Long story short: we still need to work on fixing the huddle, but we've found a solution we like for streamlining IA:
- Calculate target number
- Add TC of firing model, FRS/# value, and Target Lock bonus
- Subtract 2 for each range band beyond the first
- Subtract Jamming penalty
- roll 1d10
- If result is equal to or less than the target number calculated in Step 1, the attack hits the Target Point
- If the result is greater than the target number calculated in Step 1, the drift distance is equal to the die roll minus the target number in the direction indicated by the tip of the d10
The effects of the CFP and Salvo Barrage fire are unchanged.
Feel free to try it out and post your results in this thread. Please keep in mind that this is for CAV2 only.