sounds a little potent to me.

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I don't have access to the rules right now, but that doesn't sound right Greywolf. My understanding is that the number of cards each player gets is determined at the beginning of the game, and that number remains throughout the game, no matter what troops are lost, creatures summoned, abilities used, etc.

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I don't have access to the rules right now, but that doesn't sound right Greywolf. My understanding is that the number of cards each player gets is determined at the beginning of the game, and that number remains throughout the game, no matter what troops are lost, creatures summoned, abilities used, etc.

 

Kristof65 is correct, with one exception. When you use the Summon SA to summon a Solo into play, that solo model gets it's own initiative card on the next round. The adding of the card in the middle of play is the exception, not the rule. So tell your buddy to chill out with all the extra cards.

 

Also the intent of that rule was that the bonus cards go away as your opponent uses their Spy SA.

So if I have 2 Spys, I grant my enemy 2 initiative cards. If in the first round I use both of my model's Spy SA, then my opponent gets no bonus initiative cards in the 2nd round.

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Just clarifying for everyone...

 

The number of extra cards is reset before each turn.

So...

 

I take a 2 troop sisters build and my opponent starts the game with 3 spies.

 

Then turn 1 i start out with three extra cards for 5 total. During turn 1, he uses 1 spy.

 

Before the start of turn 2, i get 2 extra cards for 4 total. During turn 2, he uses 1 spy and I kill the last spy (the one that has not used its spy yet)...

 

Before the start of turn 3, I get no extra cards for 2 total..

 

So, therefore, yes, it is also important that you keep track of WHO has used and who has not used their spy SA. This is something that should be done anyway, but locally has been a lax thing where until now, people really kept track of the total number but not necesarily who used it when.. But, now it is important. Or at least when you play the Sisters it is.

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Still not sure if I will going to Reapercon or not but I have been thinking of the list I would bring to the Warlord tourny if I did. This is what I came up with, and I would love any advice to improve it.

 

Joeliyn

Book of Tactics

Sister Kendra

Lorielle

Sable Guard *6

Duelist *2

 

Neva

Chain Sister *3

Blade Warden *3

 

Kyra & Lavarath

 

Sable Guard *4

 

Luck Stone

 

997 points, 23 Models, 53 Tracks.

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I would be happy to help you build a list around the sisters, but I think its important to show you the WHY aspect first, related to your own list.

 

Unless you are just creating a theme based fun list just to see how it plays out, it is very important to look at your faction Doctrines and Warlord abilities and keeping them in mind when you build a list. In this case, since you have no Angels, we can rule out using the Angels of Justice Doctrine. So, that leaves us with the Mercs at Heart Doctrine.

 

If you read the Mercs at Heart Doctrine you will see that it gains its most benefit when you have several leaders (including Joeliyn). So, from that point of view, while I love the combination of Kendra and Kyra for the Resurrection possibilities, I would have to trade Kyra and the band of Sables in for some leader led troops to get the most bang for the buck out of that Doctrine. I think the combo of Kendra and Kyra works much better in the Angel Doctrine.

 

Also, with the Brains over Brawn portion of the Faction Doctrine, I see that I probably don't need to add in a book of tactics into my army list. Those point could be used for other benefits as well.

 

So, with those two things in mind, while trying to keep your theme in mind, here is how I would probably change things up:

 

Sisterhood - 999 points

 

Troop 1

Joeliyn, Leader of the Blade - Armor of Mettle

Sister Kendra

Lorielle Silverrain

Sable Guard x 6

 

Troop 2

Neva Talmerela

Chain Sister x 3

Blade Warden x 3

 

Troop 3

Kassandra of the Blade

Shadow Sister x 4

 

Troop 4

Callindra Silverspell - Silver Arrows

Siellendria, Spell Sister

Chain Sister x 2

Blade Warden

----------------------------------

4 troops +1spy

26 models (56 DTs)

 

Joeliyn can either go offensive spells, or she can go supportive spells and be very affective.

Siellendria the same. I know people that use her strictly to cast Barrage on Callindra to again maximize the Doctrine benefits.

 

Kassandra's Assassin SA is self explanatory.

 

I kept your troop one sables in there for speed units. Anyway, there you go a suggestion on your list.

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Meanwhile, since I was looking at them anyway, I decided that I should make a list based on the Angel Doctrine and I decided that I also needed to include the Kendra-Kyra combo with it just to prove to myself that I could add them and still make it a good worthwhile list under the doctrine.

 

And here is what I came up with:

 

Sisterhood - 1000 points

 

Troop 1

Callindra Silverspell - Book of Tactics

Sister Kendra

Shaedra, Paladin - Armor of Mettle

Argent Knight x 3

Chain Sister x 3

 

Troop 2

Angel of Vengeance

Angelic Warrior x 3

 

Troop 3

Kyra and Lavarath - Armor of Mettle

-----------------------------------------

3 troops +1 tactician

14 models (42 DTs)

 

Obviously this one has a lot less models and DTs than other lists. But, with the Grace portion of the doctrine, that should help balance that part out. Not to mention the Angel healing, mettle tough rerolls, and Kendra's Resurrection casting.

 

The ability to shake off negative affects like disabled and stunned is a huge thing i think. As those are usually the hardest things for smaller muscle lists to work around.

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I primarily built the list around the cleave SA. Joeliyn and Kendra are mainly there to bless and heal the Sable Guard. While I was going to use the Mercs at Heart Doctrine, it is mainly a "bonus" and not something I had built the list around. Kyra is mainly in there for the ranged attack and to be a distraction, and the banded Sables are there to help screen for Kyra. Plus I really like the Sable Guard.

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