Jump to content
Sign in to follow this  
Bonwirn

Warlord and the Sci-Fi theme of Reapercon 2015

Recommended Posts

I am trying to get a head start on a theme game for Reapercon 2015 using the Warlord Rules and the RAGE system.

 

I think the "monsters" can translate fairly well for what I am thinking.  However, to use minis like the Nova Corp, who have ranged weaponry, can melee up close, etc...  How would you translate that or What datacards would you start with to not totally imbalance the game.

 

Issues I am seeing...  using soldiers with ranged weapons isn't as "hit or miss" as archery and spears.  The soldiers should hit (MAV) as frequently as knights in combat, not the 2s and 3s for ranged combat, I was thinking more like 4s and 5s...  but that would overpower them to have 4s and 5s for melee... or should those be reduced to 2s and 3s...

 

Spell usages... combined with technology, replaced by technology, or just not existant?

 

replaced means casters are RPG carrying folks with different types of grenades...

 

Healers are medics, but need to be within X" to help (versus a spell just needing LOS)?

 

 

Am I getting too bogged down in the mechanics?

 

What are your thoughts?

Share this post


Link to post
Share on other sites

While I don't have the depth of experience with Warlord 1.0 that some on here do, I think you have rediscovered the over-powered ranged combat that plagued said edition.

 

If you are going to bump up ranged combat stats, then I would suggest making everyone a ranged combatant.  I personally think The Other GameTM has some seriously ridiculous problems with super-science blaster folk running up to each other to hit them with swords.

 

I guess you could do a couple things like decking out your up-close-and-personal fighters with DR and heavy Defect bonuses (assuming you don't have too many Marksman SAs).

 

Bogged down in mechanics?  Pah!  If we don't want mechanics we can just play checkers.

 

=-Jake

Share this post


Link to post
Share on other sites

Also - I and one or two others are working on a quickplay buckets-o-d6 ruleset for a participation game at RCon 2015, using Chronoscope SF figures.  It's not RAGE, but I thought I'd throw that out there.

  • Like 2

Share this post


Link to post
Share on other sites

Just choose which cards to use.  I'd go with some of the cards for the Elites with ranged attacks.  Just use those for your grunts.  It shouldn't bee too hard to rock out with this.

Share this post


Link to post
Share on other sites

Castlebuilder and Reaper have already done the heavy lifting converting Warlord/RAGE into a ranged combat focused game called Cowboys and Gunslingers. I'd recommend grabbing the rules and Data Cards here (http://www.reapermini.com/Games/CowboysandGunslingers), and just tweaking them to suit your needs. Regarding game mechanics, for Convention games, the easier and speedier the better.

  • Like 1

Share this post


Link to post
Share on other sites

While I don't have the depth of experience with Warlord 1.0 that some on here do, I think you have rediscovered the over-powered ranged combat that plagued said edition.

 

If you are going to bump up ranged combat stats, then I would suggest making everyone a ranged combatant.  I personally think The Other GameTM has some seriously ridiculous problems with super-science blaster folk running up to each other to hit them with swords.

 

I guess you could do a couple things like decking out your up-close-and-personal fighters with DR and heavy Defect bonuses (assuming you don't have too many Marksman SAs).

 

Bogged down in mechanics?  Pah!  If we don't want mechanics we can just play checkers.

 

=-Jake

It's ok, you can say 40k without the GW Inquisition showing up at your door.

  • Like 1

Share this post


Link to post
Share on other sites

You can also ask me to share the data cards I already have made up for Nova Corp, IMEF, and assorted other critters & characters.

  • Like 3

Share this post


Link to post
Share on other sites

Comments in after **  to make them easier to spot


 


Issues I am seeing...  using soldiers with ranged weapons isn't as "hit or miss" as archery and spears.  The soldiers should hit (MAV) as frequently as knights in combat, not the 2s and 3s for ranged combat, I was thinking more like 4s and 5s...  but that would overpower them to have 4s and 5s for melee... or should those be reduced to 2s and 3s...


**Raising RAV is OK, if you have either Monsters with 5+ damage tracks, or if you have a TONS of terrain so most everyone can move from cover to cover.  You can also reduce DV so that things that survive the 'no man's land' of the range combat that they just walk through things in Melee a la Starship Troopers.   So things can balance out overall


 


Spell usages... combined with technology, replaced by technology, or just not existant?


replaced means casters are RPG carrying folks with different types of grenades...


**Some spells can be tech, but in an infinite universe should not spells be a thing?


 


Healers are medics, but need to be within X" to help (versus a spell just needing LOS)?


**Who is to say that healers don't have guns that fire hypodermic rounds filled with medical nanites.  CP then becomes RAV with the specific ballistics of these types of delivery systems


 


 


Share this post


Link to post
Share on other sites

I am trying to get a head start on a theme game for Reapercon 2015 using the Warlord Rules and the RAGE system.

 

[ ... ]

 

Am I getting too bogged down in the mechanics?

 

What are your thoughts?

 

 

Also - I and one or two others are working on a quickplay buckets-o-d6 ruleset for a participation game at RCon 2015, using Chronoscope SF figures.  It's not RAGE, but I thought I'd throw that out there.

 

Looking forward to trying both. I would like to register some mild disappointment in advance if figures armed with lazer rifles / beam weapons are saddled with range bands. Just once I would like to see a tabletop game where the figures equipped with high-tech weapons can shoot to the ranges such things could really reach. (Or for that matter a .44 calibre rifle round...)

 

  • Winchester Rifle on a 4x4 foot table -?- 'short' range is 6 feet.
  • PhazarZap Rifle on a 4x4 foot table -?-  'short' range is 6 feet.

 

6 feet is considered to be a horizontal distance of 360 feet, terrain scaled accordingly, shooting ranges in scale with terrain...

 

Just once.

Share this post


Link to post
Share on other sites

 

6 feet is considered to be a horizontal distance of 360 feet, terrain scaled accordingly, shooting ranges in scale with terrain...

 

Just once.

 

While you are correct about ranges, my counter argument is that accuracy decreases significantly once the shooter is put under stress.  I always got a kick out of the guys at the Police Range who bragged about being such great shots but fell apart if you made them do anything but stand still and aim.

  • Like 2

Share this post


Link to post
Share on other sites

 

6 feet is considered to be a horizontal distance of 360 feet, terrain scaled accordingly, shooting ranges in scale with terrain...

 

Just once.

While you are correct about ranges, my counter argument is that accuracy decreases significantly once the shooter is put under stress.  I always got a kick out of the guys at the Police Range who bragged about being such great shots but fell apart if you made them do anything but stand still and aim.

 

Quite true.

 

But in a combat situation those guys will burn the rounds anyway.

 

So in a table-top game, particularly modern, contemporary, or sci-fi ... if the little gun toting minis are not blazing away on even a remote chance of hitting I find it ... disappointing.

 

It is the game mechanic that bugs me: the chance of hitting at that distance is very small ---therefore that distance is "out of range"--- and the rules wind up effectively declaring a bullet flies less distance than a BB. Needs a better mechanic.

_________________________________________________________

 

There is this --- with beam weapons sci-fi author Larry Niven posited this technique: "...Shoot, then aim..."

(Emit sustained laser, swing it onto target...)

 

Nobody really knows how beam weapons will work in practice.

Share this post


Link to post
Share on other sites

 

It is the game mechanic that bugs me: the chance of hitting at that distance is very small ---therefore that distance is "out of range"--- and the rules wind up effectively declaring a bullet flies less distance than a BB. Needs a better mechanic.

 

 

This is why I like the ranged mechanic in Cowboys and Gunslingers. Nothing has a maximum range, you just take cumulative "to hit" penalties as the range increases. 

 

I think the problem with the mechanic you point out of the odds being so small that the target becomes "out of range" is due to the dice system of the game used. 40K uses a d6, therefore the lowest odds of hitting something becomes 16.6%. That's still pretty good odds. With RAGE's d10 system, that lowers to 10%. Still not too bad. If you really wanted an "unlimited" range mechanic, you might want to go to a d20 system.

Share this post


Link to post
Share on other sites

For my game, ranged weapons are "table" in range, and I'm pondering how to differentiate pistols from rifles.

 

I want to finish up some of the other sections then I'll post a call for playtest.

Share this post


Link to post
Share on other sites

Oh, just putting this in here: accuracy in real-life combat tends to be abysmal, BUT, Defiance Vital Ground can assign unlimited range to any weapon you like, you just have to stat it up as such. And pay for it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Gadgetman!
      One of my favorite authors have a new KS project...  
      Because there just ain't enough slice of life or baking in modern Sci-Fi books...
       
       
       
      About
      Years ago I wrote a science fiction story about two forever-friends, unlike in almost every way--species, backgrounds, temperaments, orientations--and how they came together in a relationship that would last through every tribulation, including an intergalactic war. When readers asked me how they met, I wrote their college story. When readers asked me what happened next, I wrote how they began their xenotherapy practice. I'm still writing about them, in fact, because they are, bar none, my readers' best loved couple.
      Their names are Jahir and Vasiht'h, and they are dreamhealers.
      Some people call their story an asexual romance, but whether you go for that or prefer 'forever besties', these stories are about growing up, making choices, figuring out relationships, deciding on what your life means--or should--and baking. A lot of baking. They are cozy slice-of-life novels, and there aren't a lot of novels like them in science fiction. If cups of tea are your cup of tea, you might enjoy checking out Book 1 and 2 respectively. There's an e-book reward tier; you can choose one of them! This Kickstarter in particular is to fund the print edition for Book 3, Dreamhearth, and possibly Books 4 and 5, Dreamstorm and Family, if we hit our stretch goals.
      I love space ships and aliens and epic war sagas. But science fiction has room for quieter stories about what you want to be when you grow up, and the thorny personal challenges of day-to-day life. If you also love spaceships and aliens but want a moment's respite... you might have come to the right place.
      Stretch Goals
      We've got plenty to look forward to this time, including the opportunity for two more paperbacks!
      Bookmark 1. At $750, we'll get Jahir bookmarks! Every print backer will get one! Dreamstorm paperback. At $1000, we'll hit the Dreamstorm stretch goal, opening new tiers! Bookmark 2. At $1500, we'll get the Vasiht'h bookmarks! All print backers will get both bookmarks! Family paperback. At $2000, we'll do a print edition of the final book in the series, Family, opening Yet More Tiers! Risks and challenges
      As much as possible I've streamlined this one so it takes very little by way of work. I've gotten very good at packing and shipping things!
      I think the biggest risks are:
      1. I get hyper and start throwing in prizes and things that I shouldn't because I like running myself to ragged shreds doing stuff;
      2. I get too perfectionist about the things and fuss them to death over millimeter differences in whitespace only I am going to care about.
      I think I'll be able to handle #2 since I've done OVER NINE THOUSAND of these Kickstarters. It's #1 you all are going to have to help me with. Sit on me if I start gibbering about something that sounds impossible, please?
    • By Glitterwolf
      Another Snake Warrior for my Lost World.
      WIP Here:
      http://forum.reapermini.com/index.php?/topic/69308-lost-world-project-glitterwolf-paints-coldblooded-creatures-and-conquistadores/&page=120
       
      This is Reaper Warlord 14187 Ssathuss.
      A Nagendra Warrior.
       
       
       






    • By gamer321
      Stars Reach second kickstarter is live. Come see all the new spaceships that have been added. If you see something you like, feel free to back our project! Enjoy, and as always happy gaming! Here is a teaser pic, more models available! Link:
      https://www.kickstarter.com/projects/twilightgamedesigns/1049132205?ref=452947&token=d5452280

    • By Chaoswolf
      Dylan Blackzorn looked around at the engine room with an annoyed expression on his face. The raiders had caused a hell of a mess in there. A fair amount of damage, too from the looks of things. He signaled for the others with him to follow his lead; they needed to be sure there weren't any surprises waiting for them before they got to work bringing the various systems back online.
       
      He flexed his fingers inside the energy glove on his left hand. In addition to being a great asset in the hand to hand combat they'd had to engage in with the raiders, it was also a powerful tool. With it, he'd be able to engage with the ship's engineering computer and ascertain what repairs were going to be necessary, as well as to dramatically shorten the time those repairs would take.
       
      Time to get to it, he thought. The sooner they were out of this sector, the better.
       

       

       

       

       
      He really does have a face, and it looks pretty decent in person....sigh.
      I'll have to go back and try to make it stand out a little more.
    • By Chaoswolf
      I finished this guy Friday night, he was a rescue from the melt table at last Reapercon. He was relatively quick to paint, and pretty fun, too. Some of the shading I did on his 'belly' scales is hard to see due to the angle of the pics, but what you see on his bottom half is also present on his chest area, too. I got his eyes looking pretty good (although to be fair, they are a bit bigger than the average human sized figures eyes). I had thought about giving him some patterns on his scales, but decided against it.
       
      The base was one of the first ones I've done using base stamps; I'm not entirely happy with it, but it's not awful, either. More practice both with the stamps, and with what material I use for the base is in order. This one was straight Green Stuff.
       
      Thanks for looking, please let me know what you think.
       

       

       

       

       
       
       
      ETA----I put 2 SKU numbers in the title because he is available either by himself (14423) or in a multi-pack with 9 total figures (06155).
  • Who's Online   42 Members, 2 Anonymous, 0 Guests (See full list)

×