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Started these back in October, specifically the Sara Blitzer conversion. Was working on them at Reapercon, finished them during the Minivember challenge. Based and sprayed last night. I also completed one more of the Tisdale cousins, from the BoGW. They are ready for the game tonight.
From left to right: 80024, 80049, 80014, 80019, 80021, 80010.
I'm going to be running Savage Rifts some in the new year (at least until everyone gets tired of either 1) dying, or 2) being indestructible, or 3) wants to go play some 5e.
For those that don't know, Rifts is Palladium Games "everything and the kitchen sink" game setting; magic, psionics, sci-fi, monsters, giant robots, dragons, aliens... you name it. Its actually the game I started out my RPG journey on, many, many years ago. So when Pinnacle decided to Kickstarter a Savage Worlds version of Rifts, I had to pledge.
Since we had an open time (one game ended, our other one is on break due to renovations) I figured we could try it out.
Palladium has some older Rifts minis, and I got some of them ages ago. I'm planning to paint up some of those as needed. I'm very reluctant to buy any new ones from them (until I get phase 2 Robotech figs, or the world ends in some apocalypse, whichever comes first (I'm guessing the apocalypse)) so I'm also looking for other alternatives (also, the Rifts minis are pretty dated, small compared to the current scale, and even then the scale seems to fluctuate between figs). Suggestions are welcome.
Some of what I'll be assembling/painting are proxies. I've seen nothing in 28mm that looks much like a UAR-1 Enforcer, but I have a nice big stompy Weird War 2 mecha from West Wind that will be at least (scale) 20 ft tall. I've got a couple of old VOID mechs that should get some paint on them.
And starting out I've got some Reaper Cyber-Reavers I ordered aas part of the 12 Days of Christmas promotion. These will be painted up as Coalition Skelebots.
Just cleaning them up an removing mold lines so far. Haven't decided yet if I'm just going to put them on the slottas with a little putty or find some resin bases. They are just mooks so keeping it simple would make sense, but they are also easily posed so could take advantage of some interesting bases. Bases I'd need to find, in boxes......hmmmm.
It's been 6 years since I last played a sci-fi table top game in 28mm. Wondering what is out there BESIDES 40k these days? What are you playing and/or what do you recommend?
My favorite in the past were 40k 2e and Necromunda. I prefer more skirmish level, and capable of handling multiple players/sides.
I've been on a painting tear since ReaperCon. Here's one from last week.
Pathfinder's "Iron Gods" Adventure Path crosses over into science fiction, including robots and androids, such as the android priestess Meyanda.
Wayne Reynolds painted the cover of the Adventure Path where Meyanda appears: click for link.
Bobby Jackson sculpted the character. I like what he did with this delicate sculpt.
I decided to give her a sci-fi-styled base, not my usual rock/grass/leaf palette.
I started with a piece of plasticard shaped like square floor-tiles, gouged out some scratches, and added some debris (a robotic "piston" of two brass rods, a "cable" of brass wire, and a few chunks of rubble that I carved from the plasticard).
I like to speed-paint.
This past year, I spent a lot more time on other projects and didn't do much painting, but I got in a few rounds of speed-painting at KublaCon (in May) and at Origins (in June).
I don't know why I didn't post these photos months ago, but here they are now.
At KublaCon, the speed-painters get to use sets of about 30 little plastic pots of craft paint, like you might find in a paint-by numbers kit -- joined in rows of sprue with flip-off lids, and all set into a routed piece of plywood.
I don't know who makes the paints. The range of colors is pretty good, but some colors just don't cover well.
KublaCon first qualifying round: big medieval zombie. 45 minutes.
Man, was I rusty. I didn't have a strong idea about the colors, other than green skin, for whatever reason.
David Diamondstone was in this heat with me, and he won. He pointed out that my paint-job was too clean for a zombie, and he was right. His version had more dirt and blood. I stole that for my next figure.
(David has won the KublaCon painting contest, and gold medals and Sophie Trophies at ReaperCon. Check out his work in the ReaperCon galleries if you haven't already.)
I painted a second coat of black around the edge of the base.
KublaCon second qualifying round: modern zombie. 45 minutes.
It had less surface area than the first zombie, which meant more time per square millimeter and a more deliberate paint job.
I had a better plan for the skin -- deep purple shadows, then green-and-pale highlights, plus zombie-riffic blood and bone -- then thought about the rest of the colors while my hand was putting on that paint.
I also painted a second coat of black around the edge of the base.
I couldn't attend the final round of speed-painting because I was running a game at that time.
Three weeks later, at Origins, Reaper's own LadyStorm was running the speed-painting tournament.
The paints were a 12 Reaper paints (black, white, red, yellow, green, blue, purple, brown, Tanned Skin, silver, gold, and ... I don't remember the 12th color).
Origins qualifying round: a Bones sci-fi trooper. Small and simple. 45 minutes.
Three lines of freehand on the chest make for a basic rank insignia.
I haven't done any more painting on him beyond those 45 minutes.
Origins semi-final round: Bones deva (#77363). 45 minutes, maybe 50. We all thought it was a cruel joke to give us such a big figure. Cruel yes, but no joke.
I got at least one coat of paint on almost every surface. (Those few feathers behind the shield eluded me. Because this was the flexible Bones plastic, I could pull the wings back to paint their inner surfaces.)
I started with the wings: brown at the base and wet-blended to Tanned Skin. If you squint hard enough, they actually look OK.
I chose the aqua-green skin and yellow-gold sword to fit the image of a planetar angel from D&D.
I haven't done any extra painting on this one, either, but I'm wondering how much better it would look after another 45 minutes!
Final Round: we had our choice of 2 figures -- a bigger hippo-man or a smaller rhino-man. Both will be part of the Bones 3 release. 60 minutes.
I chose the hippo because I had a vision of the gray and brown-pink skin gradations, but I couldn't do them as smoothly as I imagined.
Not a win, but still fun.
I think his big mouth and teeth turned out well, and his bright tropical fruits look yummy. No further painting on him.
Thanks for looking.
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