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I can't believe that i've missed this forum so far!
My name's Andrew Cothill and i'm trying to learn to sculpt miniatures in 3D (Zbrush). I've been at it for about 9 months now. I don't mind brutal crits so please feel free to tear into it and i'll try to taken them on board for my current WIP =)
Here's the concept i was working from by the super talented Klaher Baklaher
Here's a sketchfab link to the model too. It's heavily decimated to fit on the site
Thanks for looking and have a good day!
I'm kinda on time!
Please see the main post here for rules, questions and general chatter, while using this thread to keep a list of links to your show-offs or show-off related comments in a single post: A reminder to please adhere to miniatures posting guidelines as usual.
All the information you need should be here.
Due to the revised format, there will be more than one bonus challenge available for this month. Including a "Hard mode" which Is some combination that may or may not have a source behind it.
Your challenge is: 9!
Bonus Challenge: The First!
(Is this a re-hash? I don't recall.)
Fall! Modify/paint a mini/minis to be falling/fallen. (Translate fallen how you will.)
Bonus Challenge: The Second!
December 14th is National Bouillabaisse Day. For those unfamiliar, this is a Fish Stew from southern France. Paint a mini that incorporates a fish motif.
Hard Mode Challenge!
Paint a mini so that anything that any armor-weapons-cloth-etc looks like it's patterned wrapping paper. This is assuming a humanoid figure. Dragons or such apply the same challenge to the whole body.
Stop the presses!
Bonus, The third!
With the breaking news of our beloved space pope leaving Reaper - let's see what you can paint up as a tribute to him. Bonus points for actually making a "bryanzilla" mini accurate to the avatar.
The game is made up and the points don't matter
[MOD]Please use the full SKU and name of Reaper minis in the titles of your Show Off threads, per forum guidelines. You can find this information on the blister card or in the online store. I also like to give credit to the sculptor in a tag, so people can find their favorites.
We have a high volume of posts generated from this challenge, which is great! But it's also creating a lot of work for the mods. Ladystorm has already urged folks to comply with these guidelines.[/MOD]
As an experiment, this project has been moved to be a bi-monthly challenge. The longer time frame theoretically will give less stress to painting, and allow more complex jobs, and more sinister challenges.
Reaper only? - No.
If going on vacation, can I paint a mini(s) ahead to cover that time frame? - Yes.
Are speed paints acceptable - Yes.
Can it be a mini started previously? - Yes.
Based or unbased? - Yes.
Do minis for exchanges count? - Yes.
NEW RULE - Size Equivilancy
(This list is subject to change as bones 3 releases)
Medium and smaller = 1 ea
Simple Terrain (plain floors, walls) = 1ea
Complex Terrain (http://www.reapermini.com/OnlineStore/Terrain/latest/03518 or such) = 2 ea
Large (Giants and the like) = 2 ea
Huge (Most dragons, Demon Minotaur Lord, etc) = 3 ea
Bigger (Kally, Khanjirra, etc) = half of quota â€“ rounded up
Colossal ("Tianot,") = quota
Due to the variable nature of a CAV I compare them against a generic 28mm figure and the Avatar large figure. I take height and bulk into considering if it is worth 1 or 2 figures.
If it's not in this list, it counts as 1.
If you have a question on the size, please post it here, and I'll address them individually.
Much like last year, the idea is to help those of us that normally paint VERY little, to start painting more.
You challenge begins...now!
And Our Mantra:
If your name is missing, or you believe your count is incorrect, please PM me. Please note: to make counts easier, you must post in the bi-monthly thread.
To paint 52+ minis throughout the course of the year via bi-monthly quota
(each bi-monthly thread will have the quota listed as well as the master list)
Darn near anything!
Shelf of shame minis from ages long forgotten!
Armies! (Though I'd encourage perhaps something outside the army as well)
Etc! (I think that covers everything)
Jan/Feb: 8: http://forum.reapermini.com/index.php?/topic/72633-january-and-february-rpchallenge/
March/April: 9: http://forum.reapermini.com/index.php?/topic/73560-march-and-april-rpchallenge/
July/August: 9: http://forum.reapermini.com/index.php?/topic/75639-july-and-august-rpchallenge/
Again, I request that when tagging your posts, please use "RPChallenge" to help with locating minis from this.
Initial post from mobile hoping it won't train wreck
Some thoughts on The CavCon tournament.
The tournament was well organized. The terrain looked great. Jon and Tim were available to answer questions and explain the reasons behind various decisions at any time.
I've never had more one on one time to interact with a game developer ever. Jon went out of his way to walk me though several parts of the game that I didn't understand and he was open to feedback to improve the game for me (and hopefully others).
The veteran players Todd Farnholtz, Ross Hines, and Brandon Baker were friendly, open, and available to explain both the rules and their thoughts about the 'meta'.
Todd and Ross are also fabulous painters with lots of experience in the niche of painting giant robots to look like giant robots. They shared tips and feedback with me which I appreciate a lot,
The tournament terrain looked awesome but it's nature and layout limited the kinds of forces that were viable in the tournament.
The tallest piece of cover on the boards I saw was a level 3 hill. That is it in the background of the photo where my figures
- in red and grey - are learning the meaning of the phrase 'shock check'. :)
The deployment zone of my opponent (Ross Hines) had an elevation 2 hill just outside of it. All Ross had to do was walk forward for one activation and then his CAVs - in blue and black - were at elevation 4 which lets him see over the highest elevation terrain on the board. On his first turn he could fire Guided Missiles 6" deployment + 7" Move + 64" Extreme range = 77". The playing area is only 72" long.
[Edited to correct the Silverback's movement from 5" to 7"]
I literally had no where to hide from his fire.
Additionally, being at elevation 4 allowed him to see over the intervening 'woods' which are only elevation 3. I could only gain the benefit of cover by hugging against it within one inch. The trees did serve to slow down my forward progress as I had to either go around them or spend extra movement to go through them.
I've only played about a dozen games of CAV so I may be missing an aspect of the terrain rules or some strategy that mitigates the lack of LOS blocking terrain.
The people. The models. The game.
No better example of good people than Jeff my second round opponent. He is a veteran CAV player who helped me through the rules I was unfamiliar with and shared numerous stories about the history of the game.
The new Firedrake model is beautiful. I love it's angular lines and the compactness of it's rocket launchers - I bought 6 of them. :)
The game plays fast once you get several games under your belt. The rules flow logically and I found by the end of the tournament I rarely had to ask how something worked.
Perhaps the last and best compliment that I can give is that I'm already planning my next force. I have the paint scheme in mind and plan to experiment with heavily weathered CAVs.
I hope to meet and play CAV with all of you at the tournament next year.
I'm starting to get lost here, so I figured I'd make an index of stuff I've posted. Many of these are loaded with enough pics and text that they're almost mini-tutorials. Questions and comments are always welcome. If you don't get a reply within a couple days, find me on Facebook, or add me on Battle.net (Xumenicus#1118).
ReaperCon Final Photos
2016: https://reapercon.com/mspopen/2016/artist/Joshua Anaya
2015: https://reapercon.com/mspopen/2015/artist/Joshua Anaya
Massive Voodoo Water Base (No Minis)
Pathfinder Seoni Bust (ReaperCon 2016 Open Gold)
Dagon's Emissary (ReaperCon 2016 Diorama Silver)
Grudge Power Armor Bust (ReaperCon 2015 Open Gold, Bronze Sophie)
Dark Sword Mole Alchemist Diorama (ReaperCon 2015 Diorama Gold)
Ork Timberwolf Vehicle (WiP)
14479: Dryad (Heavily adminned because she's female. Haven't gotten around to fixing.) (WiP)
Power Armored Dwarves (WiP, and possibly forgotten and/or lost)
Caddisfly Larva (Fishing)
Completely Failed Tower Implosion Diorama (Dead)
Me hijacking somebody else's thread, and using it to track conventions in Colorado
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