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#16 cristomeyers

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Posted 06 May 2012 - 05:10 PM

I'm not much of a fan of any of the human minis for the Nefsokar faction, so for my proxies, I had Lanse (Froggy) modifiy some Anubis Guard and turn them into arches, and then had him mount Daughters of Sekhmet on top of gators for my cavalry. They are awesome. ::):

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Nice. I remember Herr Froggy's work. He always had the best conversions.

We proxy pretty heavily as well. Just about every officer in my Elves is a proxy. My wife uses the Pathfinder Nature Warden as Larnach. Honestly I think it's a point in Warlord's favor: there are so many opportunities to add your own flavor to your army.
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#17 joshuaslater

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Posted 06 May 2012 - 06:47 PM

The proxy factor is a HUGE point in Warlord's favor.
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#18 cristomeyers

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Posted 10 May 2012 - 07:27 PM

Another week, another loss...I swear my dice just had it in for me today. I think over half my rolls were a 3 or less...

Took the Darkspawn for a spin, wanted to see what they could do. I don't have any of the demonic troops, just Isiri and Fodder, but I have a lot of them. Up against my wife's Crusaders.

I think this was probably my best performing army to date. If my dice hadn't been collectively giving me the finger all game it could've turned out a lot differently. Elros and Vysa carved through some battle nuns like they were paper, and if Vysa's Hellfire Flask had just worked that entire flank would've crumpled a lot sooner. The Spawn almost got her mounted mage. Being able to pop out of Burrow and attack is a big advantage.

I took Rahl as a captain and he performed...less than well. Finari got two lucky Cleaves in and that was the end of that. My marilith was taken down by a Doom Kitty/Murder Doggy combo which ended about as well as you'd expect.

I'm trying to figure out what I did wrong (or if the dice just really weren't with me tonight). Rahl went up one side, Vysa went up the other covered by the Witch Queen's archers. Vysa almost broke through, Rahl didn't. Aundine and the marilith didn't do much of anything aside from hold the Kitty/Doggy at bay (and not by choice).

I like the new Pain Cage rules, much better than prior editions.
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#19 joshuaslater

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Posted 10 May 2012 - 08:27 PM

I started collecting Darkspawn in the first edition, but I'm not as enthused about painting them up as I was then. If I finish painting and playing enough Reven, I can always dig them out and go again!!

The pain cage is one of many things that were done right with this book. The more I read the vast amount of data cards, and re-learn/ learn the rules, the more I appreciate the game design.

I hope your dice redeem themselves. You can always smash the losing dice with a sledgehammer, to keep the others from failure. :devil:
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#20 cristomeyers

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Posted 10 May 2012 - 09:08 PM

I hope your dice redeem themselves. You can always smash the losing dice with a sledgehammer, to keep the others from failure. :devil:


After this game, I'm definitely considering it... <_<

Luckily for me, almost all of my Warlord minis were fully painted years ago. The Darkspawn are some of the oldest (and you can kinda tell...) I keep thinking about replacing the Isiri Warriors and Archers with the resculpts that came out, but every time I look at them I just think...nah. I did nab the Nasithe resculpt today, though. That one is just so much better than the old. She has more hair than body mass!
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#21 joshuaslater

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Posted 11 May 2012 - 06:25 AM

She's in a hair band from the eighties. I too, have the old archers and warriors. I think I'm going to just go very slowly and get my all aberration Bathalian force together. That will be cool to play.
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#22 cristomeyers

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Posted 11 May 2012 - 07:30 AM

Psh, Sebastian Bach wishes he could've gotten that kind of volume...
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#23 joshuaslater

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Posted 11 May 2012 - 07:41 AM

Psh, Sebastian Bach wishes he could've gotten that kind of volume...


:lol:
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#24 Stubbdog

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Posted 11 May 2012 - 09:30 AM

One of the really cool things about Warlord to me is that you can play the exact same game with the same army builds and usually have the game come out completely different each game simply based on the order of the card flips (and yes those pesky rolly things called dice)
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#25 joshuaslater

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Posted 11 May 2012 - 10:33 AM

We're hooked.
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#26 Shakandara

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Posted 11 May 2012 - 12:09 PM

All things being equal (which they never are), it's always been my opinion that as long as you win 2 out of three of the following areas - tactics, initiative, and dice rolling - you can always overcome the third and win the game. Have any two of those go against you, and you are in trouble. Your dice were clearly against you; were the activations fairly balanced, or did they favor one or the other of you? Or, did you commit any tactical errors that cost you a key model (the situations with Rahl or the Marilith would be obvious places to start)? Just a thought. :)

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#27 cristomeyers

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Posted 11 May 2012 - 01:28 PM

We're hooked.


My old BL always used to joke that his paint n' takes were the free first hit.

Guess he wasn't joking...

One of the really cool things about Warlord to me is that you can play the exact same game with the same army builds and usually have the game come out completely different each game simply based on the order of the card flips (and yes those pesky rolly things called dice)


Yeah, I really need to try this list again and see if something changes in the cards. Maybe switch out Rahl for Javolith to free up some points, possibly drop Aundine...

...and insure my bloody dice know whom it is they actually serve...

All things being equal (which they never are), it's always been my opinion that as long as you win 2 out of three of the following areas - tactics, initiative, and dice rolling - you can always overcome the third and win the game. Have any two of those go against you, and you are in trouble. Your dice were clearly against you; were the activations fairly balanced, or did they favor one or the other of you? Or, did you commit any tactical errors that cost you a key model (the situations with Rahl or the Marilith would be obvious places to start)? Just a thought. :)

~v


The activations seemed pretty balanced, if not actually in my favor.

The marilith ended up being a road block for the Doom Kitty, which actually worked pretty well. Taking the Murder Doggy down was a bonus, even if it did just get brought back.

Rahl was more of a fluke. Finari got in two lucky Cleaves. If either of those hadn't of been Cleave attacks he would've still been standing. Maybe instead of splitting my two melee units I should've sent them both up one side (the table was pretty much cut in two by a really large tree), but that would've left them easy pickings for AoE attacks (my wife loves her Firestorms...) and would've left a flank open two her battle nuns.

Now, maybe having both Rahl and Vysa charging up one side would've forced her to redirect the nuns, but maybe if I'd rolled higher than a 2 when Vysa set off her Hellfire Flask things would've been different also.

We'll see what happens next time...
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#28 joshuaslater

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Posted 11 May 2012 - 07:39 PM

Our BL guy didn't like the changes in second edition, so I'll have to flip the script and get him back into the fold.
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#29 cristomeyers

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Posted 07 June 2012 - 07:10 AM

So, after missing two weeks to vacation...and a third to the cold we both brought back from vacation...I get to put my Elves up against an army I've wanted to fight for some time: the SIsters.

Should be interesting. I've never gone against any of the new factions and this time I'm not packing a Warlord. Packing a treeman, of course, because who wouldn't want their own Ent?
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#30 joshuaslater

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Posted 07 June 2012 - 07:37 AM

I'm still finding all the gears!! Good luck in your upcoming fight. Last night I discovered the agony of facing a model with Damage Reduction. Sigh.
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