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If you're playing through or plan on playing through OotA, this post might contain spoilers, so return now. And no, this hag isn't in the book, it's my own thing, so the title is not a spoiler in itself.
I was always fascinated by that archetype of European witches and hags, and the idea of devils and hags making deals with characters that ultimately lead to their downfalls sounds tempting. I do have an idea about what the PCs might want from a coven of hags, and I'm really happy to bring my favorite monsters into play, but I have no idea what the hags might want from the PCs in return.
Anyway, in OotA there are a bunch of NPCs the PCs meet pretty much in the beginning, when they're all in Drow captivity. My group, being the do-gooders they are, rescued all of them and still have some of them around one year later. One of those NPCs is Prince Derendil, a quaggoth who claims to be an enchanted prince and only talks in old elvish. He has grown quite close to our half-elf wizard, due to her being the only person he could initially talk to. She, being very sure of herself and her magic potential, has the set goal to save him and turn him back into his beautiful elven form before the quaggoth instincts take over and make him into a monster.
The book itself explain his condition just as some random mage giving a normal quaggoth an elven personality, and resolves it by him going increasingly mad, especially once the party is back above ground and in the sun. I do find this a bit anti climactic, especially since "turning Derendil back" is pretty much on top of their quest list for a year at this point. My plan is to have them find out that hags are responsible for the spell and they have to go to them for aid.
So the hags have a pretty big bargaining chip in their claws, but what do they want for it? One idea I had was making them do a relatively small task in exchange for turning Derendil back into his "original form" (that being a normal quaggoth). This would for sure be very cruel. The opposite would be to tell the group that he is no Elven prince, and if they still want to go through hell to give some quaggoth an Elven body, even though he won't be able to drown them in treasure or make the wizard his princess.
Either way, the hags have the opportunity to get something they really want out of this. Something truely, obviously evil like "bring me that child" would not work with my group, and from my understanding hags aren't that on the nose. Any ideas on how to tempt a party into evil stuff would be greatly appreciated.
Painted this guy up to act as our dwarven barbarian for some Adventurers League gaming at an upcoming con.
Messing around with skin tones. I may go back and add some tattoos before I finish coating him with varnish (he's got one coat of gloss right now). Am not sure what to put on him, other than maybe the rune for anger.
I really didn't think I would do so much for the hobby these days, but suprisingly I am making good progress on all fronts.
Writing a more or less funny story-like commentary for @Cyradis Max Decker WIP and Showoff and having been asked by @Erifnogard about the use of my Adeptus Sororitas and Inquisitor Grayfax, I was motived to continue some army background for my Fantasy/Magical/1940s Pulp/Steampunk/Dieselpunk/Idunnowhat/ manslaughtering killer machine doll robot knight (and so forth and so on) army I am currently working on (no WIP here as of yet - but a seek for advice on the colours - look ->here<-).
So during today, while cutting plastic, metal and my fingers, I recorded some background ideas and wrote them down to make an overall background for the main character and how this fraction was formed.
And then I decided to translate it and present it here to hear your thoughts on it. Please keep in mind - I was translating this from German. So my spelling and use of words my not be all too apropriate. I am sorry for that as well as for all mistakes.
I guess I some day will enlarge it into a full grown background story, but for now ... just a little fairy tale of two sisters.
Once upon a time there were two sisters who awoke inside a dark tower. Without any memory of their origin or who they were, they wandered about the gloomy floors, lost in the door- and windowless interior of their prison. But strangely, they felt nothing. They never felt anything.
Following an eternity of them being all alone, a wizard appeared, dressed in white robes, who freed them from their misery and named them Devola and Popola.
He took them with him to his castle high in the mountains, where they, for the first time, experienced the feeling of looking through a window and enjoying the sun, roamed the nature and saw more then they ever did before.
They spent much time at the wizard’s castle, laughing and living through their days. Two flowers, plucked from the wizard’s garden and put in each other’s hair, became the symbol of their bond.
But as the castle was lying high above the surroundings, the sisters were able to see their former prison day by day, as well as the people entering and leaving it.
They were surprised. They had never seen or heard someone inside the tower.
The wizard had forbidden them to approach the tower and the evil people living inside it, but finally curiosity overwhelmed them.
One night, they slunk off the castle and went to the tower.
It took them some time until they found its entry, but then they walked inside and into wonderland.
Strange metal machines, smoking and steaming, sighted, hissed and whizzed. Iron humans, bound and chained to the walls, were just standing there, seemingly sleeping and soulless, while magicians and wizards walked between them. Gigantic pots hovered above the scenery, poured hellish hot lava into earth holes, unleashing new iron men into the human made cave.
The sisters became panic-stricken, but as they turned to flee the horrible sight, they were spotted and taken into custody.
They were brought before the leader of the strange facility, who – to their horror – turned out to be the wizard who had helped them escape their prison and who they trusted so much.
He showed disappointment in them ignoring his warnings, but it was Popola who discovered the truth behind his words.
He had lied to them, knowing all about them from the beginning on. The sister told the wizard that they would leave when he didn’t tell them what he knew.
The evil wizard replied by speaking a magical word, sending Popola to the ground, lifeless.
Devola fell on her knees, trying to wake her sister, but no matter what she did, her sister didn’t move.
When she begged the wizard to revive Popola, he revealed to her that her sister would never live. And so won’t she.
They were mere dolls, made of iron and steel, constructed solely for the purpose of being perfect servants and warriors.
Brought to life by magically invoked echoes of long lost souls caught in energetic cages and buried deep inside their hearts, it was only a combination of engineering and spirituality that allowed them to be more than soulless statues.
But that moment Popolas body was drained of all her energy, her soul escaped into eternity and everything she ever was disappeared, too.
The wizard felt no loss. He had seen enough metal creatures rise and fall, so he didn’t mind ending the life of one of his creations. He could easily make another one.
The remaining sister became very furious and slew the wizard – as well as all his henchmen.
Then she set off, thirsting for revenge and to find out if she could awake her lifeless sister whatsoever.
The now masterless machine life forms followed her.
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