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By Cranky Dog
Does anyone use some sort of software to keep track of their miniature collections? With pictures and/or searchable tags?
Anyone in the hobby for a while, and who invested in Bones (and many other miniature) Kickstarters; Warhammer armies; Heroclix armies; individual or box sets at your FLGS or online store, etc. has accumulated so many that they tend to forget what exactly they own anymore.
I know I went over the 1000 individual miniature mark after Bones 2. And with Bones 4 around the corner, it keeps growing alarmingly fast. And I know I'm not the only one.
Sure for the Kickstarters miniatures, I can always go back to the original campaign page and look up the images. But there certainly must be a simple application that would do the same job as Reaper's tag search, but without requiring coding skill.
I think my ideal format would be something that would show: Picture; name; company; manufacturer code (if available); sculptor name (if available); and any amount of tags (male - fighter - sword - elf - bow), and then filter the results.
I know it can be done; I just don't know how.
I know there are image organization software, movie collection software, comic book collection software, music collection software, etc. But haven't found anything more generic for miniatures.
February 2019 Update: I'm taking the Excel route afterall.
When it comes to map-making software and mapping assets for pen-and-paper RPGs, the sci-fi genre usually gets short shrift.
GMs of sci-fi RPGs like Starfinder, Star Wars RPG, Traveller, Shadowrun, Stars without Number, and other game systems need and deserve a good set of tools and assets to create great looking battlemaps, whether printed for use at the gaming table, or for use in virtual tabletop software like Roll20 or Fantasy Grounds.
I'm running a Kickstarter campaign to try to provide a turnkey solution for this under-served market. I hope some of you will check it out.
If you've invested in nicely painted minis, you'll want nice battlemaps to place them on. No need to limit yourself to non-customizable pre-printed battlemaps.
Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.
MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive.
I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it.
Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon.
I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it.
--Hernan (aka Heruca)
PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign.
There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
About this project
Welcome Dwarves and Elves, Gouls and Ghasts, Witches and Wizards, Hackers and Cyborgs, Players and Game Masters.
Welcome to the Realmware Kickstarter for Tabletop Tools!
We hope you found yourself here safely and without hassle as we talk about how we can help make your tabletop roleplaying experience as immersive and enjoyable as possible.
What we are offering today are two approaches to our goal in trying to achieve the optimum roleplaying experience, both of which were born from our own experiences as avid players and game masters ourselves.
The first is with our Software, creating a one place, easy to use, few clicks as possible, modular design for all of your Game Masters needs in running the smoothest session possible.
The second is with our Hardware, platforms put together and hand crafted by the Realmware team in Australia to fulfill yours needs at the table and to provide a new experience as tabletop gamers.
All products in both the Software and Hardware were created by our small team of passionate players for ourselves at first and then we thought to extend it to the community. It is with this Kickstarter that we hope to expand our hopes, goals and passion to the rest of you.
Masters Toolkit Our one stop shop for the use of virtual supplements to your adventure! The Masters Toolkit is our primary platform for launching all Software in the future and is split into five major sections, or modules, that all work together to make your tabletop experience not only immersive but reliably unbroken by tinkering with our system mid game if need be.
Cartographer The First of our modules, the Cartographer is our battle-map creator and builder for those sticky situations that your players will inevitably get themselves into. It is set up with a pre-existing grid for quick snapping tiles and contains a free hand palette tool for complete artistic freedom. Standout features of the Cartographer:
All tiles and objects are digitally painted by one of our lovely artists on the team, Edina. All tiles are capable of snapping to the grid for easy placement or manual for creative freedom Map size is only dictated by device performance with minimal use of resources to accommodate for bare bone systems. Free hand palette tool if your inner artist takes you Maps are printable to A4 sheets or can be exported to image files or PDF Developed with a lighting and hue engine with realistic shadows Weather effects and cloud shadows Animated elements such as fire and running water
Most of you will have noticed that a lot of these features are not static and are constantly changing making it unsuitable for printed out sheets. The more dynamic features are present for the use of the program on some of our Hardware, most specifically our Atlas Digital where the focus is to be using the Cartographer during game play, for more information on the Hardware scroll down. Soundscape
Soundscape Our second module for the Software, our Soundscape is where we place all of the immersion building, sound based functions of the Masters Toolkit. This includes music, ambient sounds and special effects all geared and made to function with as little effort as possible for the user.
Standout features of the Soundscape:
All completely original works by Dante' and guest artists All songs can be customised by independently controlling the volume of each instrument Ambient sounds and tones to generate atmosphere Programmable ambiance to keep it varied enough to not get in the way of gameplay Special Effects sounds for when you really want to hit something with a sword All music, ambiance and special effect sounds are designed and placed within environmental, location and mood categories for ease of access Soundscape can be easily accessed from any part of the Software for quick changes whilst in play Custom playlists can be made to create your own categories, unique to your story Sounds can be linked to objects in the Cartographer. Friends and Foes
The third module of the Master's Toolkit is an appendix of go to monsters and NPC's for your adventure.
Standout features of Friends and Foes:
Content specific to roleplaying systems Randomly generated NPC's can be saved here all entries can be edited if needed The Antiquity
The fourth Module is similar to Friends and Foes but it's entirely for created items and notes associated to them.
Standout features for the Vault
items created can be saved here all entries can be edited if need be
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