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As I eagerly await the arrival of my Bones 4 order... A Kickstarter to put all your Reaper minis to use!!!
It all started with wanting a good old-fashioned dungeon crawl, but in an easy to play board game that had flexibility in exploration and was challenging. I had a multitude of minis, so did not need to spend extra money on the available board games that included all of those minis and pieces to the point of the game costing hundreds of dollars and bloated rules to where picking up a casual game with friends was nearly impossible. Why was there not a role-playing board game with easy to understand rules, super quick to set up and unlimited flexibility to make my own campaigns, use my own minis and even print the material, board, terrain and furniture as needed?
Welcome to Cavern Quest Warriors – the RPG board game where you choose one of six characters with unique abilities on a quest in search of adventure and treasure. Choose a Warrior/Fighter, Barbarian/Berserker, Cleric/Monk, Rogue/Thief, Wizard/Magic-User or an Archer/Ranger. All games pieces are designed to be printed on either paper or simple card stock (e.g. 110 lb. index) – just print what you need along with the basic rules, special cards and campaign module that includes the floor plan, creature stat panel, individual room/floor tiles and use your own minis to embark on a quest with your friends. The Cavern Master will guide the play for maximum challenge and enjoyment for the characters along with movement and battle for all creatures, keeping it enjoyable for everyone. Each campaign module gives the Cavern Master complete instructions on how to guide the players through each room and what creatures and events they will encounter. While this concept is not entirely new, the method and delivery concept are. By providing all documents electronically, you save money by printing yourself - no need to spend hundreds of dollars to get what ends up being an enormous board game.
The basic rules are quick and easy to learn, yet always challenging and allow for character expansion in all abilities through experience gained. The magic system is unique to ensure a varied and changing set of magic skills as wizards progress. New players can jump in at any time and at any level, with our set skill system for characters – no need to start at the bottom!
KS pledges start at $12. Check out our Kickstarter live now: https://www.kickstarter.com/projects/mdsw/cavern-quest-warriors
There are some minis that are absolutely brilliant in Bones. This is not one of them. But it's a mini that works for a fellow players for our Curse of Strahd campaign, so...
First problem, the staff was really bent out of shape. Impressive since it's connected to both his hand and the cloak. A quick boil and then ice bath to care of that.
Then there were three mold lines. Unfortunately extensive on the outstretched arm and on the smooth cloak.
Once those were taken care of, I glued him to a base, splashed on the brown liner and then began to block in colors.
Afterburn Grey, peacock green, tanned shadow, and dessert stone were the primary colors I used to start with.
That was last week, and it was enough to get the okay from my player. So tonight, I worked on him some more. Added Rosy flesh, nut brown, some black lining, and Marigold for the hair.
I think I'm going to wash the hair with something a little more orange red, then bring up the color more with the blond triad. Not sure what to do with the leather bandoleer, but I'm thinking maybe a red leather?
This project combines and updates the 5-Star, seal-of-approval Spheres of Power magic system into a single 400+ page volume!
Spheres of Power was a new magic system released in 2014 and made for Pathfinder and other D20 systems. With its incredible flexibility and easy-to-use talent-based magic system, Spheres of Power quickly became a top-reviewed magic system and our top-selling product, and thanks to the generosity of patreon has been greatly expanded with the publication of over 20 handbooks of new and expanded content.
Now it's time to take all the lessons we learned, all the adjustments that have been made, and create the final, authoritative version of Spheres of Power, combining everything the system has become into a single, ultimate edition!
Ultimate Spheres of Power combines content from over 20 handbooks, including Spheres of Power, Expanded Options, Items of Power, The Temestarian's Handbook, The Telekinetic's Handbook, The Geomancer's Handbook, The Enhancer's Handbook, The Diviner's Handbook, The Abjurer's Handbook, The Auspician's Handbook, The Battlemage's Handbook, The Chronomancer's Handbook, The Conjurer's Handbook, The Creator's Handbook, The Destroyer's Handbook, The Illuminator's Handbook, The Mentalist's Handbook, The Necromancer's Handbook, The Nyctomancer's Handbook, The Shapeshifter's Handbook, The Trickster's Handbook, The Vivomancer's Handbook, and more into an updated, streamlined, and multi-faceted volume of amazing magic!
Spheres of Power is an alternate magic system that completely breaks away from the old, vancian system of magic-use and instead presents players and GMs with the tools they need to forge magic and magic-users into whatever image they desire. Instead of being forced to adapt a concept to the system's spell lists and classes, Spheres of Power uses a tradition system for customizing the how's and why's of magic, as well as a talent-based system for building a caster's magic abilities.
With Spheres of Power, you gain the freedom to break from the traditional molds of fantasy D20 and create virtually any form of world, setting, or caster, including from the Cosmere to Final Fantasy to RWBY and beyond.
For more information, check out our video above, as well as noted reviewer Endzeitgeist's take on the original book!
Every backer will also be listed in the book as a supporter who helped make this book a reality!
Stretch Goals are special bonuses that are unlocked as the project gains more funding. This could include the funding of additional product lines to be made available as add-ons, additional content for the book, new artwork, and more.
Both the distribution of PDFs as well as the printing of the hard and softcover books will be done through DrivethruRPG's Print-on-Demand service. Not only does this allow us to do a limited print run, but also allows us to handle fulfillment outside North America with general ease.
Sorry for being away from the Forum for so long.
So ... how does one pronounce "peryton"?
I've usually said it like "keratin" (stress on the first syllable), but I suppose it could rhyme with "enlighten" (stress on the second syllable) instead.
I realized only weeks ago that I had been mispronouncing "wyvern" all my life, and the first syllable is long like "five", not short like "shiv".
I taught a class called "Fur, Feathers, and Scales" class at ReaperCon 2018.
I used the Bones peryton as a demonstration, because of the big feathered wings.
The first-edition Monster Manual gives the coloration of a peryton as blue-black head, black horns, green wings, and blue chest (male) or drab chest (female).
I showed my students pictures of real hawks and falcons, most of which have dark tips on their wing feathers, and sometimes a series of dark stripes.
Then I painted one of the peryton's wings to have stripes like that (black on green).
Now I've decided to paint the whole figure, to at least a good tabletop standard.
I attached it to a 50mm round base, sculpted some extra rocks, and sculpted the skeleton of a past victim (a Reaper pewter skull, plus bones made from putty).
Perytons bite the hearts out of their prey, so I made the skeleton's ribcage open/broken in front.
Here's how my version looked after I spent 2 hours slapping on Black Brush-on Primer and White Brush-on Primer, to establish the overall values.
The primer didn't fully cover the striped green wing from my ReaperCon class.
Hello, this is my first post on the reaper forums.
I wanted to share my most recently painted miniature, the Ogre Guard sculpted by Bobby Jackson.
The base is made out of a 74036: 2" Round Base, some apoxie sculpt for the rocks, green flocking and some army painter grass tufts.
I picked this figure because while he is intimidating, he hasn't started attacking yet.
This monster fits the look of both wild beast or gentle giant.
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