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Last sunday I ordered Thelgar the Half Orc Barbarian figurine for my brother for our dnd group. When it came in the mail, we took discovered that the hands, which held the axe, were not attached to the rest of the body. At first we thought maybe they were to be attached, with little ball nubs or something. But when removed from the and attempted to attach, we realized that no they just somehow came apart in the shipping. I am very frustrated about the matter and have no idea what to do. I couldn't find anywhere on the Reaper Minis site to get into contact with the people who made the figurine. I'm glad my halfling came in just fine, but I'm very displeased with the fact that the Half Orc was not made well enough to handle being shipped.
A question for the greater reaper hive mind:
I had 8 figures in a simple green bath...which I forgot about for many months. The archer left torso has a divot, as does the center torso ('83). Chick in right hand side(97) has her entire rear end gone. Figure center is the arm from a Pillager mech(93). A striker light tank (88?) has a similar divot formation on the cockpit and the turret. There was a magnet in the arm where the black hole is, the brown discoloration was not paint. Lead rot? Or did I unleash a hellish chemical reaction?
Okay so, we got a new person in my gaming group and he wants to learn how to paint, simple enough. Right? Except he asked me to teach him and in my ecstasy I said, YES. Then I realized I have no idea how to teach someone how to paint. So, that's a minor problem. I would ask my father but in many ways I have surpassed his painting skills (not bragging, or at least not tring to) and he gets kinda grumpy when I ask him about stuff. Thus my dilemma, I don't want to send my friend to a video or whatever because it's easier to learn from a live person. So, help?
For an upcoming game (next year) I'll be running a level 1-20 campaign in a new world in which the players themselves were Gods before the Fall. Technology and magic have replaced the Gods, there is NO divine magic, no clerics or paladins of gods. It's been 1,000 years since people worshiped the gods. They've been forgotten, they were no longer needed, but the time has come where the Gods are reborn as mortals and must walk the earth and regain their powers, regain their followers, and regain their godhoods!
This is the premise for my next game. The players will all be a bit more powerful than standard adventurers, they will 'unlock' some of their memories of their former selves every level, they will find ancient texts and temples to themselves, they will have Divine Powers which will unlock at certain tiers that deal with their chosen domains (chosen at character creation). Divine magic is only held by these Broken Gods as they harness it from their selves, there will be other evil Broken Gods trying to complete these labors/quests before them and ascend as well, they will be the only others with divine powers in the world.
The help I'm needing right now is that the idea I have is to give these Broken Gods "trials," "quests," and "labors" (think the Labors of Heracles) for them to complete at every level from 1-20. I'm thinking they obviously get more complicated/difficult every level starting with very simple and easy at level 1 to proving they are truly god material at level 20 to finally ascend back into the heavens.
What I'm asking for are your best ideas about what kinds of quests, trials, and labors I could toss at them whether they are to kill a mythical beast, recover a certain artifact, save a prince/princess, etc and what level you think would be appropriate, remember they are going to be more powerful than normal adventurers almost gestalt types.
I'll choose the 20 best ideas and place them into my game!
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