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FANTASY FOOTBALL - Florence's Knights: Bretonans and Humans by Greebo Games
The Bretonans miniatures look good for gaming: knights (one has something precious you could repurpose), town guards, and townsfolk.
The Imperial team looks football only.
Ready-to-play PCs and NPCs for Pathfinder RPG, featuring 11 Core, 9 Base, 3 Alternate, and 10 Hybrid classes, and up to 80 Archetypes.
So taken a few pic of this guy as I was painting him, started out priming black airbrush pre shading white, then painted the whole thing in brown before changing my mind and going this direction.
That was the shadows and blending, then I did some yellow highlights on the back and mane, and detail on the face.
Not sure if I'm done, maybe a bit more blending on the stomach, I think it's showing a bit too much blue.
It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games!
Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E.
You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy! Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue! A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs! That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond!
Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map!
Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9
Click here to download Chapter Seven Sample Pages: PCC 7p14
I finally finished by Giant Rats Dozen from Bones I.
I tried to give them fur texture. The texture from the cast was too light for drybrushing, so it's essentially free hand.
The gray rats have some red and green glazed into the shadows to give them a little diseased feel.
I spent WAY too much time painting these...
Mold lines on the actual rat (as opposed to the base) were too tricky to try to get rid of, especially in light of the subject matter. They’re rats. A lot of them.
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