Jump to content
Darcstaar

Crypt of the Everflame Recruitment

Recommended Posts

OK:
So, we have 4 characters posted (still need to view Haldir's at home).

 

Dwarf Monk

Half-Elf Ranger

Dwarf Cleric

Gnome Rogue

 

Still waiting to get a character post from Horned Turtle...

 

An interesting and eclectic mix as ever there was!

Share this post


Link to post
Share on other sites

Not even close to weirdest I am currently running, let me know when you hit grippli cavalier on a dragonfly and we'll talk (with mini Ni less)

 

The party looks pretty well rounded, although some kind of spell slinger would be nice. We could make it past the obligatory tavern brawl...

 

At least low ceilings are not going to be a problem... for most of us.

Share this post


Link to post
Share on other sites

Yah I'm referring to the min height requirement ::):

 

If need be I can always swap out Rogue for bard. Not like my melee damage is gonna be a factor even with Rogue bonuses.

Share this post


Link to post
Share on other sites

Haldir,

Rogue is fine.

Looking through the sheet, not sure what "Iron Spike" is, as I can't find it anywhere.  I would treat it as a Piton, and assume you are using it to spike doors open to prevent them from closing.

 

Assuming that is the case, I have you as having spent 134gp, 5sp, and 7cp... but my math could be off.

 

Finally, your skill bonuses seem off.

Here is what I have..if I'm missing something (size penalties or something) let me know.

 

Acrobatics + 7

Appraise +6

Bluff +5

Climb +4

Disable Device +8

Escape Artist +7

Perception +6

Sense Motive +4

Slight of Hand +7

Stealth +11

Use Magic Device +5

Share this post


Link to post
Share on other sites

Will look into those skill bonuses but they should be correct.

 

My skills are reflected by the amount of crap I have on me right now. I'm at medium encumbrance, thus the -3 to Acrobatics, etc etc.

 

Iron Spike (odd it came out of a later hardback) is basically a piton.

 

The cash I have on my sheet using 140 gold as a starting point (avg for rogues)

 

is 17 gp, 3 sp & 8 cp

Share this post


Link to post
Share on other sites

Ah, the medium encumbrance explains it. Didn't go that far into the details. The PDF character sheets make that a little tougher.

Share this post


Link to post
Share on other sites

Well, I was holding out for another player who said they might post this weekend. It looks like it may just be the four of you. I got the green light from Kit, so I'll start the Playing post tonight when I get home.

  • Like 2

Share this post


Link to post
Share on other sites

Will have my post up later today!!

 

thanks for keeping this one active, need some Pathfinder pbp!! (helps in my GMing @ ReaperCon, ha ha)

 

RM

 

Whoops make that today. My daughter had to use the computer for some school work yesterday.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darcstaar
      Also to go along with our Reign of Winter campaign.
      This is the BONES Winter Wolf.
      I had the most fun with the eyes.
      Some of the pics came out a little dark, despite 3 lights.
      It must be a camera thing...
       
      C&C Welcome.

    • By Darcstaar
      I haven't posted much lately.
      Work and life have been busy.
       
      We have been playing Reign of Winter.
      The GM told me there would be some Snow Goblins.
      I thought these Bones Gremlins look a lot like Pathfinder Goblins, so I gave them a wintry paint scheme and some snowy bases.
       
      C&C Welcome
       

    • By AEdge
      Kevoth-Kul the Black Sovereign. Am I the only person to have painted this? I usually like to take a look at other painted interpretations of minis that I'm considering to paint. I can't find a single one of this guy anywhere. I can't be the only one who likes it. 
       

       
    • By Maglok
      I painted this Karzoug, Runelord of Greed for a friend of mine to use as his climactic encounter in his campaign (yes that one). Tried to make him awesome, eventually chose to leave some of the freehand edges out, cause damnnn... Still I am quite pleased with him.
       
         
    • By haldir

      Starfinder: Dead Suns
      Chapter 1: INCIDENT AT ABSALOM STATION
      by Robert G. McCreary
      Starfinder Adventure Path #1: Incident at Absalom Station © 2017, Paizo Inc. All Rights Reserved. 
      For more info visit www.paizo.com/starfinder 
       
      You all have received a message from a dwarf by the name of Duravor Kreel, a member of the Starfinder Society. In this message he says he has a offer for you that if your task is successful could bring you notoriety with the Society itself. He wants you to meet him on Absalom Station. After you've arrived he'll  show you around the Station, get settled in & help with your membership into the Society. Why he picked you? The dwarf has heard some things about each one of you off the net & knew you'd be perfect for the job. After your arrived, he'll explain the job in more depth. He excited to see everyone.
       
      Now,  where or not, your a native of Absalom Station, you've decided that you needed some time away where it's a vacation or a job you're returning on the shuttle, Okimoro. A non-descriptive shuttle like any other that frequents the docking bays of the Station. In particular, Docking Bay 94 ("what a piece of junk".........) on this day.
       
      Absalom Station
       
      The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering star pilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station.
       
      Docking Bay 94
       
      Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and luggage.  A sharp tang of ozone hangs in the air—a byproduct of electrical discharges from the docked ships—but underneath, the station’s atmosphere has a slightly used aroma. The docking bay’s deck plates thrum beneath your feet, though whether it’s from the passage of innumerable feet or the vibrations of the station’s power conduits and air recycling systems is impossible to say.
       
      Taking in your surroundings the bay looks like any other docking bay, a large, worn yellow painted "94" lays on the floor directly in front of everyone (everyone is in the grey "trapezoid"), that steps off the shuttle. A information kiosk in on your left. There are set of giant double doors North of the party & there are 2 passages that to the side of those doors.
       
       Anyone outside the shuttle, give me a Perception Check.
  • Who's Online   34 Members, 2 Anonymous, 0 Guests (See full list)

×