Recently Browsing 0 members
No registered users viewing this page.
Ok so, my aussie friends and us play RPGs via Roll20 every friday and we take turns GMing. After a bit of a hiatus we've come back to my game, which is based in my world I call the Land of Oden. It's essentially high fantasy, low tech (though some exists from the 'previous' world, it's considered anathema) - you've got your typical racial archetypes.
The basic backstory is there are a lot of independent type holdings, and most people belong to a Guild, if they have a trade. Guilds keep the areas safe, caravans going, food grown, and animals, well husbanded. Anyway, so the PCs are all Guild Journeymen off on their Journeyman's quest (a ritual they all have to go through before being considered full time Guild members). By tradition the quest is secret - they can ask for help, but not say "I'm on X quest, help me find Y" kind of thing.
Lots of random quests are easy enough to insert - but here's the thing. I didn't think too far ahead when I decided they were on their Journeyman's quests... and all of them are very different >< I'm having trouble tying them all together =/ I was hoping maybe one of you guys would have some ideas to help out!
Dariac - Dragon-Slayer (kinda defunct ancient order as Dragons no longer exist): find a red herring (deliberately made it so basically it can be anything)
Althoniel (Healer): has to find a special plant known to flower perhaps only every 11 years (provided random pic)
Mud - (Hunter): find the White Stag (not necessarily kill, just needs proof)
Rosen - (Wanderer - essentially woods guide/surveyor type): needs to survey Khurash Dhenfor (an area no one's been in for a generation, give or take)
Rincwind - (Mage) - survive to the Guild seat, at the top of the Mountain (planning a surprise for this one, once he gets there)
Heldin/!s͎tchp - (Elf) - not really the same, his background is he was cursed somehow into the shape of a falcon (!s͎tchp) and ended up travelling with Mud as a companion for a long time, until a recent spate of magic in a Necromancer's Lair seemed to give him the ability to shift, at least temporarily back to his Elven form (it's still somewhat involuntary)
So while this can be an ongoing campaign for a while - and there will be a big Baddie slowing them down etc - I need some way to tie these together >< How do I get myself out of this pickle?! I am a little loathe to simply let them all find out everything they're looking for is in the same place... that seems... just wrong. Idk =/
Starfinder: Dead Suns
Chapter 1: INCIDENT AT ABSALOM STATION
by Robert G. McCreary
Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved.
For more info visit www.paizo.com/starfinder
You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone.
Now, where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........) on this day.
The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station.
Docking Bay 94
Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage. A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.
Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors.
Anyone outside the shuttle, give me a Perception Check.
WIP - Kro - Bones 3 Stoneskull Expansion - 77503, 77496, 77492, 77493, 77494, 77498, 77506. Also 77382 and 80046..By Kro
Thanks for taking a look! Any advice/comments/criticism is welcome!
Hi all, I've recently started painting some of my minis (finally) and also got some friends to help. Below I'll show everything thats been done so far, before likely making a showoff thread for the done done ones (some are aaalmost there, need a few more touches.
My Work: (2nd mini ever):
77503 Temple Dragon : - I wanted to do some complimentary color on him but couldn't quite decide where. First thought was underbelly and underside of wings, but glued together the underbelly is incredibly hard to paint. I was also considering the larger left and right spines down the middle and/or maybe just the bones/claws that extend from the wings(bone color?)
He seems to photograph better than he looks in standard light, hes a bit dark, so without lighting for taking a picture distinguishing much on him is not all that easy.
77506 Kobolds (6): (3rd mini ever) I am trying to somewhat emulate the Kobolds painted on the Bones 4 page ( https://www.reapermini.com/bones4 )
Just starting on them, got a darker skin tone and tried dry brushing over with a lighter, but its hard to keep it localized on such a tiny mini. Painting these seems like it's going to get more frustrating than it is rewarding.. :/
Trying to do linen white for the cloth with maybe a sepia wash over it, then steel for the armor with a black wash
Friend 1's WIPs: (He's painted minis before)
77492 Behir: I think he's planning on touching up the mouth area
77494 Dire Bear: I think he wants to differentiate the fur a little more, it's a bit too uniform
77496 Eilluvasheth, Succubus Queen - Wings look great - I think he's not sure how exactly to translate the color scheme/design to the body
Friend 2's (new to painting, first minis):
Adventurescapes Barrels and Chest:
77382: Vernone, Ivy Crown Knight (Second Mini)
77498 Werearmadillo (3rd mini)
Friend 3: (has painted some in past)
80046: Gray Alien Warriors
77493 Brain In a Jar : Needs to paint the bottom clear plastic piece the same metal as the rest of it
Thanks for taking a look! Any advice/comments/criticism is welcome!
Ignore these -- Too many attachments, can't seem to figure out which ones to delete
Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords?
I have read through 80% of it.
I'd be OK if you've played some of part I, but not read it.
If there is interest for 4 players, I'll put up character creation rules.
Who's Online 29 Members, 4 Anonymous, 0 Guests (See full list)