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By Painting Miniatures
So one of my campaign encounters calls for a skeleton playing a violin. I had a few ideas on how I could go about accomplishing this. Modifying a skeleton miniature to hold a violin. Then I found this mini. I really wish they had a version that wasn't metal for this miniature though.
The mini in question is supposed to be the boss of an encounter the players run into which leads into bigger plots later. In short though its supposed to be dripping a black ichor from the eyes to make it scarier and to emphasis the point "this is a powerful enemy" and not just some random skeleton bard.
The actual painting went along the lines of
White base coat, followed by coloring the violin and leather straps brown, the metal armor black, i did a wash of brown followed by a black to give contrasting colors of dirt and mold. I also added a small amount of a lighter blue as a wash to the violin and bow to make it contrast ever so slightly from the rest of the mini and to hopefully give it a sort of magical look. That last part didn't succeed like I had hoped but it was a good lesson in what does and what does not work.
I know the base needs something else to make it pop. This mini isn't "finished" yet for that very reason but im not sure how i want to finish the base of the mini. Probably some dirt. because dirt is always a good choice for a graveyard. I really should change my name to the "painting horror minis channel" because its an unintentional theme.
The grotesquerie of the Innsmouth hybrids shines best when juxtaposed with regular, non-transmuting humans. Reaper's got a lot of pirates, but up 'till recently few modern-era sailors. Still, both of these piratical individuals could pass as more colorful specimens of the pulp era.
59030, Red Petals Su, was another miniature I'd painted about three or four years ago when I was just getting started, but she came out less ham-fistedly than most of my work. She's a fierce lady and has no time for superstitions about women on board ship!
Meanwhile, Stieg Brinegrog (03627) I painted somewhat more recently. This Bluto-esque sculpt is worth every penny. Lumpy, huge, and comically hypertrophied, with arms that would make an orc jealous. He has a fine mustache, too. It would be irresponsible to paint that much skin all the same, so I gave him a sunburn/tan, some shoulder- and chest-hair, and a nice treasure-map tattoo. And there's plenty more canvas left for further tattooing, if I run short of stuff to paint in the future!
"D'yarr, I'll get yez someday, ye fishy milk-livered ********ing ***** of a ****-*******ing ****-****er!"
Some time ago I picked up some Vallejo Verdigris, but I'm not sure I ever used it. This skeleton was a test case to see how the wash handled. Like most Vallejo, it was a little thick out of the bottle, but the color is right. With a some practice it'll make for easy aging of metal.
By Dan d'Lyon
“The enemy fleet brings its guns to bear as your captains await your command. Yet you hold your course even as fear threatens to test your mettle. You know the broadside you are poised to receive will be returned in kind, and with a single cunning maneuver your fleet will gain the weather gauge. The wooden behemoths creak and groan as the wind pushes them into position. With one sharp word the sky blackens with the smoke of canon fire. The battle begins!”
Oak & Iron is a 1/600th scale naval game set in the age of piracy, imperial expansion, and above all - fighting sail. It allows players to recreate battles between squadrons and small fleets of armed sailing ships. The game is designed to be true to the theme and tactics of the period while supplying significant flavor for the various factions. Players of Oak & Iron can expect to find all the usual design hallmarks fans of Firelock Games have come to know and love: innovative rules, historical integrity, and beautiful models.
The starting point for the game is the Oak & Iron: Core Box below. We have included everything that you will need to play right out of this box, including six starting factions and a large amount of customization options for your squadrons and individual ships. We have done our best to add as much stuff to the Core Box as we could, but larger orders with manufacturers means less cost. A savings which we in-turn pass on to our backers through stretch goals. With this Kickstarter, our hope is to add an even greater value to the Core Box over the course of this campaign and launch a game that we will support with new releases for years to come.
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